Andrew wrote:I don't recall that ever being possible. The only way to do it would be to create a blank portrait texture for everyone that matches their PLAYERPKG.
Andrew wrote:No, you'd have to do it manually. That is to say, you'd only need the one blank portrait texture (the original one is fine), but you'd need to copy and rename it to match every player in the roster's PLAYERPKG. That would involve both editing the name of the .big file, and hex editing the names of the files within the .big, in order to match everyone's PLAYERPKG data. Every player would need to be using that custom blank portrait file - properly renamed - and there's no way to set that up quickly or automatically.
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