Generated Rookies

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Generated Rookies

Postby luke101091 on Tue Jul 15, 2014 2:57 pm

Just want to know if where can i find the art files of the generateed rookies?
And how to make their faces generate in dynasty?or could i add more face patch for generated rookies?because after a couple of season a lot of players have the same face.And also how does it work with dbf file that names? like if it is euro,black,africa,asia,white?
thanks
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Re: Generated Rookies

Postby Andrew on Tue Jul 15, 2014 3:24 pm

You can find them in the plyrface.viv file, which can be opened with the EA Graphics Editor. Generated player face textures have the names plyrXXX.fsh, where XXX is a three digit number (eg 001, 059, 118, and so forth). Corresponding headshapes with the same filenames can be found in the plyrlodb.viv file.

When players are generated, they are randomly assigned a PLAYERPKG that corresponds to one of those textures. The game also assigns the appropriate skintone value to match the face. It is possible to customise those textures, but note that you'd still see duplicates.
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Re: Generated Rookies

Postby luke101091 on Tue Jul 15, 2014 3:47 pm

ok thanks,so its not possible to add more face patches for generated rookies? like if the last nmber is plyr118,then thats the limit of generated rookies?only 118 face patches? Or if i import like another 100 face patches would the game use the additional face patches that ive imported or it would just use those default 118 or so.
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Re: Generated Rookies

Postby Andrew on Tue Jul 15, 2014 3:51 pm

Correct. You can only replace what's there (125 textures, if I recall correctly).

You could also create custom faces for specific players and change their individual PLAYERPKG values accordingly so that they could use them. You just can't get the game to use additional faces when generating the rookies.
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