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Discussion about NBA Live 2003.
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jersey advice - please

Tue Dec 24, 2002 7:49 am

how do you keep the textures on the jersey like the original. I have photoshop and i tried adding a layer and changing opacity, but that didnt look too good. any avice on how to change the colors without loosing textures?

Tue Dec 24, 2002 3:34 pm

BUMP - please reply n e 1

Re: jersey advice - please

Wed Dec 25, 2002 2:13 pm

madison2003 wrote:how do you keep the textures on the jersey like the original. I have photoshop and i tried adding a layer and changing opacity, but that didnt look too good. any avice on how to change the colors without loosing textures?


The jersey's are type 96 (DXT1) they do not have an explicit alpha channel. There is no need for you to create one.

Just create your jersey as a 24 bit bitmap

Make sure you have EAGraph 1.0.2 (shameless self promotion :D )

1. extract the jersey fsh from the xteam.viv
2. open it in EAGraph and view the "buni" sub-graphic.
3. open the import wizard and import your bitamp. EAGraph will create al the mipmaps for you.
4. place the file in the correct subdirectory as described on the NLSC

Wed Dec 25, 2002 2:45 pm

I knew that, but I want to keep the fabric tecture to it while changing colors. I'm making a jersey for my custom team and I dont want to loose the fabric texture that the jersey has, with the shadows and such.

Thu Dec 26, 2002 2:57 pm

madison2003 wrote:I knew that, but I want to keep the fabric tecture to it while changing colors. I'm making a jersey for my custom team and I dont want to loose the fabric texture that the jersey has, with the shadows and such.


If your image is a 24 bit bmp, then EAGE has a Colors | Colorizer feature that can do some of what you want. Click on the RGB option rather than the HSV option.

Other programs (e.g., photoshop) can do similar "channel" manipulations.

Thu Dec 26, 2002 3:11 pm

i just adjust the hue til i get the colour i want, or close to it, then i adjust the saturation and brightness.
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