Talk about NBA Live 2005 here.
Fri Aug 20, 2004 4:59 pm
will the free throws be harder on nba live 2005? in nba live 2004 the free throws was way to easy and i hope it be like espn 2k basketball because their game the free throws are hard to shoot but relistic though.
Fri Aug 20, 2004 7:21 pm
Just adjust the slider if you want to have a tough freethrow shots....
Fri Aug 20, 2004 7:22 pm
can you only have 1 pic in your sig? Please.
Sat Aug 21, 2004 1:11 am
Mind ur own signature dude... The signature rule is 2000 characters & i just followed. I already deleted my previous animated signature even it is not nice on my part & i can't understand why it is very strict here in terms of signatures..
Sat Aug 21, 2004 1:17 am
well theres a rule for sigs since not everyone has a good connection and loading a lot of stuff that they don't really wana look at (im not talking about yours in particular) can really slow their connection down...plus its a little disorderly to look at if you see tons of pics lying around...
Sat Aug 21, 2004 1:52 am
I have DSL but for some reason it has a hard time with those pics. Plus, there are some sad 50k users here (hehe) that prolly don't like it all that much.
Sat Aug 21, 2004 2:02 am
OK I understand now.. Thanks!!!
Sat Aug 21, 2004 3:36 pm
pfm030 wrote:Mind ur own signature dude... The signature rule is 2000 characters & i just followed. I already deleted my previous animated signature even it is not nice on my part & i can't understand why it is very strict here in terms of signatures.. 
Actually, the forum rules do state there's a limit of one image. If there's a couple of small images we tend to make allowances but you have way too many images - it is in violation of the forum rules, which you have flaunted a lot over the last couple of days.
As to why they're so strict, a 500 kb animated .gif really slows down loading times for 56k users - it's simply inconsiderate of other forum members.
As far as the topic is concerned, I found free throws quite easy on the default slider setting but as soon as I set it to around 65-70 I found it much more challenging. I think NBA Live 2004's variation on the traditional T-Meter was much better, too.
Fri Aug 27, 2004 10:25 am
Since this is on the topic of free throws, how do you shoot free throws in ESPN? Why's it so hard?
Fri Aug 27, 2004 11:08 am
anything is better than the old double dribble way of shooting free throws. lol, anyone remember? you had to get the bounceing rings to land right on the hoop. man that annoyed me.
Fri Aug 27, 2004 11:15 am
Alcoholic wrote:Since this is on the topic of free throws, how do you shoot free throws in ESPN? Why's it so hard?
2K series used to have the easiest freethrow system, so they decided to have a change in ESPN, and the result is the new freethrow system in ESPN 2K4 is the most difficult one in any basketball games.
In ESPN 2K4, you have to move two analog sticks towards the center, keep them balanced. Depends on the player's freethrow ability, the sensitivity of the analog sticks will be different. When you keep them balanced, the L and R (see above) will come together and form a circle in the center, in order to catch the ball. The white ball will keep going up and down constantly, and based on the player's freethrow ability, the speed of the ball movement will be different. When the white ball goes into the circle, press the R1 button to stop the ball inside the circle to make a freethrow shot.
It's so difficult because first you have to move two analog sticks together and keep them perfectly balanced to form a circle, and you still need to hold them until you press the R1 button to catch the ball. The most difficult thing is when you press the R1 button, you may unconsciously move the analog stick and break the circle. You have to do all these perfectly in order to make a successful freethrow, and don't forget there is 5 seconds freethrow rule, you can't do it slowly..
That's for the PS2 version, for the XBox version you hold two triggers halfway down and keep them balanced to form the circle and then press the X button (one of the face buttons) to catch the white ball.
Fri Aug 27, 2004 1:02 pm
Interesting...
Fri Aug 27, 2004 2:11 pm
ive just given up and let the CPU shoot my free throws for me... i dont think it really matters how you have to shoot them, you just get too used to it and start hitting em too easy... i guess i havent really played 2k4 for too long...
for anyone who played 2k4 for a loooong time, do they stay hard??
Fri Aug 27, 2004 2:41 pm
sebassss wrote:ive just given up and let the CPU shoot my free throws for me... i dont think it really matters how you have to shoot them, you just get too used to it and start hitting em too easy... i guess i havent really played 2k4 for too long...
for anyone who played 2k4 for a loooong time, do they stay hard??
Well, actually I think it's not hard to do it with players like Kobe or Miller, but it's extremely hard to do with Shaq......I mean maybe you can make it 1 out of 20 times.... even once I made everything perfect with Shaq, but it still didn't go in.......
and in 24/7 mode, your player has very very low freethrow rating at the beginning, and you have to go to trainning camp to improve your freethrow skills. It's horrible because it's extremely difficult to make it, and the game requires you to make two in a row in order to gain ability points. That's just stupid... I finally lost patience and gave up 24/7 mode...
Fri Aug 27, 2004 2:55 pm
i hope live can hook up something like that then...
being able to hit every free throw takes so much away from the last minute of games...
Sat Aug 28, 2004 4:50 pm
ESPN's method sounds interesting, but to me it also sounds unnecessarily complicated. I thought NBA Live 2004's modified free throw shooting system (with a varied accuracy zone based on the player's ratings as well as the different speeds for the bars) was an improvement on the classic model.
As well as the difficulty slider for free throws, fatigue could have an effect on the speed of the bars and the size of the accuracy zone. A pressure/clutch rating might also make things more challenging.
Sat Aug 28, 2004 4:56 pm
That's what I was thinking. There should be factors on the free throws, like the player's desire to win, and even injuries (ones that happen during the game).
Sat Aug 28, 2004 4:59 pm
Ah yes! A wrist or elbow injury will no doubt affect a player's shooting form and a dislocated finger would also be bothersome, so such injuries could have an immediate impact on the T-Meter.
Sat Aug 28, 2004 5:06 pm
To be honest, I think the freethrow system is the best thing about 2K4. I know it sounds complicated because of JasonLin's very articulate, detailed explanation; but it really is better than the T-meter.
The rest of the game I find incredibly inferior to Live but that's the one area where I give them the ol'
Sat Aug 28, 2004 5:08 pm
That could bring new meaning to letting the player keep playing or sitting him out the rest of the game.. you want someone to shoot his free throws for him (and make it), forcing the injured player to sit out or let him try himself and miss, but to keep playing.
Sat Aug 28, 2004 7:45 pm
JasonLin, you really think ESPN's new freethrow is hard? it's pretty easy imo, much more so than the old sega ft system. but, to each his own, i guess.
Tue Aug 31, 2004 1:30 am
segas old free throw system was amazing for a while when you started playing it...
the problem was that after you played for a couple weeks, you could literally hit every single free throw you took, didnt matter who you took it with
waht do you guys think about a slightly randomized free throw technique? for example, you line up the t bar perfectly and sometimes itll rim out
i know its no replacement for a fully user controlled free throw system but im kinda under the impression that the problem isnt the system, its the fact that you do the exact same motion hundreds and hundreds of times and your bound to get too good at it
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