unicorn wrote:fgrep15 wrote:mike879 wrote:i have a question, im not sure if its simple, but ill give it a try...
if we use realistic sliders... then we have starter, all-star and superstar... wats the difference?
i mean if i sure one set of sliders here... then i played all-star... then i switched to superstar.... would it be harder?
thx.
The CPU shoots better on superstar, so you might have to have the shooting sliders down in comparison to All-Star, I think shooting sliders would be the only thing to change, I can't think of anything else.I got the game on Friday and ive been playing on superstar 12min quarters using fgrep15 sliders for this setting but the cpu has been shooting so many 3's!!
Anyone else got that problem?
Anyway to fix that?
What teams did you play, and about how many have they been taking?
I'll look into it....oh how tendency sliders would help so much
I'm currently playing 10mins Allstar level, if I am to use a 12min superstar slider what "shooting sliders" should I modify? thanks
redz wrote:are there other settings we need to change? like ingame settings? i can't seem to make the slider work properly...
richiehawtin wrote:1 thing I also find is with mp3's sliders if I take a jump shot with the defender anywhere near me, 80% of the time I end up getting fouled as in air colllison is too high.
Hi everybody,
is there anybody of you who found the correct substitution frequency for cpu ? As I'm really satisfied with the stats of my games (besides too few assists for cpu) I was just wondering why the hell guys like e.g. Kobe Bryant are replaced after 6 min. in the opening quater - and no - he wasn't in foul trouble that early.
I'm playing 12 min quaters on superstar.
I guess it should have someting to do with Fatigue Effect and Substitution Frequency sliders - or is it just that I have to edit fatigue ratings of go 2 guys for every team ??? Guys like Kobe play about 44 min. a night. In my case they play about 35-39... or even less
Oh - and speaking of substitution frequency - Players with 5 fouls are fouled out for the cpu isn't it ? Anybody found out why they're not coming back the rest of the game ???
Thanks for your suggestions and help
best regards
horry5
kobelive2005 wrote:Okay after trying all your slider suggestions, I’ve come up with mine. I would say that it’s quite accurate after a couple of games and experimenting. Basically, user and cpu sliders are the same to make it fair, the only difference is the fake-out discipline, pro hop and drop step effectiveness (on cpu’s advantage). The average stats results are:
FG percentage: 40 to 47
3pt percentage: 20 to 40 (depending on team)
And the other stats depends on how you play, if you’ll take smarter shots, run plays and not force the issue you’ll not get blocked, you’ll get your dimes, less turnovers, etc……..
Anyone who’s interested please give it a try and comment whatever negative or positive about the sliders.
So here are the sliders:
KOBELIVE’S SLIDER
Level = All-star
Quarter Length = 10 minutes
Global Sliders
Game Speed: 50
Free Throw Difficulty: 50 to 60
Boundary Force Field: 65
Injury Frequency: 45
Fatigue Effect: 45
Charge/Block Foul Frequency: 50 (to make it balance)
Shooting Foul Frequency: 30
Reach-in Foul Frequency: 30
In-air Collision Foul Frequency: 60
USER Sliders / CPU Sliders
Steal Ability: 30 / 30
Interception Ability: 20 / 20
Shot Block Ability: 5 / 5 (five seems better than zero, about 4 to 7 bpg, just take smart shots)
Dunk/Lay-up Block Ability: 15 / 15
Freestyle Effectiveness: 45 / 45
Dunk vs. Lay-up Frequency: 5 / 5
Substitution Frequency: 0 / 70
On-ball Defense Assist: 45 / N.A. (just right, not too much defense assist on my cpu controlled players)
Offensive Rebounding: 40 / 40
Defensive Rebounding: 50 / 50
Fake-out Discipline: 90 / 50 (still difficult enough to fake-out the cpu)
Short Range Shooting: 45 / 45
Medium Range Shooting: 45 / 45
Long Range Shooting: 45 / 45
Dunk Percentage: 50 / 50 (sometimes misses fast break dunks)
Lay-up Percentage: 65 / 65 (still misses contested lay-ups)
Adjusted Shot Percentage: 50 / 50
On-ball Physical Defense: 40 / 40 (still difficult to penetrate but just right)
Poor Release Shot Percent: 50 / 50
Double-team Effectiveness: 50 / 50
Pro Hop Effectiveness: 30 / 40
Drop Step Effectiveness: 30 / 40
Allright - for those of you having problems with on-court-appearance of team's superstars I tried out a little.
I set down Fatigue Effect to 43 which works very well for me. Guys like Kobe, T-Mac, Steve Franchise, Zach Randolph and so on play around 44-46 minutes which is quite realistic
Heavenly wrote:First of All sorry for the ALL CAPITALS posts. Its just the way I,ve been writing on my work for the last five years.
Now. These are my sliders and have worked great for my Heat Dynasty with no excesive rebounding.
It,s logical that if you turn down all shots and play 12 minutes your gonna get a lot of rebounds. Thats the reason I play only 9 minutes. Whit these Sliders the PPG is like 92 and Shak has like 14.5 Rebs at the end of the Season. And it doesn,t take like an hour and a half to play a full game.
HEAVENLY,S SLIDERS
Level = Super-star
Quarter Length = 9 minutes
Global Sliders
Game Speed: 45
Free Throw Difficulty: 60 to 70
Boundary Force Field: 65
Injury Frequency: 40
Fatigue Effect: 45
Charge/Block Foul Frequency: 60 (to make it balance)
Shooting Foul Frequency: 25
Reach-in Foul Frequency: 30
In-air Collision Foul Frequency: 70
USER Sliders / CPU Sliders
Steal Ability: 50 / 40
Interception Ability: 50 / 50
Shot Block Ability: 50 / 0 (Its not that easy to block jumpshots)
Dunk/Lay-up Block Ability: 15 / 0
Freestyle Effectiveness: 55 / 50
Dunk vs. Lay-up Frequency: 25 / 25
Substitution Frequency: 52 / 60(Personal Preference)
On-ball Defense Assist: 50 /40
Offensive Rebounding: 40 / 50
Defensive Rebounding: 50 / 50
Fake-out Discipline: 100 / 50
Short Range Shooting: 45 / 45
Medium Range Shooting: 45 / 45
Long Range Shooting: 45 / 45
Dunk Percentage: 45 / 45
Lay-up Percentage: 75 / 50
Adjusted Shot Percentage: 65 / 45(Just to justify the quantity the CPU makes)
On-ball Physical Defense: 55 / 45
Poor Release Shot Percent: 50 / 50
Double-team Effectiveness: 100 / 40(Really, User Dbleteams dont cause a thing. I, ve only made 1 steal out of a dbletm in a 82 game season.
Pro Hop Effectiveness: 50 / 50
Drop Step Effectiveness: 50 / 50
Remember this depends on the team your playing with.
You can see that shooting sliders are the same for user and cpu. I think lowering the CPU more than User would be cheating the game and reducing difficulty. Reduce shooting % by playing good defense.
Yao McGrady wrote:CAn you tell me why im making over 110 pts by a game with sliders for 12 min qtr? cause im playing just 8 min qtr... Am I so fantastic or what?
Yao McGrady wrote:CAn you tell me why im making over 110 pts by a game with sliders for 12 min qtr? cause im playing just 8 min qtr... Am I so fantastic or what?
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