Thu Mar 06, 2003 6:34 am
Thu Mar 06, 2003 7:11 am
When you have found a fitting headshape you open EAGraphics editor again. This time you go into art/models and opens a file called xrenplr.viv. When you open the xrenplr.viv file you will find files called alivers_loda.pbs, anwalke_loda.pbs etc. Find the file for Antonio Davis, andavis_loda.pbs and click on it. It will look like this:
Then click "File" and ”Extract” . Then you save the file as ”cualexa_loda.pbs” . IMPORTANT! You have to write ”.pbs” in the end of the file name. Then close the "andavis_loda.pbs” window. Scroll downward the list until you find a file called ”andavis_lodb.pbs”. Click on this file. The file will not open. Then extract it to the desired directory calling it ”cualexa_lodb.pbs”. Do the same with ”andavis_loc.pbs”.
Thu Mar 06, 2003 9:36 am
Thu Mar 06, 2003 10:51 am
Thu Mar 06, 2003 11:02 pm
Thu Mar 06, 2003 11:36 pm
Fri Mar 07, 2003 12:12 pm
Sat Mar 08, 2003 3:48 am
Sat Mar 08, 2003 5:50 am
Tue Mar 11, 2003 8:19 pm
Tue Mar 11, 2003 11:11 pm
Mad_Game wrote:yo hedo i have a follow up question here.. how can i import grapihic files like bsho, prxx and player_acc into xplayer.viv? so that i wouldnt have to make folders for them and turn custom art to 1 coz my pc crashes when i install too many folders. Must be something wrong with it so i turned custom art off. Now im sticking to importing and replacing files instead. I'd apreciate any help or suggestions..