Sliders for Realistic Stats

Discussion about NBA Live 2004.

Sliders for Realistic Stats

Postby Andrew on Sat Nov 15, 2003 5:06 pm

I've been experimenting with different slider settings and different difficulty levels in an attempt to find gameplay settings that yield realistic stats.

I've found that the following slider settings produce fairly good results on All-Star difficulty. They might also work with Superstar, but are optimised for All-Star level. If All-Star isn't challenging enough for you, I suggest reducing the user field goal sliders (short range, medium range, long range, etc) to 40.

Global Sliders:
Game Speed: 50
Free Throw Difficulty: 50
Boundary Force Field: 50
Injury Freq: 50
Fatigue Effect: 50
Charge/Block Freq: 15
Shooting Foul Freq: 25
Reach-In Foul Freq: 25
In-Air Collision Foul Freq: 50

User:
Steal Ability: 40
Interception Ability: 50
Shot Blocking: 50
Dunk/Layup Blocking: 50
User Freestyle: 60
Dunk vs Layup Freq: 50
Substitution: 0 for no auto subs, 50 for auto subs
On-Ball Assist: 50
Offensive Rebounds: 50
Defensive Rebounds: 50
Fake Out Discipline: 100
Short Range %: 50
Medium Range %: 50
Long Range %: 50
Dunk %: 50
Layup %: 50
Adjusted Shot %: 50
On-Ball Physical Defense: 55
Poor Release %: 50
Double Team: 50

CPU:
Steal Ability: 40
Interception Ability: 40
Shot Blocking: 40
Dunk/Layup Blocking: 45
User Freestyle: 50
Dunk vs Layup Freq: 50
Substitution: 50
On-Ball Assist: 50
Offensive Rebounds: 50
Defensive Rebounds: 50
Fake Out Discipline: 50
Short Range %: 50
Medium Range %: 50
Long Range %: 50
Dunk %: 50
Layup %: 50
Adjusted Shot %: 50
On-Ball Physical Defense: 45
Poor Release %: 50
Double Team: 50

If you run-and-gun and get lazy on D, you will have higher scores. But if you play good defense you shouldn't get unrealistic scores. If you play an up-tempo game, you should score around 105 ppg, or more if you really run and gun. If you prefer a slower paced, defense-orientated game, you'll find you get lower scores.

Results and suggestions for further tweaking most welcome. (Y)
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Postby jerk_factory on Sat Nov 15, 2003 5:18 pm

How long are your quarters?
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Postby Andrew on Sat Nov 15, 2003 5:26 pm

Sorry, forgot to mention that. :wink: 12 minute quarters.
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Postby horry5 on Sat Nov 15, 2003 5:46 pm

sliders are great... but can you tell me how I make them take solid jumpshots from mid-range ?
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Postby Andrew on Sat Nov 15, 2003 6:06 pm

You or your opponent?
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Postby ChicagoBulls6in8 on Sat Nov 15, 2003 6:10 pm

Andrew wrote:You or your opponent?


I am sure he is referring to your CPU opponent. This is a question that I have as well. But I have noticed that if you go into the other team's strategy and take it off of dynamic and set it to a strategy that is more like the one that they actually use they shoot less 3's.

I got this from the OS boards.
Last edited by ChicagoBulls6in8 on Sun Nov 16, 2003 3:38 am, edited 1 time in total.
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Postby jerk_factory on Sat Nov 15, 2003 6:29 pm

I just played a game with 8 minute quarters using your slider settings. The only changes I made were to increase the fatigue to 55.

These are the stats from the game
Entire Game Toronto Washington

Points 73 115
Bench Scoring 28 26
Field Goals 29/69 52/78
Field Goal % .420 .667
3 Point FG 1/9 3/7
3 Point % .111 .429
Free Throws 14/19 8/11
Free Throw % .737 .727
Rebounds 26 34
Off. Rebounds 6 3
Def. Rebounds 20 31
Blocks 4 17
Steals 4 0
Assists 12 25
Turnovers 7 8
Fouls 8 11

What killed me was not the pro hop, but that they would kick the ball into the post, take 3 or 4 dribbles and shoot an unblockable hook shot. They took only 7 perimeter shots and just kept passing to the PF or C. I tried using double team, but that didn't always work - they would take the shot before the help arrived.

The other problem I was having was that too many of my perimeter shots were being blocked. Jarvis Hayes had 7 blocks! Each block on the perimeter would lead to a fast break.

In the 4th quarter I reduced the CPU Shot Block Ability to 35, upped the User On-Ball Defence Assist to 70, and the User On-Ball Defence to 60. These are the results:

4th Quarter Toronto Washington

Points 23 24
Bench Scoring 4 8
Field Goals 8/18 10/19
Field Goal % .444 .526
3 Point FG 0/0 1/2
3 Point % .000 .500
Free Throws 7/8 3/3
Free Throw % .875 1.000
Rebounds 8 8
Off. Rebounds 1 0
Def. Rebounds 7 8
Blocks 1 2
Steals 1 0
Assists 4 5
Turnovers 1 1
Fouls 3 5

I don't know if it's just me, but I notice some game play differences between the PC and PS2 versions. On the PS2 I found it much easier to play interior defence than on the PC. I don't know, maybe it's just me?


edit: It sucks not having force feedback on the PC version, it really added to the overall atmosphere when you'd get bumped running into screens and posting up.
Last edited by jerk_factory on Sat Nov 15, 2003 6:41 pm, edited 2 times in total.
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Postby Andrew on Sat Nov 15, 2003 6:37 pm

I doubt there's any difference between the PC and PS2 as far as gameplay goes, but those settings are based on games I played on the PS2. Do you call plays on defense?
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Postby jerk_factory on Sat Nov 15, 2003 6:39 pm

I usually use Man to Man, but occasionally use Full Court Man to Man. In the fourth quarter of the above game I experimented with Box and 1 and it seemed to help with the interior defence.
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Postby Andrew on Sat Nov 15, 2003 6:44 pm

I usually use Half Court Man-to-Man, and usually control my big men on defense. My style of play could be the reason for the lower scores I usually get, which is why I don't consider those slider tweaks final or perfect by any means. :wink:
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Postby jerk_factory on Sat Nov 15, 2003 6:48 pm

I'll try half court man to man and see if it helps. On the PS2 I also had much lower scores and shooting percents, and I played the same style I do now with the PC. On the PS2 I used Pared's sliders and they worked really well, but on the PC they didn't seem to work quite as well.
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Postby TheGlove on Sat Nov 15, 2003 9:22 pm

what about sliders for superstar ?
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Postby Andrew on Sat Nov 15, 2003 9:31 pm

For superstar, I'd suggest the following sliders:

Global Sliders:
Game Speed: 50
Free Throw Difficulty: 50
Boundary Force Field: 50
Injury Freq: 50
Fatigue Effect: 50
Charge/Block Freq: 15
Shooting Foul Freq: 25
Reach-In Foul Freq: 25
In-Air Collision Foul Freq: 50

User:
Steal Ability: 40
Interception Ability: 50
Shot Blocking: 50
Dunk/Layup Blocking: 50
User Freestyle: 60
Dunk vs Layup Freq: 50
Substitution: 0 for no auto subs, 50 for auto subs
On-Ball Assist: 50
Offensive Rebounds: 50
Defensive Rebounds: 50
Fake Out Discipline: 100
Short Range %: 50
Medium Range %: 50
Long Range %: 50
Dunk %: 50
Layup %: 50
Adjusted Shot %: 50
On-Ball Physical Defense: 55
Poor Release %: 50
Double Team: 50

CPU:
Steal Ability: 40
Interception Ability: 40
Shot Blocking: 40
Dunk/Layup Blocking: 40
CPU Freestyle: 50
Dunk vs Layup Freq: 50
Substitution: 50
On-Ball Assist: 50
Offensive Rebounds: 50
Defensive Rebounds: 50
Fake Out Discipline: 50
Short Range %: 40
Medium Range %: 40
Long Range %: 30
Dunk %: 50
Layup %: 50
Adjusted Shot %: 45
On-Ball Physical Defense: 45
Poor Release %: 40
Double Team: 50

Tweak as desired.
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Postby TonyFromPerth on Sun Nov 16, 2003 2:24 am

the sliders are great, im guessing you actually run plays Andrew, seeing as though they work for you and not others.
just a suggestion tho, if i could be so bold.
how about upping the dunk %, but reducing the dunk vs layup amount??

p.s. great job on the site - only found it recently!

p.p.s. need air conditioning (Perth's getting HOT!!) :D
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Postby ChicagoBulls6in8 on Sun Nov 16, 2003 3:48 am

Great job Andrew. It is obvious that you are the type of gamer that I am. Not saying that you do but I dislike sliders. But, this game could stand a few tweaks. Your sliders are the type of sliders that I like where they aren't over-tweaked. They just adjust the problems that are present and not by a great deal.

I have your All Star sliders loaded up but I think I will save your Superstar sliders on my memory card to have both sets.
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Postby ChicagoBulls6in8 on Sun Nov 16, 2003 4:44 am

The game I just quit made it painfully obvious that just like other EA games the highest level is not for me.

I was losing with the Magic to the Pistons 62-38. The game was tight to begin with then the opened a lead and kept opening. Didn't feel real at all but that's just me I guess.

The game I played last night with the All Star settings was muuuuuuuuch better. I lost 88-87 and it was full of runs, not huge runs but runs. Veeeeeery realistic, to me.
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Postby fgrep15 on Sun Nov 16, 2003 5:11 am

those are good but i think offensive rebounds should be at 100 for u and comp cause otherwise there are so few...it helps to grab them urself too

and for shooting

User
short range - 45
medium range - 40
long range - 30

cause this is the only way my guys actually miss realisticly

Comp
short - 40
medium range - 35
long - 30

they still make the fading to the side shot but im getting total game percantages in the 30's and 40's and they are shooting like 30% from 3 land and have made like 4 3's one me with hand in the face and miss open 3's sometimes

poor release - 25 both
adjusted shot- 30 those shouldnt be so high (both)
dunk/ layup block - 35 comp 30 user
shot blocking - 24(comp) this is for jumpshots not that many jumpshots are blocked in games 19(user)

shooting fould frequency - 35
speed - i had 60 but thats debatable
charge and block foul - 25 they seem to call more charges that blocks hmm..

user and cpu on ball defense - 40
user on ball assist - 100 this didnt seem to change much but after i changed it my guys got back on D quicker...and also another way to stop breaks is to call half court man

cpu dunk/ layup frequency - 19
user dunk vs layup frequency - 19 how many dunks are there on avg in a game...this mostly makes the lillte guys not dunk as much guys like shaq still dunk a lot

comp sub - 70.....i sub myself so i have 0
double team effevtiveness for both 40

also u have to run plays and use the clock this helps a lott...just pick like motion and turnout or somrthing and the have the 2 others as pick and
roll and something else

the comp doesnt like u sing the clock too much but whatchu gonna do
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Postby Andrew on Sun Nov 16, 2003 10:24 am

Glad you like the sliders guys. :) I'll try some of those tweaks you've suggested. (Y)

TonyFromPerth wrote:the sliders are great, im guessing you actually run plays Andrew, seeing as though they work for you and not others.


I don't doubt that my style of play has a lot to do with it. I do usually call plays, sometimes going to a full court press but mostly playing half court man to man. I'm also quick to double team their go-to guy if he gets off to a good start.

ChicagoBulls6in8 wrote:It is obvious that you are the type of gamer that I am. Not saying that you do but I dislike sliders.


I like sliders as it allows you to customise the gameplay much better than tweaking ratings ever did, without the problems tweaked ratings caused in Franchise/Dynasty Mode.
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Postby cocobee on Sun Nov 16, 2003 11:06 am

Andrew, What are some of the major gameplay differences you've found between All Star vs Superstar?

So far, it seems that the cpu is more agressive in superstar and fast breaks a lot more?
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Postby Andrew on Sun Nov 16, 2003 11:40 am

The CPU plays a much more up-tempo game on Superstar, and as usual it's more difficult to stop them from scoring without major tweaks to the sliders. I've also found the human player seems to miss a lot more shots around the hoop.
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Postby Nick on Sun Nov 16, 2003 12:24 pm

Ben Bailey's sliders. I've heard they're very good.
General Sliders
Speed: 40 (I like it slower...)
Free Throw: 50 (I suck...so I lowered this)
Boundary: 60
Injury: 50 (I saw Adonal Foyle get knocked out for a few weeks in a game last night!!)
Fatigue: 52
Charge/Block: 40
Shooting: 45
Reach: 55
In-Air: 70

User Sliders
Steals: 46
Interceptions: 48
Shot Block: 13
Dunk Block: 20
Freestyle: 35
Dunk Freq: 24
Substitutions: 78 (I like AutoSubs...forces me to adjust)
On-Ball Defensive Assist: 85
Off. Rebounds: 90
Def. Rebounds: 50
Fakeout: 95
Short Range: 30
Medium Range: 40
Long Range: 40
Dunk %: 48
Lay Up%: 40
Adjusted Shot %: 57
On-Ball Physical Defense: 100
Poor Release %: 33
Double Team: 30

CPU Sliders (CPU has a natural advantage so I knock them a bit on some)
Steals: 40
Interceptions: 40
Shot Block: 10
Dunk Block: 15
Freestyle: 35
Dunk Freq: 14
Substitutions: 78
Off. Rebounds: 90
Def. Rebounds: 50
Fakeout: 90
Short Range: 25
Medium Range: 35
Long Range: 35
Dunk %: 48
Lay Up%: 40
Adjusted Shot %: 60
Adjusted Shot Freq: 50
On-Ball Physical Defense: 90
Poor Release %: 33
Double Team: 25
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Postby fgrep15 on Sun Nov 16, 2003 12:34 pm

Nick wrote:Ben Bailey's sliders.
General Sliders
Speed: 40 (I like it slower...)
Free Throw: 50 (I suck...so I lowered this)
Boundary: 60
Injury: 50 (I saw Adonal Foyle get knocked out for a few weeks in a game last night!!)
Fatigue: 52
Charge/Block: 40
Shooting: 45
Reach: 55
In-Air: 70

User Sliders
Steals: 46
Interceptions: 48
Shot Block: 13
Dunk Block: 20
Freestyle: 35
Dunk Freq: 24
Substitutions: 78 (I like AutoSubs...forces me to adjust)
On-Ball Defensive Assist: 85
Off. Rebounds: 90
Def. Rebounds: 50
Fakeout: 95
Short Range: 30
Medium Range: 40
Long Range: 40
Dunk %: 48
Lay Up%: 40
Adjusted Shot %: 57
On-Ball Physical Defense: 100
Poor Release %: 33
Double Team: 30

CPU Sliders (CPU has a natural advantage so I knock them a bit on some)
Steals: 40
Interceptions: 40
Shot Block: 10
Dunk Block: 15
Freestyle: 35
Dunk Freq: 14
Substitutions: 78
Off. Rebounds: 90
Def. Rebounds: 50
Fakeout: 90
Short Range: 25
Medium Range: 35
Long Range: 35
Dunk %: 48
Lay Up%: 40
Adjusted Shot %: 60
Adjusted Shot Freq: 50
On-Ball Physical Defense: 90
Poor Release %: 33
Double Team: 25


these are pretty close to what i have with the exception of substitutions, game speed (60) and the adjusted shots thing i thought that percentage would be a much lower...i like how u put ur shooting percentages they are like mine cause the comp never misses inside like the double clutch one handed jumper always goes in....i made my outside shooting 31 tho cause it was too easy too make threes as long as it was a set three and guys never missed open three's i know most ppl dont like this but it happens in real life

also putthe comp long range to 31 now they make reasonable 3's...ive never lost a game where they had a guy killing me from outside in the end or something...if they are covered they miss and sometimes when they arent them miss too

and i have offensive rebounds at 100 and put the comp to always crash boards and not box out and finally they got realistic offensive rebounding...and its working for me when i do it myself except sometimes when u press the bitton the player doesnt do anything and the game doesn't always switch you to a playerunder the basket
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Postby cocobee on Sun Nov 16, 2003 1:07 pm

Andrew wrote:The CPU plays a much more up-tempo game on Superstar, and as usual it's more difficult to stop them from scoring without major tweaks to the sliders. I've also found the human player seems to miss a lot more shots around the hoop.


Yeah, i might have to go back to all star and try these sliders.
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Postby ChicagoBulls6in8 on Sun Nov 16, 2003 1:33 pm

Nick wrote:Ben Bailey's sliders. I've heard they're very good.
General Sliders
Speed: 40 (I like it slower...)
Free Throw: 50 (I suck...so I lowered this)
Boundary: 60
Injury: 50 (I saw Adonal Foyle get knocked out for a few weeks in a game last night!!)
Fatigue: 52
Charge/Block: 40
Shooting: 45
Reach: 55
In-Air: 70

User Sliders
Steals: 46
Interceptions: 48
Shot Block: 13
Dunk Block: 20
Freestyle: 35
Dunk Freq: 24
Substitutions: 78 (I like AutoSubs...forces me to adjust)
On-Ball Defensive Assist: 85
Off. Rebounds: 90
Def. Rebounds: 50
Fakeout: 95
Short Range: 30
Medium Range: 40
Long Range: 40
Dunk %: 48
Lay Up%: 40
Adjusted Shot %: 57
On-Ball Physical Defense: 100
Poor Release %: 33
Double Team: 30

CPU Sliders (CPU has a natural advantage so I knock them a bit on some)
Steals: 40
Interceptions: 40
Shot Block: 10
Dunk Block: 15
Freestyle: 35
Dunk Freq: 14
Substitutions: 78
Off. Rebounds: 90
Def. Rebounds: 50
Fakeout: 90
Short Range: 25
Medium Range: 35
Long Range: 35
Dunk %: 48
Lay Up%: 40
Adjusted Shot %: 60
Adjusted Shot Freq: 50
On-Ball Physical Defense: 90
Poor Release %: 33
Double Team: 25


Are those sliders for All Star or Superstar? I would think superstar because the CPU shot #s are so low. They do shoot a really high % regardless though.
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Postby jerk_factory on Sun Nov 16, 2003 1:55 pm

I just played a game with Ben Bailey's sliders. I used the Raptors and played the Lakers with 10 minute quarters. The only changes I made were to up the game speed to 42 and lower the user sub to 0 so I could make my own substitutions.

Entire Game LA Lakers Toronto

Points 83 76
Bench Scoring 15 10
Field Goals 34/82 32/82
Field Goal % .415 .390
3 Point FG 3/14 2/5
3 Point % .214 .400
Free Throws 12/14 10/18
Free Throw % .857 .556
Rebounds 45 43
Off. Rebounds 4 6
Def. Rebounds 41 37
Blocks 11 8
Steals 1 7
Assists 19 10
Turnovers 15 9
Fouls 12 11

I shot only 39%, just like the real Raptors do :lol:
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Postby fgrep15 on Sun Nov 16, 2003 2:44 pm

did u start bosh or play him a lot b/c thats a lotta blocks for t.o...and yes the bad shooting in real life for t.o is very dissapointing...ad is being very garbage
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Postby cocobee on Sun Nov 16, 2003 2:49 pm

jerk_factory wrote:I just played a game with Ben Bailey's sliders. I used the Raptors and played the Lakers with 10 minute quarters. The only changes I made were to up the game speed to 42 and lower the user sub to 0 so I could make my own substitutions.

Entire Game LA Lakers Toronto

Points 83 76
Bench Scoring 15 10
Field Goals 34/82 32/82
Field Goal % .415 .390
3 Point FG 3/14 2/5
3 Point % .214 .400
Free Throws 12/14 10/18
Free Throw % .857 .556
Rebounds 45 43
Off. Rebounds 4 6
Def. Rebounds 41 37
Blocks 11 8
Steals 1 7
Assists 19 10
Turnovers 15 9
Fouls 12 11

I shot only 39%, just like the real Raptors do :lol:


Did you play on all star or superstar?
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Postby jerk_factory on Sun Nov 16, 2003 3:48 pm

Did you play on all star or superstar?

I played on All Star.

did u start bosh or play him a lot b/c thats a lotta blocks for t.o

I started Bosh.
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Postby ChicagoBulls6in8 on Mon Nov 17, 2003 1:42 am

A combination of Ben's sliders and changing each teams offensive strategy to match what they do in reallife make for an awesome game of Live.

These are the results of my game with the Spurs @ home vs. the Nets

Code: Select all
Nets                  Spurs
 68        score        81
 16    bench scoring    29
29/75   field goals   29/69
0.387   field goal%   0.420
 6/19    3 point FG    3/8
0.316    3 point %    0.375
 3/4    Free Throws   20/20
0.750   Free Throw%   1.000
 36        rebounds     42   
  0     off. rebounds    2
 36     def. Rebounds   40
  6        blocks        7
  1        steals        1
 12        assists      19
  4       turnovers      3
 16         fouls        3


Player Of The Game:
Code: Select all
Tim Duncan #21
points  rebounds  assists   blocks   
  15       11        4        3


By the way, Ben said that if you are having trouble shooting and the CPU isn't hitting anything then up the short-medium-long by 10.
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Postby smsudi on Mon Nov 17, 2003 1:47 am

Only problems I see with those results are the lack of offensive rebounds and the difference in fouls/free throws.

I'm going to try out Ben's sliders and see how that goes and then I'll post my results.
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Postby smsudi on Mon Nov 17, 2003 5:23 am

Using Ben's sliders, I played two games at 7 mins on All-Star using set offenses for each team, switching them at halftime.

I was NY and Dallas.

Code: Select all
Entire Game         Denver           New York         

Points              62               55               
Bench Scoring       9                18               
Field Goals         23/47            24/58           
Field Goal %        .489             .414             
3 Point FG          0/11             3/10             
3 Point %           .000             .300             
Free Throws         16/22            4/5             
Free Throw %        .727             .800             
Rebounds            28               26               
Off. Rebounds       3                6               
Def. Rebounds       25               20               
Blocks              2                5               
Steals              6                8               
Assists             7                21               
Turnovers           13               14               
Fouls               4                15     


Code: Select all
Entire Game         Miami            Dallas           

Points              79               81               
Bench Scoring       26               16               
Field Goals         29/64            35/65           
Field Goal %        .453             .538             
3 Point FG          3/20             2/9             
3 Point %           .150             .222             
Free Throws         18/21            9/13             
Free Throw %        .857             .692             
Rebounds            29               34               
Off. Rebounds       3                4               
Def. Rebounds       26               30               
Blocks              0                6               
Steals              1                1               
Assists             19               17               
Turnovers           2                10               
Fouls               10               16               
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Postby Zen on Mon Nov 17, 2003 9:06 am

Made a topic on this already, but since it got locked (my bad :P) ill repost the info here.

Rate these:

Global Sliders:
Game Speed: 60
Free Throw Difficulty: 70
Boundary Force Field: 60
Injury Freq: 50
Fatigue Effect: 46 (still trying to find the perfect spot)
Charge/Block Freq: 25
Shooting Foul Freq: 53
Reach-In Foul Freq: 60
In-Air Collision Foul Freq: 65

User:
Steal Ability: 47
Interception Ability: 50
Shot Blocking: 30
Dunk/Layup Blocking: 40
User Freestyle: 60
Dunk vs Layup Freq: 30
Substitution: 0 (I like to sub on my own)
On-Ball Assist: 80
Offensive Rebounds: 70
Defensive Rebounds: 25
Fake Out Discipline: 100
Short Range %: 60
Medium Range %: 63
Long Range %: 59
Dunk %: 50
Layup %: 50
Adjusted Shot %: 50
On-Ball Physical Defense: 50
Poor Release %: 50
Double Team: 40

CPU:
Steal Ability: 44
Interception Ability: 44
Shot Blocking: 33
Dunk/Layup Blocking: 40
CPU Freestyle: 50
Dunk vs Layup Freq: 25
Substitution: 60
On-Ball Assist: 60
Offensive Rebounds: 80
Defensive Rebounds: 30
Fake Out Discipline: 50
Short Range %: 50
Medium Range %: 53
Long Range %: 49
Dunk %: 50
Layup %: 45
Adjusted Shot %: 44
Adjusted Shot Frequency: 43
On-Ball Physical Defense: 40
Poor Release %: 44
Double Team: 38

Now remember these are for superstar level, if you try these on all-star the game might get way too easy.

I play 6 mins quarter and i tend to get low scores, they might work better on a 8 or maybe even 10 min per quarter setting, but i seriously dont have the time.

anyways, on to game stats.


Entire Game Utah Phoenix

Points 72 70
Bench Scoring 18 13
Field Goals 31/66 30/67
Field Goal % .470 .448
3 Point FG 3/9 5/19
3 Point % .333 .263
Free Throws 7/18 5/10
Free Throw % .389 .500
Rebounds 32 38
Off. Rebounds 2 5
Def. Rebounds 30 33
Blocks 6 4
Steals 0 2
Assists 15 14
Turnovers 3 9
Fouls 7 20


the huge diff on fouls is because by the end of the last quarter the cpu (i was the jazz) was trailing by 10 and started sending me to the line...which iwas seriously sucking at btw

anyways, would be good if you people tried these out and gave me your input on em.
Last edited by Zen on Mon Nov 17, 2003 2:28 pm, edited 1 time in total.
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Postby FanOfAll on Mon Nov 17, 2003 11:06 am

Does anyone have realistic sliders (as in scoring and stats) for 6 minute quarters? Thanks
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Postby Zen on Mon Nov 17, 2003 11:12 am

the ones i just posted is the best combo ive found so far for 6 mins.

IMPORTANT NOTE: superstar level
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Postby Sundance2002 on Mon Nov 17, 2003 5:04 pm

@Zen
How many minutes to you chose for computer simulated games, when you are playing 6 minute quarters?
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Postby Zen on Mon Nov 17, 2003 5:38 pm

i set them at 9
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Postby bulls96 on Mon Nov 17, 2003 6:15 pm

guys, i recently reset my speed ratings to about 55, faster.

i noticed that with higher speeds, and with offensive plays set, they will actually move and run to their positions like in real life. ball rotation will be more fluid this way.

just a suggestion.
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fast breaks...

Postby tk23 on Mon Nov 17, 2003 8:37 pm

i paid attention to what u guys set the sliders at but still have a prob with the cpu fast breaking on me far too much, its frustrating, any other ideas?
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Re: fast breaks...

Postby redz on Tue Nov 18, 2003 4:23 am

tk23 wrote:i paid attention to what u guys set the sliders at but still have a prob with the cpu fast breaking on me far too much, its frustrating, any other ideas?



i have the same problem i used someones slider setting i found in nbalive.org...

Andrew, does the Cpu fastbreak alot with your sliders(All-Star)???
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Postby Ymakino on Tue Nov 18, 2003 10:22 am

The cpu fast breaks all the time, and in the halfcourt they run no plays, just hop step floater in the lane.
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Postby Colin on Tue Nov 18, 2003 12:10 pm

FanOfAll wrote:Does anyone have realistic sliders (as in scoring and stats) for 6 minute quarters? Thanks
I really like how I play, I get scores between 60-70 on all-star, but that's probably because I rarely go below 10 on the shot clock if you take longer to set up a play it would get pretty realistic. I'll be posting them here later. Possibly tonight, possibly tomorrow.
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Postby jerk_factory on Tue Nov 18, 2003 12:19 pm

I've been playing with Ben Bailey's sliders and getting fairly realistic stats, but two things are driving me crazy, and starting to take the fun out of the game:

1. Perimeter shots being blocked. I've reduced the CPU shot block to 0, but unless I'm completely wide open I get blocked. Kirilenko had 7 blocks against me. I can't get off any semi-contested shots and it's making me start to rely too much on the pro hop, which inflates my shooting percent. I've tried to reduce the CPU on-ball physical defence, but that also makes the game too easy.


2. The CPU is taking way more shots than I am. Part of this goes back to my problem with perimeter shots being blocked. I can usually stop the fast break, but not when it's a mid or long range shot being blocked and then taken to the basket by the defender. When I'm on a fast break the CPU can easily catch up to me, but not when I'm trying to catch up to them. The CPU FG% is still realistic, but it gets frustrating when I'm trying to run an offensive play but the CPU keeps jacking up shots like they are the Mavericks.

Help? Suggestions? Criticisms?
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Re: fast breaks...

Postby Andrew on Tue Nov 18, 2003 1:07 pm

RedZ wrote:Andrew, does the Cpu fastbreak alot with your sliders(All-Star)???


Only if I'm slow getting back on D.
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cpu jump shots in play 2

Postby Xavi on Wed Nov 19, 2003 4:16 am

I've edited all ratings for superstar 12 min quarters and the game is like the real live but the cpu doesn't makes jump shots. It's always dribling to the basket or shooting on 3 despite i'm editing cpu options like midle range shots, long range shots, near shots and lay ups percentage and dunks percentage. With this problem the game is no real i don't underestant how ea sports make this mistake that don't happens other years, for example in nba 2003 play 1. Surely you have the same problem. Have anyone worked on it and finded the solution? If is this tell me please.

I don't have pc game yet but i hope it doesn't happens, and if happens we are able to repair it whit avantages of pc.
Is this the same on the pc ?


Thank you all.
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Postby TheBigEasy on Wed Nov 19, 2003 6:35 am

I have used Ben Baileys sliders, Allstar, 12 Minute quarter. Hornets vs. Nets ... here are the stats.

Code: Select all
Entire Game         New Jersey       New Orleans     

Points              119              83               
Bench Scoring       31               26               
Field Goals         49/100           34/120           
Field Goal %        .490             .283             
3 Point FG          7/28             4/38             
3 Point %           .250             .105             
Free Throws         14/22            11/18           
Free Throw %        .636             .611             
Rebounds            75               63               
Off. Rebounds       2                14               
Def. Rebounds       73               49               
Blocks              4                7               
Steals              3                9               
Assists             23               19               
Turnovers           20               13               
Fouls               13               18


I had a good first quarter ... leading 26 to 20, but the percentage from the field was awful low at 31 %. Second quarter was just poor ... I wasnt able to hit anything. Late in the fourth they pulled away another 10 points. I wasnt able to hit any shot for a long time, this is kinda frustrating. I have to rely on 3s cause I wont get to the basket or hit a jumper. Well .. I'll try on ...

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Postby ChicagoBulls6in8 on Wed Nov 19, 2003 6:57 am

are those 3pt attempts correct? i mean 28 for one team and 38 for the other team.

i know that baron davis will shoot alot of 3's but damn!

i played a game a few hours ago on default all star as the magic vs. the hornets and baron davis went 5/8 from long distance. i have now come to the conclusion that i don't need to adjust sliders. i just need to adjust the teams offensive strategy to whatever they play in real life. my man KDRE over at os is putting together the list for the console gamers and he has 24 of the 29 teams done.

i just finished another game as my beloved bulls @ home vs. the mavs and won 92-83. they had an 11 point lead several times during the game. hell, they lead by 11 to start the 4th quarter. i went on a 21-2 run in the 4th to get the w.

man i love this game!
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Postby TheBigEasy on Wed Nov 19, 2003 7:09 am

ChicagoBulls6in8 wrote:are those 3pt attempts correct? i mean 28 for one team and 38 for the other team.

i know that baron davis will shoot alot of 3's but damn!


Yeah thats correct ... I played the Hornets, so that 38 aren't anywere near realistic :D. It is just when I cant get to the basket, I try to shoot the 3 ... usually it wont work.

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Postby lafce on Wed Nov 19, 2003 11:01 am

Here are the team stats for a game I played - LAL @ SEA, 12 mins qtr, superstar. I was Seattle. I think the stats are OK, though I lost by 23, but hey - these are the new Lakers. :)

Entire Game LA Lakers Seattle

Points 120 97
Bench Scoring 33 21
Field Goals 51/103 39/97
Field Goal % .495 .402
3 Point FG 11/29 6/19
3 Point % .379 .316
Free Throws 7/7 13/17
Free Throw % 1.000 .765
Rebounds 58 44
Off. Rebounds 5 6
Def. Rebounds 53 38
Blocks 7 10
Steals 7 3
Assists 23 24
Turnovers 20 14
Fouls 14 7

I didn't use pro hop a lot and I'm happy with the defense I played against Shaq. He scored only 13 pts, on 6-13 shooting. But I put double-team on him and high pressure. The guy that killed me was Payton with 29 pts (12-25, 4-8 on 3-pts) and 7 assists. My best player was Ray Allen shooting 10-16 (2-5 3-pts) and I think he had 25 or 26 pts, and 6 assists. I took my time on offense, didn't rush it and got back on deffense as fast as I could. You can play some good defense in this game, it's great. The difference in the game was the FG%.
About the sliders I used - these are the only ones I changed (the others are by default):

GLOBAL
Game Speed: 45
Fatigue Effect: 50

CPU
Substitution: 50
Medium Range %: 45
Long Range %: 40

In TEAM STRATEGY I turned off CRASH BOARDS for my team and tried some different types of defenses and offenses during the game.
As you see I made minimum changes. I plan to make some more minor changes and see what will happen. Thsi was my 5th game since I got the PC version...WOW - Ben Wallace just hit a turnaround J against Shaq (watching NBA on ESPN at home as I type this) :)...hmm, back to the topic - I guess as I learn the game, and learn to play better defense, the scores and the results will be better.
For now this is a great game.
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Postby slimmthers on Thu Nov 20, 2003 1:53 am

Is there a way to save the sliders? Everytime I start the game they are set back to the default settings.
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midle range jump shots

Postby Xavi on Thu Nov 20, 2003 2:28 am

Your stats looks great but is cpu making midle range jump shots (4,5,6
meters when you don't make pressure and you have people defending the paint ?
This is the key i think, and the bigest problem of this game.
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