Changing Hairstyles

Discussion about NBA Live 2003.

Changing Hairstyles

Postby Greegore on Fri Mar 21, 2003 4:54 am

I'm in franchise mode, and I drafted a rookie who had bad-looking hair (the one that looks gray in the back). I'd like to change it to something else, but when I edit HAIRTYPE in the DBF, it only changes the "hanging" portion of the hair (i.e., the hair the dangles from a player's head, like Nash's or Spree's hair). So, I was wondering what field is responsible for changing a player's hairstyle (afro, cornrows, fade, etc.). Anyone figure this out? I noticed that even for created players, the HAIRTYPE field is always 0, so some other field must control hairstyle. Maybe something in PLAYERPKG?
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Postby Heiks on Fri Mar 21, 2003 5:09 am

deal with it, some people are just ugly, can't do nothing about it...

:lol:
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Postby Greegore on Fri Mar 21, 2003 5:14 am

Yeah, but something in the game must control the hairstyle of created players, since they don't have .fsh files. If I create a player with hairstyle 5, as opposed to hairstyle 22, something in the dbf must control that, so not everyone has the same hair. Since generated rookies are basically created players, I must be able to change SOMETHING in the dbf to customize my players.
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Postby Greegore on Fri Mar 21, 2003 6:42 am

Ok, for general information, it looks like PLAYERPKG does control hairstyle, as well as some other features in the Looks menu for created players and generated rookies.

If you look into the players.dbf, PLAYERPKG is composed of 7 letters, ranging from A-Z. The "zero" or default value seems to be Z. In other words, if you were to create a player and not modify his appearance at all, his PLAYERPKG value would be ZZZZZZZ. Actually, I think it would be ZZZZZZA, because the last letter seems to have connection to the Face attribute.

Anyway, the second to last letter controls hairstyle. I discovered this by creating two identical players (except for their names), only changing their hair. Player 1 had Hairstyle 1, and Player 2 had Hairstyle 2. The only difference between the dbf entries for these two players was in the PLAYERPKG, in which one was ZZZZZAA and the other was ZZZZZBA.

From this, I concluded that for Hairstyle, Z was "None," A was "1," B was "2," and so on. But this is not true. When I tried to change a generated rookie's hair to Hairstyle 22, I changed the second-to-last letter to V, but this changed the player's hair to Style 12.

Then, I changed one of my created player's hairstyles to 22, and this second-to-last letter in the dbf to H.

So, in conclusion, the second-to-last letter of the PLAYERPKG controls a created or generated player's hairstyle (and the other letters seem to control other aspects of his appearance), but I am not sure what letters correspond to what styles. All I know is that V will give style 12 and H will give style 22.
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...

Postby MC Hao on Fri Mar 21, 2003 8:14 am

HAIRTYPE controls the shape of the hairstyle, to get what number represents what hairstyle, you need to go to "creat a player" option and figure it out there. BUT this only change the shape, the hairstyle is still the same. Example: if the player has blonde hair and you changed his HAIRTYPE to braids, this will only add a couple of braids behind his head, he will still have blonde hair.
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Postby Greegore on Fri Mar 21, 2003 11:46 am

Right. And if you want to change the blond hair to something else, you edit the second-to-last letter in the PLAYERPKG.
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