What you really want to see in NBA Live 2005...

Talk about NBA Live 2005 here.

Postby Jay-Peso on Fri May 21, 2004 1:13 pm

Something that I would like to see:

Small detail but if your player gets smacked across the face, it would be awesome if blood flew out and/or could get on your jersey.

The other thing is:

DUNK CONTEST- I want one o so very BAD. :twisted:
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Postby Bakerinzee on Fri May 21, 2004 5:57 pm

Don't expect too much blood, there will be no fighting sequence either. It's too violent :(
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Postby fgrep15 on Fri May 21, 2004 6:40 pm

It's not even about the violence, but do you think the league wants to represent itself that way, all these games have to go through the league office and if they do add fighting they'll be forced to take it out.
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Postby [Q] on Wed May 26, 2004 11:48 am

I think the game should somehow implement more strategy for the end of the close games. So many times I have been down 1, 2, or 3 points and have been unable to get the shot I needed. I think you should be able to choose who inbounds the ball (I would pick the point because SF isn't always the best choice). Also, you should pick the person who jumps on jump balls (KG at forward instead of Ervin Johnson or any other Center). They should make it like an on-the-fly option, like playcalling.
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Postby Metsis on Wed May 26, 2004 6:25 pm

A year ago while we were doing this thing for Live 04, well I had the idea of arguing with the ref... So that after a call you could go to the ref and make your case. You'd then get rewarded or penalized for it. And the ref might make a different call next time around.

I had the idea that there should be some effect from the coaches. Like some plusses to some maybe even ratings and minuses to others. Maybe like at maximum two points effect, so that it wouldn't effect too much, but just a little. You might get half a block more per game or your shooting percentage would go down by 2 percent. These are the little things that make the game come alive.

I did see the chemistry thing here too. But it was a raw version of what I had in mind... Again a year ago. It went something like this... Every player would have a chemistry rating and players with similar ratings would get along better and play better together (maybe get a little bonus to some ratings like passing, shooting, blocking, stealing) as they are hyped about playing together. Again only a small difference 2 points... This should also include another factor...

Happiness! Players should also have some sort of a happiness factor. This shouldn't neccesarily effect the gameplay, but would be a indicator for how happy the players is. This would show if the player is unhappy about his playing time, fitting in with the rest of the team (on court chemistry), unhappy with the coaching. This would be an indicator, if the guy was going to resign with the team, an indicator for you to see if this guy is desperately wanting to get out of town. Happiness could also have a small effect on his game. Here could be a good happiness scale: :D :) :o :wink: :? :( :cry: :twisted:

I'd really like to know if someone is not fit for the team, or if someone was well fit for the team. You could double click the icon and see his status on different things. Maybe use the same smily faces and there would be different categories for Playing time, team success, personal success, coaching, chemistry and the overall happiness would be a sum of these things.

So if all your star players were happy playing together, but not too happy about the coaching, you could fire the coach and try to find someone they would be more pleased with. Or if one of them super-stars was unhappy with the chemistry of the team, you could trade him away to improve everyones happiness etc. etc. There would be more reasons to make trades and changes other then pure ratings or contracts. There would be a logic behind some "dumb" trades as you the player would sometimes be forced to make them as well. I usually find my self building my team through the draft and almost never trading anyone for anything... As there is no real reason for it and cause the AI suggests really dumb trades all the time.

One other thing I'd like to see is the trading block... So you could put your unhappy super-star on the list and see what fish take the bait.

And compiling a team with the right players and right coaches etc. would play better then a team filled with unhappy and miscoached players... And a sum of all these small things would amount to a difference that you could actually feel in the gameplay.
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Postby Bakerinzee on Thu May 27, 2004 2:55 am

I agree with metsis it would make the gameplay more fun and realistic. (Y)
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Postby malice_05 on Thu May 27, 2004 8:51 am

REALISM!!!
No fake ass CPU comeback with 3 mins left in the 4th!
Less BLOCKING!
EA needs to watch a few ball games.

Tell them to watch the playoffs.
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Postby Jay-Peso on Thu May 27, 2004 12:11 pm

I am interested in some thing like MAKE YOUR OWN PLAY, I think that is tight.

Saving balls from going out of bounds, behind the back, no look passes, dunk contest, three point contest, more variety of dunks, NBA BALLERS crib type thing,more previews, better dynasty(buying things for your team and that is pretty much it. :D
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Postby Metsis on Thu May 27, 2004 5:04 pm

malice_05 wrote:REALISM!!!
No fake ass CPU comeback with 3 mins left in the 4th!
Less BLOCKING!
EA needs to watch a few ball games.

Tell them to watch the playoffs.


CPU comeback is quite frustrating... I was up in a game the other day by 28 points at the half. Then the CPU went on a tear from downtown and made 9/11 tree pointers in third quarter and had a 40+ point quarter. And suddenly I was the on who was trailing. This just does not happen. It is extremely frustrating to see AI make shot after shot off of the 'had to change his shot' shot and you making maybe 10% of them. And what's with the awkward looking hurried shot in Live 04 anyway... I can make a normal jump shot if I want to with three guys on my skin. I probably won't make it, but I can try.

Blocking is good in 04... Maybe too many dunks get blocked, but the actual blocking numbers are pretty good with superstar level. I get like 6-9 blocks usually in a game and that ain't too high. My record is like 16 in a game. Dampier went on a tear in that one. He hurt his leg, came back and got 6 blocks and 15 rebounds before re-injuring him self in the fourth quarter. The game went OT. Could have used another block from him. Blocking in 04 is way better then in 03... That is all that matters.
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Postby [Q] on Fri May 28, 2004 7:43 am

I agree with Metsis completely, but a lot of features you mentioned are already in Madden. If they made Live even half as good as Madden, then they would be set and Sega would be done for. I think EA should try to put more elements of Madden into Live.
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Postby Sedge on Fri May 28, 2004 3:35 pm

A bugless dynasty mode. Theres alot of little things that would make a dynasty mode close to perfect.

eg Player progression to be right
no stupid names like Yao Jordan etc (Germans would have German names)
rookies in drafts ratings to be what they should be as well as numbers not being all high or same as team mates (editing in dynasty should be same as MVP.
March madness draft file rookies ratings to be right also
Stats in sim need to be right.
computer trades and signs smart
realistic cap and wages
a way to earn ratings (a real pre season)
Player screens have year by year stats and team (s) listed like on the back of basketball cards (and also how they used to do it)
I like the email system MVP has which is also used successfully in Championship manager
No player appearance bugs like on March Madness where all the freshman were fat.
Have random players who are not lottery picks with huge potenetial ratings so there is a chance of getting the next Van Exel, Wallace etc. Same with lottery busts to (Bradley etc)
Detailed records from past seasons
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Postby Sedge on Fri May 28, 2004 3:42 pm

And an important one with stats, have bench players play realistic minutes. Your 6 man isnt gonna play 5 mpg like your 12 man.
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Postby Sedge on Fri May 28, 2004 3:43 pm

And an important one with stats, have bench players play realistic minutes. Your 6 man isnt gonna play 5 mpg like your 12 man.
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Postby [Q] on Sun May 30, 2004 6:38 am

I think this would go under "extra bonus features that aren't really needed", but I think they could make animated refs that runs up and down the court (with cyberfaces of Dick Bavetta, Steve Jabby, and Violet Palmer). They could do the hand signals for a lot of calls instead of flashing "Out of bounds Lakers ball" on the screen. Instead, the camera would cut to the ref pointing in one direction. Or they would do hand signals when there's a 3 second call or foul.
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Postby jyd on Sun May 30, 2004 9:08 am

[quote="madskillz"]I had this idea :idea: in my head for sometime..

adding 'Player Lock' Feature for online game/match-ups; you get to have four other real gamers playing each players/positions on your team. so good team work and knowing 'Plays' will add a little more fun playing on the internet. furthermore, it would be also very nice to be able to "WATCH"/"VIEW" these scheduled match ups thru online. :cool:


but i dont know if this feature exist at this moment... so if there is, disregrad this posting... otherwise what you all think about that?[/quote]

Best idea yet. The idea is so simple I'm surprised it hasn't been done yet. This would add so much to the replayability of the game. (I'm not too sure if its been done either because I usually don't play online, but I doubt it) But imagine you and 4 of your friends forming a team and going around challenging other teams. This needs to be done.
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Postby fgrep15 on Sun May 30, 2004 4:50 pm

Andrew wrote:
Earlier, I wrote:
  • Better simulated stats, perhaps bringing back the Dstats. Stats based on player ratings do result in lower stats as players decline, but they are less precise than they were with Dstats. Scoring averages decrease too steeply after the first year.


Just to add to that point, I'm hoping for further improvements to the simulated stats for bench players. They're definitely better in NBA Live 2004, but in some cases the rebounds, assists and minutes per game are a little too low. Points per game averages are generally pretty good, but some players should average a little more off the bench.


They need to also include sliders that determine how every team plays. These sliders will be set to how the team played this year obviously, and obviously they should be editable

Offensive - Defensive
Crash Boards - Get Back on Defense
Fast Break - Halfcourt
Star Oriented - Team Oriented
Short Bench - Deep Bench
Inside - Outside
Halfcourt - Zone
Full Court Press - Half Court Defense
Rotation (This ranges from 6 to 12 and determines how many players you have in your rotation. If you pick 12 then the game will be doing some crazy minute management.) This is basically the same as the short vs deep bench slider, but just if you want to get it exact

Their's probably some more that can be added, but that's all I can think of right now.




I'd really like some player tendency sliders to be added. Something in the lines of this:


Offensive Tendencies
Close shot
Mid-Range
Outside (Close, Mid and Outside should all equal 100)
Post up vs Face up
Drive vs Shoot
Pass vs Shoot
Flashy vs Fundamental
Offensive Movement vs One on One
Fakes/Pump Fake Use(basically how much the player uses fakes, so Maggette and Kobe will have high ones)
Dunk vs Layup
Fadeaway usage
Foul Drawing vs Avoid Contact
Finnese vs Power
Pick and Roll usage
Pass vs Shoot on Pick and Roll
Crash offensive glass vs Don't crash boards




Defensive Tendencies
Steal Gamble vs Straight up (Wheter a guy goes for steals a lot or just plays straight D)
Block Gamble vs Straight up (Same as steals but with blocks)
Aggressive vs Conservative (We know what players go where)
Energetic vs Lazy (Being a conservative defenders doesn't always mean lazy defender)





Also being able to set player roles, In NBA Inside Drive...you can set a perimiter based power forwards like Croshere and Dirk etc to play on the perimeter, shoot the 3 ball etc, but I'm thinking tendency sliders should take care of that.
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Postby beau_boy04 on Mon May 31, 2004 5:00 am

I'd like to see a better profile page. Take a look at the player profile in the nba site. They have all the stats per year, honors and accomplishments and so on. eg... nba all star selection, mvp, nba 1st team selection, etc.

I wish they could come into an agreement with Kareem Abdul Jabbar and have him in the legend pool this year. It is outrageous to have a legend pool without the all time leading scoring. If the could do that I'd doing a lot of sky hook this year :)

Thanks.
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Postby beau_boy04 on Mon May 31, 2004 5:03 am

By the way I really like what "fgrep15" said about the offensive and defensive tendencies. That would really set apart one player to another in some way or another. However I greatly doubt they would include this feature into L2005 because it way too much time consuming for them.

Thanks.
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Postby Metsis on Mon May 31, 2004 4:05 pm

beau_boy04 wrote:I'd like to see a better profile page. Take a look at the player profile in the nba site. They have all the stats per year, honors and accomplishments and so on. eg... nba all star selection, mvp, nba 1st team selection, etc.


And atleast add dates and agains who information into the 'hall of fame' record books. Also a record book for current season would be nice. You'd get to compare your current season highs with your dynasty history highs as well as NBA highs. This would be cool cause the game can only so much simulate the real game and stats you get in the game can't really be compared to the real NBA records.

Also I'd like to see team all time scoring leaders etc. Or just dynasty all time leaders in total points, rebs, stls, assists etc. Those would be nice to see as well.
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Postby gergerjai on Mon May 31, 2004 4:25 pm

realistic gameplay~!!!
i dun want my players to miss a lot of dunks n layups while the other team shoots 20+ 3s and make 10 in a rollwhen my team is up...that's really annoying!!!
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Postby BMG on Mon May 31, 2004 4:41 pm

classic teams (championship squads,they dont even have to have the real names just give em the numbers like in madden and in the espn college games)

rematch and the option to turn off the replay in online mode

spectator mode in online play (so we can watch other peoples games)

2 on 2 online mode (4 players,2 on each team)

a default roster on the easo server that gets updated so weak people cant cheat anymore with there rosters with boosted stats or lowered stats for that matter.
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Postby beau_boy04 on Tue Jun 01, 2004 6:31 am

New features:

-The hit stick: let you deliver a devastating tackle which increases the chances of injuries and fumbles.
-Tony Bruno air show: player and coach interviews, EA player of the week, fantasy player of the week, question of the day, etc.
-Create your own fans: including face, body paint, spikes, armor, etc
-Over 300 cut scenes: including fans acting foolish, coaches interacting with players, and even a players dumping the ice cooler over their coach's head after an important win.
-SuperBowl: to complement the cut scenes will be additional presentation advances to the Super Bowl such as fireworks, confetti, inflatables, not to mention the announcer talking about the importance of the game.
-In addition, Jill Arrington has been added as the crew’s sideline reporter to talk about the weather, injuries and various other game-day updates.
-Restricted free agents and the ability to tag players with your team’s franchise tag.
-In-season player progression.
-Ability to change player position in case he doesn’t succeed in his current position.
-Over 20,000 stories in the game, offering owners unique articles throughout multiple franchise experiences.
-Defensive A.I: has been greatly improved. DBs are more aggressive now, defenders react better and take better angle when tackling, etc.
-Ray Lewis: Former Super Bowl MVP, multiple Pro Bowler, best LB out there and argually the best defensive player of the NFL has signed to be the next coverboy for Madden 2005.

Note: this list is incomplete. Madden is coming out in August and Live in October. Why is it that Live can't match Tiburon Team (Madden's production team)?

I wish Live can come with something big this year. I didnt purchase Live 2004 because I play franchise the most and their franchise is messed up.
If L2005 is the same old thing, I will refused spending my money on that product as well and most of you should do the same. That would be a great "wake up call" for them.

Thanks.
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Postby Jay-Peso on Tue Jun 01, 2004 8:00 am

beau_boy04 wrote:New features:

-The hit stick: let you deliver a devastating tackle which increases the chances of injuries and fumbles.
-Tony Bruno air show: player and coach interviews, EA player of the week, fantasy player of the week, question of the day, etc.
-Create your own fans: including face, body paint, spikes, armor, etc
-Over 300 cut scenes: including fans acting foolish, coaches interacting with players, and even a players dumping the ice cooler over their coach's head after an important win.
-SuperBowl: to complement the cut scenes will be additional presentation advances to the Super Bowl such as fireworks, confetti, inflatables, not to mention the announcer talking about the importance of the game.
-In addition, Jill Arrington has been added as the crew’s sideline reporter to talk about the weather, injuries and various other game-day updates.
-Restricted free agents and the ability to tag players with your team’s franchise tag.
-In-season player progression.
-Ability to change player position in case he doesn’t succeed in his current position.
-Over 20,000 stories in the game, offering owners unique articles throughout multiple franchise experiences.
-Defensive A.I: has been greatly improved. DBs are more aggressive now, defenders react better and take better angle when tackling, etc.
-Ray Lewis: Former Super Bowl MVP, multiple Pro Bowler, best LB out there and argually the best defensive player of the NFL has signed to be the next coverboy for Madden 2005.

Note: this list is incomplete. Madden is coming out in August and Live in October. Why is it that Live can't match Tiburon Team (Madden's production team)?

I wish Live can come with something big this year. I didnt purchase Live 2004 because I play franchise the most and their franchise is messed up.
If L2005 is the same old thing, I will refused spending my money on that product as well and most of you should do the same. That would be a great "wake up call" for them.

Thanks.


Live's biggest thing that I know of is the freestyle air and it allows you to make mid air moves and/or select your dunk. :D

Read the GameSpy preview for more information.
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Postby alpha_omega on Wed Jun 02, 2004 7:44 am

i happen to have a few ideas that i feel could improve the game.

the major feature would be an improved dynasty mode. one suggestion would be to bring scouting to the forefront..make this an important aspect in regards to the success of the team. how would you implement this? here's a few ideas

- as a few people mentioned, there should be a chemistry factor with players when you try to draft them. in a sense, what type of style they prefer to play(uptempo, half-court, Defensive-minded, pass-first, etc..)

- you should be able to hire scouts whose talents and range vary. divide them into 3 sections: regional, national, and international. international scouts would be the most expensive ones to hire. you don't necessarily need an international scout to find the best players, but it increases the range of players you can find.

- in conjunction with the 2nd point, scouts ratings SHOULD go up IF the players they find make an immediate contribution. if the player becomes good in 3 years, then the ratings of the scout should still go up, but no more after 3 years.

- while in dynasty, as the GM of the team, you should try to keep ownership happy. GM's might run the team, but owners and other executives also have a lot of say as to what goes on. BUT, make their demands limited, such as having a successful team, maybe they would like to see a certain player play more or trade for another. If the owners/execs are kept satisfied, there should be some sort of reward, maybe extra money to spend on free agents/coaches/scouts....

a few other ideas have been mentioned, such as the pro-hop leading to traveling if a player doesn't shoot the ball, but i think those ideas i have proposed could be really useful.

thoughts?
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Postby beau_boy04 on Wed Jun 02, 2004 9:31 am

National, regional and international scouting --- first I don't have the fact that you have to hire them (money issue). Second I dont think this is going to happen because it is too complex and difficult for them.
Other than that that was a nice idea.

Thank you.
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