2009-10 by Mel_Fox_76 (VER2.6 released! on Jan 10th 2013)

Discussion about NBA Live 2004.

Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby Andrew on Fri Mar 11, 2011 1:06 pm

Nicely done. :)
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby mariuzzs on Sat Mar 12, 2011 12:31 am

upload all courts :)
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby Mel_Fox_76 on Sat Mar 12, 2011 3:16 am

@Mariuzzs:
ALL my patches are released inside this topic. Except the few graphic things released the last days, ALL general patches are combined in my package ver 2.4 (you can download it directly from megaupload.com at the beginning of this topic or here: http://download.nba-live.com/index.php?act=view&id=2536).
To many trees to see the forest?;-)

So all of my courts are included in my package VER 2.4!

C ya

Mel
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby Mel_Fox_76 on Sat Mar 12, 2011 3:35 am

But more concentration on the next patch:

I improved my player indicator patch. As I noted a few days before, I have been “influenced by the impression of tenedordvd's pictures in his topic viewtopic.php?f=32&t=78623” to create a player indicator patch like his. My first version wasn't that great, but this one is a step into the right direction.
Obviously based on his, but still with some LeBron flair.

Image

Enjoy it

C ya

Mel



PS: When I was searching the web for some circle designs, I've found some links to the NBA Live 2008 forum of this one. There, somebody had the idea to delete the player indicator... and many (including our 'good soul' Andrew) were excited by the idea. But myself, I am doubting, especially when playing with more than one human player, I would expect that to be difficult...? Don't know? Andrew, have you played '08 with other human players without player indicators? Is it working in sense of keeping orientation (for example two human players controlling different ballers of ONE team...)

Moreover, this player indicator looks much better than the one before, at least in my eyes. Andrew, could you please upload this one separated from the other one? Maybe some are prefering the first one. Thanks!
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby mariuzzs on Sat Mar 12, 2011 5:44 am

Mel_Fox_76 i have you pack 2,4 but not all courts 2011 season :roll: China pack good but name on jerseys is AAAAAA i like in this pack shoot boards is more realistic :)
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby Andrew on Sat Mar 12, 2011 2:19 pm

Nicely done. (Y)
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby search and destroy on Mon Mar 14, 2011 1:50 am

mariuzzs wrote:Mel_Fox_76 i have you pack 2,4 but not all courts 2011 season :roll: China pack good but name on jerseys is AAAAAA i like in this pack shoot boards is more realistic :)

To fix the 'AAA' bug, downloading the official EA patch should help.

And as a help note: try google :)
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby cykim4 on Mon Mar 14, 2011 7:40 am

Nice work as usual, Mel_Fox_76!
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby mariuzzs on Thu Mar 17, 2011 5:35 pm

this pack is not full many bugs...
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby Andrew on Thu Mar 17, 2011 8:28 pm

I'm sorry, but that's pretty useless feedback to give a patchmaker. You don't go into any details about the supposed "bugs", so I'm not sure how you expect Mel_Fox_76 to fix the problem or address the situation. If you don't go into detail with feedback and clarify what you're talking about, there's really no point posting at all.
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby Mel_Fox_76 on Fri Mar 18, 2011 1:42 pm

:lol: Full of many bugs? Is this a statement on my package or that one with 'AAAAAA' on some jerseys?

Anyway, I have spent a lot of time on a couple patches. So their quality varies. In general, I'm very satisfying my package ver 2.4 which is ONLY based on 2009-2010 as its name indicates. So there won't be courts that have changed from 2009/2010 to 2010/2011 (for example Cleveland or Golden State).

About the "bugs" I would only concede few little details:
- Some players haven't been integrated and won't be --> most of them are unknown role players
- Some players haven't got realistic cyber faces or aren't integrated yet --> I'm working on that (a list of missing or not good enough CF is noted on page 1)
- Golden State's court of 2009-2010 hasn't been done so far --> I'm gonna fix that later
- Some courts have partly different colours than the Originals --> It's a problem I can't dissolve so far. Currently, the area between basket and free throw line has always the same colour as the area around the court. If a real court has different colours for these areas, I need to choose one of them. An example for that is my Oklahoma City court. That's not perfect, but I'm surviving it so far. Maybe I'll find a way to fix that later... but the positive aspect of my court patches (which are based on Rix' patched files!) is that players won't sink into the court as if it was water (I've seen that in other patches). That's why I prefer my patches.

The only other "bugs" I know in my package are:
- Choosing new teams in the playoff mode doesn't work --> I don't know why it isn't working, but it's not that important to me
- Choosing Charlotte Bobcats in Dynasty mode doesn't work --> Bothers me more, but don't know how to fix it, too
- When adding Charlotte in season mode regular season has 86 games --> Not a problem at all to me

All in all I see some little "bugs", but none of those is making me sad. As I have NEVER seen any patch made by mariuzzs, I think we can't have a peaceful battle (like in breakdance or freestyle rap)... but forget about trash talk. Finally, I appeal NOT to forget that all of our patches are FREE!!! We are creating them in our free time without any commercial aims. So I would advise you to change your consumer's view. In my eyes, all patches are presents/gifts, not products with a price. Keep that in mind!

C ya

Mel
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby mariuzzs on Fri Mar 18, 2011 6:56 pm

good work Mel_Fox :roll: (Y)
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby Andrew on Sat Mar 19, 2011 12:08 pm

There's no need for sarcasm. Again, if you want to provide constructive feedback, you need to actually mention the issues you're referring to.
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby natu718 on Wed Mar 23, 2011 9:29 pm

The number of scores and the number of assistance when simulating it are low.

Can the number of scores and the number of assistance be increased?

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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby Mel_Fox_76 on Wed Mar 23, 2011 11:11 pm

Yeah man!
That's a little problem. So far the max. assists per game rate is limited to about 8.7 Assists per game for baller playing around 36 minutes per game. Obviously a problem when thinking about Rajon, Steve, Chris and Deron. Inside the game 99 in passing and 99 in handling are leading to the highest possible rate, but as said, it's not enough. May be patching some .dbf files can be a way to do it. So far I didn't find a specific way to fix that. The same for a realistic balance between field goal attempts and free throw attempts. While players with higher scoring (for example Joe Johnson, JR Smith, Derrick Rose) tend to have too much free throw attempts, super high scorers (D Wade, LBJ, Durant) and Dwight Howard tend to have a lot less than in reality. Basically, the relation between fgpbase (shooting) and inside scoring (scoring next to the basket) influences the number of free throws. The more the relation focuses on inside scoring, the more free throws will be attempted. This why players like DWade, LBJ, Tyreke Evans, Gerald Wallace and some others have a relative low shooting ability and players like Joe Johnson and JR Smith a very high shooting ability and very low inside scoring.
I don't understand your note about the "scores"...? What do you mean? Almost every player produces realistic numbers in scoring. That means points per game, fg% and 3 point attempts are VERY close to reality. I've made the decision to calculate stats. That means I simulated a season and looked at the minutes per game (for example 35 min) of one baller and then looked at the real stats (for example 32 min). Then I've divided the in game minutes (35) to the real minutes (32). The outcoming factor is 1.09375. Multiply this factor with each of the real stats (3s attempts, free throw attempts, off rebs per game, def rebs per game, steals per game, assists per game and blocks per game) and you'll get the most REALISTIC stats! In this sense some stats differ from real stats, because players in the game often play more or less minutes than the same ballers in reality! Another aspect is the number of played games. When I simulate I select 'no injuries' and no trades. So every baller plays the whole 82 games. So this goes into calculation in the same way as well. If a baller played 56 games in 2009-2010, you have to multiply his 3p attempts and free throw attempts with (82/56=) 1.464.
Moreover, on a team basis, it's the opposite. Many teams are scoring too many points per game (almost all are above 100 per game). So the best defense (Boston) allows about 98 pts per game. Team stats are depending on field goal percentage and average skills in shooting (the more fgpbase the more is the team scoring), but as I noted, individually it's conflicting with free throw attempts...
Another difficult decision is, to create differences between the teams. Not every baller produces the same numbers in scoring for every team. The question is, if a baller is relatively higher scoring in teams with high team scoring or not. I've decided to let ballers have a high level in primacy (how many field goal attempts + free throw attempts a player will have) in high scoring teams. In this sense a player of an offensively strong team (for example Monta Ellis) would score a lot more points on an offensively weak team (for example Minnesota).
Some examples in reality are showing that more factors are defining the performance of a baller on a new team, but it's just a game;-)
Finally, we're on very high discussion level. When comparing those little problems to resulting numbers in (not patched) current games like NBA Live 2010 or NBA 2 K11 (I owe NBA 2K9 on PS3), there's no question about the stats any more!

That's all I was able to do

C ya

Mel
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby search and destroy on Thu Mar 24, 2011 12:42 am

I could never have the patience as a patcher to correct schools, tendencies, stats etc. That's one difference between you and me. Creating hundreds of people and straightening up the rosters/lineups was enough for me. Hope to see more from you bro.

And as for mariuzzs, do REMEMBER that patchers update the game for FREE. Completely free. Days worth of hours for free. As Mel_Fox said, it's almost like a gift to a gaming community. Key thing here, please be polite when speaking on a patch/to a patcher. :)
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby Mel_Fox_76 on Fri Mar 25, 2011 2:29 pm

...here was the old version of dornas patch...
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby Andrew on Sat Mar 26, 2011 12:02 am

Good stuff. For future reference, those advertising boards are referred to as dornas. :)
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby henrylin722 on Thu Apr 07, 2011 9:08 pm

Can you please help me to create a team please?
I downloaded ur patch. Want to create a team like 00's all star, can you create a team for me please?
I can give you the player looks ratings and those.
Thank you.
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby Andrew on Fri Apr 08, 2011 12:57 am

There are tutorials on creating custom teams in our Wiki.
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby henrylin722 on Sat Apr 09, 2011 2:27 am

I tried but I cant.
IDK how to use the team logo & team jersey.. courts etc...
A lot of problems...
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby Mel_Fox_76 on Sat Apr 09, 2011 2:58 pm

Henry!
Thanks for the compliment that you like my patches. Probably you haven't tried to create your own patches. I even have finished a long mail to another user that helped me with my patches. He didn't know how to create courts. So I helped in the way to explain how to do it. But creating a court is just a piece of creating a whole team. A team includes almost everything that can be patched. A lot of logos, at least 1 or 2 jerseys, a court, player values including new birth IDs, player portraits and cyber faces. To create a whole team from zero, I think it will be about 70 hours without the cyber faces. Depending on the number of players and demanded level of quality at least 4 to 6 hrs per CF. With 10 ballers it would be at least 110 hours for everything (if I would try to do it the way I did before), JUST FOR ONE TEAM! Most difficult are jerseys, courts and cyber faces, especially with white coloured players. At least the jersey would be a bit easier since the user jonhpipepipe has released a big pack of jerseys that includes some not-NBA teams. May be yours is there...
Finally I can't help you. Basically you need to learn how to create patches for all these little things. It's gonna be a lot of work. But when I started to patch NBA Live 2004 I didn't know how much time I would be spending with the work of patching. The result is here. I think my patch has parts with higher and lower qualities, but it's been a long way to improve.

To start your way into the world of being an active patcher you should download this tutorial:

http://download.nba-live.com/index.php?act=view&id=2502

Afterwards the little steps to patch more and more things will be a question of experience and creativity (especially with a bad photo editing software;-))
Hope you gonna make it!

C ya

Mel
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby Mel_Fox_76 on Sat Apr 09, 2011 3:20 pm

Plus a little appeal @all:
Since my topic has so many replies, it has become more and more difficult for users to find downloads inside my topic.
Generally, I would please everybody to create your own topic if questions are about the patching itself. Apart from the missed players (+ few improvements of existing CFs) and few court things, I won't create new patches that have nothing to do with the NBA in 2009-2010. My aim is to finish my 2009-2010 package and done. If you have some specific questions about patching and nobody would be answering in your created topic, you can send a private message to myself and I'll do what I can.

@Cykim4: My upcoming patches will include some players that aren't patched so far. Joe Johnson is on the list as well, but I have no time to do it now. Please be patient.

C ya

Mel
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby cykim4 on Tue Apr 12, 2011 4:57 am

Thanks, Mel_Fox_76! I know you're busy and that's why I appreciate your efforts even more :)
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby jonhpipepipe on Tue Apr 12, 2011 10:38 pm

Mr. Henry,

Try my topic here: viewtopic.php?f=32&t=75716

As Mr. Fox said before, maybe it would help you, there is a big collection with jerseys of older patchers, i just give a little hand myself to improve the collection...

We are here to help, all right bro!!
See ya.
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby Mel_Fox_76 on Fri Apr 15, 2011 10:11 am

Hi folks!
I have been working a bit on my roster files. That means, especially Chicago, Utah and Memphis are better balanced inside the team and compared to other teams than before. For example, Derrick Rose scores more, Zach Randolph + Carlos Boozer less. Plus few player have been added.
And, of course, the newest birth ID files are included in this.

Furthermore, I am releasing my newest patch for portraits (Andrew, please upload this one the download section;-))

To download the player portraits click below:
http://www.megaupload.com/?d=3ASAP6BN



Still CF are missing, but it's gonna be a step by step thing, I guess...

Enjoy ma stuff

C ya

Mel
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby Andrew on Fri Apr 15, 2011 10:25 am

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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby BiG GamE ViN on Wed Apr 27, 2011 1:38 am

mel i have some few questions.. the last file you uploaded bout the rosters are they already icluded on the one full package on the 1st post?? and if i wer to use the original nba live 2004 shoes how would i do it?? hopping for your response soon.. thanks.. one more thing can you add a lil more beard on the CHOSEN-1 thanks.. (Y) (Y) (Y)
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby Mel_Fox_76 on Wed Apr 27, 2011 5:43 pm

mel i have some few questions.. the last file you uploaded bout the rosters are they already icluded on the one full package on the 1st post?? and if i wer to use the original nba live 2004 shoes how would i do it?? hopping for your response soon.. thanks.. one more thing can you add a lil more beard on the CHOSEN-1 thanks.. (Y) (Y) (Y)




Hey winner!
The last roster files (VER 2.45) are NOT of the same date as my last update pack (VER 2.4), but the new roster files are working with the other files (.viv and .fsh). About the shoes. What's your goal? Using the Originals with all my other stuff or just activating my stuff? If u like to use the Originals, you should use EAGraph to extract shoes.fsh out of xplrcmn.viv in GAMEDIR\render to a new folder. Then overwrite the Original files with my patched. Finally, use EAGraph to import the extracted Original files into my patched. Afterwards you would have had my patch with Original shoes, if this is what you like...
Using the Original files with my patched shoes is easier. Just import my uploaded shoe.fsh file into the xplrcmn.viv file. Custom Art is another way to do that.

About LeBron. Nice to 'see' there are still guys out there supporting him. Looking at real pictures, his beard varies from time to time (that's natural, isn't it;-)). Creating hair and beard really takes a lot of time (using EAGraph you can take a look at my patched CFs. You'd see some crazy hair parts, since 3D models often are asymmetrical). I'm really satisfying my version of LBJ. The version inside my update pack is newer than the single uploaded. The hair didn't change, but the body skin has been improved a lot.
For you I could make a special exception. It's the only time I am uploading my 'holy' editable Adobe Photo Deluxe files with layers for hair and beard (2). I think it can be edited with Adobe photoshop as well. So you can change the beard in the way you like.

C ya

Mel
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby BiG GamE ViN on Thu Apr 28, 2011 12:23 am

thanks mel for the help.. well villain or not he's still the CHOSEN-1 for me.. :D i wanted to use the original shoes of 2004 to your patch.. not the updated one to have a retro look.. hehehe.. (Y) your last update did it include birdman new cf??? thanks again.. ope to download more of your future updates of your patches.. ope you wont get tired of patching live 2004.. i'm playing 2k11 really great realistic game.. but still you need to come back to those "old" games still fun and exciting for me more of a stress reliever thats why i want to THANK guys like you who still update this game (Y) (Y) (Y) (Y) (Y) (Y) (Y) "before there was 2k everybody was goin loco in every live series"
“Ask me to play. I'll play.
Ask me to shoot. I'll shoot.
Ask me to pass. I'll pass.
Ask me to steal, block out, sacrifice, lead, dominate.
ANYTHING.

But it's not what you ask of me.
It's what I ask of myself.”

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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby Mel_Fox_76 on Fri Apr 29, 2011 10:06 am

Little Addition: LBJ's beard yesterday;-)

Image


Not far away from my version...



About the faces inside my update pack. The newest birdman is NOT included. The picture shows which CFs are included in VER 2.4. Using EAGraph, there won't be a problem adding/substituting one single CF.

Ver 2.5, which will be released during summer, will then include the newest version, of course.

C ya

Mel
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby mariuzzs on Mon May 02, 2011 1:39 am

Mel fox 76 upload if you have warriors and jazz new court 2011 season :cool:
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby mariuzzs on Tue May 03, 2011 6:56 pm

who make rosters update :roll: ?
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby BiG GamE ViN on Tue May 03, 2011 11:39 pm

ill try to make a roster update based on mel's update if he dont mind.. i'm planning to combine his update and seek and destroys update with 2010-2011 rookies cf.sir mel is this ok with you?? hope someone can upload 2011 courts and jerseys..
“Ask me to play. I'll play.
Ask me to shoot. I'll shoot.
Ask me to pass. I'll pass.
Ask me to steal, block out, sacrifice, lead, dominate.
ANYTHING.

But it's not what you ask of me.
It's what I ask of myself.”

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viewtopic.php?f=5&t=68756
http://nbalive2k3mods.webs.com
http://uaap-pbalive2003-10.webs.com/
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby mariuzzs on Wed May 04, 2011 12:23 am

i have 2010 courts
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby Mel_Fox_76 on Sat Jun 18, 2011 11:24 am

Hi folks!
Didn't patch for some time. Now, I can offer a new cf patch. This time Utah Jazz forward Paul Millsap. Enjoy my stuff:

Image

C ya

Mel
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby Andrew on Sat Jun 18, 2011 2:16 pm

Great to see you back patching. :) Added to the Downloads section here:
http://download.nba-live.com/index.php?act=view&id=2976
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby Mel_Fox_76 on Sun Jun 19, 2011 4:16 am

...and another one. Here's a new CF for Joakim Noah. Obviously, it's based on the Original of Brian Grant, but the face is completely different. Hope, you're gonna like it. Enjoy ma stuff!

Image

C ya

Mel
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby Andrew on Sun Jun 19, 2011 10:15 am

Great. :) I've updated the previous entry with the preview image and added the Noah face here:
http://download.nba-live.com/index.php?act=view&id=2977
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby cykim4 on Sun Jun 19, 2011 11:42 am

Good to see you back to patching, Mel_Fox_76! Great job on Paul Milsap and awesome work on Joakim Noah! :D
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby Mel_Fox_76 on Sun Jun 19, 2011 6:18 pm

Thanks for the appreciation, Cykim! I thought using Brian Grant's 3-d model file (o.file), would be the best for Joakim Noah... as always I was taking the picture in the mode with one player...
what a bug of the game! Only in one-on-one and individual practice mode the hair will be as selected in the .dbf-files (as seen on the pictures)! :-(
In every other mode (Dynasty, Season, Exhibition game) he has average corn rows and NO braid! A test with the Original rosters and Brian Grant led to the same result. So it's a problem of the game itself....

C ya

Mel


UPDATE:
Finally. I was able to find a way how to put a hair on his head in every mode. I was wrong with my analysis. It is a .dbf problem. When you select '6' (just the number itself!) for Joakim Noah's hair type in DB commander, he always will have the same hair! Moreover, I was patching the hair as well to realize a braid in his hair colour. To use this patch, you have to import the patched plrcmn.fsh file into GAMEDIR - render - xplrcmn.viv. Now I am satisfing. Typical patching story...

Here is my result:

Image

C ya

Mel
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby Mel_Fox_76 on Mon Jul 11, 2011 8:55 am

Hi guys!
It's time for a lil upload. A new cyber face: Indiana Pacers' starting point guard in 2010-2011. Darren Collison. In 2009-2010 playing for the New Orleans Hornets was one of the season's best 6th man candidates.

Here is a preview:

Image


Enjoy him

C ya

Mel
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby Andrew on Mon Jul 11, 2011 10:01 am

Nice work. :)
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby Mel_Fox_76 on Mon Jul 18, 2011 12:41 pm

Hi guys!
Here is another point guard CF. Somebody with a lot of expectations. So far he didn't produce big numbers, but we're gonna c how he'll develop his game in the next years to come. Jrue Holiday!

Image

Enjoy him

C ya

Mel
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby Andrew on Mon Jul 18, 2011 9:34 pm

Nicely done. (Y)
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby Killer Crossover aka OG on Thu Jul 21, 2011 4:59 am

Great Updates for this old Game Mel_Fox_76 (Y) Keep it up man :!: :wink:
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby xcab on Wed Aug 03, 2011 10:39 pm

Melfox I just want to ask about Eligins Superchange, I download that patch many times why It doesn't work on my NBA Live 2004, everytime I install it the other players doesn't have face patch or jersey, I'm so sad because I want to play all those teams, are you improving the Superchange now? I wish you can improve it because I want to play the superchange without crushing, If ever you are improving Superchange I wish you can share it with us here...More power to you Melfox... God Bless
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby Andrew on Wed Aug 03, 2011 10:51 pm

There was no need to post that again.

He's making his own updates, which you can find here in this thread. The other update, made by someone else, has nothing to do with this.
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby Mel_Fox_76 on Wed Aug 03, 2011 11:14 pm

Thanks Andrew!
Exactly, here is the place where I offer MY patches. All I was describing above is, that some other guys have helped realizing this patch. Regarding to your request, I can only tell you that elgin's patch was a collecting job. He was searching for all released patches at that time and combined them to his big package. Consequently, there are much more players and teams, jerseys, etc. Therefore, the dbf and viv files are much bigger than the Originals. This can be a reason for a crushing game.
To solute this problem, you should start to create your own 'Elgin's Superchange - xcab edition 2011'. It's a lot of work for a patching beginner, but not very difficult. Just use EAGraph to copy all your favourite players and teams out of Elgin's files (fsh files inside viv files). Then think about the teams you can sacrafice. Afterwards rename the copied fsh files to those you want to overwrite (for example special/new teams to best of 50s, 60s, 70s, etc. teams). Then import the renamed fsh files into the Original viv files. Finally use DB commander to change the team names, so that they're matching.
All in all it's a job like a jigsaw puzzle. So you don't have to really create patches, but find the matching pieces inside a complete package and then substitute Original files to have a package that's not crushing.
I can't teach you all the details, but there is a tutorial to make the first step into 'our business'.

You can download the tutorial here:

http://download.nba-live.com/index.php?act=view&id=2502

C ya

Mel
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Re: 2009-10 by Mel_Fox_76 (VER2.4 released! on Feb. 21st)

Postby xcab on Wed Aug 03, 2011 11:31 pm

Thanks Melfox and Andrew for the reply... I'm sorry guys because I'm just a beginner... Now I know why Superchange Crashes... The Truth I really want to play especially The Retro Tems like Chicago Bulls 96,Orlando Magic 96',Seattle Super Sonics 96,Houston 96,Superheroes Teams,Rappers Teams,Simpsons Teams,Slam Dunk Teams and Dragon Ball Z Teams... Actually guys the only thing that I know is to open NBA Live Toolkit and change custom art... I really don't know the EA Graph and the DB Commander... I'm so sorry guys... But I'll try what you say Melfox... Atleast I'm happy that you share your patches to us... More power to you Melfox... God Bless
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