Hello everybody!!! I finally discovered how to add more shoes in the shoes.fsh in the xplrcm.viv. I wanna share this to all of you so here's a simple tutorial:
Editors Needed:
1. EaGraph
2. nFSHTOOL version 1.22
you can download it here -->
http://go.to/nba2kstuff,
http://nba2kstuff.nba-live.net
3. Decimal to Hex Converter
you can go to this site:
http://www.iboost.com/tools/number.htm
Steps:
1. Open your EaGraph editor then extract the shoes.fsh from the
xplrcm.viv file on your desktop or wherever you want it to extract.
2. Open the shoes.fsh file using the nFSHTOOL (For more details on how
to open the file using the tool, please refer to the readme that comes
with it)
When you open the the shoes.fsh using the nFSHTOOL, a folder named
shoes will be created. The contents of the folder are the bitmap images
of the shoes and an index.fsh file.
3. As an example, copy files 0051-0.bmp, 0051-1.bmp, 0051-2.bmp then
paste it somewhere else then rename the files respectively to
0052-0.bmp, 0052-1.bmp, 0052-2.bmp. Put the new files back to the
shoes folder.
4. Open the index.fsh with a notepad then you will see these:
NFSHTool generated file -- be very careful when editing
D:\NbaLive2003Patches\ShoeAddition\shoes.fsh
FSH
SHPI 52 objects, tag G346 (by default, the num of objects is 52.
change this number depending on how
many shoes you will add. for this example,
change it to 53 because we just added one
shoe)
BUFSZ 1587216 (Please refer to the readme file that comes with the
tool on how to change the buffer size. if you only add
a few shoes, i think this buffer size is enough)
NOGLOBPAL
sh01 0000-%d.BMP
MBP+2 60 x2 128 128 {0 0 0}
ETXT 70 sh01%00%00%00%00%00%00%00%00
TXT 6F 66 0
,MAX:DXT1|0,16|0,HIGH:DXT1|0,16|0,MED:DXT1|1,16|1,LOW:DXT1|2, 16|2%00
!PAD 6 000000000000
.
.
.
sh34 0051-%d.BMP
MBP+2 60 x2 128 128 {0 0 0}
ETXT 70 sh34%00%00%00%00%00%00%00%00
TXT 6F 66 0
,MAX:DXT1|0,16|0,HIGH:DXT1|0,16|0,MED:DXT1|1,16|1,LOW:DXT1|2,1 6|2%00
!PAD 6 000000000000
(INSERT HERE)
(Example:
sh35 0052-%d.BMP <---Changed this line
MBP+2 60 x2 128 128 {0 0 0}
ETXT 70 sh35%00%00%00%00%00%00%00%00 <---Changed this line
TXT 6F 66 0
,MAX:DXT1|0,16|0,HIGH:DXT1|0,16|0,MED:DXT1|1,16|1,LOW:DXT1|2,1 6|2%00
!PAD 6 000000000000)
(Please observe the changes I made.)
#END
Save the index.fsh
5. Now you have to open the index.fsh file again but u should use the
nFSHTOOL to open it.
After doing this, your previous shoes.fsh will be overwritten and now
will have 53 shoes instead of the default 52 when you open it using
EaGraph. Just change the added shoes with the import wizard
That's all folks!!! Just add any number of shoes want using the steps
above. I hope this helps, especially to those who can't use
the customart 1 because of slow loading times.
By the way, thanks pala MJ for telling me that this is possible. I just got
curious on how to do it.
I also want to thank all the creators of the graphic editors!!!
Ciao!