Annihilator and NBA Live 2003

Discussion about NBA Live 2003.

Annihilator and NBA Live 2003

Postby jcredberry on Sat Dec 14, 2002 12:55 am

Hi, I new to the forum... I just installed NBA Live 2003 on my Pentium III 866... It has 256 Mb of RAM and a 32 MB Creative Annihilator (Nvidia GeForce 2, I think) under Windows ME and DirectX 8.1b... The game doesn't seem to recognize the hardware, as it runs very slow and the graphics are not good... I also have NBA Live 2001 and is running just fine... Have you seen any issues regarding my hardware/os configuration and NBA LIve 2003??? I saw that a patch is on tis way, but it addresses a problem with USB video controllers...

Is there any hope??? :cry:

Thanx in advance... BTW, great site!!!
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Postby Nick on Sat Dec 14, 2002 1:30 am

Consult the NBA Live 2003 readme to see about choppiness. Other tips, turn off your anti-virus...get off the net...change you're settings to suit your card...
The one that took away the most choppiness for me was to turn 'Crowd Animation' off in the detail settings.
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Postby jcredberry on Sat Dec 14, 2002 7:13 am

I tried everything you said before posting here... I even tried using the dreaded 640x480x16 on minimun detail (animations off, lightning off, reflection off, low texture detail) and it is still running as if it's using software rendering instead of hardware acceleration... Besides, there is no 3D setup outside the game like the one NBA Live 2001 (and other EA Sports games) had...

HEEEEEELLLLLLLLPPPPPPPPP!!!!!!!!! :cry:
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Postby Esteban on Sat Dec 14, 2002 5:56 pm

Hey jcredberry,

First, I don't think there's software rendering support in live 2003--the game requires you to have a 3d graphics card (which you do)

Second, I was having similar problems with choppiness (I use a geforce2mx).

Run "dxdiag", then click on the Display tab. Check to see if AGP Acceleration is enabled. If it is not (and you can't click to enable it), then that's your problem!

To enable AGP acceleration, I had to make some registry changes. But since it's complicated, let me know first if the AGP acceleration in directx is your problem, and then I'll tell you what I did.....

Hope this helps.
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Postby ask1 on Sat Dec 14, 2002 7:37 pm

I have the exact same problem on my Windows 98se machine. AGP/hardware acceleration is on as well. Its a PIII 733, 256MB RAM, GeForce2MX.

I think the problem might have something to do with Win98/ME, cause on my Windows 2000 machine (PIII 866, 256MB RAM, GeForce2MX) it works fine.

Any ideas?
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Postby jcredberry on Sun Dec 15, 2002 12:13 am

Direct3D is enabled... Last night, I installed the latest (41.09) drivers fron nVidia, to no result... The problem is not only choppiness, but also quality... The morphing player presented on the main menu and the animated background work smoothly, but they are jagged and lack image quality... When I start a game, its performace drops to a unplayable level and the quality is also bad, even on 1024x768x32 and maximun quality...

Has anybody write an email to EA about this issue???
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Postby ask1 on Sun Dec 15, 2002 5:35 am

yep yep...same thing with me...no matter what display settings I try, the in game quality is extremely poor and choppy. I got latest Nvidia drivers too..

Anyways, I'm gonna reformat my comp in a few days and put Win2000 on it - I'm betting that will solve the problem.
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Postby jcredberry on Mon Dec 16, 2002 12:49 am

If you have an optical USB mouse, that's the problem... Switch it to a PS2 port and problem solved... Damn, that's weird... The game runs smoothly, too smoothly for my taste... It's a fast game... Very difficult to defend...

Hope it works for you...

JC
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Postby ask1 on Mon Dec 16, 2002 10:00 am

Thanks a lot man, it worked.

I'm still planning on switching to Win2K, so hopefully I'll be able to use my optical mouse.
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