The ai, anim two documents cover the game installation directory
Recommendation: Use the best pre-first of the original file backup
AI Features:
Shooting: shooting into imitation 05 moves forward, shooting position landscaping point of view, Fadeaway moved back to shorten the distance; v1.5 update the post player in the long-range shooting action shot landed modified (a bit like a Big Zhi kind ~); v2.0 modified drift around the players shoot BT's BUG (including all the players inside and outside the line), updated to drift away from short, shooting position, angle, landing posture (hands and put your feet back after the shot, Ray. alendronate kind ~) is more real - the left and right drift shooting; v2.5 update all regions Fadeaway BT distances have been shortened after the shift (v1.0 only modified the one-third in-line), modify the player is not within the scope dunk or layup by dunk / layup button when the action instead of simply an imitation 07 ejections and one-handed running shot 2 action (deletion of two steps that follow the shape of the ball hanging out then that ~ `` `I do not know how describe the action)
Offensive and defensive: The RYFF Forum
Shu Han Lau Wong-modified AI: running moves and team tactics, computer and sub-shot the ball in place, fast-break chances greatly increased compared with the original
Clima modified AI: shot a rational allocation of
v3.0 version: Update Han Lau Wong-book offensive and defensive
Slam dunk / layup: The NLSC Gaoren imitation 07 dunk dunk from the AI and revised the
If you want to dunk more realistic settings please refer to the real CPU real-User Settings
AI did not find out the current situation, it should be stable
Download address:
http://hotfile.com/dl/10791356/24f48d2/unknown.7z.html