martoluthor wrote:[ Image ]
its not that hard, you have to make an alpha channel!
https://www.youtube.com/watch?v=wuouwReR_F8
maolano wrote:martoluthor wrote:[ Image ]
its not that hard, you have to make an alpha channel!
https://www.youtube.com/watch?v=wuouwReR_F8
Do I have to go through the steps of using Autodesk 3ds Max? Or do I just save it as a dds instead of a Targa
martoluthor wrote:maolano wrote:martoluthor wrote:[ Image ]
its not that hard, you have to make an alpha channel!
https://www.youtube.com/watch?v=wuouwReR_F8
Do I have to go through the steps of using Autodesk 3ds Max? Or do I just save it as a dds instead of a Targa
just save it as a dds!
martoluthor wrote:Make sure that the file is
crowd_big_head_7504.iff
And that you saved the dds file with it original name and as a dxt1 argb 4bp 1 bit alpha
maolano wrote:Alright so I made sure the iff file is named correctly as crowd_big_head_7504.iff, and the dds file was saved as a dxt1 argb 4bp 1 bit alpha. It now loads fully into the game, however the asset is shown as some distorted image, instead of JT's face... This is so much better and I'm getting closer, just not there yet lol. Can you show me an example of how the dds file is supposed to look and done in Photoshop? Thanks a lot for the help btw!
martoluthor wrote:maolano wrote:Alright so I made sure the iff file is named correctly as crowd_big_head_7504.iff, and the dds file was saved as a dxt1 argb 4bp 1 bit alpha. It now loads fully into the game, however the asset is shown as some distorted image, instead of JT's face... This is so much better and I'm getting closer, just not there yet lol. Can you show me an example of how the dds file is supposed to look and done in Photoshop? Thanks a lot for the help btw!
As you can see the alpha layer is not marked
[ Image ]
maolano wrote:Alright, so I just had to merge the layers, got it. Do you save the DDS using NVIDIA texture tools exporter, or Intel Texture Works? Also, is it ok if you show me your exact save settings? Thanks!
martoluthor wrote:maolano wrote:Alright, so I just had to merge the layers, got it. Do you save the DDS using NVIDIA texture tools exporter, or Intel Texture Works? Also, is it ok if you show me your exact save settings? Thanks!
Like this
[ Image ]
maolano wrote:martoluthor wrote:maolano wrote:Alright, so I just had to merge the layers, got it. Do you save the DDS using NVIDIA texture tools exporter, or Intel Texture Works? Also, is it ok if you show me your exact save settings? Thanks!
Like this
[ Image ]
Ok, so I copied what you did on Photoshop and saved exactly as follows. However it sill shows as a distorted image in game. I'm thinking it is the file name that I am using. Here is an image of how I'm saving it:
Image
Also here is how my TXTR file looks:
Image
martoluthor wrote:maolano wrote:martoluthor wrote:maolano wrote:Alright, so I just had to merge the layers, got it. Do you save the DDS using NVIDIA texture tools exporter, or Intel Texture Works? Also, is it ok if you show me your exact save settings? Thanks!
Like this
[ Image ]
Ok, so I copied what you did on Photoshop and saved exactly as follows. However it sill shows as a distorted image in game. I'm thinking it is the file name that I am using. Here is an image of how I'm saving it:
Image
Also here is how my TXTR file looks:
Image
my txtr file says this:
"crowd_big_head": {
"Min": [ 0.0, 0.0, 0.0, 0.0 ],
"Max": [ 1.0, 0.991102099, 1.0, 1.0 ],
"Mask": 4294967295,
"Binary": "crowd_big_head.7b95146eeaf8e80c.dds"
}
MrVinceCarter15 wrote:how can i find my career players headshot ?
Mahmood wrote:MrVinceCarter15 wrote:how can i find my career players headshot ?
MyCareer player's don't have a CFID, they probably have some kind of detection method for your facescan. It'd be revolutionary if we could somehow export the Facescan, but the CFID is just shown as 0001 in Limnono whenever you try to see it. Not sure how you'd find it.
MrVinceCarter15 wrote:Mahmood wrote:MrVinceCarter15 wrote:how can i find my career players headshot ?
MyCareer player's don't have a CFID, they probably have some kind of detection method for your facescan. It'd be revolutionary if we could somehow export the Facescan, but the CFID is just shown as 0001 in Limnono whenever you try to see it. Not sure how you'd find it.
ohh, because for example in crowd i can see crowd_head with my cyberface, so i wanted to switch with real players face just by renaming the id , but seems not possible I remember back in earlier versions i was able to find myplayers portrait and i changed with other players real face, so i thought it would be also possible this year
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