by mcbiggins on Tue Nov 26, 2002 5:49 am
I'm shocked that you have been able to get your hands on those free agents at all. It may be that you had the first game on the schedule for the second season, and they were all available to you. The game auto-sims to your first game at the start of the season, so the odds are those players will be gone before you're even allowed to do anything, as while autosimming all of the selectable options are greyed out and you have to wait until your next game.
Yes, this is a problem that was around since 2000. Actually, it was worse in 2000 because the computer teams would auto-sign the best players for the minimum before the season even started. So at least you have a chance at them now, if only because you were lucky enough to have a game on the firs tday of the season. The big problem is that if a player doesn't resign with his team, then his ability to go over cap with them goes away even if you are still in the same offseason. Another big problem is that signings are all-or-nothing affairs, unlike Madden 2003, where you could bid on players and they would go with the best offer. You might end up paying too much for your player to keep him (Juwan Howard in Washington) or you could get him back for cheap because no one else had enough cap room to pay him (Marc Jackson two offseasons ago, Rashard Lewis this past offseason). I think the Madden gm module is great, and should be ported over to live games (and nhl and mlb and verything else they put out too). It has holdouts, mid-season contract extensions, bidding wars, and even though it has a step-by-step offseason, it doesn't make each part of the offseason a totally seperate entity. Need to cut a player and trade someone else because you see a free agent you want, then do it. Want to trade a draft pick before the draft, go for it.
I play franchise mode 95% of the time in sports games, and Live's offseason makes me want to headbutt my monitor.