by blackdawg on Wed Nov 13, 2002 7:38 am
After reading Tim's interview stating that the gameplay in the PC version is the same as in PSX2 or XBox versions, I thought I'd offer some suggestions for tweaking your rosters. I haven't bought the PC version yet, but will tomorrow. I will try to offer a roster with my adjustments to the NLSC site if possible once I aquire the PC program and finish tinkering with things.
After making the following adjustments IMHO I think you'll have an entirely enjoyable game without some of the early frustrations most people have expressed. Too me, and I've been playing versions of this game since the beginning--this is the most enjoyable of all, but not as it tumbles out of the box. But this is the "most able to be adjusted for gameplay" that I've experienced.
(1) Gameplay is too fast: I found that speed ratings were too high. I generally gave superstars a speed advantage depending on player. I altered them on the following formula. C/PF were rated in the 60-69 range with superstars given a plus rating (70+). SF rated 70-79 (Superstars 80+)
SG/PG rated 80-90 (fastest players 92).
Result the game was toned down & less frantic, yet fastbreaking was still available. I also found that it limitted the blocks a little; but with more play and some other moves I made blocks are less of an issue. Also, many blocks are knocked ob & are not turnovers, so they sort of act to run down the clock. But I also found that with less player speed the power of the blocks is toned down (a bit).
(2) 3 point shooting too high a percentage: After experimenting with various numbers I found that the 3 ball disappeared at 86, but that was too low a percentage; good shooters didn't hit the open shot after rotating. After test games I worked off 90 as a top number. I took the top 20 three shooters from stats on nba.com and preseason and rated them at 90, with a couple of the top of the list players at 92 as a max.
Result: the 3 shooting has been in the 33-44% range in average over many games. Of course you should use your knowledge of nba to fine tune. But 90 works.
(3) Passing too loose/too many turnovers: I just kinda pumped up the passing 5-10 points universally because I thought ball handling needed a bump. Personal preference.
(4) Defense/Defense/Defense: One thing I really appreciated in this game is the ability to alter gameplay by impacting player ratings. I noticed that players were not as aware defensively as I thought they should be, so I changed the ratings under "Defensive Awareness." This along with altering the Speed rating is key to good play.
Defensive Awareness: change all players into the 90-99 zone. Weaker defenders should be rated 90-94, defensive all-stars or great players 95-99. This may seem high, but what it does is allows players to square up, play 3 on 2 defense better on the break. Defend the post, give weakside help, steal at times on the turn and force. Because the defensive lock symbol depends on several factors, it does not give everyone a great defensive rating (lock); but it does help a team play defense, and it seems to lower interior shooting percentage. In my two player games shooting has dropped into the 50%'s range. It really, really impacts game play in a positive way. You have to work the ball on offense more, icon pass a little more, rotate the ball more; but you still get momentum and fastbreak, etc.
I know its some work; if one of you patchers would make a roster patch on this formula, I think you'll find it an incredible improvement.