Converting Cyber faces 2K17 and 2K18 *NEW Discovery*

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Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby TGsoGood on Fri May 18, 2018 5:20 am

In 2K18 I get some eye glitching but only on certain faces. In 2K17 everything works perfectly in game so far.

The eye gliching has something to do with the.mathnodes file
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Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby Dee4Three on Fri May 18, 2018 5:29 am

TGsoGood wrote:In 2K18 I get some eye glitching but only on certain faces. In 2K17 everything works perfectly in game so far.

The eye gliching has something to do with the.mathnodes file



In 2K17 it doesn't work perfectly in game all the time. If it works at the start of the game (Right when it shows the court and the players), it will be good for that whole game. But when you start the game, sometimes you will get the black armed player, or the bulging eyes player, or the red demon player, or the floating shirt player. When this is seen right at the start of the game, you will have to quit and start the game over in hope that he looks right.
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Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby TGsoGood on Fri May 18, 2018 6:30 am

I should have clarified that I was only referring to my experience so far.
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Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby Dee4Three on Fri May 18, 2018 6:37 am

TGsoGood wrote:I should have clarified that I was only referring to my experience so far.


I know that's what you meant, I'm letting you know that it still has issues. That's the point of me reporting back after testing it out and following instructions.

You are the dude who makes videos on this stuff, so I figured that is relevant information that you could include if you test it out and experience the same thing. I know that you experience a few of those issues, because they are present in your Dennis Smith Jr video (Black arms, looking off to the side, etc). You and Trevor seem to be testing it out still, which is why I posted the pictures and supplied feedback.

Like I said before, I think I'm going to try and go into blender and mess around with a few things. Maybe ill give Kemp the eyeballs from 2K17 and export, see if that fixes the looking off to the side issue. I am OKAY in blender, but not a pro.
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Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby trevorjpt33 on Fri May 18, 2018 6:51 am

Dee4Three wrote:
TGsoGood wrote:I should have clarified that I was only referring to my experience so far.


I know that's what you meant, I'm letting you know that it still has issues. That's the point of me reporting back after testing it out and following instructions.

You are the dude who makes videos on this stuff, so I figured that is relevant information that you could include if you test it out and experience the same thing. I know that you experience a few of those issues, because they are present in your Dennis Smith Jr video (Black arms, looking off to the side, etc). You and Trevor seem to be testing it out still, which is why I posted the pictures and supplied feedback.

Like I said before, I think I'm going to try and go into blender and mess around with a few things. Maybe ill give Kemp the eyeballs from 2K17 and export, see if that fixes the looking off to the side issue. I am OKAY in blender, but not a pro.


Yeah I have noticed that. His eyes alternate between two states in edit player, with one of them being accompanied by the black arms. I have yet to experience the demon eyes. Maybe there is something else we have in the png.iff that is not necessary nor is it required to allow the player to show up, like something extra that is intended for 2K18. I will continue to look at that.

Have you been able to successfully swap eyes in blender before? When I try to join the new eyes with the rest of the CF into one object the eyes always come out really weird.
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Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby Dee4Three on Fri May 18, 2018 6:53 am

Awesome, thanks. ill do some digging as well.

Strange that this stuff happens, something is triggering the constant changes.
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Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby trevorjpt33 on Fri May 18, 2018 7:07 am

bluejaybrandon wrote:So there is currently no known fix for the jersey bug in-game beyond lowering in-game texture detail? I have the player show up but the jersey is almost a cone getting pulled halfway across the court. The eyes look to the right and may need re-positioned but this is so promising. Hopefully further progress is made.

Yeah we have yet to figure out why the jersey glitches like that in 2K18. For me, I have edited to fit jerseys and accessories and he will look normal in edit player screen. But when I play, the jersey looks like someone is taking a big magnifying glass and putting it in front of different parts of his jersey as he moves around.

I have shot around in freestyle and my CF will be shagging balls when I first start. I will literally see him moving around, bending over to get balls, etc. and he looks completely normal - no glitching. But when I sub in and control him as the user when I start shooting around it suddenly starts going crazy again.
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Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby Dee4Three on Fri May 18, 2018 7:10 am

trevorjpt33 wrote:
bluejaybrandon wrote:So there is currently no known fix for the jersey bug in-game beyond lowering in-game texture detail? I have the player show up but the jersey is almost a cone getting pulled halfway across the court. The eyes look to the right and may need re-positioned but this is so promising. Hopefully further progress is made.

Yeah we have yet to figure out why the jersey glitches like that in 2K18. For me, I have edited to fit jerseys and accessories and he will look normal in edit player screen. But when I play, the jersey looks like someone is taking a big magnifying glass and putting it in front of different parts of his jersey as he moves around.

I have shot around in freestyle and my CF will be shagging balls when I first start. I will literally see him moving around, bending over to get balls, etc. and he looks completely normal - no glitching. But when I sub in and control him as the user when I start shooting around it suddenly starts going crazy again.


Couldn't the magnifying glass effect have to do with the LOD files? If they are missing or damaged?
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Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby trevorjpt33 on Fri May 18, 2018 7:12 am

Dee4Three wrote:
TGsoGood wrote:In 2K18 I get some eye glitching but only on certain faces. In 2K17 everything works perfectly in game so far.

The eye gliching has something to do with the.mathnodes file



In 2K17 it doesn't work perfectly in game all the time. If it works at the start of the game (Right when it shows the court and the players), it will be good for that whole game. But when you start the game, sometimes you will get the black armed player, or the bulging eyes player, or the red demon player, or the floating shirt player. When this is seen right at the start of the game, you will have to quit and start the game over in hope that he looks right.

Have you been able to get the jersey to stop glitching in 2K18? I have gotten to where everything is normal and no parts of him are invisible but the jersey still glitches.

I wonder if it has to do with the .mathnodes file. I think it might be possible to swap .mathnodes files by changing binary in the hihead.SCNE file.
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Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby trevorjpt33 on Fri May 18, 2018 7:15 am

Dee4Three wrote:
trevorjpt33 wrote:
bluejaybrandon wrote:So there is currently no known fix for the jersey bug in-game beyond lowering in-game texture detail? I have the player show up but the jersey is almost a cone getting pulled halfway across the court. The eyes look to the right and may need re-positioned but this is so promising. Hopefully further progress is made.

Yeah we have yet to figure out why the jersey glitches like that in 2K18. For me, I have edited to fit jerseys and accessories and he will look normal in edit player screen. But when I play, the jersey looks like someone is taking a big magnifying glass and putting it in front of different parts of his jersey as he moves around.

I have shot around in freestyle and my CF will be shagging balls when I first start. I will literally see him moving around, bending over to get balls, etc. and he looks completely normal - no glitching. But when I sub in and control him as the user when I start shooting around it suddenly starts going crazy again.


Couldn't the magnifying glass effect have to do with the LOD files? If they are missing or damaged?

See that's the thing, I actually went in and spent the time to convert the format of 2K17 LOD's to how it is in 2K18 - all 5 of them - I thought LOD's might be a good alternative to turning player detail to medium globally in order to get the glitching to at least not be visible in-game with broadcast view. But it hasn't helped.

Seems possible that the .mathnodes file is the culprit for both games but I don't know how we can fix it. This is driving me nuts because we are so close to being able to drop these players in and play.
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Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby Dee4Three on Fri May 18, 2018 7:24 am

I have no idea what to do with the mathnodes file, but for some reason I don't feel like that is what's causing the issues in both games.

I'm wondering if it still has to do with language within the hihead.scne file.

In regards to 2K18 testing, I havn't messed with it yet. I still play 2K17 because I much prefer it. I know how to edit faces and bodies in 2K18, that's the furthest I got.

I think the discovery in general is a huge deal. Because so many players could be brought over for both games, specifically ones that were removed from 2K18 that were in 2K17. Examples such as Richard Dumas, and Mark West.

I'm going to mess with Kemp a bit more when I get home tonight and report back with the results.
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Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby Dee4Three on Fri May 18, 2018 8:55 am

trevorjpt33 wrote:
Dee4Three wrote:
TGsoGood wrote:I should have clarified that I was only referring to my experience so far.


I know that's what you meant, I'm letting you know that it still has issues. That's the point of me reporting back after testing it out and following instructions.

You are the dude who makes videos on this stuff, so I figured that is relevant information that you could include if you test it out and experience the same thing. I know that you experience a few of those issues, because they are present in your Dennis Smith Jr video (Black arms, looking off to the side, etc). You and Trevor seem to be testing it out still, which is why I posted the pictures and supplied feedback.

Like I said before, I think I'm going to try and go into blender and mess around with a few things. Maybe ill give Kemp the eyeballs from 2K17 and export, see if that fixes the looking off to the side issue. I am OKAY in blender, but not a pro.


Yeah I have noticed that. His eyes alternate between two states in edit player, with one of them being accompanied by the black arms. I have yet to experience the demon eyes. Maybe there is something else we have in the png.iff that is not necessary nor is it required to allow the player to show up, like something extra that is intended for 2K18. I will continue to look at that.

Have you been able to successfully swap eyes in blender before? When I try to join the new eyes with the rest of the CF into one object the eyes always come out really weird.


Sorry , just saw the eyes question.

Shrinkwrapping the eyes doesn't work, as you know. I have been able to use eyeballs from 2K17 from one player, and put them into another 2K17 player (because I screwed them up and wanted to keep the rest of my changes). From memory because this was awhile ago, it did work.

Something to keep in mind though, that was 2K17 with 2K17. Not only that, the eyes weren't crooked per say when I did it. They were just slightly warped. Honestly, I think it won't work (will try though), here is why:

When you first go into edit player, the player "flickers", that flicker is him suddenly LOOKING to the right. That flicker or twitch, or whatever you want to call it, means that the eyes actually turn left, they are not set that way. If I could freeze frame it, I can guarantee that before that flicker he is looking straight ahead, meaning the eyeball blender thing won't work.

I think you are right when you say that it has something to do with 2K18 file language messing with 2K17.
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Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby Dee4Three on Fri May 18, 2018 11:49 pm

trevorjpt33 wrote:
Dee4Three wrote:
trevorjpt33 wrote:
bluejaybrandon wrote:So there is currently no known fix for the jersey bug in-game beyond lowering in-game texture detail? I have the player show up but the jersey is almost a cone getting pulled halfway across the court. The eyes look to the right and may need re-positioned but this is so promising. Hopefully further progress is made.

Yeah we have yet to figure out why the jersey glitches like that in 2K18. For me, I have edited to fit jerseys and accessories and he will look normal in edit player screen. But when I play, the jersey looks like someone is taking a big magnifying glass and putting it in front of different parts of his jersey as he moves around.

I have shot around in freestyle and my CF will be shagging balls when I first start. I will literally see him moving around, bending over to get balls, etc. and he looks completely normal - no glitching. But when I sub in and control him as the user when I start shooting around it suddenly starts going crazy again.


Couldn't the magnifying glass effect have to do with the LOD files? If they are missing or damaged?

See that's the thing, I actually went in and spent the time to convert the format of 2K17 LOD's to how it is in 2K18 - all 5 of them - I thought LOD's might be a good alternative to turning player detail to medium globally in order to get the glitching to at least not be visible in-game with broadcast view. But it hasn't helped.

Seems possible that the .mathnodes file is the culprit for both games but I don't know how we can fix it. This is driving me nuts because we are so close to being able to drop these players in and play.


Trevor, have you made any progress?

I messed around with the eyeballs last night, didn't work. Like I said, I don't think that's the case. I wonder what language is messing with 2K17.
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Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby TGsoGood on Fri May 18, 2018 11:57 pm

Dee4Three earlier I was trying to say that I am not experiencing glitching during actual basketball games. Can you post a link with your converted Kemp so that I can mess around with it?
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Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby Dee4Three on Sat May 19, 2018 12:36 am

TGsoGood wrote:Dee4Three earlier I was trying to say that I am not experiencing glitching during actual basketball games. Can you post a link with your converted Kemp so that I can mess around with it?


I know thats what you meant, reporting it was the point.

Here is my conversion that includes my body edit. I ask that you not make a video using Kemp, as I am probably going to once we get him 100%. Trevor, if you want to mess around with it as well, go for it.

Image

http://www.mediafire.com/file/p623hvnb4v5ccyb/2K18%20Kemp%20for%202K17.zip
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Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby trevorjpt33 on Sat May 19, 2018 2:56 am

Dee4Three wrote:Trevor, have you made any progress?

I messed around with the eyeballs last night, didn't work. Like I said, I don't think that's the case. I wonder what language is messing with 2K17.

I believe I have pinpointed where in the hihead.SCNE file the issue might be. As of now, I am not sure what to do about it.

If you look closely at the deformation values under "Node", you will see that there are two new sections of values in 2K18 concerning collision (which might have something to do with jersey glitching in either game), and eyes (could be the source of the strange eye activity in 2K17). From what I read, collision has to do with how two meshes respond when they come in contact with one another (uniform-to-various parts of the body, one body-to-another, and even between two parts of the same body). In the case of the uniforms, it's possible that between the cloth mesh of the uniform and say, the torso of a player, this could cause some unnatural results if it isn't correct in the hihead.SCNE file.

The other noteworthy thing is that in order for these new values to interact with the other aspects of the hihead.SCNE file, several "Sibling" values were added under preexisting values where it says "Child". Which I believe is a fancy way of referring to different submeshes that make up the 3d model. Given this information, it does make sense that having or not having these values could be problematic for certain animations when converting CF's to either game. Either new, unfamiliar information in 2K17 or the lack of important information in 2K18. Here is a little side-by-side comparison of 2K17 and 2K18 files that shows what I am referring to.

Image
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Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby Dee4Three on Sat May 19, 2018 3:16 am

I had a feeling it had to do with the hihead.scne file, good catch.

Is there anything else we can try? Maybe manipulate the text somehow to make it not glitch in game?

By the way, he isn't "perfect" in game, even at his best. His eyes still shift constantly to the left and the right, he will look forward sometimes, but his eyes are constantly shifting. This happened with TGSOGOOD'S Dennis Smith Jr as well, I tried it in game.

TGsoGood, put your Dennis Smith Jr in game and play for like 30 seconds, and go into instant replay. Go close up to the face and watch him for the full 30 seconds, you will see his eyes moving left and right constantly (like he's paranoid or something). After, go look at a regular player and do the same thing. Something is wrong, we havn't even gotten it perfect on the court yet.

Trevor, did you try my Kemp in game?
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Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby trevorjpt33 on Sat May 19, 2018 3:21 am

Dee4Three wrote:I had a feeling it had to do with the hihead.scne file, good catch.

Is there anything else we can try? Maybe manipulate the text somehow to make it not glitch in game?

By the way, he isn't "perfect" in game, even at his best. His eyes still shift constantly to the left and the right, he will look forward sometimes, but his eyes are constantly shifting. This happened with TGSOGOOD'S Dennis Smith Jr as well, I tried it in game.

TGsoGood, put your Dennis Smith Jr in game and, play for like 30 seconds, and go into instant replay. Go close up to the face and watch him for the full 30 seconds, you will see his eyes moving left and right constantly (like he's paranoid or something). After, go look at a regular player and do the same thing. Something is wrong, we havn't even gotten it perfect on the court yet.

Trevor, did you try my Kemp in game?

I'd like to think that by deleting or copying in the appropriate values we can solve the issue at least for the most part. Since we did something similar with the values under "Morph" in order to convert to 2K18.
Also, because none of this information is observable in the 3D model in blender, so I think it is purely a matter of text.

I don't know much about this stuff but through trial and error hopefully we can figure out what specifically we need to do for each game.

I have not tried your Kemp in-game but I have seen some of what you describe with my Kemp as well.
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Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby Dee4Three on Sat May 19, 2018 3:29 am

I'd like to know why I can't get Kemp's skin tone to match that of which is in 2K18.

TGsoGood was able to get Dennis Smith Jr's to match perfectly, my Kemp is still slightly pale.

I did the same thing he did with the scale and offset process. You can see that I did it in the files I shared.
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Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby trevorjpt33 on Sat May 19, 2018 6:53 am

Dee4Three wrote:I'd like to know why I can't get Kemp's skin tone to match that of which is in 2K18.

TGsoGood was able to get Dennis Smith Jr's to match perfectly, my Kemp is still slightly pale.

I did the same thing he did with the scale and offset process. You can see that I did it in the files I shared.

Are you referring to the color of his face or whole body?
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Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby Dee4Three on Sat May 19, 2018 7:03 am

trevorjpt33 wrote:
Dee4Three wrote:I'd like to know why I can't get Kemp's skin tone to match that of which is in 2K18.

TGsoGood was able to get Dennis Smith Jr's to match perfectly, my Kemp is still slightly pale.

I did the same thing he did with the scale and offset process. You can see that I did it in the files I shared.

Are you referring to the color of his face or whole body?


His face, his body is perfect.
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Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby ach33 on Sat May 19, 2018 8:02 am

Hi guys, i'm new to this forum and I would like to know if one of you could tell me where I can find a free nba 2K18 on pc please ? I want to play and use the mods you guys created but i don't to buy it as i have it on ps4 lol. Can anyone help please ?
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Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby trevorjpt33 on Sat May 19, 2018 8:15 am

Dee4Three wrote:
trevorjpt33 wrote:
Dee4Three wrote:I'd like to know why I can't get Kemp's skin tone to match that of which is in 2K18.

TGsoGood was able to get Dennis Smith Jr's to match perfectly, my Kemp is still slightly pale.

I did the same thing he did with the scale and offset process. You can see that I did it in the files I shared.

Are you referring to the color of his face or whole body?


His face, his body is perfect.

Ah, that's what I figured. It seems that the color masks within the face_color.TXTR file are much stronger in 2K18, so much so that it overpowers any color work done on the face_color.dds, but in 2K17 I have had to be a lot more detailed in the .dds as far as the hue of skin I am going for. I've been using adjustment layers in Photoshop. I still need to make more tweaks to get to what I want. This is what I have so far.
Image
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Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby trevorjpt33 on Sat May 19, 2018 8:18 am

ach33 wrote:Hi guys, i'm new to this forum and I would like to know if one of you could tell me where I can find a free nba 2K18 on pc please ? I want to play and use the mods you guys created but i don't to buy it as i have it on ps4 lol. Can anyone help please ?

This is only for people who have purchased the game legally on PC. Sorry.
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Re: Converting 2K17 CFs to 2K18 *NEW Discovery*

Postby Dee4Three on Sat May 19, 2018 8:29 am

trevorjpt33 wrote:
Dee4Three wrote:
trevorjpt33 wrote:
Dee4Three wrote:I'd like to know why I can't get Kemp's skin tone to match that of which is in 2K18.

TGsoGood was able to get Dennis Smith Jr's to match perfectly, my Kemp is still slightly pale.

I did the same thing he did with the scale and offset process. You can see that I did it in the files I shared.

Are you referring to the color of his face or whole body?


His face, his body is perfect.

Ah, that's what I figured. It seems that the color masks within the face_color.TXTR file are much stronger in 2K18, so much so that it overpowers any color work done on the face_color.dds, but in 2K17 I have had to be a lot more detailed in the .dds as far as the hue of skin I am going for. I've been using adjustment layers in Photoshop. I still need to make more tweaks to get to what I want. This is what I have so far.
[ Image ]


That looks really good!

How did TGSOGOOD'S Dennis Smith Jr come out so perfect though. He states in his post that no blender or photoshop needed, just notepad. Maybe he did work in photoshop to improve the texture?

I don't have Photoshop, I have paint.net and gimp.
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