Create-a-Player Cyberface Question

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Create-a-Player Cyberface Question

Postby t-work on Mon Jun 04, 2018 6:10 am

Something tells me it's not possible, but is there a way to change the textures, etc. of a created player? I ask this because I'd like to add tattoos and possibly do some body editing to my created player
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Re: Create-a-Player Cyberface Question

Postby MonkeymanJSV on Mon Jun 04, 2018 7:35 am

Yeh it is so the CAP use the files 9000 through 9030 I think, if you just change the face files you can add a new face texture to a player and still have full use of CAP hair and facial hair just find what number preset you are using then use that numbers face file and add a texture ie preset 5 should be 9005 the only thing is any CAP that uses that preset will now have that face texture
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Re: Create-a-Player Cyberface Question

Postby sitew33 on Mon Jun 04, 2018 11:17 am

MonkeymanJSV wrote:the only thing is any CAP that uses that preset will now have that face texture


The work around for this is once you have it to your satisfaction rename the PNG and face ID (9005 or whichever one you're editing) of that file to one that isn't being used. Also delete the PNG and Face files that you started editing from the modded folder. For example if you use 9005 as your base that you want to edit, just rename the png9005 & face9005 to let's say png6122 & face6122 then drop the into your modded folder then delete face & png9005 from the modded folder.
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Re: Create-a-Player Cyberface Question

Postby MonkeymanJSV on Mon Jun 04, 2018 11:45 am

sitew33 wrote:
MonkeymanJSV wrote:the only thing is any CAP that uses that preset will now have that face texture


The work around for this is once you have it to your satisfaction rename the PNG and face ID (9005 or whichever one you're editing) of that file to one that isn't being used. Also delete the PNG and Face files that you started editing from the modded folder. For example if you use 9005 as your base that you want to edit, just rename the png9005 & face9005 to let's say png6122 & face6122 then drop the into your modded folder then delete face & png9005 from the modded folder.


Is it still editable from there in the way of using CAP hair styles and facial hair? Or once changed that’s it
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Re: Create-a-Player Cyberface Question

Postby Skopin on Mon Jun 04, 2018 1:03 pm

sitew33 wrote:
MonkeymanJSV wrote:the only thing is any CAP that uses that preset will now have that face texture


The work around for this is once you have it to your satisfaction rename the PNG and face ID (9005 or whichever one you're editing) of that file to one that isn't being used. Also delete the PNG and Face files that you started editing from the modded folder. For example if you use 9005 as your base that you want to edit, just rename the png9005 & face9005 to let's say png6122 & face6122 then drop the into your modded folder then delete face & png9005 from the modded folder.


What all would need to be done to add a custom texture to the face itself? Like say I wanted to replace the CAP face with my own face, would I just need to edit one of the files in photoshop, or would I need to do things in Blender as well?
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Re: Create-a-Player Cyberface Question

Postby MonkeymanJSV on Mon Jun 04, 2018 1:49 pm

Skopin wrote:
sitew33 wrote:
MonkeymanJSV wrote:the only thing is any CAP that uses that preset will now have that face texture


The work around for this is once you have it to your satisfaction rename the PNG and face ID (9005 or whichever one you're editing) of that file to one that isn't being used. Also delete the PNG and Face files that you started editing from the modded folder. For example if you use 9005 as your base that you want to edit, just rename the png9005 & face9005 to let's say png6122 & face6122 then drop the into your modded folder then delete face & png9005 from the modded folder.


What all would need to be done to add a custom texture to the face itself? Like say I wanted to replace the CAP face with my own face, would I just need to edit one of the files in photoshop, or would I need to do things in Blender as well?

That’s correct just find the corresponding face files and add your custom textures and put the face files in your modded folder if you want to edit the model in blender you can but then you have to actually assign that model using the linmo trainer
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Re: Create-a-Player Cyberface Question

Postby Skopin on Mon Jun 04, 2018 9:09 pm

MonkeymanJSV wrote:
Skopin wrote:
sitew33 wrote:
MonkeymanJSV wrote:the only thing is any CAP that uses that preset will now have that face texture


The work around for this is once you have it to your satisfaction rename the PNG and face ID (9005 or whichever one you're editing) of that file to one that isn't being used. Also delete the PNG and Face files that you started editing from the modded folder. For example if you use 9005 as your base that you want to edit, just rename the png9005 & face9005 to let's say png6122 & face6122 then drop the into your modded folder then delete face & png9005 from the modded folder.


What all would need to be done to add a custom texture to the face itself? Like say I wanted to replace the CAP face with my own face, would I just need to edit one of the files in photoshop, or would I need to do things in Blender as well?

That’s correct just find the corresponding face files and add your custom textures and put the face files in your modded folder if you want to edit the model in blender you can but then you have to actually assign that model using the linmo trainer



Thanks for the quick reply. Is it just the face_color file that needs to be edited? I've seen the tutorial videos on modifying face attributes in blender (ear size, nose, etc), but nothing on actually replacing the texture to make a face more accurate or replacing it altogether.
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Re: Create-a-Player Cyberface Question

Postby t-work on Tue Jun 05, 2018 12:36 pm

Thanks MonkeymanJSV & sitew33

I've started to do dig in. So far I've just added custom brows

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Re: Create-a-Player Cyberface Question

Postby MonkeymanJSV on Tue Jun 05, 2018 12:42 pm

t-work wrote:Thanks MonkeymanJSV & sitew33

I've started to do dig in. So far I've just added custom brows

[ Image ]
[ Image ]


There you go dude! Cool work
Really cyberface editing is quite easy in my mind the only thing that separates the great modders on this forum is time and effort. It’s just a lot of trial and error and finding what works and doesn’t work
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Re: Create-a-Player Cyberface Question

Postby MonkeymanJSV on Tue Jun 05, 2018 12:45 pm

Skopin wrote:
MonkeymanJSV wrote:
Skopin wrote:
sitew33 wrote:
MonkeymanJSV wrote:the only thing is any CAP that uses that preset will now have that face texture


The work around for this is once you have it to your satisfaction rename the PNG and face ID (9005 or whichever one you're editing) of that file to one that isn't being used. Also delete the PNG and Face files that you started editing from the modded folder. For example if you use 9005 as your base that you want to edit, just rename the png9005 & face9005 to let's say png6122 & face6122 then drop the into your modded folder then delete face & png9005 from the modded folder.


What all would need to be done to add a custom texture to the face itself? Like say I wanted to replace the CAP face with my own face, would I just need to edit one of the files in photoshop, or would I need to do things in Blender as well?

That’s correct just find the corresponding face files and add your custom textures and put the face files in your modded folder if you want to edit the model in blender you can but then you have to actually assign that model using the linmo trainer



Thanks for the quick reply. Is it just the face_color file that needs to be edited? I've seen the tutorial videos on modifying face attributes in blender (ear size, nose, etc), but nothing on actually replacing the texture to make a face more accurate or replacing it altogether.

If all you want to do is change the facial texture all you need to do is use the face. File and change the colour texture and also the detailsnormal texture as well
R4zoR has some great tutorials on that in the 2k18 modding tutorial section
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Re: Create-a-Player Cyberface Question

Postby t-work on Tue Jun 05, 2018 2:29 pm

Is there a way to export the arm/leg textures from a created player? I can't seem to find it in the png file
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Re: Create-a-Player Cyberface Question

Postby MonkeymanJSV on Tue Jun 05, 2018 4:53 pm

That I’m not sure with at all I recently got sent some blank arm textures from bluejaybrandon to teach myself how to do tattoo updates so yeh that stuff is all new to me
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Re: Create-a-Player Cyberface Question

Postby t-work on Tue Jun 05, 2018 4:57 pm

MonkeymanJSV wrote:That I’m not sure with at all I recently got sent some blank arm textures from bluejaybrandon to teach myself how to do tattoo updates so yeh that stuff is all new to me


I've figured out a semi-solution. I find a player with a similar body color and export it into the created player file
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Re: Create-a-Player Cyberface Question

Postby MonkeymanJSV on Tue Jun 05, 2018 5:35 pm

Ohh did all you want to do was change skin tone?
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Re: Create-a-Player Cyberface Question

Postby t-work on Tue Jun 05, 2018 7:03 pm

MonkeymanJSV wrote:Ohh did all you want to do was change skin tone?


Yeah, just to match the head, etc.
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Re: Create-a-Player Cyberface Question

Postby MonkeymanJSV on Tue Jun 05, 2018 8:35 pm

That can just be adjusted in the appearance files
viewtopic.php?f=237&t=104167 theres another great thread I just cant find it
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Re: Create-a-Player Cyberface Question

Postby t-work on Mon Jun 11, 2018 1:43 pm

MonkeymanJSV wrote:That can just be adjusted in the appearance files
viewtopic.php?f=237&t=104167 theres another great thread I just cant find it


Thank you!
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Re: Create-a-Player Cyberface Question

Postby MonkeymanJSV on Mon Jun 11, 2018 2:04 pm

This was the one I was looking for before I had to refer back to it to finish my Torrey Craig cyberface
viewtopic.php?t=104818
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