match_66 wrote:I have one bugging question, do "User" sliders apply to all players on the Users' team or just the player being controlled by the user??
User's team
match_66 wrote:I have one bugging question, do "User" sliders apply to all players on the Users' team or just the player being controlled by the user??
Andrew wrote:The next version of my roster update is going to be a huge ratings update, but I'm not maintaining a text roster and ratings update. Sorry.
mkballer.,..
use Andrew's sliders. I get very realistic scores ( run some set plays for both user and cpu btw ). for example: 93 - 80, 95 - 79...93-90 and of course a couple of games with 100+ scores.
kobelive2005 wrote:okay for those who want to try, my final version of sliders.
realistic stats, not so many turnovers, not so many blocks, players who are not supposed to dunk in traffic is fixed.
So here are the REVISED sliders:
KOBELIVE’S SLIDER(FINAL VERSION)-revised 26 Dec 2004
*NOTE: Revisions are marked BLUE
Level = All-star
Quarter Length = 10 minutes
Global Sliders
Game Speed: 50
Free Throw Difficulty: 50 to 60
Boundary Force Field: 65
Injury Frequency: 45
Fatigue Effect: 45
Charge/Block Foul Frequency: 50 (to make it balance)
Shooting Foul Frequency: 30
Reach-in Foul Frequency: 30
In-air Collision Foul Frequency: 60
USER Sliders / CPU Sliders
Steal Ability: 30 / 30
Interception Ability: 20 / 20
Shot Block Ability: 2 / 2 (changed from 5 to 2, about 4 to 7 bpg, just take smart shots)
Dunk/Lay-up Block Ability: 5 / 5(changed from 15 to 10, then to 5)
Freestyle Effectiveness: 45 / 45
Dunk vs. Lay-up Frequency: 3 / 3 (fixed the small pg's dunking on traffic, change from 2 to 3)
Substitution Frequency: 0 / 70
On-ball Defense Assist: 45 / N.A. (just right, not too much defense assist on my cpu controlled players)
Offensive Rebounding: 40 / 40
Defensive Rebounding: 50 / 50
Fake-out Discipline: 90 / 50 (still difficult enough to fake-out the cpu)
Short Range Shooting: 45 / 45
Medium Range Shooting: 45 / 45
Long Range Shooting: 45 / 45
Dunk Percentage: 50 / 50 (sometimes misses fast break dunks)
Lay-up Percentage: 57 / 57 (changed from 65 to 60, then to 57)
Adjusted Shot Percentage: 50 / 50
On-ball Physical Defense: 47 / 47 (changed from 40 to 45, then to 47)
Poor Release Shot Percent: 50 / 50
Double-team Effectiveness: 50 / 50
Pro Hop Effectiveness: 30 / 40
Drop Step Effectiveness: 30 / 40
crossover wrote:kobelive2005 wrote:okay for those who want to try, my final version of sliders.
realistic stats, not so many turnovers, not so many blocks, players who are not supposed to dunk in traffic is fixed.
So here are the REVISED sliders:
KOBELIVE’S SLIDER(FINAL VERSION)-revised 26 Dec 2004
*NOTE: Revisions are marked BLUE
Level = All-star
Quarter Length = 10 minutes
Global Sliders
Game Speed: 50
Free Throw Difficulty: 50 to 60
Boundary Force Field: 65
Injury Frequency: 45
Fatigue Effect: 45
Charge/Block Foul Frequency: 50 (to make it balance)
Shooting Foul Frequency: 30
Reach-in Foul Frequency: 30
In-air Collision Foul Frequency: 60
USER Sliders / CPU Sliders
Steal Ability: 30 / 30
Interception Ability: 20 / 20
Shot Block Ability: 2 / 2 (changed from 5 to 2, about 4 to 7 bpg, just take smart shots)
Dunk/Lay-up Block Ability: 5 / 5(changed from 15 to 10, then to 5)
Freestyle Effectiveness: 45 / 45
Dunk vs. Lay-up Frequency: 3 / 3 (fixed the small pg's dunking on traffic, change from 2 to 3)
Substitution Frequency: 0 / 70
On-ball Defense Assist: 45 / N.A. (just right, not too much defense assist on my cpu controlled players)
Offensive Rebounding: 40 / 40
Defensive Rebounding: 50 / 50
Fake-out Discipline: 90 / 50 (still difficult enough to fake-out the cpu)
Short Range Shooting: 45 / 45
Medium Range Shooting: 45 / 45
Long Range Shooting: 45 / 45
Dunk Percentage: 50 / 50 (sometimes misses fast break dunks)
Lay-up Percentage: 57 / 57 (changed from 65 to 60, then to 57)
Adjusted Shot Percentage: 50 / 50
On-ball Physical Defense: 47 / 47 (changed from 40 to 45, then to 47)
Poor Release Shot Percent: 50 / 50
Double-team Effectiveness: 50 / 50
Pro Hop Effectiveness: 30 / 40
Drop Step Effectiveness: 30 / 40
Nice sliders kobelive2005 I especially like the fast gamespeed.
Can I use them on superstar difficulty too? I tried them yersterday and lost nearly ervery game.
kobelive2005 wrote:if you use them on superstar and find it difficult to shoot, increase the short, medium and long range shooting to 50 for both user and cpu.
btw, glad you like 'em
crossover wrote:kobelive2005 wrote:if you use them on superstar and find it difficult to shoot, increase the short, medium and long range shooting to 50 for both user and cpu.
btw, glad you like 'em
Thanks, but I think 45 is ok. It seems that my loosing streak was caused by my poor ball releasing. I trained a little bit and now I shoot over 50% from the field and can win games.
Is there a silder which I can use to improve the cpu defense near the basket? I think it is far to easy to score in the post.
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