Realistic Sliders Thread (All Slider Discussions Here!)

Talk about NBA Live 2005 here.

Postby Hopsing on Fri Jun 10, 2005 12:51 am

Ok, I just thought I would throw my sliders into the discussion.
They are made to guarantee realism, nothing else. If you think something is not realistic, please mention it and I will check it out, since I am trying to improve them all the time.
Here are the stats of my last game, both teams being rated 99 in the third season, me playing the Cavs.

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Sliders for 12 min on Superstar

GLOBAL:

Game Speed: 50
Free Throw Difficulty: 45 matter of ability, just be honest to yourself if you want a fair game
Boundary Force Field: 60
Injury Frequency: 50 I may increase that by 2 or so
Fatigue Effect: 50
Charge/Block Foul Frequency: 50
Shooting Foul Frequency: 25
Reach-in Foul Frequency: 12
In-air Collision Foul Frequency: 80

USER:

User Steal Ability: 50
User Interception Ability: 35
User Shot Block Ability: 0
User Dunk/Lay-up Block Ability: 0
User Freestyle Effectiveness: 32
User Dunk vs. Lay-up Frequency: 5
User Substitution Frequency: 0 (50 for Auto-Subs)
User On-ball Defense Assist: 42
User Offensive Rebounding: 40
User Defensive Rebounding: 70
User Fakeout Discipline: 100
User Short Range Shooting: 50
User Medium Range Shooting: 50
User Long Range Shooting: 50
User Dunk Percentage: 50
User Lay-up Percentage: 85
User Adjusted Shot Percentage: 35
User On-ball Defense: 50
User Poor Release Shot Percent: 30
User Double-team Effectiveness: 70
User Pro Hop Effectiveness: 30
User Drop Step Effectiveness: 50

CPU:

CPU Steal Ability: 20
CPU Interception Ability: 20
CPU Shot Block Ability: 0
CPU Dunk/Lay-up Block Ability: 0
CPU Freestyle Effectiveness: 40
CPU Dunk Frequency: 15
CPU Substitution Frequency: 50
CPU Offensive Rebounding: 40
CPU Defensive Rebounding: 60
CPU Fakeout Discipline: 50
CPU Short Range Shooting: 47
CPU Medium Range Shooting: 48
CPU Long Range Shooting: 47
CPU Dunk Percentage: 50
CPU Lay-up Percentage: 85
CPU Adjusted Shot Percentage: 20
CPU Adjusted Shot Frequency: 50
CPU On-ball Physical Defense: 50
CPU Poor Release Shot Percent: 30
CPU Double-team Effectiveness: 50
CPU Pro Hop Effectiveness: 50
CPU Drop Step Effectiveness: 50
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Postby ParoXsitiC on Sat Jun 18, 2005 8:01 pm

http://nprt.byethost11.com/SiteSliders/


I have compiled alot of sliders (looking for more) and then used means and averages to come with general sliders. This site contains recommended settings for game speed with super and all star difficulties and ALL times. There is AGM sliders for 12, 10, 9, 8 for both super star and all star. This site also includes the sliders i used to base AGM on, including: Pared 1.2, Andrew 2.0, Cyan 1.1 and more!

This site also allows you to rate all the sliders. If you have trouble finding out which is the best slider to the general public then check out their rating. Or if you find one slider to be the best then rate it high and help other people make a decision.

Note: AGM sliders were never tested but assumed to work good, feedback is wanted along with ratings for all sliders (dont rate if you havent tried them)

Please submit your sliders if you wish to have yours listed in the site.
http://nprt.byethost11.com/SiteSliders/
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Postby Andrew on Sun Jun 19, 2005 3:15 pm

Good idea ParoXsitiC, that could prove quite useful for those looking to develop their own tweaks to suggested slider sets. (Y)
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Postby colickyboy on Thu Jun 23, 2005 5:32 am

I saw in Superstar mode that defensive players don't even jump to block shots unlike in All-Star Mode. It is like the computer doesn't even pay attention to the sliders when Superstar is in play.

Hey! I noticed that too ever since I switched to Superstar mode!! I bumped up the shot block ability slider up high and still nobody got ANY blocks. That's not realistic either. Guess I'm going back to All-Star mode.

Questions for Andrew or anyone else who knows:
- What is "Short range/medium range/long range"? Is that the shooting percentage in those ranges, or is that the probablity of taking a short-range/medium-range/long-range shot? I'm guessing it's not shooting percentage b/c short-range shots should have higher shooting percentages than long-range shots.

- What is "Dunk %" and "Layup %"? Is that the shooting percentage of a dunk and layup? If so, shouldn't "Dunk %" be 99% b/c missed dunks in real-life NBA are rare?

- What is "poor release shot %"? Is that the shooting percentage of a poorly released shot? Or is that the probability a player will take a poor shot?

- What is "dunk vs layup"? Does this mean the higher the percentage, the more often a player will lay it up instead of dunk? If a player can do either, wouldn't I want my player to dunk it since it's less likely to miss than a layup (theoretically)?

- What is "boundary"? If it's higher, does that mean I can't ever step out of bounds?

Thanks
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Postby Impose on Fri Jul 01, 2005 4:18 pm

Colicky:

I believe boundary forcefield slows a players momentum as he nears the boundary, but you can still step out, and may help when tryna blow by a defender, the CPU has a habit of pushing you out. I personally keep the forcefield very low.

Poor release % i assumed was for user controlled shots and letting the ball go at the right time, if you missed the "sweet spot" what percentage would be unaffected. (if that made sense)

dunk vs layup is about realism, the higher the % the more "arcade" the game is IMO, if its lower than players will go for layups more often and guys with lower dunk ratings who can dunk will do layups on fastbreaks.

Short range i assume is "in the paint" shot, medium is anything out to the 3pt and long range is 3pt and beyond. personally i give the CPU a bonus on their 3pt shots and lower their med-range coz they were making like 100% of pull-up jumpers on me.

blocking in superstar mode is hard and youve gotta really be in the right spot. when a guys driving at your center i tend to back off under the hoop and jump when he jumps, dont try and get in their face.
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Postby Andrew on Sat Jul 02, 2005 1:52 pm

Dunk vs Layup isn't a Realism vs Arcade style per se, though it is more realistic to set this slider lower so players will attempt layups more often.
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Postby Chiller on Wed Jul 06, 2005 4:54 am

I use these sliders: Not my own, got theme from gamewinners.com

Difficulty: All-Star
Quarter Length: 10 Minutes

Game Speed: 45
Free Throw Difficulty: 70
Boundary Force Field: 60
Injury Frequency: 50
Fatigue Effect: 45
Charge/Block Foul Frequency: 36
Shooting Foul Frequency: 47
Reach-in Foul Frequency: 61
In-air Collision Foul Frequency: 51

User Sliders
User Steal Ability: 50
User Interception Ability: 55
User Shot Block Ability: 20
User Dunk/Lay-up Block Ability: 27
User Freestyle Effectiveness: 50
User Dunk vs. Lay-up Frequency: 30
User Substitution Frequency: 76
User On-ball Defense Assist: 42
User Offensive Rebounding: 80
User Defensive Rebounding: 40
User Fakeout Discipline: 90
User Short Range Shooting: 39
User Medium Range Shooting: 43
User Long Range Shooting: 41
User Dunk Percentage: 50
User Lay-up Percentage: 45
User Adjusted Shot Percentage: 45
User On-ball Defense: 50
User Poor Release Shot Percent: 38
User Double-team Effectiveness: 45

CPU Sliders
CPU Steal Ability: 46
CPU Interception Ability: 46
CPU Shot Block Ability: 23
CPU Dunk/Lay-up Block Ability: 27
CPU Freestyle Effectiveness: 53
CPU Dunk Frequency: 27
CPU Substitution Frequency: 77
CPU Offensive Rebounding: 80
CPU Defensive Rebounding: 40
CPU Fakeout Discipline: 50
CPU Short Range Shooting: 36
CPU Medium Range Shooting: 44
CPU Long Range Shooting: 42
CPU Dunk Percentage: 50
CPU Lay-up Percentage: 45
CPU Adjusted Shot Percentage: 39
CPU Adjusted Shot Frequency: 40
CPU On-ball Physical Defense: 42
CPU Poor Release Shot Percent: 38
CPU Double-team Effectiveness: 43

For me, I turn crash boards on for the opposing team, to reduce fast breaks every time I miss.
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what does fakeout discipline mean?

Postby SilentBob420BMFJ on Thu Jul 07, 2005 8:29 pm

i know i shud have posted here but i didnt know clicking "new topic" w/ in this topic wud make it post on main board. anyways go there and u will see it says "slider definitions" or something, read that then post back here what u think
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just read!

Postby SilentBob420BMFJ on Thu Jul 07, 2005 8:31 pm

nvm no1 will do what is aid above. here it is:

I would like to know the exact definition of all the sliders. some are obvious but some arent. the 1 im having most problems figuring out is fakeout discipline. some say that raising user fakeout discipline will make it harder for computer to fake you out, and some say raising it will make it easier for you to fake cpu out. which is it? we shud start a discussion on all the sliders and exactly what each does. thank you
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Postby air on Sun Jul 17, 2005 10:57 pm

Why set the CPU steal ability so low?

Even at 70 and superstar level you can run dribble the ball just for the hell of it with your point guard. Try it, just tap the crossover button and run, you can run all over your opponent and you won't lose the ball. Just tap crossover and run until you find some space.

I prefer to have CPU steals somewhere around 80(!). Sure it's annoying to lose the ball, but at least you'll have to do something in order to protect the ball instead of running around with it for fun.
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6 minute quaters

Postby Chris. on Sun Jul 17, 2005 11:20 pm

i play 6 minute quaters on all star so what do you suggest i change to nlsc sliders because i only play short quaters
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Postby SilentBob420BMFJ on Mon Jul 18, 2005 9:21 am

can som1 answer my question?
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5 min sliders/All Star

Postby Diesel98 on Mon Jul 25, 2005 1:08 pm

Could someone please give me some realistic sliders for 5 min games on All star Difficulty.
And if its not too much trouble could I get it for USER .vs. USER and USER .vs. CPU

Thank you thank you thank you!
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Postby Diesel98 on Mon Jul 25, 2005 2:29 pm

Instead of 5 just make it 6 min since thats what other people want and havent been posted yet
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Postby Chris. on Mon Jul 25, 2005 10:17 pm

well could someone tweak the nlsc sliders for me for playing on 6minute all-star
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i also wud like 6 min allstar sliders

Postby SilentBob420BMFJ on Tue Jul 26, 2005 1:10 am

SOM1 ANSWER MY QUESTION FROM ABOVE! JESUS THIS MY THREAD
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Postby The Other Kevin on Tue Jul 26, 2005 7:05 am

good for you, want a cookie?
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Postby SilentBob420BMFJ on Thu Jul 28, 2005 3:06 pm

i guess this forum is bs. adios i will never post here again fags. go nfl blitz pro! best football game EVER!
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Postby sca on Tue Aug 02, 2005 9:21 pm

hey, what is that on-ball defense assist? :?
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Postby lisux on Thu Aug 04, 2005 5:44 am

to Andrew or Kobelive,

can one of you make sliders for superstar level, quater length 7 minutes?


thanks
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Postby SilentBob420BMFJ on Fri Aug 05, 2005 12:52 pm

its EXTREMELY lame to ask for som1 to make sliders for you.. thats like saying, pick out my music for me.. fucking retards
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Postby air on Wed Aug 10, 2005 5:34 pm

I'm having trouble with low post being WAY too easy on superstar. Any suggestions appreciated. I'm using the sliders that were suggested with 1.15 rosters but with more difficulty.

You can ignore my post about steals. A point guard could really dribble to the post but it's no use if the lane is full.
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Postby Ming-Mac on Fri Aug 19, 2005 5:07 pm

Settings:


Simulation

Global Sliders

Game Speed:50-->55
Boundary Force Field:50-->60
Free Throw Difficulty:50-->80
Fatigue:0-->55
Charge/Block Foul Frequency:55-->70
Shooting Foul Frequency:10-->40
Reach-in Foul Frequency:10-->40
In-air Collision Foul Frequency:75-->80


User Sliders

User Steal Ability:40-->20
User Interception Ability:35-->20
User Shot Block Ability:50-->25
User Dunk/Lay-up Block Ability:50-->25




CPU Sliders

CPU Steal Ability:40-->60
CPU Interception Ability:25-->50
CPU Shot Block Ability:50-->60
CPU Dunk/Lay-up Block Ability:57-->70
CPU Freestyle Efectiveness:50-->60
CPU Dunk Frequency:50-->60
CPU Offensive Rebounding:40-->50
CPU Defensive Rebounding:75-->85
CPU Fakeout Disipline:50-->60
CPU Short Range Shooting:50-->60
CPU Midium Range Shooting:50-->60
CPU Long Range Shooting:50-->60
CPU Adjust Shot Frequency:50-->40
CPU On-Ball Physical Defense:33-->75
CPU Double-team Effectiveness:50-->75
CPU Pro-Hop Effectiveness:70-->75
CPU Drop Step Effectiveness:70-->75
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Postby SilentBob420BMFJ on Sun Aug 28, 2005 7:34 am

i find that starter is the best because the sliders rnt as important to fuck with on starter.. u all shud try starter, the sliders have a looser effect tho so when u change them dont think it didnt do anything
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Postby SilentBob420BMFJ on Sun Aug 28, 2005 7:35 am

i clicked on the link that says stop watching this topic but it still sends me emails.. what do i do?
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Postby SilentBob420BMFJ on Sun Aug 28, 2005 7:39 am

is this thread going to fire up again when 06 comes out? or are u guys gonna starta new?

if only i had a pen i could Back to top


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Posted: Sat Aug 27, 2005 3:35 pm Post subject:



i clicked on the link that says stop watching this

Posted: Sat Aug 27, 2005

3:35 pm Post
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Postby SilentBob420BMFJ on Sun Aug 28, 2005 7:41 am

who agrees we shud make this thread an anal thread topic?
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Postby SilentBob420BMFJ on Sun Aug 28, 2005 7:42 am

Hopsing, fucking play the game in english you stupid german chocolate man!
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Postby The Other Kevin on Sun Aug 28, 2005 12:43 pm

Wow, a quintiple post. That HAS to be a record. But anyway, 1st-2nd post, Why the hell are you playing on starter? A dog can win on starter. 3rd, new voard, new thread. 4th, I think I found the kid who made that essat I posted before. And 5th, that may well be the most racist thing on the board not posted by Riot. Congrats.
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Postby lafce on Sat Oct 15, 2005 12:14 pm

Andrew, what sliders do you think are better for realistic gameplay - the ones posted here: http://www.nba-live.com/nba2005/sliders.php or those you've posted last in this thread on page 8 (aka Andrew Sliders v2.0)?

Thanks.
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Postby alchemi on Mon Nov 21, 2005 12:26 am

I'm trying to SIM games only and am having trouble getting realistic stats. Big guys FG percentage is very low (.420 range for guys who should be .500 ish). Blocks are also low (never a problem, I know, with game play). Plus, the very best players don't seem to shoot enough, and the worst seem to shoot too often.

Anyone have any good slider settins for sim only or links to sites about how sliders work?
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5 min

Postby asm311 on Sun Jun 18, 2006 10:01 pm

does anyone play on allstar 5 min Q?
i do, and i score like 90- 110 ppg with the normal ea sliders
and like 60% fg
so can someone make a slider for 5 min? ty
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Postby McDwyane on Sat Oct 06, 2007 1:02 pm

I really like your sliders (Y)
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Postby fcmonk on Fri Apr 04, 2008 10:59 pm

I just picked up this version after reading that it was one of the best versions sim-wise. I've used Andrew's sliders and am pleased with the results. The only real "problems" are that there are very few non-shooting fouls called (which isn't really that big of a problem) and there's a huge number of blocks, like 6 foot point guards with 8 blocks in a game. But I can live with that, even if it's a minor annoyance.
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Postby SWJ06 on Tue Jun 03, 2008 2:32 pm

Just finished reading through this whole thread and I have to admit I was surprised about the outcry of shot blocking problems. I play on all-star and shot blocks are rare, the computer is lucky to block me 3-4 times a game and I usually only get in a couple blocks on them. I only knew about the general slider settings when I was playing my first dynasty mode 82 game season (8 minute quarters, 5 fouls, no defensive three seconds for high school rules/finishable feeling). Those settings worked pretty well, I had CPU Assistance on thinking it was somethign it wasn't, still someone didn't come back every game and I was always mentally prepared for a possible late rally. Anyway now that I figured out where the User and CPU sliders are I changed a few things during the playoffs to better tweak things and I think I am going to take CPU Assistance off.

High shooting percentages (on default shooting settings) are more attributable to releasing shots the right way and passing it around for good shots. Super star mode in the best by far as not too many steals (like Starter...omg...) or blocks (like All-Star) and shooting is hard if your not smart setting up your shots.

I also run my games at speed 65 which seems to work well for Superstar. Scores usually in the 80's-100's range depending on how good the teams playing are defensively. I use a mix of post moves and guard shooting to score, generally have around 30-35 assists per game.

Only problem I have is not enough rebounds (and this is with rebounding on the defaults for CPU and User which is like 75/60 or something) this is largely because I think that some games I am shooting very well and with eight minute quarters not as many rebounds to get.


Anyway I picked up on Superstar pretty quick and seemed to win a lot of close games and a good number of blowouts. Of course I was playing with the Spurs and traded to get younger. Just went 74-8 on the Season. Swept the Clippers and Rockets in the 1st and 2nd rounds and am up 1-0 on the Lakers in the Conference Semi-finals. Playing with the updated 07 roster that was released a few months ago.

But I digress, I'll have to start another thread to talk about dynasty. My point is though you can learn to shoot/pass well and not get blocked...blocking generally occurs if you try to abuse some sort of move a lot or be too predictable. I almost never user power hop or drop step and still can score in the post.

Also haven't had any unrealistic fast break issues.
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Re: Realistic Sliders Thread (All Slider Discussions Here!)

Postby dwayne2005 on Sun Dec 14, 2008 6:59 am

I tried messing with the settings but it kills my enjoyment somehow. I normally love customizing, but I wish the settings were better out of the box for this game. I don't like when there are 30 or so settings and each one changes the dynamics of the gameplay. It makes my mind overactive and critical, and I can't enjoy the game so much. Even though I tried to do up a customizable spreadsheet for my historic rosters seasons in NBA Live 2003, you are working directly on the ratings not some abstract. I'm glad it's there, but I don't think I will bother using it personally.
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Re: Realistic Sliders Thread (All Slider Discussions Here!)

Postby dwayne2005 on Sat Dec 27, 2008 4:12 pm

I'm working on a spreadsheet for generating settings based on stats vs real life stats. I've confirmed my suspicion that adjusting game speed doesn't have the dramatic effect it should in terms of encouraging the user to shoot less frequently. The game speed went from 50, down to 39, down to 31, down to 26, down to 23... I think the user shoots as frequently as he wishes mostly despite the game speed, and adjusting it real low isn't necessarily worth the hit in gameplay. So I've come up with 4 possible solutions: 1) alter game speed (default: off); 2) altering shooting to try and encourage the user to pick better shots, this is after the shooting ratings have already been corrected to match their real life counterpart (default: on); 3) a mixture of 1 & 2, adjusted by adjustable weighting attributes; and 4) nothing at all, it gives an output for suggested quarter length for simulation.

My other stats are now not set to game averages, but rather, ratios to other factors, mostly possession. At the moment, I've simply defined the number of possessions as FGA, and may leave it that way. Steals and blocks are set as a ratio to opposition FGA (present in the database), and then compared to the steals and opposition FGA in the game stats and adjusted accordingly. 3/4ths of the personal foul settings are also weighted to opposition FGA, except the charge/block setting which is set to offensive FGA. The offensive rebounds are set as a ratio to your FG misses, and the defensive rebounds are set as a ratio to opposition FG misses.
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Re: Realistic Sliders Thread (All Slider Discussions Here!)

Postby Andrew on Sat Dec 27, 2008 5:49 pm

Well, the chances for a realistic game do depend on the user to some degree. If all you do is run and gun every possession or try to dump it inside and dunk everytime then the numbers won't be all that realistic.
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Re: Realistic Sliders Thread (All Slider Discussions Here!)

Postby dwayne2005 on Fri Nov 06, 2009 7:43 pm

removed
Last edited by dwayne2005 on Mon Nov 09, 2009 4:15 am, edited 1 time in total.
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Re: Realistic Sliders Thread (All Slider Discussions Here!)

Postby dwayne2005 on Sun Nov 08, 2009 5:16 am

Critical flaw in the way my spreadsheet adjusts for pace with regards to the alteration of shooting. Up to now, I've assumed that having it adjusting for both teams may eventually even it out. It doesn't. It just means if you play faster, you'll both shoot at, say, around 42% rather than 49% and the incentive to slow down to find a better shot doesn't really exist. I'll revise my spreadsheet and start from scratch with only the human side penalized for the pace of the game in the shooting area. Should make it more competitive.

Trial and error...
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Re: Realistic Sliders Thread (All Slider Discussions Here!)

Postby dwayne2005 on Tue Nov 10, 2009 12:42 pm

Shame the human low for blocks and computer max for blocks isn't sufficiently wide enough. I am putting all players between 35-45 now down from 45-55. It should be a narrow range (10) because I think these low numbers -- blocks/steals per game -- are really built up by very small differences over large game time. Previously, with 45-55, my human rating was calculated to be tending 0 and the computers rating calculated tending to be fairly high, but usually not quite 100. Unfortunately, the last game I played with 45-55 ranges I got 13 blocks with Sam Lacey (1982-83) and 25 as a team collective. :? (Nothing in Sam Lacey's stats/ratings should have made him so prolific.) It's unfortunate because I think I made an important observation. The quicker you play, not only the more blocks you get against you, but the more in ratio to your shot attempts. In this way, if I could increase the computers block rating higher than 100 it would work as another incentive to slow down the game and pick shots more carefully. I've played one game with 35-45 set and unfortunately I had 7-1 blocks, but I also played the 100% right pace.

I wonder what setting the hex higher than 100 in the settings.dat file does. :?:

Just tried FF (256) in the hex for game speed and it came up in the in game menus as 255! Never played at the 100 setting before, but they looked a bit fast for 100. :) I might now have to remove the cap of 100 for my values.
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Re: Realistic Sliders Thread (All Slider Discussions Here!)

Postby dwayne2005 on Thu Nov 12, 2009 6:02 am

Played a full game of Denver vs Detroit (1982-83) this morning:

Denver (me) 104-109 Detroit (CPU)
FG%: 45%-55%
FT%: 82%-50%
3PT: 27%-29%
Rebounds: 40-49
Off Rebounds: 13-12
Assists: 27-19
Blocks: 6-6
Steals: 9-7
Turnovers: 13-20
Personal fouls: 15-13

Rates (%real)
Scoring rate: 84%-97%
FG%: 91%-116%
FGA rate: 98%-96%
3PT%: 142%-108%
3PA rate: 974%-422% (yeah, I kind of shoot a few more than the really did)
FT%: 102%-67%
FTA rate: 52%-44% (I refuse to set shooting fouls too high)
Assist rate: 95%-74%
Rebound rate: 88%-106%%
Offensive rebound rate: 88%-75%
Defensive rebound rate: 88%-122%
Steal rate: 94%-85%
Block rate: 140%-86%
Personal foul rate: 59%-50%
Turnover rate: 71%-105%

Denver: Kiki Vandeweghe (28 PTS, 8 REB, 8 AST), Dan Issel (23 PTS, 10 REB, 3 BLK), Alex English (17 PTS, 3 STL)
Detroit: Kelly Tripucka (29 PTS), Isiah Thomas (18 PTS), Bill Laimbeer (14 PTS, 10 REB, 3 BLK), Terry Tyler (10 PTS, 14 REB)

Still working on the realism settings for my files... the accuracy can't expect to be 100% all the time, it should vary quite significantly but I'm expecting improvements.
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Re: Realistic Sliders Thread (All Slider Discussions Here!)

Postby dwayne2005 on Wed Dec 30, 2009 11:57 pm

While watching movies, I am simulating games (computer vs computer, Superstar difficulty) using my .dbf's and trying to get my spreadsheet just right. I've made two amendments.

--

Leading scorers: Prince (24), Duncan (20), Billups (18), Ginobili (17), Nestorovic (16), Brown (13), R. Wallace (12), Hamilton (11), B. Wallace (9), Bowen (9), Hunter (9), Delfino (9).
Team stats (DET-SA): PTS (101-90), (FG% (49%-46%), 3PT% (60%-18%), FT% (90%-67%), REB (40-26 ... largely to do with SA's blocks resulting in fewer defensive boards and then coupled with a greater shooting percentage by DET), BLK (8-17), STL (1-7)


A LOT depends on the randomisations in the game. In one game, a team shot 60% for 48 minutes then 42% the next with identical settings. In lesser leagues, you might expect players to get their real highs game in/game out, but in the NBA there's usually at least one surprising player and players will vary quite significantly every now and then.

I'm going to minimize the block ratings in the .dbf and see what kind of results I can calibrate.

Okay, blocks will be much better but despite this I will add an option on/off remove blocks from FG% calculations for greater refinement.

UPDATE: Fatigue solution is of marginal gain, if any. Good to see I can stick with what I've already got. Now not only are steals and block ratings penalized/benefited double, but FGA are minus blocks to calibrate precision FG shooting. Despite what has been done with block ratings (every player between 0-10, the realism setting now below 10) in Superstar mode I still got way too many blocks and they contributed to a certain number of missed rebound opportunities.

Latest game:

Points: Ginobili (21), Duncan (18), Hamilton (18), Parker (14), McDyess (14), R. Wallace (10)
Rebounds: Duncan (10), R. Wallace (8)
Assists: doesn't happen very often computer v. computer
Blocks: Duncan (8), Nesterovic (3)
Steals: Billups (4), R. Wallace (3), Ginobili (3)

Totals:
Points: 91 (San Antonio) - 87 (Detroit)
FG%: 50%-45% (missed rebound opportunities by slightly higher than average shooting)
FT%: 92%-67%
3PT%: (forget it, real low both teams, but it was a freak occurrence not the ratings)
Rebounds: 32-37
Assists: 7-8
Blocks: 7-12 (about 7/8 missed rebound opportunities beyond average)
Steals: 7-10
FGA rate: 103%
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Re: Realistic Sliders Thread (All Slider Discussions Here!)

Postby abdelkader on Fri Jan 22, 2010 8:41 am

Hi there. I'm relatively new to NBA Live series. I know a bit about the sliders, how they work etc but I still have one important issue which needs explanation.

It concerns shooting sliders. I would like to have a perfect setting which would be a real life one - not in terms of the final results but in terms of shooting accuracy. In real life when you take a shot you think "I'll try, it may work out and I may score" . In NBA series, because ofthe sliders you think "I'll try, but it's not worth an effort. My sliders are at 35 so it's not likely for me to score". I think it really kills the enjoyment of the game. On the other hand if you set sliders at 50, your field goal percentage will be 50% so it means that if you scored 5 shots already, there's no point in taking another five - you will miss anyway. I heard that if my player has his scoring ability at e.g. 90, it's still possible to score a lot even with 35 slider setting, but it seems not to be completely true, as I miss a lot even with NBA top players. I hate the feeling that even playing with some top team I may lose to underdogs because of the sliders.

Is it really this way? I'd like to have a real-life feeling that it's ONLY up to me whether I score or not. Can you come up with realistic shooting sliders?
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Re: Realistic Sliders Thread (All Slider Discussions Here!)

Postby Andrew on Fri Jan 22, 2010 9:50 am

A slider setting of 50 does not equal 50% shooting in the game. If you're finding that a rating of 35 is too low you might want to up it a little but you can still feasibly shoot less than 50% from the field with a slider setting of 50.
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Re: Realistic Sliders Thread (All Slider Discussions Here!)

Postby abdelkader on Fri Jan 22, 2010 7:14 pm

I see. I'll increase the sliders. There's nothing else I can do, can I? :) Thanks for the reply.
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Re: Realistic Sliders Thread (All Slider Discussions Here!)

Postby Andrew on Fri Jan 22, 2010 7:44 pm

You can try switching Shot Control to CPU but then that takes a lot of control out of your hands so I wouldn't really advise it. I think playing around with the sliders is your best bet, that's what they're there for. :)
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Re: Realistic Sliders Thread (All Slider Discussions Here!)

Postby abdelkader on Fri Jan 22, 2010 8:58 pm

I'll do it. Up to this point I played with CPU shot on. I'll switch it off and check it out then. Pity that the programmers didn't come up with an option which would switch sliders off which would make the result of the game dependent strictly upon the abilities of the players, as it was in the vintage NBA Live games. Personally, I don't find the idea of sliders a good one anyway. It's just like telling your friends from the playground "Hey guys, you mustn't score so many points because I want to beat you". Everytime I play the game after messing with the sliders I can't stop the feeling that my victory depends only on the algorithm. I'll have to cope with it, there's no other way :) Thanks for help.

i've just re-installed my NBA 2000 :) My God...good, old days :P
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Re: Realistic Sliders Thread (All Slider Discussions Here!)

Postby Andrew on Fri Jan 22, 2010 10:36 pm

Well...selecting the default sliders kind of has that effect. Sliders are an important aspect of the game as they allow us to tailor the gameplay to suit our needs and desires. They're also handy for anyone looking to up the challenge as you can give the CPU an unfair advantage and battle against it (and there certainly are people who ask for a greater challenge than Superstar difficulty provides by default). Having that level of customisation in a game is a must, in my opinion.

Besides, it still comes down to ratings at the end of the day. A player with a three point rating of 90 could be made to shoot 8/8 from downtown with long range field goal sliders of 35 or 55...the slider being set to 35 is just going to make it more difficult, with a smaller margin for error.
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Re: Realistic Sliders Thread (All Slider Discussions Here!)

Postby abdelkader on Fri Jan 22, 2010 11:13 pm

Yeah, I understand it all now. Initially I thought that sliders stand for a rigid field goal percentage which, when combined with the abilities of the players, create his scoring abilities. Only now did I understand that sliders only make things easier or harder while my scoring opportunities remain the same.


I appreciate the necessity of having sliders in the game but I only think they should be improved...I'm not criticizing the programmers as I think it's the best they could do. What it all needs is improvement. Maybe one day they will come up with something pretty realistic.


I have come up with a kind of idea for solving this. This would definitely kill the fluency of the game, as taking every shot would be a 5 or 6 second long procedure, but would provide quite an accurate way of scoring. What I mean is that every shot should be taken in the way free throws are taken in NBA Live series. There would be a cross and two balls going up and down and from left to right. The thing would be to stop the balls exactly in the center of the cross to make a successful shot - as in free throws. Of course the speed of travelling balls would be dependent on the distance from the basket and the abilities of the player. I know it will never see the daylight as, as I said, it would kill the fluency of the game.

However, this could be an option which could be switched on/off and everyone would have the possibility to choose, either to take shots in this way, or in the usual, fluent way.
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