bEndoes wrote:fgrep, you out there buddy? Loved your work for 2004, honestly hope to see you do something up for 2005! Peace.
joslyn23 wrote:Dr. James wrote:I have not messed with the sliders yet because I am currently satisfied with default.
even with the user pro hop and user drop step set at 0 and the cpus set at 70?
VERY EARLY... but I've tweaked a lot and I'm liking things so far. The CPU attacks the rim A LOT... still trying to find if I can affect that somehow.
Overall, I've opened up the pace of the game for a slower, more strategic feel. Blocks were ridiculously high (and are STILL too high even at 0 for shots). The CPU does a great job of using freestyle to get by you this year.
One thing I wanted to do better this year than last year was keep the difficulty of the computer without sacrificing realism... I think I've achieved that even at this early stage.
Yohance (BIGGREEN) Bailey wrote:Good sliders. The dunk to lay-up frequency should definitely be set between the 20 - 25 range.
Point God wrote:shouldnt the freestyle effectiveness be alot more because you can barely get by the ppl, unless I have to change a diff slider to help get by ppl?
So....I've rented the game, as I have no $$$ to buy it, but I'm kind of annoyed, as it seems that my team can't make layups...they miss them in traffic, wide open, if they're a bit contested. It's kind of annoying to go down by 25 because of missed layups and turnovers (dribble drive dish is impossible).
You doing CAPS and player edits again this season, or just sliders?
Quarter Length: 10 mins
Game Speed: 42
Free Throw Difficulty: 80
Boundary Force Field: 65
Injury Frequency: 40 (50 causes too many injuries)
Fatigue Effect: 45
Charge/Block Foul Frequency: 61
Shooting Foul Frequency: 35
Reach-in Foul Frequency: 45
In-air Collision Foul Frequency: 75
User Steal Ability: 35
User Interception Ability: 30
User Shot Block Ability: 0
User Dunk/Lay-up Block Ability: 16
User Freestyle Effectiveness: 48 (you'll need to use this to create space)
User Dunk vs. Lay-up Frequency: 30
User Substitution Frequency: 0 (I do these, like Jistic)
User On-ball Defense Assist: 70
User Offensive Rebounding: 40
User Defensive Rebounding: 55
User Fakeout Discipline: 100
User Short Range Shooting: 50
User Medium Range Shooting: 52
User Long Range Shooting: 52
User Dunk Percentage: 50
User Lay-up Percentage: 50
User Adjusted Shot Percentage: 44
User On-ball Defense: 68
User Poor Release Shot Percent: 50
User Double-team Effectiveness: 50
User Pro Hop Effectiveness: 22
User Drop Step Effectiveness: 18
CPU Steal Ability: 15
CPU Interception Ability: 8
CPU Shot Block Ability: 0
CPU Dunk/Lay-up Block Ability: 20
CPU Freestyle Effectiveness: 40
CPU Dunk Frequency: 20
CPU Substitution Frequency: 65
CPU Offensive Rebounding: 40
CPU Defensive Rebounding: 55
CPU Fakeout Discipline: 50
CPU Short Range Shooting: 35
CPU Medium Range Shooting: 36
CPU Long Range Shooting: 36
CPU Dunk Percentage: 50
CPU Lay-up Percentage: 50
CPU Adjusted Shot Percentage: 35
CPU Adjusted Shot Frequency: 35
CPU On-ball Physical Defense: 10
CPU Poor Release Shot Percent: 35
CPU Double-team Effectiveness: 50
CPU Pro Hop Effectiveness: 45
CPU Drop Step Effectiveness: 37
Point God wrote:is there anything we can do to the sliders to help on fastbreaks? because if we get on a break, and there is like 1 person and u deke him, he gets righ back infront of you
Latrell wrote:fgrep15 wrote:Some changes, I think they should help
Quarter Length = 12 minutes
fgrep15, u think i can use your sliders but for a 10 min quarter lenght ?
And what score do u made with a 12 min quarter ?
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