Backing down COULD be great, looks great but no way! As soon as you press the button, you lose the ball, even after a second, no matter who your opponent is. You are double-teamed in the paint, ball is lost....so it is almost useless!
But when the computer backs down, he never loses the ball! Even when you call for a double-team like computer teams do, nothing happens, no-one steals the ball.....the only way is to get the offensive foul...take charge-button, mostly resulting in an offensive foul for the computer player, seems like a bug to me. But how does the computer differ between players? Some get a foul but some just kick your player away, I want to take a charge, player falls to the floor...computer has the open shot...why do some fall down and others don't? Is it hardiness or strength or something?
The other question:
I use the tweaked NLSC-roster, combined with sets for computer-teams, 4x9 min, Allstar and so on, it provied really good results! But the shot selection is not that good for me, I can shoot three-pointers, score in the paint, go for layups...I like jumpers and so on and so forth, not just dunking and going for layups but in the area between three-point-line and the paint, almost no shot goes in...even if it is a good player. But in reality, some players shoot like scoring-machines from that range!
Any way round this problem? Raising FG would lead to a FG% which is too high....more shots from that range going in does also mean that even more shots go in from inside the paint... I use CPU as shot control...