Hi again,
For some background info about the Live games I've played: I had NBA Live 2001 for the PC for a while, and played a few seasons with playoffs and was eventually able to win almost every time i wanted to. My playing style (with the 76ers each time) was turnover-forcing, stealing, and just tough post defense using the face-up button. Offensively: some 3-pt shooting and a lot of fast break, and a few foul shots and broken plays in between.
Playing my first exhibition game on 2003 was sobering. I was the 76ers playing the Memphis Grizzlies on Superstar mode. I only use the default switch mode and user shot control; basically I use most of the defaults. Although my gamepad is new and I'm not completely used to it (Wingman Rumblepad w/ cord) I saw quite a bit of difference in the way this game operates compared to 2001. I was blown off the court by 50 or more points. Against... the grizzles.
For starters, 3-pt shooting seems much more difficult than it was in 2001. While I was stubborn thinking I could drain 'em when the 3-pt defense was good half the time, I think at least 1 out of 15 treys (if not more) should drop in, especially when using decent shooters. I was like 5% for the game. What gives?
Overall, rebounding seems less automatic. I would have 4s and 5s in the post that ran away as soon as the shot went up. This is not Sixers ball. In 2001, I usually did not have to switch players to position for the ball. Is there some feature/option/strategy I'm missing?
Free throws are way tough. This FT meter is 2x the speed of 2001's Superstar mode. And this even for excellent ft shooters like Van Horn.
Steals are much less frequent even when using guys like Iverson and Snow and tapping the button 10x a second.
The computer's offense is deadly esp. in fast break, where you get triple give and go's and alley-oops. My center is too slow to get back. And half court is almost as tough. As soon as an opposing player gets in the post, the shot is in UNLESS you get a block, which is harder because I'm used to facing-up players. Now it seems the face-up action locks your player to the ground for an extra half-second.
What good is freestyle? It's tough for me because of my poor handling of complex manuevers. I can use the "hands up" on defense, but how effective is it? Both cross-overs and steals seem tougher with freestyle.
So I'll take any comments or insight on my initial problems, short of playing in Starter mode for an "adjustment" period. If I could ace superstar before, I can do it again. And BTW, I never get the rumble-feedback on my Wingman. I use d-pad for movement so that means switching mode off; could that be the reason? anyway thanx a bunch!