Sliders for Realistic Stats

Discussion about NBA Live 2004.

Postby Terry on Wed Mar 31, 2004 2:41 pm

Does anybody know how to twist the slider so I can earn more foul? When I play with CPU (12min/quarter, all star), I usually can only have less than 10 free throw attempts but CPU can always have at least 15 attempts. Even my player is pushed and had to adjust when I try a lay up, most of the time I still don't get a foul call. But on the other side, even I take charge outside the circle, CPU can always earn a trip to the free throw line. Please help!
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Postby Andrew on Wed Mar 31, 2004 4:54 pm

Turn up the mid-air collision foul slider and shooting foul slider. I've also found that you draw more offensive fouls by raising your arms and standing still than by using the draw charge button.
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Postby Mikki on Wed Mar 31, 2004 5:50 pm

Andrew wrote:I've also found that you draw more offensive fouls by raising your arms and standing still than by using the draw charge button.


really?? then that's great news... (Y)
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Postby Terry on Thu Apr 01, 2004 6:34 am

Andrew wrote:Turn up the mid-air collision foul slider and shooting foul slider.


Thank you Andrew! But will that cause me to commit more foul too? Will that also help if I lower the Charge/Block slider? I have tried diferent combination of these fould sliders before. Sometimes it works but sometimes it doesn't. I think maybe the style I play can be an issue because I tend to like jumper instead of layup.
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Postby Andrew on Thu Apr 01, 2004 4:24 pm

Turning down the Block/Charge slider will help too - I don't know how that slipped my mind. :oops: Your style of play is definitely a contributing factor - you won't be sent to the line much if you mostly take jumpers. Conversely, the CPU will probably get more free throw attempts if they're constantly taking it inside and challenging your big men. Though fouls do occur on jumpshots, most shooting fouls occur when players drive to the basket or post up, anything close to the hoop basically.

Take the ball inside more often, you'll get more fouls. Raise your hands on defense rather than using the Take Charge button, you should be able to reduce the amount of defensive fouls and maybe draw a few charges on your opponents.

Be wary that adjusting foul sliders will also affect the fouls that are called on you, so keep that in mind when you make your changes. (Y)
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Postby Terry on Thu Apr 01, 2004 6:07 pm

Andrew wrote:Raise your hands on defense rather than using the Take Charge button(Y)



Thank you so much! Can I ask you one more question? Do you jump to contest the shot in low post or you just stay close and raise your hands? How about outside shot? I found that it seems hands up doesn't work very well on outside shot and low post fade away. Also when the CPU try to beat the shot clock, hands up seems can't cause any miss.
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Postby Andrew on Thu Apr 01, 2004 6:23 pm

I generally just use the raise hands defense on jumpshots, though if a player is hot I'll generally jump to contest the shots. In the low post, I find that raising your hands then jumping as they attempt the shot is the best way to contest shots down low (on rare occasions, you can even block the shot).
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Postby Terry on Fri Apr 02, 2004 6:09 am

Thank you for your advice, Andrew. I will try that. (Y)
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Postby fish23 on Fri Apr 02, 2004 3:19 pm

regarding in-air collision and shooting foul sliders, which one applies for:

1) jumpers where you lean in and draw contact and get fouled.

2) adjusted shots/lay-ups that get fouled.

3) pump fake, defender jumps towards you to block and you take a straight up jumper and get hit and fouled.
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Postby Terry on Sat Apr 03, 2004 6:25 am

I am not sure about this. But I have tried to turn up air collison but leave shooting foul alone. Then both CPU and I got more fouls on jumper. It seems that the air collision slider affect all kinds of shoot or layup.
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Postby dan on Sat Apr 10, 2004 6:43 am

Hi, i´ve got two questions.

Is there a way to make the cpu not make double team every time i get the ball to the low post?, because it is so easy to just pass the ball to the ungarded one and get an open shot, and this makes it too easy to score or at least to get a good shot, and it doesn´t make you work a little more the offensive play.
I´ve tried moving the interception slider from 40 to 50, so i can not pass the ball so easily, and it´s got better, but i still can make it quite easily, and more than 50 seems to be too much.
Usually as a consecuence my C or PF are the top assistants of the game.


The second question. In my opinion the shots made wit a hand in the face should not go in, at least 95% of them, maybe less when nearer of the rim, and also less when these shots were made by star players. I don´t know if there is a way, tweaking the sliders, to make them miss more of these shots, because it´s really frustrating when you make a good defence and force them to shoot in the last second but they put it in even with a hand on their face. i mean it should be easier to defend than to atack, so you would be forced to try to find the best shot or give it to your best man and try to score with him.
I´ve tried putting poor realeased shoot to 0 in both user and cpu, but it still does not work.

Thanks.
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Postby Andrew on Mon Apr 12, 2004 12:05 pm

For your first question:

In the other thread, I wrote:I don't think there's a setting you can change. The Double Team Effectivity slider will reduce the effectiveness of double teams, but that will just mean players won't lose the ball as often when they are double-teamed. As far as I can tell, it's part of the AI's strategy, and cannot be changed.


For your second question:

Again I think this is an issue with the AI; an effort to make things more challenging. For adjusted shots near the basket, you can always lower the adjusted shot percentage slider. The sliders are pretty good, but there are some issues that cannot be completely resolved by the sliders. These include the CPU making incredible shots as they try to beat the shot clock, and the "comeback code".
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Postby Terry on Mon Apr 12, 2004 2:30 pm

About CPU's shot clock beater. Here's my experience. The key is to force the ball handler to put the ball on the floor and don't let he gets his feet set. If he stands still, he will almost make it every time unless you block it. Try to bounce him away and jump a little bit later than usual because CPU seems like to fake away to beat the shot clock. Or when you see the clock is about 5-6 seconds, call a double team and switch to half court trap, then control another man to pick up the guy who will make a catch and shoot.
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slider settings for 12 minute quarter in superstar mode

Postby jaywill on Wed Apr 14, 2004 6:14 pm

what is the best slider setting for this kind of a mode.

12 min quarter
superstar mode
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Postby dan on Thu Apr 15, 2004 12:36 am

So that means there´s nothing relly I can do. But anyway thanks a lot.
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Re: slider settings for 12 minute quarter in superstar mode

Postby Andrew on Thu Apr 15, 2004 12:51 pm

jaywill wrote:what is the best slider setting for this kind of a mode.

12 min quarter
superstar mode


Check out some of the slider settings posted earlier in this thread. My sliders are optimised for 12 minute quarters on Superstar difficulty, though you may find you need to make a few adjustments to suit your style of play.

dan wrote:So that means there´s nothing relly I can do. But anyway thanks a lot.


Essentially, yes. Sorry for the bad news.
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Postby Andrew on Mon Apr 26, 2004 4:17 pm

I've tried a couple of further tweaks, please let me know if these sliders are better or worse.

Global Sliders

Game Speed: 50
Free Throw Difficulty: 65
Boundary Force Field: 60
Injury Frequency: 50
Fatigue Effect: 50
Charge/Block Frequency: 40
Shooting Foul Frequency: 40
Reach-in Foul Frequency: 40
In-air Collision Foul Frequency: 60

User Sliders

User Steal Ability: 45
User Interception Ability: 50
User Shot Block Ability: 20
User Dunk/Layup Block Ability: 17
User Freestyle Effectiveness: 45
User Dunk vs Lay-Up Frequency: 4
User Substitution Frequency: 0 for No Auto Subs, 50 for Auto Subs
User On-ball Defense Assist: 75
User Offensive Rebounding: 90
User Defensive Rebounding: 50
User Fakeout Discipline: 100
User Short Range Shooting: 35
User Medium Range Shooting: 40
User Long Range Shooting: 50
User Dunk Percentage: 90
User Lay-up Percentage: 53
User Adjusted Shot Percentage: 40
User On-ball Physical Defense: 60
User Poor Release Shot Percent: 30
User Double-team Effectiveness: 30

CPU Sliders

CPU Steal Ability: 40
CPU Interception Ability: 45
CPU Shot Block Ability: 20
CPU Dunk/Layup Block Ability: 17
CPU Freestyle Effectiveness: 40
CPU Dunk Frequency: 4
CPU Substitution Frequency: 50
CPU Offensive Rebounding: 100
CPU Defensive Rebounding: 50
CPU Fakeout Discipline: 90
CPU Short Range Shooting: 35
CPU Medium Range Shooting: 40
CPU Long Range Shooting: 35
CPU Dunk Percentage: 90
CPU Lay-up Percentage: 53
CPU Adjusted Shot Percentage: 40
CPU Adjusted Shot Frequency: 50
CPU On-ball Physical Defense: 60
CPU Poor Release Shot Percent: 30
CPU Double-team Effectiveness: 30
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Postby Terry on Thu Apr 29, 2004 1:49 pm

Hi, Andrew. Do you know which slider I should turn, so when CPU call a pick and roll, my player won't stick with CPU's player who set the screen?
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Postby Andrew on Thu Apr 29, 2004 2:40 pm

I don't think there's a slider for that. Perhaps you could try turning down the CPU's On-Ball Physical Defense slider, but I can't guarantee that it will work.
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Postby DLirag on Wed May 05, 2004 2:00 pm

These new sliders are slightly better, IMO.
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Postby guillus2670 on Thu May 06, 2004 10:59 am

As Dlirag said i find them slightly better but it is still too easy to score especially when driving or with pro hoop (what should i change?) and i would increase 3pt for AI too and FT difficulty
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Postby Andrew on Thu May 06, 2004 1:20 pm

Reduce User Freestyle Effectiveness. That might help a little.
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My PS2 setting

Postby madskillz on Tue May 11, 2004 8:42 am

My PS2 setting for Superstar 9 to 10 min quarter.

Game Speed: 41
Free Throw Difficulty: 75
Boundary Force Field: 55
Injury Frequency: 55
Fatigue Effect: 59
Charge/Block Frequency: 55
Shooting Foul Frequency: 42
Reach-in Foul Frequency: 44
In-air Collision Foul Frequency: 92

User Sliders

User Steal Ability: 43
User Interception Ability: 40
User Shot Block Ability: 9
User Dunk/Layup Block Ability: 20
User Freestyle Effectiveness: 65
User Dunk vs Lay-Up Frequency: 30
User Substitution Frequency: 0 for No Auto Subs, 50 for Auto Subs
User On-ball Defense Assist: 60
User Offensive Rebounding: 88
User Defensive Rebounding: 50
User Fakeout Discipline: 100
User Short Range Shooting: 35
User Medium Range Shooting: 43
User Long Range Shooting: 48
User Dunk Percentage: 55
User Lay-up Percentage: 45
User Adjusted Shot Percentage: 100
User On-ball Physical Defense: 49
User Poor Release Shot Percent: 30
User Double-team Effectiveness: 30

CPU Sliders

CPU Steal Ability: 42
CPU Interception Ability: 45
CPU Shot Block Ability: 8
CPU Dunk/Layup Block Ability: 15
CPU Freestyle Effectiveness: 65
CPU Dunk Frequency: 30
CPU Substitution Frequency: 71
CPU Offensive Rebounding: 90
CPU Defensive Rebounding: 53
CPU Fakeout Discipline: 94
CPU Short Range Shooting: 37
CPU Medium Range Shooting: 38
CPU Long Range Shooting: 30
CPU Dunk Percentage: 49
CPU Lay-up Percentage: 48
CPU Adjusted Shot Percentage: 47
CPU Adjusted Shot Frequency: 50
CPU On-ball Physical Defense: 49
CPU Poor Release Shot Percent: 30
CPU Double-team Effectiveness: 28


Try it and let me know what you all think.
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Postby Adrian on Tue May 11, 2004 10:55 pm

Im playing 4 min quarters, what level should I set fatigue on so I make sure that the benches get well used as well?
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Postby Andrew on Wed May 12, 2004 6:29 pm

Probably at least 60 or 70.
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Postby SCooBY on Sat May 15, 2004 3:18 pm

Sliders by Mlagoa and jujuba69 from brazilian site(http://liveitlive.com.br/forum/viewtopi ... &start=150)

Level: Superstar
10min

Global Sliders:

Game Speed: 45
Free Throw Difficulty: 90
Boundary Force Field: 60
Injury Freq: 100
Fatigue Effect: 50
Charge/Block Freq: 20
Shooting Foul Freq: 35
Reach-In Foul Freq: 50
In-Air Collision Foul Freq: 95

User:

Steal Ability: 5
Interception Ability: 10
Shot Blocking: 5
Dunk/Layup Blocking: 10
User Freestyle: 15
Dunk vs Layup Freq: 15
Substitution: 0 for no auto subs, 50 for auto subs
On-Ball Assist: 42
Offensive Rebounds: 0
Defensive Rebounds: 0
Fake Out Discipline: 100
Short Range %: 30
Medium Range %: 40
Long Range %: 40
Dunk %: 50
Layup %: 0
Adjusted Shot %: 50
On-Ball Physical Defense: 100
Poor Release %: 50
Double Team: 0

CPU:

Steal Ability: 40
Interception Ability: 50
Shot Blocking: 20
Dunk/Layup Blocking: 20
CPU Freestyle: 100
Dunk vs Layup Freq: 20
Substitution: 50
Offensive Rebounds: 100
Defensive Rebounds: 100
Fake Out Discipline: 100
Short Range %: 30
Medium Range %: 40
Long Range %: 40
Dunk %: 50
Layup %: 45
Adjusted Shot %: 50
Adjusted Shot Freq: 50
On-Ball Physical Defense: 100
Poor Release %: 50
Double Team: 100
Last edited by SCooBY on Mon May 17, 2004 6:00 am, edited 1 time in total.
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Postby Lagoa on Mon May 17, 2004 5:15 am

AE Scooby, vc posta la no nosso www.liveitlive.com.br ????
Sorry my Bad English
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Postby SCooBY on Mon May 17, 2004 5:55 am

não....eu só vejo algumas coisas lah....e foi mal pr não ter dado os creditos
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Postby mike879 on Tue May 18, 2004 10:59 am

how about realistic sliders for superstar 7 min quarters thanks.
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Postby kevC on Tue May 18, 2004 2:08 pm

anyone have good sliders for all-star 8 min?
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Postby phenom on Mon May 24, 2004 9:48 pm

After starting 10-0 with modified default sliders, I found this place when looking for some slider settings.

So last night, I fired up NBA Live and used Andrew's sliders, on All-Star level with 12 minute quarters.

I play as the Pistons, and my next game was against the Lakers, who I'd beaten in LA 100-80 a couple games before.

I must say these sliders worked to near perfection, except that I lost 113-102. :D

Shooting percentages were, if I remember correctly, 44% for the Lakers and 41% for the Pistons. Ben Wallace led all rebounders with 13, and Gary Payton led all scorers, lighting me up for 42. There were a couple things that someone may be able to help me with though...

1) Offensive rebounds. Only had 2 all game. I don't expect a lot, but I don't think five or six per game is out of the realm of possibility. How much should I raise that slider? How sensitive is it?

2) Invincibility. This may be a game issue, but after finishing the 3rd quarter on a 17-2 run to take a 7-point lead, the Lakers came out in the 4th and hit absolutely everything. I think they hit their first 11 shots of the quarter, and dropped a 38 on me in the fourth, while I mustered just 20 points. This seems to happen in every game at some point... usually once I've taken a decent lead. Again, that's likely just a game problem, and something not adjustable by sliders.

3) Fouls, or lack thereof. It seems like this is a problem plaguing everyone. There just aren't many fouls.

4) Blocks. The Lakers had about 25 blocks in the game, and the Pistons had about six. I've never seen a team with 25 blocks in a game. Any help on that one?

5) Shooting percentages. This is for location. Seemed like whenever anybody took a shot within 10 feet in the half-court offense it went in, no matter how many defenders were on him. I'd like to lower that percentage. On the flipside, I could barely hit a midrange (15-18 feet) jumper to save my life, and I'd like to increase that percentage slightly. Help a newbie accomplish this?

That's about it. I was satisfied with just about all the stats, except I may cut back to 11 minute quarters, or possibly even 10 minutes. The score was too high for the stats, as I think with the stats (percentages) I had, it should've been more like 100-90 or even lower. Also, each team took around 100 shots, and I'm pretty sure that doesn't happen in the NBA.

All in all, kudos to Andrew for a good slider set that DOES act as an excellent starting point for modifications.

Now, hopefully, somebody can provide me with some insight on how to try and correct the above issues I had.
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Postby Andrew on Tue May 25, 2004 11:57 am

I'm glad to hear the sliders were useful. I'll try to answer your questions as best I can:

1. Lower the defensive rebounds sliders. It is difficult as the game does allow for more defensive rebounds than offensive rebounds, but this is better than Live 2001 and 2002 when offensive rebounds outnumbered defensive rebounds at least 2 to 1.

2. Not much you can do about this, unfortunately. The game gets very tough in the second half, spurred on by the "comeback code". This part of the AI ensures that the CPU remains competitive down the stretch, but it's a little too aggressive at times, to the point of being unrealistic.

3. Turning up the sliders for shooting fouls (particularly mid-air collision fouls) usually works. Don't turn up reach-in fouls too much, or your players will be in foul trouble much too often.

4. Turn the block sliders down a little. They might be a little high in my latest sliders. I've had good results, but some tweaks wouldn't hurt.

5. Turn down the close range FG slider. With a reasonable dunk and layup FG% sliders, you can afford to have much lower slider settings for close range jumpshots.
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Postby weed manus on Tue May 25, 2004 8:01 pm

Terry wrote:About CPU's shot clock beater. Here's my experience. The key is to force the ball handler to put the ball on the floor and don't let he gets his feet set. If he stands still, he will almost make it every time unless you block it. Try to bounce him away and jump a little bit later than usual because CPU seems like to fake away to beat the shot clock. Or when you see the clock is about 5-6 seconds, call a double team and switch to half court trap, then control another man to pick up the guy who will make a catch and shoot.


"DOUBLE-TEAM" the ball handler when the shot clock is winding down!!
This is the most effective way of stopping the "beat the clock shot"...
Although 5-6 secs is a little early because the ball handler can easily pass the ball to the open man for the killer shot...try it when the clock is down to 3-4 secs... :wink:
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Postby Alcoholic on Wed May 26, 2004 9:52 am

Someone said it's way to easy when they pro hop. If it's really that easy, my advice would be not to use the pro hop then. It's not like you see Tony Parker or whoever always pro hopping into the paint. They just drive and go all the way to the rim.

And I'm not sure if freestyle effectiveness affects how many times the defender gets 'shook'. I do know however that the higher this slider is, the faster the moves are done. For example, do some stand still dribbling moves with it at 100, then do it at 10, and you'll notice they do it much slower.
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Postby weed manus on Wed May 26, 2004 5:44 pm

Alcoholic wrote:Someone said it's way to easy when they pro hop. If it's really that easy, my advice would be not to use the pro hop then. It's not like you see Tony Parker or whoever always pro hopping into the paint. They just drive and go all the way to the rim.

And I'm not sure if freestyle effectiveness affects how many times the defender gets 'shook'. I do know however that the higher this slider is, the faster the moves are done. For example, do some stand still dribbling moves with it at 100, then do it at 10, and you'll notice they do it much slower.


:lol: Yeah...do the same as mentioned above but do a spin move with someone like...lets say...Kevin Willis!!
He'll either get picked off or just lose the ball alltogether...Makes sense though...IMO...
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Postby magius on Fri Jun 04, 2004 5:43 am

hey andrew, you convinced me to try out 2004! im just wondering, are your most recent sliders optimized for 12 and superstar? because in the first thread with your original ones those were supposedly optimized for 12 and all star.............. thanks.
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Postby Andrew on Fri Jun 04, 2004 1:30 pm

Yep, they're for 12 minute quarters, Superstar difficulty.
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Postby magius on Fri Jun 04, 2004 6:18 pm

okay, first impression: live 2004 is all about post play or pick and roll. it seems a little too easy to score in the post if you arent doubled if you ask me. other than that though i like it because it makes you try hard on defense instead of half-heartedly (previous lives you sometimes refrain from jumping), offense isnt too tough as long as like i said you pick and roll or feed the post to draw doubles, and from what ive seen so far less oppurtunity to 'cheat' (pump fakes, invisible force field screens, etc.).

anyway, andrew do your score usually border 100? i saw the team stats for the cpu and were basically the same in all categorys 3 games into dynasty, except the scoring seems a bit higher than normal (a coupple of team averaging 100). maybe i just have to play better defense :D (but i played hard defense agains the knicks and they dropped 120 on me!!!! )...... how many shots do you usually attempt during your games? im 0-3! this sucks! i cant hold a lead! these guys fastbreak like theres 5 jason kidds on the floor. mental note: must remember to turn off crash boards :D

also it almost feels like if i dont show restraint i could easily scored 50 with any post player i want. but maybe thats because im playing spurs dyansty :D i'll try out oliver miller later
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Postby Andrew on Sat Jun 05, 2004 1:37 pm

I have a lot of scores in the 80s, a few in the 70s and 90s, and yes, some around (or over) 100. You might want to bump the speed down a little, to around 45 or maybe even 40.
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Postby Donyell on Wed Jun 09, 2004 11:28 pm

Damn, I just played a game with 12 min quarters and it sucked big time.
I was playing with the heat against Dallas and the score was something like 207 - 165 :shock: :shock: :shock: (on superstar)
I first tried to lower the tempo, use the shotclock.
But Dallas realy kept going and I had to follow, otherwise I was gonna get crushed by very big numbers. I had A. Walker score like 43, Nowitzki scored like 36 and nash and finley both were good for 20+ points.
I lowered the sliders, but they kept playing so fast, it was realy gay.
I guess I've got to start experimenting more witch the sliders, because this sucks big time.
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Postby Yessie on Fri Jun 11, 2004 10:57 am

ok i just played my last 2 games 1st SA and NO and i held both teams below 75pts with the lakers. i dont complain about that i know i have great Defense it also works in leagues im in playin man to man defense the question i have. is it me or when playin vs the cpu the whole game lacks fouls, im very happy the way the game is being played i use andrews sliders but i just tried to put the fouls slider a little bit higher most in the 65 and 60 range hope i can draw fouls on the other teams guards. inside is no problem seens last game vs SA i had duncan at 5 fouls but everyone else on the team had 0 anyone else noticed this. any suggestions welcome.
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Postby DLirag on Sun Jun 13, 2004 1:30 pm

I have Charge and Shooting Foul Freq at 40 with Reach-In and In-Air Collision at 100. This lessens the CPU's FTA disadvantage somewhat.
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Postby Yessie on Sun Jun 13, 2004 3:38 pm

ok maybe it didnt come out right. im complaining cause most of the fouls are called on the cpu. i want to know if the refs favor the all mighty lakers :lol: over every team in the game. i swear i nearly have to knock the guys block off to get a foul called on me. :shock:
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Postby Andrew on Sun Jun 13, 2004 8:31 pm

The human player generally tends to get to shoot more free throws. There's no sure-fire way to even up the free throw attempts and fouls, as far as I know.
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Postby Donyell on Wed Jun 16, 2004 11:30 pm

Damn, now I took Andrews sliders and played 12 min all star and still scored 160 points against 124 from the rockets.
I even lowered like every slider to make the game more challenging but noting works :cry:
This is sooooo boring, and then to think I even played bad intentionally the second half.
Ideas? I can't really lower the sliders much more.
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Postby Yessie on Thu Jun 17, 2004 2:31 pm

Omg dude your still playing on allstar.. grow up dude and play on superstar iits a little more challenging.
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Postby Andrew on Thu Jun 17, 2004 4:55 pm

I came up with those slider settings playing Superstar difficulty. All-Star will be too easy using those slider settings.
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Postby magius on Thu Jun 17, 2004 5:46 pm

hey andrew are you still playing all star in your bull dynasty or have you switched to supersttar already? also, do you use pro hop? just wondering, thanks. also a bit off topic, but have you finished the season yet? :wink:
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Postby Donyell on Fri Jun 18, 2004 2:39 am

Normally I play superstar, but I read that the first sliders were for All Star so I though the last one were for all star too.
I tried them with superstar (still lowered) and still got quite a high score (reached 50 with a half quarter to go in the first half), but I was just up by 10 so that's more like it.
If I get the scoring down more that will be great.
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Postby Andrew on Sat Jun 19, 2004 1:26 pm

magius wrote:hey andrew are you still playing all star in your bull dynasty or have you switched to supersttar already? also, do you use pro hop? just wondering, thanks. also a bit off topic, but have you finished the season yet? :wink:


I switched to Superstar about four or five games in ie. as soon as I got used to the new gameplay. I finished the 03/04 season 64-18, and swept my way through the playoffs. I've adjusted my sliders so that my style of play still results in realistic scores, but the game is a little more challenging as I've become used to Superstar difficulty.
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