Wed Jan 29, 2003 12:14 pm
BodyBump wrote:DK wrote:The roster is released BUT the site was not changed so just downoad the latest file (1/24/03) on the rosters page and notice the differences.
I have fixed the dribble drop probem about 75%, Good guards like AI, Kobe, and Kidd should now never drop the ball. Slower guards should drop the ball VERY rarely, and the slowest of guards should drop it about 2/3 times a game. (Of course this is all relative and about how much you freestyle or drive out of triple threat, in my last game I only dropped the ball once, but I think it will be higher for those who all do 300 dribble moves with the analog stick a game)
Tell me what you think about this version.
Dk, is that the 1/24/03 file ur talkin about? or ur new beta version? coz i wanna try it
Thu Jan 30, 2003 2:09 pm
Thu Jan 30, 2003 2:12 pm
Fri Jan 31, 2003 4:12 am
Fri Jan 31, 2003 8:57 pm
Fri Jan 31, 2003 9:34 pm
TheBigEasy wrote:Hey DK ... i am still playing with your roster from 28th of December. Just for fun i have simmed a few seasons (until my computer froze again) and in the second season the overall ratings dropped for all players, except my created player and the rookies. For example Baron Davis from New Orleans, normally he has a rating of 91. In the second season he dropped to 77 .... WTF?
Any idea why this happens and how i can avoid that?
Thanks
TheBigEasy
Heiks wrote:DK uses some database editor to change(lower) different ratings(FG, speed, etc)
but this doesn't change the overall rating,
but when u edit the players ingame (number, pos, gear, etc)
[and when a new season starts and the ratings change]
then it changes the overall rating (using the other ratings)
what to do?
do it my way - just ignore it
Sat Feb 01, 2003 12:18 am
Sat Feb 01, 2003 12:30 am
TheBigEasy wrote::oops: sorry ... I haven't searched if there is already an appropriate answer. Thanks.
So ... only the overall rating changes? Does this have any effect? Sorry if i am asking a question again you already have answered :d
Hm ... i have a bell ringing anywhere in my head, where DK said, don't use this roster for Franchise ...
TheBigEasy
Sat Feb 01, 2003 12:48 am
Sat Feb 01, 2003 1:13 am
Sat Feb 01, 2003 1:26 am
Sun Feb 02, 2003 12:25 pm
Mon Feb 03, 2003 7:54 am
Mon Feb 03, 2003 8:14 am
Mon Feb 03, 2003 8:27 am
Mon Feb 03, 2003 8:32 am
Mon Feb 03, 2003 1:44 pm
jrlocke wrote:DK I have been playing like this for awhile......the problem is you must play on superstar otherwise the CPU makes to many stupid passes and you end up with 20+ steals a game.
I also switch up the offense for teams otherwise it gets way to predicatable because they run the same sets over and over.....so when I play a team like the Celtics I start off on 1-4 high then goto Hawks then maybe to Dynamic for a little bit then back to 1-4 before the half.....then whatever worked the best against me I use more in the second half....kinda like a real coach would do.
I wish EA would have left the plays like previous years instead of this dynamic crap.....
jr
Tue Feb 04, 2003 1:32 pm
Wed Feb 05, 2003 8:51 am
Wed Feb 05, 2003 8:55 am
Wed Feb 05, 2003 11:44 am
SUDI 5 29 wrote:It's February and this game stil hasn't reached what it should be. No fault of DK though, cause I think he's done whatever that can be done by a roster maker, but it has it's limitations. Rebounds are never going to be even. The steals are always in the teens for both teams. FG % are a little high still, and at some times decide to sky rocket. Fouls are whacky. I had a game where I had 25 fouls on me to the other team's 9. Block #'s are better, but the ridiculous length of blocks screws me 2-3 times a game...With settings plays for each team, they run the same one all the time usually out of the group...and one game a team only shot 1 three pointer...now we know that's not realistic....almost time to give up...High Heat 2004 is on the horizon...
Thu Feb 06, 2003 4:03 am
Thu Feb 06, 2003 4:12 am
Urotsukidoji wrote:In response to DK's suggestion this is what I did. I set two CPUs to battle it out and change there offensive sets. I let them play out for 1 qtr (12 mins) with no fatigue and no auto substitute to see what the starters might do. At the end of the qtr, i recorded which positions took the most shot at what offensive set. The ff are the offensive set with the 3 most dominant postions ( the number right next to the position is the # of shot they took.
OFFENSIVE SETS 1ST 2ND 3RD
1-4 High SG (6) SF (5) PG (5)
Ball Screen PF (6) SG (5) PG (5)
Box SG (11) SF (7) PF (4)
Double High SG (8) PG (7) PF (6)
Flex C (9) SF (4) PF (3)
Hawks SG (8) PF (4) PG (4)
High Post PG (8) SG (7) PF (5)
Inside Triangle SF* PG* C*
Motion C (7) SF (3) SG(3)/PG(3)
Quick Hitters SG (11) SF (6) PF (4)
Sideline Triangle C (11) PG (5) SF (4)
Turnout SG (9) PF (6) SF (5)
Zipper SG (8) SF (8) C (5)
* Not My Data (DK)
Now by considering the teams and there star player I assigned 2 set plays for each team.
TEAMS OFFENSIVE PLAYS
Atlanta Hawks Ball Screen, Hawks
Boston Celtics 1-4 High, Hawks
Chicago Bulls Motion, Zipper
Cleveland Cavaliers Motion, Zipper
Dallas Mavericks 1-4 High, Motion
Denver Nuggets Flex, Sideline Triangle
Detroit Pistons Motion, Quick Hitters
Golden State Warriors Zipper, Box
Houston Rockets High Post, Double High
Indiana Pacers Ball Screen, Motion
LA Clippers Turnout, Motion
LA Lakers ?
Memphis Grizzlies Turnout, Quick Hitters
Miami Heat Quick Hitters, Double High
Milwaukee Bucks 1-4 High, Double High
Minnesota Timberwolves Zipper, Box
New Jersey Nets Motion, High Post
New Orleans Hornets Motion, 1-4 High
New York Knicks Box, Quick Hitters
Orlando Magic Quick Hitters, 1-4 High
Philadelphia 76ers Quick Hitters, Ball Screen
Phoenix Suns High Post, 1-4 High
Portland Trailblazers Ball Screen, Turnout
Sacramento Kings Ball Screen, Turnout
San Antonio Spurs Ball Screen, Turnout
Seattle Supersonics High Post, 1-4 High
Toronto Raptors Quick Hitters, Box
Utah Jazz Ball Screen, High Post
Washington Wizards 1-4 High, Box
I played against San Antonio and Portland and both teams favored there star players: Duncan, Smith, Parker and Wallace, Wells and Stoudamire. They also shot roughly in the the 40% and tend to set plays rather than just run gun therefore slowing the pace of the game. (With 8 min qtr and default roster ... not DK's tweaked one).
Now if you consider my procedure there lots of room for error BUT this is only a test and this experiment should be done more than once. Let me know what you guys think and I'll post this again in a more appropriate thread created by DK somewhere.
Let me know what you guys think or discovered and thanks DK for discovering this method.
Thu Feb 06, 2003 4:38 am
Thu Feb 06, 2003 5:19 am