I suggest more player ratings for even more individuality
- Layup (when high, a player will hardly get blocked, and will draw a lot of fouls plus a greater arsenal of moves)
- Clutch (level of gameplay in the final mins of 3rd and the full 4th quarter, not JUST last second plays)
- Dribling with the right hand - Dribling left
- Footwork (a low rating would often cause a player traveling violations on complex dribling attempts, like after a pump fake)
- Discipline (Low ratings equals T-fouls, but once a player gets one, he will calm down)
- Block Avoidance (a player's ability to avoid a blocked shot, works with jumpshots, layups and dunks)
- On Fire Feature (a special rating that changes according to a player's status in a game)
--> if he hits a shot, it raises, then if another basket is made, it goes up some more, and so on, making him on fire as he continues to score, so that all the other offensive ratings get higher until he misses a shot, commits a turnover or gets fatigued
There would be an on fire feature on defense as well, instigated by blocking shots, steals and charges taken. The value of a player's On Fire Feature would continue through the next game (if on a season, or playoff). This rating is a good thing for bench players, who may get a lot more playing time if they're on fire.
- Agressiveness
- Creativity
Peace.