Pdub wrote:Funny, my morph mesh maps have different values. It's also named playerloda.o.map and not playerloda_o_.map
31 ..40,6136,144..1,40,161092
I'm willing to bet 6136 is a decimal offset. Each time I search a decimal offset using the number after "40,"(6136, 161092, 866408), I notice 4 zeroes to the left of the offset.
Here's what my map file looks like in notepad.
- Code: Select all
31
0,40,6136,144
1,40,161092,166
2,40,351608,492
3,40,866408,878
4,40,1729248,299
5,40,2023652,54
6,40,2086576,160
7,40,2246452,48
8,40,2297796,48
9,40,2349320,52
10,40,2411680,205
11,40,2613176,194
12,40,2627392,47
13,40,2676504,194
14,40,2690720,47
15,40,2739832,194
16,40,2754048,47
17,40,2803160,194
18,40,2817376,47
19,40,2868228,44
20,40,2915556,44
21,40,2961144,194
22,40,2975376,47
23,40,3024488,194
24,40,3038720,47
25,40,3087832,194
26,40,3102064,47
27,40,3151176,194
28,40,3165408,47
29,40,3226656,295
30,40,3519112,102
They are most likely the parts, or just the parts where the headshape's values are injected. I'm guessing based on my limited knowledge. Hope you figure it out.
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