Realistic Sliders Thread (All Slider Discussions Here!)

Talk about NBA Live 2005 here.

Realistic Sliders Thread (All Slider Discussions Here!)

Postby Andrew on Thu Sep 30, 2004 5:42 pm

Just as we did last year, let's keep slider discussions in one thread to save the creation of multiple threads asking about realistic sliders. If you have suggestions for slider tweaks or would like to ask questions about certain tweaks, please use this thread.
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Postby The Future on Thu Sep 30, 2004 8:58 pm

good idea Andrew....I'd like to see some sliders put up for All-Star mode when ever someone can?
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Postby bEndoes on Thu Sep 30, 2004 11:45 pm

fgrep, you out there buddy? Loved your work for 2004, honestly hope to see you do something up for 2005! Peace.
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Postby fgrep15 on Fri Oct 01, 2004 2:58 am

bEndoes wrote:fgrep, you out there buddy? Loved your work for 2004, honestly hope to see you do something up for 2005! Peace.

Haven't gotten the game yet, but when I do I'll do some stuff....
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Postby Jay-Peso on Fri Oct 01, 2004 5:40 am

I have not messed with the sliders yet because I am currently satisfied with default.
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Postby joslyn23 on Fri Oct 01, 2004 6:00 am

Dr. James wrote:I have not messed with the sliders yet because I am currently satisfied with default.


even with the user pro hop and user drop step set at 0 and the cpus set at 70?
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Postby oboeguy on Fri Oct 01, 2004 8:44 am

joslyn23 wrote:
Dr. James wrote:I have not messed with the sliders yet because I am currently satisfied with default.


even with the user pro hop and user drop step set at 0 and the cpus set at 70?


It was fine for me in my first game. I'm sure I'll get frustrated eventually -- by then maybe someone with more time to play with sliders will post a good list. :D Honestly, so far I think the hop-step works pretty well (much better than last-years rabbit-fest).
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Postby durvasa on Fri Oct 01, 2004 4:45 pm

Do any of you guys think that pro-hop would work better as a player rating attribute rather than a general gameplay slider? For instance, Kobe or T-Mac should be very effective with their pro-hop, whereas a less talented offensive player like Bruce Bowen would have a lower pro-hop rating. Same with drop step. Shaq should have a VERY high drop-step rating. A player like Ben Wallace should have a low drop-step rating.

Wouldn't this make more sense?
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Postby Rokas[LTU] on Fri Oct 01, 2004 8:32 pm

What is drop-step ? :oops:
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Postby The Future on Fri Oct 01, 2004 9:24 pm

Pared's Live 2004 Sliders(credit to PARED)

Difficulty: All-Star
Quarter Length: 10 Minutes

Game Speed: 45 (Matter of personal taste)
Free Throw Difficulty: 70
Boundary Force Field: 60
Injury Frequency: 50
Fatigue Effect: 45
Charge/Block Foul Frequency: 50 - Just awesome, I get the right amount of calls to no calls. I raised this number to punish the Users who liked to just go in the post and try and force home a dunk. If you go too high on this number, the CPU post players will run into foul trouble early on and you won't see them. It happens too often, so this number seems good halfway.
Shooting Foul Frequency: 63
Reach-in Foul Frequency: 78
In-air Collision Foul Frequency: 73 (Fair amount of contact with calls and no calls)

User Sliders:

User Steal Ability: 47
User Interception Ability: 47 (Your players don't seem to deflect the ball enough. This helps!)
User Shot Block Ability: 19 (Remember, this is only on JUMPSHOTS. A lot of jumpshots don't get blocked on the perimeter, mostly inside)
User Dunk/Lay-up Block Ability: 27 (Helps to stop weak shots, star players can still take it strong)
User Freestyle Effectiveness: 40 (With my other settings, you can actually take players off the dribble! Plus you can't abuse it! No dribble showcasing with Shaq, he'll lose the ball! )
User Dunk vs. Lay-up Frequency: 25
User Substitution Frequency: 78 (Personal tastes.... players are subbed just about right.)
User On-ball Defense Assist: 80 (Helps to create more mid-range jumpers by the CPU! Not sure how.. just does!)
User Offensive Rebounding: 50
User Defensive Rebounding: 25
User Fakeout Discipline: 100
User Short Range Shooting: 40
User Medium Range Shooting: 43
User Long Range Shooting: 39
User Dunk Percentage: 50
User Lay-up Percentage: 50
User Adjusted Shot Percentage: 45 (For some reason, go lower, and players like AI can't get their running jumpers to fall at a realistic pace...)
User On-ball Defense: 50
User Poor Release Shot Percent: 38 (Remember, peak of the jump. You WILL hit the open J about 80% of the time)
User Double-team Effectiveness: 30

CPU Sliders:

CPU Steal Ability: 44
CPU Interception Ability: 44
CPU Shot Block Ability: 22
CPU Dunk/Lay-up Block Ability: 27
CPU Freestyle Effectiveness: 40
CPU Dunk Frequency: 20
CPU Substitution Frequency: 78 (Seems right)
CPU Offensive Rebounding: 100
CPU Defensive Rebounding: 50
CPU Fakeout Discipline: 50 (The CPU already responds to Fakes...)
CPU Short Range Shooting: 40
CPU Medium Range Shooting: 43
CPU Long Range Shooting: 38
CPU Dunk Percentage: 50
CPU Lay-up Percentage: 45
CPU Adjusted Shot Percentage: 39
CPU Adjusted Shot Frequency: 38
CPU On-ball Physical Defense: 44
CPU Poor Release Shot Percent: 39
CPU Double-team Effectiveness: 30


*ILL GO AND GET HIS LIVE 05 SLIDERS NOW...I posted the 2004's because most people like them a lot


Edit: Here they are....I jsut copied and pasted it.

Pared's Live 2005 Sliders(credit to PARED)

Level: All Star
Quarter Length: 9 mins

Global Sliders

Game Speed: 42
Free Throw Difficulty: 60
Boundary Force Field: 65
Injury Frequency: 50
Fatigue Effect: 45
Charge/Block Foul Frequency: 61
Shooting Foul Frequency: 38
Reach-in Foul Frequency: 48
In-air Collision Foul Frequency: 62

User Sliders

User Steal Ability: 35
User Interception Ability: 30
User Shot Block Ability: 0
User Dunk/Lay-up Block Ability: 13
User Freestyle Effectiveness: 45
User Dunk vs. Lay-up Frequency: 30
User Substitution Frequency: 74
User On-ball Defense Assist: 69
User Offensive Rebounding: 50
User Defensive Rebounding: 40
User Fakeout Discipline: 100
User Short Range Shooting: 45
User Medium Range Shooting: 45
User Long Range Shooting: 45 (EA did a great job on jump shot %'s!)
User Dunk Percentage: 50
User Lay-up Percentage: 50
User Adjusted Shot Percentage: 42
User On-ball Defense: 50
User Poor Release Shot Percent: 50
User Double-team Effectiveness: 50
User Pro Hop Effectiveness: 20
User Drop Step Effectiveness: 15

CPU Sliders

CPU Steal Ability: 25
CPU Interception Ability: 20
CPU Shot Block Ability: 0
CPU Dunk/Lay-up Block Ability: 20
CPU Freestyle Effectiveness: 45
CPU Dunk Frequency: 5
CPU Substitution Frequency: 74
CPU Offensive Rebounding: 50
CPU Defensive Rebounding: 40
CPU Fakeout Discipline: 50
CPU Short Range Shooting: 45
CPU Medium Range Shooting: 45
CPU Long Range Shooting: 45
CPU Dunk Percentage: 50
CPU Lay-up Percentage: 50
CPU Adjusted Shot Percentage: 40
CPU Adjusted Shot Frequency: 40
CPU On-ball Physical Defense: 30
CPU Poor Release Shot Percent: 40
CPU Double-team Effectiveness: 50
CPU Pro Hop Effectiveness: 55
CPU Drop Step Effectiveness: 45

I quote Pared:
VERY EARLY... but I've tweaked a lot and I'm liking things so far. The CPU attacks the rim A LOT... still trying to find if I can affect that somehow.

Overall, I've opened up the pace of the game for a slower, more strategic feel. Blocks were ridiculously high (and are STILL too high even at 0 for shots). The CPU does a great job of using freestyle to get by you this year.

One thing I wanted to do better this year than last year was keep the difficulty of the computer without sacrificing realism... I think I've achieved that even at this early stage.



ALL THE CREDIT GOES TO PARED....GJ MAN!(even though he dont post here I'll still say GJ)
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Postby BIG GREEN on Fri Oct 01, 2004 11:10 pm

Good sliders. The dunk to lay-up frequency should definitely be set between the 20 - 25 range.
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Postby Ruff Ryder on Mon Oct 04, 2004 10:34 am

Yohance (BIGGREEN) Bailey wrote:Good sliders. The dunk to lay-up frequency should definitely be set between the 20 - 25 range.

I have mine at about 40-45 because I hit Iguodala on a solo fast break and he went up for a layup and missed it. :x
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superstar slider

Postby jaywill on Mon Oct 04, 2004 12:04 pm

do you have any sliders for the superstar level.
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Postby fgrep15 on Mon Oct 04, 2004 12:25 pm

I'm actually working on some right now :D
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Postby jaywill on Mon Oct 04, 2004 12:32 pm

thanks a lot dude.
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Postby durvasa on Mon Oct 04, 2004 2:37 pm

There is a drop-step effectiveness slider, but the drop step move from last year doesn't seem to be in the game anymore. Am I wrong?
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Postby deluxxe on Mon Oct 04, 2004 7:04 pm

i think last years is in there. it depends which direction you are facing and which way your body is moving.
So far, i have seen 3 different moves from the low post with the drop step buton. 2 different fakes, and the regular drop step.
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Postby jaywill on Mon Oct 04, 2004 8:23 pm

ill be waiting for your sliders guys thanks
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Postby fgrep15 on Tue Oct 05, 2004 11:13 am

Superstar Sliders
Quarter Length = 12 minutes


Global Sliders

Game Speed: 41
Free Throw Difficulty: 65
Boundary Force Field: 70
Injury Frequency: 50
Fatigue Effect: 50
Charge/Block Foul Frequency: 60
Shooting Foul Frequency: 35
Reach-in Foul Frequency: 46 [Don't hack at the steal button]
In-air Collision Foul Frequency: 65



User Sliders

User Steal Ability: 35
User Interception Ability: 30
User Shot Block Ability: 0
User Dunk/Lay-up Block Ability: 10
User Freestyle Effectiveness: 45
User Dunk vs. Lay-up Frequency: 10
User Substitution Frequency: 70
User On-ball Defense Assist: 60
User Offensive Rebounding: 40
User Defensive Rebounding: 70
User Fakeout Discipline: 90
User Short Range Shooting: 50
User Medium Range Shooting: 50
User Long Range Shooting: 45
User Dunk Percentage: 50
User Lay-up Percentage: 65
User Adjusted Shot Percentage: 40
User On-ball Defense: 40
User Poor Release Shot Percent: 35
User Double-team Effectiveness: 30
User Pro Hop Effectiveness: 20
User Drop Step Effectiveness: 20


CPU Sliders

CPU Steal Ability: 35
CPU Interception Ability: 25
CPU Shot Block Ability: 0
CPU Dunk/Lay-up Block Ability: 15
CPU Freestyle Effectiveness: 50
CPU Dunk Frequency: 10
CPU Substitution Frequency: 70
CPU Offensive Rebounding: 45
CPU Defensive Rebounding: 75
CPU Fakeout Discipline: 50
CPU Short Range Shooting: 50
CPU Medium Range Shooting: 45
CPU Long Range Shooting: 40
CPU Dunk Percentage: 50
CPU Lay-up Percentage: 65
CPU Adjusted Shot Percentage: 25
CPU Adjusted Shot Frequency: 60
CPU On-ball Physical Defense: 25
CPU Poor Release Shot Percent: 35
CPU Double-team Effectiveness: 30
CPU Pro Hop Effectiveness: 50
CPU Drop Step Effectiveness: 50


This is the first version, try it out and tell me how it works for you, it's okay right now, I still need to play a few more games though. Slow the game down, if you don't get realistic numbers, or can't score, and are taking a shot every 12 seconds, don't complain.
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Postby Point God on Tue Oct 05, 2004 12:00 pm

shouldnt the freestyle effectiveness be alot more because you can barely get by the ppl, unless I have to change a diff slider to help get by ppl?
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Postby Wall St. Peon on Tue Oct 05, 2004 12:35 pm

So....I've rented the game, as I have no $$$ to buy it, but I'm kind of annoyed, as it seems that my team can't make layups...they miss them in traffic, wide open, if they're a bit contested. It's kind of annoying to go down by 25 because of missed layups and turnovers (dribble drive dish is impossible).

eh, just me bitching...
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Postby fgrep15 on Tue Oct 05, 2004 1:25 pm

Point God wrote:shouldnt the freestyle effectiveness be alot more because you can barely get by the ppl, unless I have to change a diff slider to help get by ppl?

I moved the on ball defense down, so I'm able to get by people without having the freestyle too effective.

I'm actually able to get fastbreak points, about 8-10 a game which is pretty good.



So....I've rented the game, as I have no $$$ to buy it, but I'm kind of annoyed, as it seems that my team can't make layups...they miss them in traffic, wide open, if they're a bit contested. It's kind of annoying to go down by 25 because of missed layups and turnovers (dribble drive dish is impossible).

Turn the layup slider up, players do miss too many layups, put it at like 60-70.
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Postby SergioK4L on Wed Oct 06, 2004 12:26 am

Pared's sliders are almost perfect!
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Postby Latrell on Wed Oct 06, 2004 12:43 am

The sliders of fgrep15 seems very good. They look like mine last year.

I think i gonna take this one when i'll got the game.
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Postby jaywill on Wed Oct 06, 2004 1:45 am

i hope that pared comes up with some sliders for the superstar level with 12 min of play
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Postby fgrep15 on Wed Oct 06, 2004 4:57 am

jaywill wrote:i hope that pared comes up with some sliders for the superstar level with 12 min of play

Does he do superstar sliders?
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Postby SoLow on Wed Oct 06, 2004 10:24 am

Could someone plz give me the best sliders (realistic...like they play in the real NBA) for the difficulty level of starter... :lol: i know im kinda lame playin on starter but its just fun to me. :oops:
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Postby fgrep15 on Wed Oct 06, 2004 11:25 am

Some changes, I think they should help

Superstar Sliders
Quarter Length = 12 minutes


Global Sliders

Game Speed: 40
Free Throw Difficulty: 65
Boundary Force Field: 70
Injury Frequency: 50
Fatigue Effect: 50
Charge/Block Foul Frequency: 60
Shooting Foul Frequency: 35
Reach-in Foul Frequency: 46 [Don't hack at the steal button]
In-air Collision Foul Frequency: 65



User Sliders

User Steal Ability: 35
User Interception Ability: 30
User Shot Block Ability: 0
User Dunk/Lay-up Block Ability: 10
User Freestyle Effectiveness: 50
User Dunk vs. Lay-up Frequency: 10
User Substitution Frequency: 70
User On-ball Defense Assist: 71
User Offensive Rebounding: 40
User Defensive Rebounding: 70
User Fakeout Discipline: 90
User Short Range Shooting: 50
User Medium Range Shooting: 50
User Long Range Shooting: 45
User Dunk Percentage: 50
User Lay-up Percentage: 65
User Adjusted Shot Percentage: 40
User On-ball Defense: 40
User Poor Release Shot Percent: 35
User Double-team Effectiveness: 30
User Pro Hop Effectiveness: 20
User Drop Step Effectiveness: 20


CPU Sliders

CPU Steal Ability: 35
CPU Interception Ability: 25
CPU Shot Block Ability: 0
CPU Dunk/Lay-up Block Ability: 15
CPU Freestyle Effectiveness: 50
CPU Dunk Frequency: 10
CPU Substitution Frequency: 70
CPU Offensive Rebounding: 45
CPU Defensive Rebounding: 75
CPU Fakeout Discipline: 50
CPU Short Range Shooting: 50
CPU Medium Range Shooting: 45
CPU Long Range Shooting: 40
CPU Dunk Percentage: 50
CPU Lay-up Percentage: 65
CPU Adjusted Shot Percentage: 25
CPU Adjusted Shot Frequency: 60
CPU On-ball Physical Defense: 25
CPU Poor Release Shot Percent: 35
CPU Double-team Effectiveness: 30
CPU Pro Hop Effectiveness: 50
CPU Drop Step Effectiveness: 50
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Postby Bonster_11 on Wed Oct 06, 2004 6:17 pm

fgrep15's sliders do seem pretty good.... i just had to adjust substitutions to suit me a little better.......

as zaniac said starter sliders would be good coz like u i suck at games and its all fun for me..... :P but these sliders seem to go aight on starter with a few tweaks here and there
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Postby Latrell on Wed Oct 06, 2004 8:36 pm

fgrep15 wrote:Some changes, I think they should help

Superstar Sliders
Quarter Length = 12 minutes


fgrep15, u think i can use your sliders but for a 10 min quarter lenght ?

And what score do u made with a 12 min quarter ?
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Postby jaywill on Wed Oct 06, 2004 11:35 pm

well i hope someone makes a slider wherein the player does not make consecutive 3 pointers.
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Postby jaywill on Thu Oct 07, 2004 2:50 am

ill try your sliders tomorrow
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Postby Aikman08 on Thu Oct 07, 2004 5:33 am

FGrep-

You doing CAPS and player edits again this season, or just sliders?
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Postby fgrep15 on Thu Oct 07, 2004 10:33 am

Aikman08 wrote:FGrep-

You doing CAPS and player edits again this season, or just sliders?

I'm doing edits...

From Operations Sports, 173's Superstar Sliders
Level: Superstar
Quarter Length: 10 mins

Game Speed: 42
Free Throw Difficulty: 80
Boundary Force Field: 65
Injury Frequency: 40 (50 causes too many injuries)
Fatigue Effect: 45
Charge/Block Foul Frequency: 61
Shooting Foul Frequency: 35
Reach-in Foul Frequency: 45
In-air Collision Foul Frequency: 75

User Sliders

User Steal Ability: 35
User Interception Ability: 30
User Shot Block Ability: 0
User Dunk/Lay-up Block Ability: 16
User Freestyle Effectiveness: 48 (you'll need to use this to create space)
User Dunk vs. Lay-up Frequency: 30
User Substitution Frequency: 0 (I do these, like Jistic)
User On-ball Defense Assist: 70
User Offensive Rebounding: 40
User Defensive Rebounding: 55
User Fakeout Discipline: 100
User Short Range Shooting: 50
User Medium Range Shooting: 52
User Long Range Shooting: 52
User Dunk Percentage: 50
User Lay-up Percentage: 50
User Adjusted Shot Percentage: 44
User On-ball Defense: 68
User Poor Release Shot Percent: 50
User Double-team Effectiveness: 50
User Pro Hop Effectiveness: 22
User Drop Step Effectiveness: 18

CPU Sliders

CPU Steal Ability: 15
CPU Interception Ability: 8
CPU Shot Block Ability: 0
CPU Dunk/Lay-up Block Ability: 20
CPU Freestyle Effectiveness: 40
CPU Dunk Frequency: 20
CPU Substitution Frequency: 65
CPU Offensive Rebounding: 40
CPU Defensive Rebounding: 55
CPU Fakeout Discipline: 50
CPU Short Range Shooting: 35
CPU Medium Range Shooting: 36
CPU Long Range Shooting: 36
CPU Dunk Percentage: 50
CPU Lay-up Percentage: 50
CPU Adjusted Shot Percentage: 35
CPU Adjusted Shot Frequency: 35
CPU On-ball Physical Defense: 10
CPU Poor Release Shot Percent: 35
CPU Double-team Effectiveness: 50
CPU Pro Hop Effectiveness: 45
CPU Drop Step Effectiveness: 37


He has his user shooting slders higher than mine, but the comps much much lower.
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Postby Point God on Thu Oct 07, 2004 10:38 am

is there anything we can do to the sliders to help on fastbreaks? because if we get on a break, and there is like 1 person and u deke him, he gets righ back infront of you :x
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Postby fgrep15 on Thu Oct 07, 2004 11:02 am

Point God wrote:is there anything we can do to the sliders to help on fastbreaks? because if we get on a break, and there is like 1 person and u deke him, he gets righ back infront of you :x

Turn down on ball defense or turn up freestyle effectiveness, but it makes it too easy to drive, I guess you could pick your poison
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Postby Point God on Thu Oct 07, 2004 11:40 am

I turned the cpu on ball defense way down and my freestyle effectiveness up and now i'm getting by them a little more easily, but its still hard no what i mean? but at LEAST I'm getting my fast breaks now :D
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Postby jaywill on Thu Oct 07, 2004 1:49 pm

I havent tried fgrp's sliders. Although I have modified my game sliders based on the sliders that he posted. I'll keep you posted guys.
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Postby 50first on Sat Oct 09, 2004 2:06 am

!!REALISTIC CPU BLOCKING ON SUPERSTAR MODE!!

no matter how far you turn down the CPU"s blocking sliders. there are still an unrealistic amount of blocks. so unrealistic that with the sliders even set to 5 the cpu can still block a hook shot while facing up.

one solution that seemed usefull. was to go and edit each players block rating and bring it down by 10. so lets say ben wallaces block rating was a 94 by defualt. subtract 10 from that so it ends up being an 84 rating. do the same with every player. then change the CPU's shot block and dunk/layup blocking (found in game settings) sliders to 10... the end result is more realistic blocking done by the cpu.

note that these aren't set in stone. everybodies got their own take on whats real so adjust it to your taste.

enjoy :D
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Postby jaywill on Sat Oct 09, 2004 3:31 am

i noticed that also thanks for the tip ill modify their ratings especially the shot blockers.
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Postby Sauru on Sat Oct 09, 2004 3:37 am

i was wondering about the fatique slider. last year it was auto set to 0 which bugged me, what is it set at to start this year? has anyone changed it at all and if so what do you got it set to and how many min quarters do you play?
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Postby jaywill on Sat Oct 09, 2004 4:11 am

it was set to zero again change it to 50 to get realistic results
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Postby 50first on Sat Oct 09, 2004 10:24 am

!!CPU CATCHUP SOLUTION ON SUPERSTAR SETTINGS!!

note: only benificial if your playing season mode and controlling all teams


simular to the block solution. but in this case you turn down each players speed rating that isn't on your team down by 5-10 points. so if rasheed has a 71 speed rating. subtract 5 or 10... in this case 10. to make his rating a 61. then go into gameplay settings and change the cpu's on the ball defense slider to around 40 to 45... end results = slightly longer open looks without compramising the cpu's defense and fast break ability. as well as slightly better fastbreaks for the user.

as it seems the higher you put the settings the more apparant the cpu's catchup ability becomes.

note that these aren't set in stone. everybodies got their own take on whats real so adjust it to your taste. as i have yet to find the sweet spot for me. youll also have to put in some serious work. as this solution ask you to edit everyones speed rating except the 13 players on your team.

enjoy or at least try too after all that editing :crazyeyes:
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Postby fgrep15 on Sat Oct 09, 2004 12:44 pm

I think that's too much to go turn down everyone's speed, and for the blocks, I'm not having problems with it, I just adjust my shots :wink:


Latrell wrote:
fgrep15 wrote:Some changes, I think they should help

Superstar Sliders
Quarter Length = 12 minutes


fgrep15, u think i can use your sliders but for a 10 min quarter lenght ?

And what score do u made with a 12 min quarter ?

You can try them for 10 mins

On 12 minutes I score between 95-105 PPG, on game where I did horible though I scored 80 points, I felt like the Raptors last season.
CP3 | Brand | Arenas | Calderon
Raptors | Wizards | Clippers
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Postby 50first on Sat Oct 09, 2004 1:42 pm

can you adjust shots with the shoot button?
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Postby Doug on Fri Oct 22, 2004 4:22 am

can anyone do sliders for 5 minute quarters thanks.
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Postby Jack Sparrow on Sun Oct 24, 2004 11:11 pm

Which sliders for all-star did you guys like the best because I wanna use some. Thanks
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Postby joslyn23 on Tue Oct 26, 2004 6:50 am

this game has been out long enough........time to move up to superstar.
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Postby Power And Proud on Thu Oct 28, 2004 12:17 pm

PARED's sliders are brilliant. Ever since I put those into my dynasty, it's been so realistic.

But I guess CPU come back is still slightly in the game, or Washington just got really hot. I was up by 18 to start the 4th, I won by 4.
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Postby joslyn23 on Thu Oct 28, 2004 11:18 pm

where are fgrep15 new ones? the ones at OS are too easy but i saw Gilateen's sliders and they were cool for superstar.
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