Face.iff texture settings that works in-game without invisible

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Face.iff texture settings that works in-game without invisible

Postby advinXcola on Sun Feb 18, 2018 8:00 pm

Guys help me as of today I want to know the settings did you used for the ff. files inside face.iff that actually work in in-game. No invisible error.

1.face_color_o
2.face_bentnormal_o
3.face_normal_o


Thanks in advance. :D
Last edited by advinXcola on Mon Feb 19, 2018 7:43 am, edited 1 time in total.
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Re: Face.iff texture settings that works in-game without invinsible

Postby mrk326 on Sun Feb 18, 2018 9:28 pm

as long as you save the dds files with the right compression (BC7) there would be no errors
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Re: Face.iff texture settings that works in-game without invinsible

Postby advinXcola on Sun Feb 18, 2018 10:42 pm

That is for facecolor. What about for detailnormal , facenormal & bentnormal.
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Re: Face.iff texture settings that works in-game without invinsible

Postby mrk326 on Mon Feb 19, 2018 12:40 am

when i first played with the textures since the game launched. i had trouble editing some textures most especially the detailnormals. so i tried saving all of them using the same compression and to my surprise it worked. you can save all normal map textures with bc7 compression, it just depends whether you're going to save it with alpha channel or not. all my works were saved like that and i haven't received any comment about invisible players.
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Re: Face.iff texture settings that works in-game without invinsible

Postby advinXcola on Mon Feb 19, 2018 2:52 pm

mrk326 wrote:when i first played with the textures since the game launched. i had trouble editing some textures most especially the detailnormals. so i tried saving all of them using the same compression and to my surprise it worked. you can save all normal map textures with bc7 compression, it just depends whether you're going to save it with alpha channel or not. all my works were saved like that and i haven't received any comment about invisible players.


Thanks a lot Bro for your answer now I truly understand what do you mean. And it is working. :applaud:
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