Converting Cyber faces 2K17 and 2K18 *NEW Discovery*

A hub for everything related to NBA 2K18 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby Vizzy2K on Sun May 20, 2018 6:44 pm

A lot of those would be handy for what I'm trying to do, so if anyone has the time, please
Vizzy2K
 
Posts: 2
Joined: Fri May 04, 2018 7:09 pm

Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby TGsoGood on Sun May 20, 2018 9:47 pm

Quick update about converting 2K18 hair to 2K17... all my attempts were unsuccessful. I did spend a few hours trying different things but no success at all.

Adding this lst to page 3 for visibility
maumau78 wrote:Here's a short list of retro players missing in 2k18 but present in 2k17....I have 2k17 If someone need files I can send to you....It would really help retro rosters maker (Y)

    0389 Rasheed Wallace
    0443 Brian Skinner
    0550 Elton Brand
    0633 Joel Przybilla
    0634 Keyon Dooling
    0810 DeSagana Diop
    0813 Vladimir Radmanovic
    0908 Chris Wilcox
    0933 Dan Gadzuric
    1014 Darko Milicic
    1091 Carlos Arroyo
    1290 Ronny Turiaf
    1353 Renaldo Balkman
    1588 Nenad Krstic
    2870 Rolando Blackman
    4576 Walter McCarty
    4657 Dale Davis
    4661 Derrick Mckey
    5052 Michael Curry
    8528 Gilbert Arenas
    4655 Reggie Miler
Consider donating: http://cash.me/$TheJohnsonFamily or http://paypal.me/4TheGoods
Follow me on twitter @TGsoGood
Check me out on youtube https://www.youtube.com/channel/UCPydhZ ... PeRSmEVynQ
User avatar
TGsoGood
Contributor
Contributor
 
Posts: 3683
Joined: Thu Jul 28, 2011 4:03 am
Location: Nashville, TN

Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby trevorjpt33 on Sun May 20, 2018 10:48 pm

Dee4Three wrote:I've been having those instances with mine anyway, there's probably 6 or 7 different forms the player takes.

How can we break into the .mathnodes file?


I have no idea. Not sure if it requires hex editing or if it has to be decoded in some form.
trevorjpt33
 
Posts: 96
Joined: Mon Sep 25, 2017 3:48 pm

Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby trevorjpt33 on Sun May 20, 2018 10:56 pm

TGsoGood wrote:Quick update about converting 2K18 hair to 2K17... all my attempts were unsuccessful. I did spend a few hours trying different things but no success at all.

What makes it tricky is that we are essentially trying to make the game think that 2 or even 3 files are 1 file, due to 2K17's formatting. Maybe instead of converting 2K18 hair we could try and find a way to copy hair from other players in 2K17, since they don't have a separate binary?
trevorjpt33
 
Posts: 96
Joined: Mon Sep 25, 2017 3:48 pm

Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby Dee4Three on Mon May 21, 2018 1:58 am

trevorjpt33 wrote:
TGsoGood wrote:Quick update about converting 2K18 hair to 2K17... all my attempts were unsuccessful. I did spend a few hours trying different things but no success at all.

What makes it tricky is that we are essentially trying to make the game think that 2 or even 3 files are 1 file, due to 2K17's formatting. Maybe instead of converting 2K18 hair we could try and find a way to copy hair from other players in 2K17, since they don't have a separate binary?


I just don't think we should give up yet. We literally have full conversions completed, my Jordan and Pierce look amazing. The only problem is the different forms the player takes, we have literally overcome all the other obstacles.

Something I discovered: if you use the 2K17 mathnodes, the player will still be the 2K18 conversion, and he will only have one form. However, the one form he takes has his eyeballs missing. Other than some slight jersey tearing that's the only issue.

I think we can use the 2K17 mathnodes for these conversions, we just have to figure out how to make the eyeballs show up for the player. Again, that's one obstacle to overcome. I messed with it for like 7 hours yesterday..... I messed with the text in the hihead.scne, I tried lowering the model in blender to match the location of the 2K17 model, etc. I even tried using a slightly shorter players mathnodes from 2K17 to see if it would work.

I think the reason his eyeballs are missing with the 2K17 mathnodes is because the player in 2K18s posture is different. The head is tilted a different way, which causes the eyeballs to not show up. Me moving the player down in blender was unsuccessful.

Again, would be crazy to give up now considering we only have one obstacle to overcome in both scenerios. Either the one where the player takes many forms but otherwise the conversion is perfect, or the eyeballs are missing using 2K17 mathnodes.
"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

Check out my YouTube channel

https://www.youtube.com/channel/UCvHJXrqit8Dc6HBY5P6EmAA
User avatar
Dee4Three
Contributor
Contributor
 
Posts: 6586
Joined: Sun Mar 30, 2014 12:34 pm
Location: New Hampshire, USA

Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby trevorjpt33 on Mon May 21, 2018 6:48 am

Oh yeah I’m definitely not giving up or anything I was just pointing out the main challenge left for us, and that I’m running out of ideas. I’m not well-versed in coding language so I was wondering if it’s possible to have more than one binary in these files.

But my brother is a software engineer and he’s going to come by Tuesday to give it a look if we don’t figure it out by then.

That’s interesting about the 2K17 mathnodes. I encountered something like that last night but I didn’t know he only had one form.
trevorjpt33
 
Posts: 96
Joined: Mon Sep 25, 2017 3:48 pm

Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby trevorjpt33 on Mon May 21, 2018 10:30 am

Dee4Three wrote:Something I discovered: if you use the 2K17 mathnodes, the player will still be the 2K18 conversion, and he will only have one form. However, the one form he takes has his eyeballs missing. Other than some slight jersey tearing that's the only issue.

I think we can use the 2K17 mathnodes for these conversions, we just have to figure out how to make the eyeballs show up for the player. Again, that's one obstacle to overcome. I messed with it for like 7 hours yesterday..... I messed with the text in the hihead.scne, I tried lowering the model in blender to match the location of the 2K17 model, etc. I even tried using a slightly shorter players mathnodes from 2K17 to see if it would work.

I think the reason his eyeballs are missing with the 2K17 mathnodes is because the player in 2K18s posture is different. The head is tilted a different way, which causes the eyeballs to not show up. Me moving the player down in blender was unsuccessful.

Have you encountered the black arms glitch with this method?
trevorjpt33
 
Posts: 96
Joined: Mon Sep 25, 2017 3:48 pm

Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby Dee4Three on Mon May 21, 2018 10:42 am

trevorjpt33 wrote:
Dee4Three wrote:Something I discovered: if you use the 2K17 mathnodes, the player will still be the 2K18 conversion, and he will only have one form. However, the one form he takes has his eyeballs missing. Other than some slight jersey tearing that's the only issue.

I think we can use the 2K17 mathnodes for these conversions, we just have to figure out how to make the eyeballs show up for the player. Again, that's one obstacle to overcome. I messed with it for like 7 hours yesterday..... I messed with the text in the hihead.scne, I tried lowering the model in blender to match the location of the 2K17 model, etc. I even tried using a slightly shorter players mathnodes from 2K17 to see if it would work.

I think the reason his eyeballs are missing with the 2K17 mathnodes is because the player in 2K18s posture is different. The head is tilted a different way, which causes the eyeballs to not show up. Me moving the player down in blender was unsuccessful.

Have you encountered the black arms glitch with this method?


When using 2K17 mathnodes, no black arm issues. Literally just one form, the way it should be. Hes just missing eyeballs.

But dude... check out this Westbrook I converted... this is Basagres 2K18 Westbrook (Credits to him on the original). I was able to match his skin tone perfectly... Hard for me to give up on this when these faces look SO GOOD. This would easily be the best Westbrook in 2K17

Image
Image
"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

Check out my YouTube channel

https://www.youtube.com/channel/UCvHJXrqit8Dc6HBY5P6EmAA
User avatar
Dee4Three
Contributor
Contributor
 
Posts: 6586
Joined: Sun Mar 30, 2014 12:34 pm
Location: New Hampshire, USA

Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby Andrew on Mon May 21, 2018 11:35 am

Great work so far, love the ingenuity and intuition in working through the process. Hope you can find the final piece of the puzzle. Made sure to give it a shoutout on the latest Podcast.
NLSC Webmaster/Administrator
Image
Contact: Email | Twitter
Release Threads: NBA Live 08 | NBA Live 07 | NBA Live 06 | NBA Live 2005 | NBA Live 2004
Story Threads: NBA 2K13 | NBA Live 06 (Part 2) | NBA Live 06 (HOF) | NBA Live 2004 (HOF)
NLSC: Podcast | The Friday Five | Monday Tip-Off | Wayback Wednesday | 20th Anniversary of NBA Live | Facebook | Twitter | YouTube


Support The NLSC Hosting Fund: Patreon | GoFundMe

Image
Like my work? Want to help out with the NLSC Hosting Fund? Please consider leaving a tip!
User avatar
Andrew
45? That's a bad luck number!
Administrator
 
Posts: 104065
Joined: Thu Aug 22, 2002 8:51 pm
Location: Australia

Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby Dee4Three on Mon May 21, 2018 11:37 am

Here he is with me converting him to a 2K17 body type, and editing the body (adding more muscle)

Image
Image
Image
Image
Image
Image
"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

Check out my YouTube channel

https://www.youtube.com/channel/UCvHJXrqit8Dc6HBY5P6EmAA
User avatar
Dee4Three
Contributor
Contributor
 
Posts: 6586
Joined: Sun Mar 30, 2014 12:34 pm
Location: New Hampshire, USA

Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby trevorjpt33 on Mon May 21, 2018 2:58 pm

Dee4Three wrote:Here he is with me converting him to a 2K17 body type, and editing the body (adding more muscle)


That Russell Westbrook is looking really good. Muscle definition and contour of face is fantastic.
trevorjpt33
 
Posts: 96
Joined: Mon Sep 25, 2017 3:48 pm

Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby Dee4Three on Mon May 21, 2018 3:24 pm

trevorjpt33 wrote:
Dee4Three wrote:Here he is with me converting him to a 2K17 body type, and editing the body (adding more muscle)


That Russell Westbrook is looking really good. Muscle definition and contour of face is fantastic.


Thanks.

I didn't have to change the head shape, here are the modifications I did:

1. Changed his skin tone to match his arms (The correct skin tone for Russell Westbrook)
2. Edit the Wrinkles (in progress)
3. Shrinkwrap a 2K17 body onto him, and sculpt his body a bit to fit his jersey (So his traps don't leak through).
4. Add realistic muscle to him.


Look how clean these come out when the skin tone matches and is accurate... blows my mind. He has the 3D hair in Basagres original, but for the Westbrook I want it would be for the 11-12 Thunder:

Image

Here he is in 11-12: The skin tone on my conversion is very similar, hair is spot on:

Image


Here is the original that Basagre made. His skin tone kinda came out like that when I first converted it, in fact it was a tad darker. 2K18 is unrealistically dark, which adds to that Westbrooks dark appearance, Westbrook also does look a little darker than I have him in some pictures. But his Westbrook is fantastic for that game (Ive been using his work for years, loved his 2K14 Kobe). But for my purpose and for 2K17, the skin tone I chose looks really, really good.

Image
"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

Check out my YouTube channel

https://www.youtube.com/channel/UCvHJXrqit8Dc6HBY5P6EmAA
User avatar
Dee4Three
Contributor
Contributor
 
Posts: 6586
Joined: Sun Mar 30, 2014 12:34 pm
Location: New Hampshire, USA

Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby Dee4Three on Mon May 21, 2018 3:58 pm

Andrew wrote:Great work so far, love the ingenuity and intuition in working through the process. Hope you can find the final piece of the puzzle. Made sure to give it a shoutout on the latest Podcast.


Nice, and hoping we can figure it out as well.

I'm going to mess with it more tomorrow. In the meantime..

Trevor, I agree that trying to use hair from another player in 2K17 might work. I've actually never tried this process in Blender. TGsoGood, have you tried that yet?.

For example, converting a face over from 2K18 to 2K17, and taking hair from another player in 2K17 and putting it on the now converted player? I don't see why this wouldn't work, considering the player opens up in Blender like he's a 2K17 player, and he can be edited like a 2K17 player (exactly the same on my end, I can edit the same way as normal)
"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

Check out my YouTube channel

https://www.youtube.com/channel/UCvHJXrqit8Dc6HBY5P6EmAA
User avatar
Dee4Three
Contributor
Contributor
 
Posts: 6586
Joined: Sun Mar 30, 2014 12:34 pm
Location: New Hampshire, USA

Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby trevorjpt33 on Mon May 21, 2018 10:29 pm

Dee4Three wrote:
Andrew wrote:Great work so far, love the ingenuity and intuition in working through the process. Hope you can find the final piece of the puzzle. Made sure to give it a shoutout on the latest Podcast.


Nice, and hoping we can figure it out as well.

I'm going to mess with it more tomorrow. In the meantime..

Trevor, I agree that trying to use hair from another player in 2K17 might work. I've actually never tried this process in Blender. TGsoGood, have you tried that yet?.

For example, converting a face over from 2K18 to 2K17, and taking hair from another player in 2K17 and putting it on the now converted player? I don't see why this wouldn't work, considering the player opens up in Blender like he's a 2K17 player, and he can be edited like a 2K17 player (exactly the same on my end, I can edit the same way as normal)
Could you detail what you did to get the player to a single state without black arm glitch? I got it once on accident a couple nights ago but I'm having trouble reproducing it.

Aside from 2K17 .mathnodes, did you work from a 2K17 png.iff archive or a 2K18 one? Did you make any slight changes to the hihead.SCNE file aside from changing the .mathnodes binary (renaming, removing 2K18 specific lines)?

Did you do the same stuff we've been doing to the face.iff archive?
trevorjpt33
 
Posts: 96
Joined: Mon Sep 25, 2017 3:48 pm

Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby Dee4Three on Mon May 21, 2018 11:58 pm

trevorjpt33 wrote:
Dee4Three wrote:
Andrew wrote:Great work so far, love the ingenuity and intuition in working through the process. Hope you can find the final piece of the puzzle. Made sure to give it a shoutout on the latest Podcast.


Nice, and hoping we can figure it out as well.

I'm going to mess with it more tomorrow. In the meantime..

Trevor, I agree that trying to use hair from another player in 2K17 might work. I've actually never tried this process in Blender. TGsoGood, have you tried that yet?.

For example, converting a face over from 2K18 to 2K17, and taking hair from another player in 2K17 and putting it on the now converted player? I don't see why this wouldn't work, considering the player opens up in Blender like he's a 2K17 player, and he can be edited like a 2K17 player (exactly the same on my end, I can edit the same way as normal)
Could you detail what you did to get the player to a single state without black arm glitch? I got it once on accident a couple nights ago but I'm having trouble reproducing it.

Aside from 2K17 .mathnodes, did you work from a 2K17 png.iff archive or a 2K18 one? Did you make any slight changes to the hihead.SCNE file aside from changing the .mathnodes binary (renaming, removing 2K18 specific lines)?

Did you do the same stuff we've been doing to the face.iff archive?


Get the 2K18 PNG file down to only the 4 files necessary for the face to work, follow the procedure to a T up to this point. The only 4 files that should be in the PNG archive are:

1. Hihead.SCNE
2. Mathnodes File
3. Appearance File
4. Model File

Once you have it down to those 4, swap in the 2K17 mathnodes file from the 2K17 player. For example, if I were to do this for Jordan, I would use the 2K17 Jordan mathnodes for the 2K18 Jordan PNG. After swapping in the 2K17 file, rename it to the mathnodes file that was in the folder prior, that way it matches the language in the hihead.scne.

When you get into the game and go to edit player, you will notice immediately that the players eyeballs are gone (they are just red), but that the rest of the face is the 2K18 face. The jersey will have a couple skin holes on it from the model going through the jersey, but that would be easily fixable. Go into "Body", and change his shoulder width, or height, or whatever. You will notice that he has that one form and that one form alone, no black arms, nothing.

This is why I think we can use the 2K17 mathnodes, we just have to figure out the eyes.
"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

Check out my YouTube channel

https://www.youtube.com/channel/UCvHJXrqit8Dc6HBY5P6EmAA
User avatar
Dee4Three
Contributor
Contributor
 
Posts: 6586
Joined: Sun Mar 30, 2014 12:34 pm
Location: New Hampshire, USA

Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby trevorjpt33 on Tue May 22, 2018 2:13 am

Dee4Three wrote:Get the 2K18 PNG file down to only the 4 files necessary for the face to work, follow the procedure to a T up to this point. The only 4 files that should be in the PNG archive are:

1. Hihead.SCNE
2. Mathnodes File
3. Appearance File
4. Model File

Once you have it down to those 4, swap in the 2K17 mathnodes file from the 2K17 player. For example, if I were to do this for Jordan, I would use the 2K17 Jordan mathnodes for the 2K18 Jordan PNG. After swapping in the 2K17 file, rename it to the mathnodes file that was in the folder prior, that way it matches the language in the hihead.scne.

When you get into the game and go to edit player, you will notice immediately that the players eyeballs are gone (they are just red), but that the rest of the face is the 2K18 face. The jersey will have a couple skin holes on it from the model going through the jersey, but that would be easily fixable. Go into "Body", and change his shoulder width, or height, or whatever. You will notice that he has that one form and that one form alone, no black arms, nothing.

This is why I think we can use the 2K17 mathnodes, we just have to figure out the eyes.

Ok sweet thanks, now I am seeing what you are describing.

*Edit: Yeah this is definitely our best bet, this is the only time I've gotten the player without the black arm glitch or the accompanying change in facial expressions when I switch around accessories.
trevorjpt33
 
Posts: 96
Joined: Mon Sep 25, 2017 3:48 pm

Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby trevorjpt33 on Tue May 22, 2018 2:51 am

Dude I kid you not I found his eyeballs.... in his mouth lol. I went over to Signature just to see if the eyes showed up there, and when I scrolled down to the dunk emotion: intense this is what I got.

This is easily the most disturbing thing I have ever encountered in 2K haha.
Image
trevorjpt33
 
Posts: 96
Joined: Mon Sep 25, 2017 3:48 pm

Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby Dee4Three on Tue May 22, 2018 2:56 am

trevorjpt33 wrote:Dude I kid you not I found his eyeballs.... in his mouth lol. I went over to Signature just to see if the eyes showed up there, and when I scrolled down to the dunk emotion: intense this is what I got.

This is easily the most disturbing thing I have ever encountered in 2K haha.
[ Image ]


That's messed up... it's the same feeling I got when I encountered the glitch where Kemp's eyes were rolling around in his head... creeper me out.

So this is great news, doesn't this mean that we can get it to work by moving his eyes into the right place in Blender?
"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

Check out my YouTube channel

https://www.youtube.com/channel/UCvHJXrqit8Dc6HBY5P6EmAA
User avatar
Dee4Three
Contributor
Contributor
 
Posts: 6586
Joined: Sun Mar 30, 2014 12:34 pm
Location: New Hampshire, USA

Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby trevorjpt33 on Tue May 22, 2018 3:02 am

I think his eyes might be just out of sight, but barely clipping. At least the right one is. So much so that it's nearly imperceptible. I had to squint at it for like 30 seconds to make sure I wasn't seeing things. More evident if you go to signature and look at something like "chew gum" option cause it's really close up.
trevorjpt33
 
Posts: 96
Joined: Mon Sep 25, 2017 3:48 pm

Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby trevorjpt33 on Tue May 22, 2018 3:11 am

Aha! I got lucky and the first idea that popped into my head is to try copying in his eye deformation info from 2K17 file, as you said because of posture. There is a slight difference in the values between files but just enough to hide them right behind his eye cap things.

AND they are moving like they are supposed to in the edit player screen from what I see.

So go over to his 2K17 hihead.SCNE file that you are not using, and grab only the sections that read: "def_L_eyeBall_JNT" and "def_R_eyeBall_JNT" and it should work. I have not made any adjustments in blender so if you did and its in your modded folder you can move it out.
Image
Last edited by trevorjpt33 on Tue May 22, 2018 3:36 am, edited 1 time in total.
trevorjpt33
 
Posts: 96
Joined: Mon Sep 25, 2017 3:48 pm

Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby Dee4Three on Tue May 22, 2018 3:23 am

trevorjpt33 wrote:Aha! I got lucky and the first idea that popped into my head is to try copying in his eye deformation info from 2K17 file, as you said because of posture. There is a slight difference in the values between files but just enough to hide them right behind his eye cap things.

AND they are moving like they are supposed to in the edit player screen from what I see.

So go over to his hihead.SCNE file that you are not using, and grab only the lines that read: "def_L_eyeBall_JNT" and "def_R_eyeBall_JNT" and it should work. I have not made any adjustments in blender so if you did and its in your modded folder you can move it out.
[ Image ]


Yessss! You are a legend. Thank you!

When I get home from work I'll completely convert the 4 faces I did, and I'll post screenshots.

Maybe TGsoGood can try the 3D hair route with one of my completed players.
"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

Check out my YouTube channel

https://www.youtube.com/channel/UCvHJXrqit8Dc6HBY5P6EmAA
User avatar
Dee4Three
Contributor
Contributor
 
Posts: 6586
Joined: Sun Mar 30, 2014 12:34 pm
Location: New Hampshire, USA

Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby trevorjpt33 on Tue May 22, 2018 3:33 am

Sounds good. Aside from the jersey adjusting that you referred to, I noticed his teeth/mouth are clipping and will need to be adjusted (you can see in the first picture I posted), probably through the hihead.SCNE file. They may also be fixed if I copy their deformation info over too.

I have a couple things to try for converting 2K18 3D hair as well, courtesy of my brother who knows way more about metadata/coding than I do. So I will edit this post if there is news on either front.
trevorjpt33
 
Posts: 96
Joined: Mon Sep 25, 2017 3:48 pm

Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby Dee4Three on Tue May 22, 2018 3:56 am

trevorjpt33 wrote:Sounds good. Aside from the jersey adjusting that you referred to, I noticed his teeth/mouth are clipping and will need to be adjusted (you can see in the first picture I posted), probably through the hihead.SCNE file. They may also be fixed if I copy their deformation info over too.

I have a couple things to try for converting 2K18 3D hair as well, courtesy of my brother who knows way more about metadata/coding than I do. So I will edit this post if there is news on either front.


My shrinkwrapping might get rid of some of that jersey tearing, I'm excited to try that out.

In regards to the mouth/teeth, if you don't get to it first, I may try and mess with the language in the hihead.SCNE file to see if it works. I'm working for the next 4 to 4.5 hours though. About the 3D hair, even if we can just use the 2K17 method to add hair that would be appropriate. For example, if we converted a Ben Wallace from 2K18 over, being able to just add the 2K17's Ben Wallace afro, and making slight adjustments to it if needed.
"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

Check out my YouTube channel

https://www.youtube.com/channel/UCvHJXrqit8Dc6HBY5P6EmAA
User avatar
Dee4Three
Contributor
Contributor
 
Posts: 6586
Joined: Sun Mar 30, 2014 12:34 pm
Location: New Hampshire, USA

Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby trevorjpt33 on Tue May 22, 2018 10:18 am

trevorjpt33 wrote:Sounds good. Aside from the jersey adjusting that you referred to, I noticed his teeth/mouth are clipping and will need to be adjusted (you can see in the first picture I posted), probably through the hihead.SCNE file. They may also be fixed if I copy their deformation info over too.

I have a couple things to try for converting 2K18 3D hair as well, courtesy of my brother who knows way more about metadata/coding than I do. So I will edit this post if there is news on either front.


**Update: I was able to fix the mouth/teeth problem by changing values in the hihead.SCNE file. This allowed me to make the modifications without causing the mouth bag to show when you are looking at the player from the side, which is what happened when I used blender for the bigger edits. The only value you are after in the deform section is is "def_C_jaw_JNT_NUL". It is near the top of the section. Just for reference, my changes of the coordinates were from...
[ 0.0, -0.492632806, 5.64412498 ] to [ 0.0, 0.232632806, 7.94412498 ]

Editing can be done in blender, but moreso tweaking after you have altered the hihead.SCNE file. I went into edit mode and selected only the mouthBagShape vertex group to make changes to. Make sure proportional editing is NOT on. Keep it very minimal or it will show - do the big changes in the hihead.SCNE file. By minimal I mean that I would recommend only moving a little up and down the Z axis or maybe a little bit of rotating along the X axis to get the right amount of bottom/top teeth to show. If you even barely nudge it on the Y axis the mouth bag will be visible

I am still working on the 2K18 hair. I'm not sure if you would call it progress, but I have gotten the second .model for hair into my png archive without it being rejected by 2K and making the player disappear, but it's not being read by the game as 3D hair.**
Last edited by trevorjpt33 on Tue May 22, 2018 10:47 am, edited 1 time in total.
trevorjpt33
 
Posts: 96
Joined: Mon Sep 25, 2017 3:48 pm

Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby trevorjpt33 on Tue May 22, 2018 10:42 am

The jersey clipping seems to be concentrated all in the chest-torso area - not really much shoulders, traps, or back. This is nice because we won't have to make the players paper thin to fit the jerseys.
trevorjpt33
 
Posts: 96
Joined: Mon Sep 25, 2017 3:48 pm

Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby Dee4Three on Tue May 22, 2018 10:53 am

trevorjpt33 wrote:The jersey clipping seems to be concentrated all in the chest-torso area - not really much shoulders, traps, or back. This is nice because we won't have to make the players paper thin to fit the jerseys.


I figured it out, I have some amazing findings. Ill share all of them later.

To fix the players posture, use the 2K17 hihead.scne file, you just need to copy ALL of the text under "Model" "player" in hihead.scne up to "Prim", and paste it into the hihead.scne from 2K18 that you are using. The player now stands up perfectly straight, and the clipping is minimal. Not only that, when you shrinkwrap from 2K17, it's only very small edits to make it work.

Don't touch the vertex section in the hihead.scne, it will create a black line going down the players right leg. I have all the accessories and jerseys fitting perfect on both Westbrook and Pierce. Pierce had a very slight eye bugging issue, but I went into Blender and brought his eyes in a tad, and it fixed the issue.

This has been a great team effort. A lot of trial and error. The players no longer change forms in edit player or on court, they dont glitch at all. Looking completely forward.

Image
Image
Image
"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

Check out my YouTube channel

https://www.youtube.com/channel/UCvHJXrqit8Dc6HBY5P6EmAA
User avatar
Dee4Three
Contributor
Contributor
 
Posts: 6586
Joined: Sun Mar 30, 2014 12:34 pm
Location: New Hampshire, USA

Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby Dee4Three on Tue May 22, 2018 11:29 am

Awei1121 Jordan in 2K17 (credit to him for the base!)

Look how amazing this looks... jesus.

Image
Image
Image
"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

Check out my YouTube channel

https://www.youtube.com/channel/UCvHJXrqit8Dc6HBY5P6EmAA
User avatar
Dee4Three
Contributor
Contributor
 
Posts: 6586
Joined: Sun Mar 30, 2014 12:34 pm
Location: New Hampshire, USA

Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby bluejaybrandon on Tue May 22, 2018 1:52 pm

I guess my question is where does the process of going from 2k17 to 2k18 stand? I’ve been trying to follow this to the best of my ability. This progress is almost entirely 2k18 to 2k17 correct?
bluejaybrandon
 
Posts: 958
Joined: Mon Aug 15, 2016 11:18 am

Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby Dee4Three on Tue May 22, 2018 1:57 pm

bluejaybrandon wrote:I guess my question is where does the process of going from 2k17 to 2k18 stand? I’ve been trying to follow this to the best of my ability. This progress is almost entirely 2k18 to 2k17 correct?


Kind of my fault, as I've been experimenting with the 2K17 conversions (which has been entirely worth it, mind you).

I don't mind moving the convo to the 2K17 section, but I think that some of the conversation translates to both games language. Thinking it may be helpful just keep it all here.
"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

Check out my YouTube channel

https://www.youtube.com/channel/UCvHJXrqit8Dc6HBY5P6EmAA
User avatar
Dee4Three
Contributor
Contributor
 
Posts: 6586
Joined: Sun Mar 30, 2014 12:34 pm
Location: New Hampshire, USA

Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby bluejaybrandon on Tue May 22, 2018 2:31 pm

Dee4Three wrote:
bluejaybrandon wrote:I guess my question is where does the process of going from 2k17 to 2k18 stand? I’ve been trying to follow this to the best of my ability. This progress is almost entirely 2k18 to 2k17 correct?


Kind of my fault, as I've been experimenting with the 2K17 conversions (which has been entirely worth it, mind you).

I don't mind moving the convo to the 2K17 section, but I think that some of the conversation translates to both games language. Thinking it may be helpful just keep it all here.


Don’t get me wrong, it’s incredible to see this develop the way it has and it will open up numerous possibilities. I was more so just asking where 2k18 development was left and if anyone has looked to continue that aspect.
bluejaybrandon
 
Posts: 958
Joined: Mon Aug 15, 2016 11:18 am

Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby jjchua on Tue May 22, 2018 4:17 pm

Dee4Three wrote:Awei1121 Jordan in 2K17 (credit to him for the base!)

Look how amazing this looks... jesus.

[ Image ]
[ Image ]
[ Image ]


Not to be rude in your part Dee but i remember one time you commented in Awei's thread that his jordan is not so much of an improvement , also the thread title is also misleading of what its content. I hope lets stick to what the title of thread says. Peace to all modders in NLSC.

Image
Last edited by jjchua on Tue May 22, 2018 4:41 pm, edited 1 time in total.
When you want to say something, make sure your brain is plugged in!!!
jjchua
 
Posts: 59
Joined: Thu Jan 01, 2015 1:38 am

Re: Converting Cyber faces 2K17 and 2K18 *NEW Discovery*

Postby TGsoGood on Tue May 22, 2018 4:38 pm

Thread title updated :idea:
Consider donating: http://cash.me/$TheJohnsonFamily or http://paypal.me/4TheGoods
Follow me on twitter @TGsoGood
Check me out on youtube https://www.youtube.com/channel/UCPydhZ ... PeRSmEVynQ
User avatar
TGsoGood
Contributor
Contributor
 
Posts: 3683
Joined: Thu Jul 28, 2011 4:03 am
Location: Nashville, TN

Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby trevorjpt33 on Tue May 22, 2018 10:50 pm

Apologies to everyone as the thread has probably been hard to follow, and the title may have been confusing as it had not been updated since the point in time in which the only discoveries were in 2K18. My impression from the very beginning was that we were posting everything here while we iron the kinks out for both games since the processes are intertwined, and then we would create a new thread for each game so that we can map out the process for the particular game. Myself and likely a couple others that have been collaborating kind of had tunnel vision while trying to figure all of these things out. The last developments in 2K18 were not as clear as they should have been as our attention quickly shifted to figuring out conversions the other way to 2K17. To my understanding, the conversion process to 2K18 is complete, aside from some potential shrinkwrapping in blender and some tinkering with the THICK and THIN values in the apperance_info.RDAT file to get accessories to fit, but all the glitching has been worked out.

To recap where we are at in 2K18 conversions: a few days ago MauMau78 helped us by revising the method and fixing the last main issue - the jersey glitching in-game that made parts of the jersey look like a huge inflatable and even resulted in a random polygon or two extruding out from the player's uniform at times. Below is where MauMau78 outlined what he did. Any questions you might have feel free to ask them and we can try and clear it up for you. Fire away whether it is on here or through a direct message. I want everybody to be able to take advantage of these discoveries and to have their experience of playing the game enhanced.
maumau78 wrote:Convert 2k17 png to 2k18 [MauMau78's Method]

I think I found a way to import 2k17 model into 2k18 withut jersey glitch in high player model or eye problem....I started looking at this becouse I need many player from 2k17 that are not in 2k18.

Here's the process:

- The basic idea is start from a 2k18 png becouse for sure it will load with correct jersey movement...you should start from here
- Remove any low level LOD as you would edit it in blender; In my example i started from 2k18 Deshaun Stevenson model and removing low LOD
- Now I just want to import .model from 2k17 into 2k18 file; I just extract .model from 2k17 png and rename it according to expected 2k18 .model (in this case 2k17 model will become hihead.f0d97b20dfc813e9.model)
- Now open 2k18 png SCNE file and copy "Material" and "Prim" sections from 2k17 png SCNE file...only those two sections I copy from 2k17 SCNE..keep everything else as default from 2k18
- Face texture must come from 2k17...we know that

That's all .....2k17 model will load ingame ...maybe you just need to adjust jersey and accessories size from .RDAT file (I still didn't edit this file)...becouse there is some jersey clipping....also I think using blender this can be solved.

[ Image ]

Also this is 2k17 Walter McCarthy converted to 2k18

http://www.mediafire.com/file/2j803807p ... om_2k17.7z

...and this is Chris Duhon

[ Image ]

Really hope this is helpful (Y)
Last edited by trevorjpt33 on Tue May 22, 2018 11:12 pm, edited 4 times in total.
trevorjpt33
 
Posts: 96
Joined: Mon Sep 25, 2017 3:48 pm

Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby Dee4Three on Tue May 22, 2018 10:52 pm

jjchua wrote:
Dee4Three wrote:Awei1121 Jordan in 2K17 (credit to him for the base!)

Look how amazing this looks... jesus.

[ Image ]
[ Image ]
[ Image ]


Not to be rude in your part Dee but i remember one time you commented in Awei's thread that his jordan is not so much of an improvement , also the thread title is also misleading of what its content. I hope lets stick to what the title of thread says. Peace to all modders in NLSC.

[ Image ]


I can be wrong, and I was. He absolutely made improvements. I hadn't seen it in game, I was going by screenshots. Sometimes screenshots don't tell the whole story. Also, don't feel bad about pointing that out, I don't find that to be rude at all. I did say that I didn't think the Jordan was a big improvement. I just commented on his thread letting him know how good it was.

Also note: In that same paragraph, I complimented his Rondo, and stood up for him when someone insulted his English. Clearly I had no ill intentions towards the modder, the NLSC is also a place for feedback, which is what I was giving. He did an amazing job with Jordan, and it's encouraged me to try some of his other works. I am probably going to convert his Rondo to 2K17 to see how it looks.

Thanks again for pointing that out.
"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

Check out my YouTube channel

https://www.youtube.com/channel/UCvHJXrqit8Dc6HBY5P6EmAA
User avatar
Dee4Three
Contributor
Contributor
 
Posts: 6586
Joined: Sun Mar 30, 2014 12:34 pm
Location: New Hampshire, USA

Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby Dee4Three on Wed May 23, 2018 12:16 am

trevorjpt33 wrote:The jersey clipping seems to be concentrated all in the chest-torso area - not really much shoulders, traps, or back. This is nice because we won't have to make the players paper thin to fit the jerseys.


Trevor,

In regards to the eyeballs, I think it's more the 2K18 eyeball movement as opposed to the placement. I fixed the popping issue by moving the eyes back a little in blender, but it doesn't change the way the players eye movement is. For example, it looks like the eyes in 2K18 look up more, and move about left and right more.... atleast that's the way they work in 2K17 when conversion takes place.

I feel like I've messed with all the eye movement in the hihead.scne file, like I can't find anything else to edit really. It's literally the only issue now...

*In regards to keeping this thread about 2K17 to 2K18, I stated prior that I think the whole process benefits both games. 2K18 is still heavily involved in the conversions to 2K17, we are literally using NBA 2K18 files in this process. It's helping us learn the different language between both games, I think the conversation should stay here, especially because we have the 2K18 to 2K17 conversions about 100% now... the only thing left is eye movement.

Once that is figured out, I can start a thread in the 2K17 section with conversion releases. But again, I think this conversation benefits both processes for the reasons stated above.
"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

Check out my YouTube channel

https://www.youtube.com/channel/UCvHJXrqit8Dc6HBY5P6EmAA
User avatar
Dee4Three
Contributor
Contributor
 
Posts: 6586
Joined: Sun Mar 30, 2014 12:34 pm
Location: New Hampshire, USA

Re: Converting Cyber faces 2K17 and 2K18 *NEW Discovery*

Postby PeacemanNOT on Wed May 23, 2018 12:48 am

I haven't really been following this thread, but so far everything looks good. I'll definitely be converting some of my own cyberfaces when I get the time.

You guys should work more on 2K17 to 2K18, seems like you have the latter pretty much figured out apart from hair models.
User avatar
PeacemanNOT
Useless Member
Contributor
 
Posts: 2020
Joined: Wed Aug 21, 2013 1:02 am
Location: Ireland

Re: Converting Cyber faces 2K17 and 2K18 *NEW Discovery*

Postby TGsoGood on Wed May 23, 2018 1:04 am

To all:

I think many have missed it but I added info to the 1st post multiple times over the last few days or so.

Check it out and let me know if anything is missing.
Consider donating: http://cash.me/$TheJohnsonFamily or http://paypal.me/4TheGoods
Follow me on twitter @TGsoGood
Check me out on youtube https://www.youtube.com/channel/UCPydhZ ... PeRSmEVynQ
User avatar
TGsoGood
Contributor
Contributor
 
Posts: 3683
Joined: Thu Jul 28, 2011 4:03 am
Location: Nashville, TN

Re: Converting Cyber faces 2K17 and 2K18 *NEW Discovery*

Postby Dee4Three on Wed May 23, 2018 1:12 am

TGsoGood wrote:To all:

I think many have missed it but I added info to the 1st post multiple times over the last few days or so.

Check it out and let me know if anything is missing.


That process from 2K18 to 2k17 is actually not good anymore, there is quite a bit more to it. That process will just lead to the glitching players.

I'll make a video when the eyeballs are figured out so you can add it to the first post, I'll also add a thread in the 2K17 tutorials section.
"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

Check out my YouTube channel

https://www.youtube.com/channel/UCvHJXrqit8Dc6HBY5P6EmAA
User avatar
Dee4Three
Contributor
Contributor
 
Posts: 6586
Joined: Sun Mar 30, 2014 12:34 pm
Location: New Hampshire, USA

Re: Converting Cyber faces 2K17 and 2K18 *NEW Discovery*

Postby maumau78 on Wed May 23, 2018 1:29 am

PeacemanNOT wrote:I haven't really been following this thread, but so far everything looks good. I'll definitely be converting some of my own cyberfaces when I get the time.

You guys should work more on 2K17 to 2K18, seems like you have the latter pretty much figured out apart from hair models.



Please :applaud: :applaud: :applaud:
"I open at the close"

Dumbledore
User avatar
maumau78
Contributor
Contributor
 
Posts: 2132
Joined: Mon Nov 01, 2010 6:26 pm
Location: Italy

Re: Converting Cyber faces 2K17 and 2K18 *NEW Discovery*

Postby Dee4Three on Thu May 24, 2018 12:41 am

TGsoGood and Trevor,

If I were to send you my 2K18 to 2K17 Jordan, Pierce, and Garnett, would you be willing to take a look at the eyes? It's the last thing to make this process final outside of the 3D hair conversions. Everything else is perfect.

I think part of the problem is that NBA 2K18 eyeballs have a different size or movement? They look almost perfect when they are in the initial edit player view, with slight clipping on the left eye. I also noticed that 2K18 has one less shader for the eyes? Its not a carbuncle, its like an eye shadow shader.

I would be happy for now if we could get that figured out, that way I could release the conversions so people can enjoy them (With proper credit given for the base textures created by modders, if not using the original 2K18 texture).

I really don't want to let this go until we are 100%. I have tried moving the eyeballs back in blender (Which gets rid of a tiny bit of the clipping), I've tried manipulating the offsets in the hihead.scne file, Ive tried making the eyeballs smaller in blender, I've tried moving them either left/right or up/down... I just can't get it. When in game, the players default view almost looks like he is looking up (Like eyes almost rolling into the back of his head). Wondering if there is a language conflict in regards to the eyes, or that we need to just find a way to insert 2K17 eyeballs... which I don't know how to do...
"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

Check out my YouTube channel

https://www.youtube.com/channel/UCvHJXrqit8Dc6HBY5P6EmAA
User avatar
Dee4Three
Contributor
Contributor
 
Posts: 6586
Joined: Sun Mar 30, 2014 12:34 pm
Location: New Hampshire, USA

Re: Converting Cyber faces 2K17 and 2K18 *NEW Discovery*

Postby TGsoGood on Thu May 24, 2018 1:05 am

Sorry bro, I will not be able to look at the eye stuff any time this week or next.
The last 2 days I literally stayed up 48 hrs without sleep so that I could keep working on cyber face conversion stuff in my free time .
I still had to go to my real job and tend to my family and kids during this time so it did drain my energy.
Last night I finally got some much needed sleep, but I will try to mess around with other aspects of the game for a week or so.
Consider donating: http://cash.me/$TheJohnsonFamily or http://paypal.me/4TheGoods
Follow me on twitter @TGsoGood
Check me out on youtube https://www.youtube.com/channel/UCPydhZ ... PeRSmEVynQ
User avatar
TGsoGood
Contributor
Contributor
 
Posts: 3683
Joined: Thu Jul 28, 2011 4:03 am
Location: Nashville, TN

Re: Converting Cyber faces 2K17 and 2K18 *NEW Discovery*

Postby Dee4Three on Thu May 24, 2018 1:19 am

TGsoGood wrote:Sorry bro, I will not be able to look at the eye stuff any time this week or next.
The last 2 days I literally stayed up 48 hrs without sleep so that I could keep working on cyber face conversion stuff in my free time .
I still had to go to my real job and tend to my family and kids during this time so it did drain my energy.
Last night I finally got some much needed sleep, but I will try to mess around with other aspects of the game for a week or so.


No worries, thanks for the heads up.

Trevor?
"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

Check out my YouTube channel

https://www.youtube.com/channel/UCvHJXrqit8Dc6HBY5P6EmAA
User avatar
Dee4Three
Contributor
Contributor
 
Posts: 6586
Joined: Sun Mar 30, 2014 12:34 pm
Location: New Hampshire, USA

Re: Converting Cyber faces 2K17 and 2K18 *NEW Discovery*

Postby trevorjpt33 on Thu May 24, 2018 2:56 pm

Dee4Three wrote:
TGsoGood wrote:Sorry bro, I will not be able to look at the eye stuff any time this week or next.
The last 2 days I literally stayed up 48 hrs without sleep so that I could keep working on cyber face conversion stuff in my free time .
I still had to go to my real job and tend to my family and kids during this time so it did drain my energy.
Last night I finally got some much needed sleep, but I will try to mess around with other aspects of the game for a week or so.


No worries, thanks for the heads up.

Trevor?

Yeah sure I can give it a look.
trevorjpt33
 
Posts: 96
Joined: Mon Sep 25, 2017 3:48 pm

Re: Converting Cyber faces 2K17 and 2K18 *NEW Discovery*

Postby TGsoGood on Thu May 24, 2018 3:14 pm

these conversions are addicting.
I'm about to got bed before I get tempted to mess with this stuff. Time really passes you by when you are working on enjoyable mods and making new progress with modding break throughs.

You guys have made amazing progress here.
Consider donating: http://cash.me/$TheJohnsonFamily or http://paypal.me/4TheGoods
Follow me on twitter @TGsoGood
Check me out on youtube https://www.youtube.com/channel/UCPydhZ ... PeRSmEVynQ
User avatar
TGsoGood
Contributor
Contributor
 
Posts: 3683
Joined: Thu Jul 28, 2011 4:03 am
Location: Nashville, TN

Re: Converting Cyber faces 2K17 and 2K18 *NEW Discovery*

Postby Dee4Three on Thu May 24, 2018 3:40 pm

trevorjpt33 wrote:
Dee4Three wrote:
TGsoGood wrote:Sorry bro, I will not be able to look at the eye stuff any time this week or next.
The last 2 days I literally stayed up 48 hrs without sleep so that I could keep working on cyber face conversion stuff in my free time .
I still had to go to my real job and tend to my family and kids during this time so it did drain my energy.
Last night I finally got some much needed sleep, but I will try to mess around with other aspects of the game for a week or so.


No worries, thanks for the heads up.

Trevor?

Yeah sure I can give it a look.


Thank you! check your PM.

Also, I converted this Garnett. Had to mess with the face texture a ton to get the color right, both the wrinkles and the faces itself. I cant open him up in Blender for some reason though. This is Mr. Stars Garnett, and no I wouldn't release it without his permission. He did a great job on this face!

Image
"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

Check out my YouTube channel

https://www.youtube.com/channel/UCvHJXrqit8Dc6HBY5P6EmAA
User avatar
Dee4Three
Contributor
Contributor
 
Posts: 6586
Joined: Sun Mar 30, 2014 12:34 pm
Location: New Hampshire, USA

Re: Converting Cyber faces 2K17 and 2K18 *NEW Discovery*

Postby Mr.Star on Fri May 25, 2018 3:29 am

Dee4Three wrote:
trevorjpt33 wrote:
Dee4Three wrote:
TGsoGood wrote:Sorry bro, I will not be able to look at the eye stuff any time this week or next.
The last 2 days I literally stayed up 48 hrs without sleep so that I could keep working on cyber face conversion stuff in my free time .
I still had to go to my real job and tend to my family and kids during this time so it did drain my energy.
Last night I finally got some much needed sleep, but I will try to mess around with other aspects of the game for a week or so.


No worries, thanks for the heads up.

Trevor?

Yeah sure I can give it a look.


Thank you! check your PM.

Also, I converted this Garnett. Had to mess with the face texture a ton to get the color right, both the wrinkles and the faces itself. I cant open him up in Blender for some reason though. This is Mr. Stars Garnett, and no I wouldn't release it without his permission. He did a great job on this face!

[ Image ]

You can of course release, great conversion. Let more people use it. Switching from 18 to 17 is a good idea. But please specify my production, thank you.

In addition, can you help me try to convert a few 17 faces to 18? I tried many times in the video, but all of them are invisible. I don't know where my problem is.
User avatar
Mr.Star
 
Posts: 527
Joined: Sun Aug 15, 2010 2:11 am
Location: Xiamen,China

Re: Converting Cyber faces 2K17 and 2K18 *NEW Discovery*

Postby Dee4Three on Fri May 25, 2018 3:51 am

Thanks!

And I'll certainly give you credit. Cant believe how good some of these come out in 2K17.

In regards to 2K18, I havn't tried that conversion process yet. I know that TGsoGood and Trevor have. I think they have been successful as well. I am going to try the process when I get home just to see if I can learn how to do it. If nobody else has helped you at that time, Ill report back with how I did it. I don't play 2K18 because I don't like it, but I'd still like to know the process.
"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

Check out my YouTube channel

https://www.youtube.com/channel/UCvHJXrqit8Dc6HBY5P6EmAA
User avatar
Dee4Three
Contributor
Contributor
 
Posts: 6586
Joined: Sun Mar 30, 2014 12:34 pm
Location: New Hampshire, USA

Re: Converting Cyber faces 2K17 and 2K18 *NEW Discovery*

Postby Dee4Three on Fri May 25, 2018 2:28 pm

So we got the last part figured out!

Trevor mentioned tilting the head back to match the posture of 2K17, we both tried it in Blender and it works to fix the eyes. We are literally 100% with the exception of 3D hair! I also edited his texture again so it was more accurate color wise. You can see the difference with the screenshot I posted a couple comments ago and these new ones. Also present in the new screens are a 2K17 body shrinkwrap I did so the accessories fit, and a couple other slight edits to the body to make it more accurate.

Here is the Garnett final product (Again, credit to Mr. Star for the base!). If I get the chance tomorrow, Ill release Jordan, Pierce, Westbrook, Garnett and Kemp. (With credit to the original authors if it wasn't a 2K default face, of course)

This is a FINAL 2K18 to 2K17 Kevin Garnett conversion. Thanks for the help TGsoGood and Trevor.

Image
Image
"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

Check out my YouTube channel

https://www.youtube.com/channel/UCvHJXrqit8Dc6HBY5P6EmAA
User avatar
Dee4Three
Contributor
Contributor
 
Posts: 6586
Joined: Sun Mar 30, 2014 12:34 pm
Location: New Hampshire, USA

Re: Converting Cyber faces 2K17 and 2K18 *NEW Discovery*

Postby trevorjpt33 on Fri May 25, 2018 11:07 pm

Looking good! What we learned about tilting the head should apply equally to conversions to 2K18 - I am going to look into it. If so, it will make getting the eyes right in 2K18 a heck of a lot easier.
trevorjpt33
 
Posts: 96
Joined: Mon Sep 25, 2017 3:48 pm

Re: Converting Cyber faces 2K17 and 2K18 *NEW Discovery*

Postby Dee4Three on Fri May 25, 2018 11:52 pm

trevorjpt33 wrote:Looking good! What we learned about tilting the head should apply equally to conversions to 2K18 - I am going to look into it. If so, it will make getting the eyes right in 2K18 a heck of a lot easier.


That makes sense. I didn't get a chance to try the 2K17 to 2K18 method yet because I was still messing with 2K17 conversions.

The only thing left is 3D hair. TGsoGood, I think it might work now because of the head position. However, I don't want you to feel like you have to try it (And you have stated you are working on different things). I looked for a hair swapping tutorial, I cant find one, but for some reason I thought one was created. Am I just missing it?
"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

Check out my YouTube channel

https://www.youtube.com/channel/UCvHJXrqit8Dc6HBY5P6EmAA
User avatar
Dee4Three
Contributor
Contributor
 
Posts: 6586
Joined: Sun Mar 30, 2014 12:34 pm
Location: New Hampshire, USA

PreviousNext

Return to NBA 2K18 Modding

Who is online

Users browsing this forum: Beefi, goonie, PeacemanNOT and 25 guests