IDEA for resolving tweaked-rosters-with-franchise problem

Discussion about NBA Live 2003.

IDEA for resolving tweaked-rosters-with-franchise problem

Postby Ripper on Tue Mar 04, 2003 7:04 am

I was thinking about how to work about the problems using tweaked rosters in franchise mode. Problem areas are the dstat issue, player development, untweaked rookies, teamrankings.

I was thinking, why not take all the calculating out of the hands of the program and do it externally? You can edit all the stats, so...

Simulated stats are based on the DSTATS, so if the DSTATS are realistic, the simulated stats will be too. If you make realistic DSTATS at the start of each season you will keep getting realistic simulated stats.
But how do you calculate realistic DSTATS?

the following factors are crucial:
- Player potential/career pkg
- Player's age
- The player's stats of the previous season
ofcourse these aren't all the factors (for example it doesn't factor player's injuries etc) , but they'll produce satisfying realistic results.

So basicly you need to make a formula based on these factors, and use that formula to insert realistic dstats in the savegame/players.dbf for every player. For rookies you need to make DSTATS based on it's untweaked ratings.
SO...
I thought up this method>>>
1- At the end of a season, you save the game.
2- At the start of a new season (after the first season) you calculate DSTATS for the Rookies based on their UNTWEAKED ratings.
3- Then you tweak all the rookies
4- Now we're going to undo all the changes to the player's ratings the progam made (player progress).
5- We going to insert new ratings based on the player's ratings of the previous season, player's age, potential/careerpkg and the stats of the previous season.
6- Then we insert new DSTATS for all players (calculated with formula incorporating player's age, player potential/careerpkg and the stats of the previous season)
7- Play another season

Bingo, we now have realistic gameplay with tweaked ratings AND realistic simulated stats AND realistic ratings for rookies AND realistic simulated stats for rookies AND AS A BONUS: We can finally influence a player's developement by making him play good in your team, because his ratings the following season will be influenced by your stats.

!

But, how to accomplish this. You could apply all these changes manually using editors, but that's not very user-friendly, so why not make a simple program that can apply all these changes automaticaly. It would use the savegame of the previous season to alter the savegame you make on the start of the new season. Who can make such a program?
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Postby Andrew on Tue Mar 04, 2003 12:03 pm

A good idea in theory, but as you acknowledged, difficult to put into practice (certainly time consuming). I still believe there might be a way to tweak gameplay by globally editing just one or two ratings - it would be a "Set To" command, so could easily be applied to every player at the beginning of a new season. I need to do some more experimenting though.
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Postby Ripper on Wed Mar 05, 2003 1:50 am

I'm sure you can make a program that would make all these changes at the press of a button. Jonathan's Nba Live Toolkit could do that, with some altering. But you can't alter it, unfortunately. My knowledge of databases, microsoft access and such is too limited for me to make a program myself.
I can do it manually by editing, without too much trouble using the toolkit and excel. It's important to make a clear step-by-step procedure. It still would be somewhat timeconsuming, but if you know you're way around access and excel, you got do it well within an hour, using a manual. Not that bad, when you think about it, you might be playing 32 minute games anyhow, and a season takes a pretty long time to finish anyway.
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Postby benji on Wed Mar 05, 2003 8:12 am

I dislike global edits...that is no way to achieve realism...especially since many players have many problems in their ratings...
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Postby Urotsukidoji on Thu Mar 06, 2003 11:57 am

The way I tweak my rosters was whatever I took out on one skill, I added it to another (i.e. -5 to steals, + 5 passing). Of course it wasn't that simple as some skills needed to be reduce alot (inside fg, steals). Basically in the end the "+" and the "-" evens out. This way when the time comes when the CPU recalculate a player's overall rating it is still the same therefore not affecting the team rankings.

I also found a cool mass editor somewhere in this site that lets you edit the ratings of all ROOKIES ONLY at one shot! Then it is just a matter of applying the same changes I applied with the original roster.

I am getting good result in terms of realism with my tweak + setting the opponent's set plays. I also changed each team HOMEADV values to influence the team standings (Denver and CAVS should never lead their division).

As far as DSTATS, I can't really comment on it since I don't know what it is. If anyone can please explain it I would really appreciate it as I have read it being address in several topics already.
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Postby Andrew on Thu Mar 06, 2003 12:02 pm

DSTATS or development stats are found in players.dbf. They are example statistics used to determine simulated player performance. For all non-rookies, the DSTATS are usually last season's statistics. For all rookies, they are projected/predicted statistics. For legends, they are usually taken from their best NBA season.
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Postby mike879 on Thu Mar 06, 2003 1:24 pm

guys u achieved the new level of realism once posted last week i think. the part when you give plays to your opponents. i played 7 mins superstar mode. untweaked rosters and got scores of 90-8 knicks over 76ers. though the fg% are high, its acceptable i think.

its cool... use plays and everything.

just sharing. :)
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Postby Ripper on Fri Mar 07, 2003 4:37 am

I'm dreaming of a toolkit, that makes it al so much realler...
..
..
buttuh, you could also apply a formula for determing HOMEADV for franchise.

If only I knew how to make my own toolkit.
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Postby Ripper on Fri Mar 07, 2003 4:38 am

I'm dreaming of a toolkit, that makes it al so much realler...
..
..
buttuh, you could also apply a formula for determing HOMEADV for franchise.

If only I knew how to make my own toolkit.
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Postby Malignant on Mon Apr 28, 2003 5:10 am

any updates?
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