Sliders for Realistic Stats

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Sliders for Realistic Stats

Postby Andrew on Sat Nov 15, 2003 5:06 pm

I've been experimenting with different slider settings and different difficulty levels in an attempt to find gameplay settings that yield realistic stats.

I've found that the following slider settings produce fairly good results on All-Star difficulty. They might also work with Superstar, but are optimised for All-Star level. If All-Star isn't challenging enough for you, I suggest reducing the user field goal sliders (short range, medium range, long range, etc) to 40.

Global Sliders:
Game Speed: 50
Free Throw Difficulty: 50
Boundary Force Field: 50
Injury Freq: 50
Fatigue Effect: 50
Charge/Block Freq: 15
Shooting Foul Freq: 25
Reach-In Foul Freq: 25
In-Air Collision Foul Freq: 50

User:
Steal Ability: 40
Interception Ability: 50
Shot Blocking: 50
Dunk/Layup Blocking: 50
User Freestyle: 60
Dunk vs Layup Freq: 50
Substitution: 0 for no auto subs, 50 for auto subs
On-Ball Assist: 50
Offensive Rebounds: 50
Defensive Rebounds: 50
Fake Out Discipline: 100
Short Range %: 50
Medium Range %: 50
Long Range %: 50
Dunk %: 50
Layup %: 50
Adjusted Shot %: 50
On-Ball Physical Defense: 55
Poor Release %: 50
Double Team: 50

CPU:
Steal Ability: 40
Interception Ability: 40
Shot Blocking: 40
Dunk/Layup Blocking: 45
User Freestyle: 50
Dunk vs Layup Freq: 50
Substitution: 50
On-Ball Assist: 50
Offensive Rebounds: 50
Defensive Rebounds: 50
Fake Out Discipline: 50
Short Range %: 50
Medium Range %: 50
Long Range %: 50
Dunk %: 50
Layup %: 50
Adjusted Shot %: 50
On-Ball Physical Defense: 45
Poor Release %: 50
Double Team: 50

If you run-and-gun and get lazy on D, you will have higher scores. But if you play good defense you shouldn't get unrealistic scores. If you play an up-tempo game, you should score around 105 ppg, or more if you really run and gun. If you prefer a slower paced, defense-orientated game, you'll find you get lower scores.

Results and suggestions for further tweaking most welcome. (Y)
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Postby jerk_factory on Sat Nov 15, 2003 5:18 pm

How long are your quarters?
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Postby Andrew on Sat Nov 15, 2003 5:26 pm

Sorry, forgot to mention that. :wink: 12 minute quarters.
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Postby horry5 on Sat Nov 15, 2003 5:46 pm

sliders are great... but can you tell me how I make them take solid jumpshots from mid-range ?
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Postby Andrew on Sat Nov 15, 2003 6:06 pm

You or your opponent?
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Postby ChicagoBulls6in8 on Sat Nov 15, 2003 6:10 pm

Andrew wrote:You or your opponent?


I am sure he is referring to your CPU opponent. This is a question that I have as well. But I have noticed that if you go into the other team's strategy and take it off of dynamic and set it to a strategy that is more like the one that they actually use they shoot less 3's.

I got this from the OS boards.
Last edited by ChicagoBulls6in8 on Sun Nov 16, 2003 3:38 am, edited 1 time in total.
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Postby jerk_factory on Sat Nov 15, 2003 6:29 pm

I just played a game with 8 minute quarters using your slider settings. The only changes I made were to increase the fatigue to 55.

These are the stats from the game
Entire Game Toronto Washington

Points 73 115
Bench Scoring 28 26
Field Goals 29/69 52/78
Field Goal % .420 .667
3 Point FG 1/9 3/7
3 Point % .111 .429
Free Throws 14/19 8/11
Free Throw % .737 .727
Rebounds 26 34
Off. Rebounds 6 3
Def. Rebounds 20 31
Blocks 4 17
Steals 4 0
Assists 12 25
Turnovers 7 8
Fouls 8 11

What killed me was not the pro hop, but that they would kick the ball into the post, take 3 or 4 dribbles and shoot an unblockable hook shot. They took only 7 perimeter shots and just kept passing to the PF or C. I tried using double team, but that didn't always work - they would take the shot before the help arrived.

The other problem I was having was that too many of my perimeter shots were being blocked. Jarvis Hayes had 7 blocks! Each block on the perimeter would lead to a fast break.

In the 4th quarter I reduced the CPU Shot Block Ability to 35, upped the User On-Ball Defence Assist to 70, and the User On-Ball Defence to 60. These are the results:

4th Quarter Toronto Washington

Points 23 24
Bench Scoring 4 8
Field Goals 8/18 10/19
Field Goal % .444 .526
3 Point FG 0/0 1/2
3 Point % .000 .500
Free Throws 7/8 3/3
Free Throw % .875 1.000
Rebounds 8 8
Off. Rebounds 1 0
Def. Rebounds 7 8
Blocks 1 2
Steals 1 0
Assists 4 5
Turnovers 1 1
Fouls 3 5

I don't know if it's just me, but I notice some game play differences between the PC and PS2 versions. On the PS2 I found it much easier to play interior defence than on the PC. I don't know, maybe it's just me?


edit: It sucks not having force feedback on the PC version, it really added to the overall atmosphere when you'd get bumped running into screens and posting up.
Last edited by jerk_factory on Sat Nov 15, 2003 6:41 pm, edited 2 times in total.
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Postby Andrew on Sat Nov 15, 2003 6:37 pm

I doubt there's any difference between the PC and PS2 as far as gameplay goes, but those settings are based on games I played on the PS2. Do you call plays on defense?
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Postby jerk_factory on Sat Nov 15, 2003 6:39 pm

I usually use Man to Man, but occasionally use Full Court Man to Man. In the fourth quarter of the above game I experimented with Box and 1 and it seemed to help with the interior defence.
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Postby Andrew on Sat Nov 15, 2003 6:44 pm

I usually use Half Court Man-to-Man, and usually control my big men on defense. My style of play could be the reason for the lower scores I usually get, which is why I don't consider those slider tweaks final or perfect by any means. :wink:
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Postby jerk_factory on Sat Nov 15, 2003 6:48 pm

I'll try half court man to man and see if it helps. On the PS2 I also had much lower scores and shooting percents, and I played the same style I do now with the PC. On the PS2 I used Pared's sliders and they worked really well, but on the PC they didn't seem to work quite as well.
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Postby TheGlove on Sat Nov 15, 2003 9:22 pm

what about sliders for superstar ?
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Postby Andrew on Sat Nov 15, 2003 9:31 pm

For superstar, I'd suggest the following sliders:

Global Sliders:
Game Speed: 50
Free Throw Difficulty: 50
Boundary Force Field: 50
Injury Freq: 50
Fatigue Effect: 50
Charge/Block Freq: 15
Shooting Foul Freq: 25
Reach-In Foul Freq: 25
In-Air Collision Foul Freq: 50

User:
Steal Ability: 40
Interception Ability: 50
Shot Blocking: 50
Dunk/Layup Blocking: 50
User Freestyle: 60
Dunk vs Layup Freq: 50
Substitution: 0 for no auto subs, 50 for auto subs
On-Ball Assist: 50
Offensive Rebounds: 50
Defensive Rebounds: 50
Fake Out Discipline: 100
Short Range %: 50
Medium Range %: 50
Long Range %: 50
Dunk %: 50
Layup %: 50
Adjusted Shot %: 50
On-Ball Physical Defense: 55
Poor Release %: 50
Double Team: 50

CPU:
Steal Ability: 40
Interception Ability: 40
Shot Blocking: 40
Dunk/Layup Blocking: 40
CPU Freestyle: 50
Dunk vs Layup Freq: 50
Substitution: 50
On-Ball Assist: 50
Offensive Rebounds: 50
Defensive Rebounds: 50
Fake Out Discipline: 50
Short Range %: 40
Medium Range %: 40
Long Range %: 30
Dunk %: 50
Layup %: 50
Adjusted Shot %: 45
On-Ball Physical Defense: 45
Poor Release %: 40
Double Team: 50

Tweak as desired.
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Postby TonyFromPerth on Sun Nov 16, 2003 2:24 am

the sliders are great, im guessing you actually run plays Andrew, seeing as though they work for you and not others.
just a suggestion tho, if i could be so bold.
how about upping the dunk %, but reducing the dunk vs layup amount??

p.s. great job on the site - only found it recently!

p.p.s. need air conditioning (Perth's getting HOT!!) :D
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Postby ChicagoBulls6in8 on Sun Nov 16, 2003 3:48 am

Great job Andrew. It is obvious that you are the type of gamer that I am. Not saying that you do but I dislike sliders. But, this game could stand a few tweaks. Your sliders are the type of sliders that I like where they aren't over-tweaked. They just adjust the problems that are present and not by a great deal.

I have your All Star sliders loaded up but I think I will save your Superstar sliders on my memory card to have both sets.
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Postby ChicagoBulls6in8 on Sun Nov 16, 2003 4:44 am

The game I just quit made it painfully obvious that just like other EA games the highest level is not for me.

I was losing with the Magic to the Pistons 62-38. The game was tight to begin with then the opened a lead and kept opening. Didn't feel real at all but that's just me I guess.

The game I played last night with the All Star settings was muuuuuuuuch better. I lost 88-87 and it was full of runs, not huge runs but runs. Veeeeeery realistic, to me.
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Postby fgrep15 on Sun Nov 16, 2003 5:11 am

those are good but i think offensive rebounds should be at 100 for u and comp cause otherwise there are so few...it helps to grab them urself too

and for shooting

User
short range - 45
medium range - 40
long range - 30

cause this is the only way my guys actually miss realisticly

Comp
short - 40
medium range - 35
long - 30

they still make the fading to the side shot but im getting total game percantages in the 30's and 40's and they are shooting like 30% from 3 land and have made like 4 3's one me with hand in the face and miss open 3's sometimes

poor release - 25 both
adjusted shot- 30 those shouldnt be so high (both)
dunk/ layup block - 35 comp 30 user
shot blocking - 24(comp) this is for jumpshots not that many jumpshots are blocked in games 19(user)

shooting fould frequency - 35
speed - i had 60 but thats debatable
charge and block foul - 25 they seem to call more charges that blocks hmm..

user and cpu on ball defense - 40
user on ball assist - 100 this didnt seem to change much but after i changed it my guys got back on D quicker...and also another way to stop breaks is to call half court man

cpu dunk/ layup frequency - 19
user dunk vs layup frequency - 19 how many dunks are there on avg in a game...this mostly makes the lillte guys not dunk as much guys like shaq still dunk a lot

comp sub - 70.....i sub myself so i have 0
double team effevtiveness for both 40

also u have to run plays and use the clock this helps a lott...just pick like motion and turnout or somrthing and the have the 2 others as pick and
roll and something else

the comp doesnt like u sing the clock too much but whatchu gonna do
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Postby Andrew on Sun Nov 16, 2003 10:24 am

Glad you like the sliders guys. :) I'll try some of those tweaks you've suggested. (Y)

TonyFromPerth wrote:the sliders are great, im guessing you actually run plays Andrew, seeing as though they work for you and not others.


I don't doubt that my style of play has a lot to do with it. I do usually call plays, sometimes going to a full court press but mostly playing half court man to man. I'm also quick to double team their go-to guy if he gets off to a good start.

ChicagoBulls6in8 wrote:It is obvious that you are the type of gamer that I am. Not saying that you do but I dislike sliders.


I like sliders as it allows you to customise the gameplay much better than tweaking ratings ever did, without the problems tweaked ratings caused in Franchise/Dynasty Mode.
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Postby cocobee on Sun Nov 16, 2003 11:06 am

Andrew, What are some of the major gameplay differences you've found between All Star vs Superstar?

So far, it seems that the cpu is more agressive in superstar and fast breaks a lot more?
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Postby Andrew on Sun Nov 16, 2003 11:40 am

The CPU plays a much more up-tempo game on Superstar, and as usual it's more difficult to stop them from scoring without major tweaks to the sliders. I've also found the human player seems to miss a lot more shots around the hoop.
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Postby Nick on Sun Nov 16, 2003 12:24 pm

Ben Bailey's sliders. I've heard they're very good.
General Sliders
Speed: 40 (I like it slower...)
Free Throw: 50 (I suck...so I lowered this)
Boundary: 60
Injury: 50 (I saw Adonal Foyle get knocked out for a few weeks in a game last night!!)
Fatigue: 52
Charge/Block: 40
Shooting: 45
Reach: 55
In-Air: 70

User Sliders
Steals: 46
Interceptions: 48
Shot Block: 13
Dunk Block: 20
Freestyle: 35
Dunk Freq: 24
Substitutions: 78 (I like AutoSubs...forces me to adjust)
On-Ball Defensive Assist: 85
Off. Rebounds: 90
Def. Rebounds: 50
Fakeout: 95
Short Range: 30
Medium Range: 40
Long Range: 40
Dunk %: 48
Lay Up%: 40
Adjusted Shot %: 57
On-Ball Physical Defense: 100
Poor Release %: 33
Double Team: 30

CPU Sliders (CPU has a natural advantage so I knock them a bit on some)
Steals: 40
Interceptions: 40
Shot Block: 10
Dunk Block: 15
Freestyle: 35
Dunk Freq: 14
Substitutions: 78
Off. Rebounds: 90
Def. Rebounds: 50
Fakeout: 90
Short Range: 25
Medium Range: 35
Long Range: 35
Dunk %: 48
Lay Up%: 40
Adjusted Shot %: 60
Adjusted Shot Freq: 50
On-Ball Physical Defense: 90
Poor Release %: 33
Double Team: 25
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Postby fgrep15 on Sun Nov 16, 2003 12:34 pm

Nick wrote:Ben Bailey's sliders.
General Sliders
Speed: 40 (I like it slower...)
Free Throw: 50 (I suck...so I lowered this)
Boundary: 60
Injury: 50 (I saw Adonal Foyle get knocked out for a few weeks in a game last night!!)
Fatigue: 52
Charge/Block: 40
Shooting: 45
Reach: 55
In-Air: 70

User Sliders
Steals: 46
Interceptions: 48
Shot Block: 13
Dunk Block: 20
Freestyle: 35
Dunk Freq: 24
Substitutions: 78 (I like AutoSubs...forces me to adjust)
On-Ball Defensive Assist: 85
Off. Rebounds: 90
Def. Rebounds: 50
Fakeout: 95
Short Range: 30
Medium Range: 40
Long Range: 40
Dunk %: 48
Lay Up%: 40
Adjusted Shot %: 57
On-Ball Physical Defense: 100
Poor Release %: 33
Double Team: 30

CPU Sliders (CPU has a natural advantage so I knock them a bit on some)
Steals: 40
Interceptions: 40
Shot Block: 10
Dunk Block: 15
Freestyle: 35
Dunk Freq: 14
Substitutions: 78
Off. Rebounds: 90
Def. Rebounds: 50
Fakeout: 90
Short Range: 25
Medium Range: 35
Long Range: 35
Dunk %: 48
Lay Up%: 40
Adjusted Shot %: 60
Adjusted Shot Freq: 50
On-Ball Physical Defense: 90
Poor Release %: 33
Double Team: 25


these are pretty close to what i have with the exception of substitutions, game speed (60) and the adjusted shots thing i thought that percentage would be a much lower...i like how u put ur shooting percentages they are like mine cause the comp never misses inside like the double clutch one handed jumper always goes in....i made my outside shooting 31 tho cause it was too easy too make threes as long as it was a set three and guys never missed open three's i know most ppl dont like this but it happens in real life

also putthe comp long range to 31 now they make reasonable 3's...ive never lost a game where they had a guy killing me from outside in the end or something...if they are covered they miss and sometimes when they arent them miss too

and i have offensive rebounds at 100 and put the comp to always crash boards and not box out and finally they got realistic offensive rebounding...and its working for me when i do it myself except sometimes when u press the bitton the player doesnt do anything and the game doesn't always switch you to a playerunder the basket
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Postby cocobee on Sun Nov 16, 2003 1:07 pm

Andrew wrote:The CPU plays a much more up-tempo game on Superstar, and as usual it's more difficult to stop them from scoring without major tweaks to the sliders. I've also found the human player seems to miss a lot more shots around the hoop.


Yeah, i might have to go back to all star and try these sliders.
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Postby ChicagoBulls6in8 on Sun Nov 16, 2003 1:33 pm

Nick wrote:Ben Bailey's sliders. I've heard they're very good.
General Sliders
Speed: 40 (I like it slower...)
Free Throw: 50 (I suck...so I lowered this)
Boundary: 60
Injury: 50 (I saw Adonal Foyle get knocked out for a few weeks in a game last night!!)
Fatigue: 52
Charge/Block: 40
Shooting: 45
Reach: 55
In-Air: 70

User Sliders
Steals: 46
Interceptions: 48
Shot Block: 13
Dunk Block: 20
Freestyle: 35
Dunk Freq: 24
Substitutions: 78 (I like AutoSubs...forces me to adjust)
On-Ball Defensive Assist: 85
Off. Rebounds: 90
Def. Rebounds: 50
Fakeout: 95
Short Range: 30
Medium Range: 40
Long Range: 40
Dunk %: 48
Lay Up%: 40
Adjusted Shot %: 57
On-Ball Physical Defense: 100
Poor Release %: 33
Double Team: 30

CPU Sliders (CPU has a natural advantage so I knock them a bit on some)
Steals: 40
Interceptions: 40
Shot Block: 10
Dunk Block: 15
Freestyle: 35
Dunk Freq: 14
Substitutions: 78
Off. Rebounds: 90
Def. Rebounds: 50
Fakeout: 90
Short Range: 25
Medium Range: 35
Long Range: 35
Dunk %: 48
Lay Up%: 40
Adjusted Shot %: 60
Adjusted Shot Freq: 50
On-Ball Physical Defense: 90
Poor Release %: 33
Double Team: 25


Are those sliders for All Star or Superstar? I would think superstar because the CPU shot #s are so low. They do shoot a really high % regardless though.
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Postby jerk_factory on Sun Nov 16, 2003 1:55 pm

I just played a game with Ben Bailey's sliders. I used the Raptors and played the Lakers with 10 minute quarters. The only changes I made were to up the game speed to 42 and lower the user sub to 0 so I could make my own substitutions.

Entire Game LA Lakers Toronto

Points 83 76
Bench Scoring 15 10
Field Goals 34/82 32/82
Field Goal % .415 .390
3 Point FG 3/14 2/5
3 Point % .214 .400
Free Throws 12/14 10/18
Free Throw % .857 .556
Rebounds 45 43
Off. Rebounds 4 6
Def. Rebounds 41 37
Blocks 11 8
Steals 1 7
Assists 19 10
Turnovers 15 9
Fouls 12 11

I shot only 39%, just like the real Raptors do :lol:
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