Two important questions, please read!

Discussion about NBA Live 2003.

Two important questions, please read!

Postby Leander on Fri Feb 21, 2003 7:57 am

Backing down COULD be great, looks great but no way! As soon as you press the button, you lose the ball, even after a second, no matter who your opponent is. You are double-teamed in the paint, ball is lost....so it is almost useless!

But when the computer backs down, he never loses the ball! Even when you call for a double-team like computer teams do, nothing happens, no-one steals the ball.....the only way is to get the offensive foul...take charge-button, mostly resulting in an offensive foul for the computer player, seems like a bug to me. But how does the computer differ between players? Some get a foul but some just kick your player away, I want to take a charge, player falls to the floor...computer has the open shot...why do some fall down and others don't? Is it hardiness or strength or something?

The other question:
I use the tweaked NLSC-roster, combined with sets for computer-teams, 4x9 min, Allstar and so on, it provied really good results! But the shot selection is not that good for me, I can shoot three-pointers, score in the paint, go for layups...I like jumpers and so on and so forth, not just dunking and going for layups but in the area between three-point-line and the paint, almost no shot goes in...even if it is a good player. But in reality, some players shoot like scoring-machines from that range!

Any way round this problem? Raising FG would lead to a FG% which is too high....more shots from that range going in does also mean that even more shots go in from inside the paint... I use CPU as shot control...
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Postby Andrew on Fri Feb 21, 2003 8:23 pm

First question:

Depends on difficulty level and offensive foul frequency. Naturally the higher the difficulty level, the harder it will be to get calls and successfully execute on offense or make a defensive stop. A higher offensive foul frequency will make it easier to draw offensive fouls (but also easier to commit them as well).

I'm not sure if any player ratings have an impact on it, but if they do, Defensive Awareness would be a logical choice.

Second question:

My tweaked rosters (the NLSC rosters) are not perfect. Most of my energy goes into the normal version of the rosters, while the tweaked version simply has DK's tweaks applied (used by permission). Because of the problems with Franchise Mode and the tweaked rosters, I'm not generally a fan of tweaked rosters myself. However, I know they can make a difference, which is why I provide that alternative with the NLSC rosters.
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