dan wrote:Hi, i´ve got two questions.
Is there a way to make the cpu not make double team every time i get the ball to the low post?, because it is so easy to just pass the ball to the ungarded one and get an open shot, and this makes it too easy to score or at least to get a good shot, and it doesn´t make you work a little more the offensive play.
I´ve tried moving the interception slider from 40 to 50, so i can not pass the ball so easily, and it´s got better, but i still can make it quite easily, and more than 50 seems to be too much.
Usually as a consecuence my C or PF are the top assistants of the game.
The second question. In my opinion the shots made wit a hand in the face should not go in, at least 95% of them, maybe less when nearer of the rim, and also less when these shots were made by star players. I don´t know if there is a way, tweaking the sliders, to make them miss more of these shots, because it´s really frustrating when you make a good defence and force them to shoot in the last second but they put it in even with a hand on their face. i mean it should be easier to defend than to atack, so you would be forced to try to find the best shot or give it to your best man and try to score with him.
I´ve tried putting poor realeased shoot to 0 in both user and cpu, but it still does not work.
Entire Game Washington Toronto(me)
Points 107 112
Bench 17 35
Field Goals 44/87 45/90
FG % .506 .500
3 PT FG 4/17 7/19
3 PT % .235 .368
FTs 15/20 15/15
FT% .750 1.000
Rebounds 39 40
Off. Rebs 6 8
Def. Rebs 33 32
Blocks 4 11(rarely happens)
Steals 4 3
Assists 21 33
Turnovers 8 7
Fouls 14 11
Fastbreak: Teams usually break when they can and I average somewhere in the teens in this department
FG%: For both teams this averages around high 40s low 50s. Sometimes it drops to low 40s and high 30s and can get as high as the mid 50s.
SkipToMy_Lou wrote:I'm finding now that playing the CPU on superstar level and normal sliders is just way too easy.
Could someone please give me some realistic and challenging sliders please?
Terry wrote:About CPU's shot clock beater. Here's my experience. The key is to force the ball handler to put the ball on the floor and don't let he gets his feet set. If he stands still, he will almost make it every time unless you block it. Try to bounce him away and jump a little bit later than usual because CPU seems like to fake away to beat the shot clock. Or when you see the clock is about 5-6 seconds, call a double team and switch to half court trap, then control another man to pick up the guy who will make a catch and shoot.
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