[Scoreboards] - Lab || ESPN 2.1 Update ||

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[Scoreboards] - Lab || ESPN 2.1 Update ||

Postby dirtydraw on Tue Oct 10, 2017 6:47 am

Hey guys,

SCOREBOARD RELEASES YOU WILL FIND HERE: THANK YOU AND BIG CREDITS ARE GOING TO MR.BONGO AND MR.EXRXIXXX

### ESPN v1.0 RELEASED ###

Image

Download for 3 different Scoreboards ESPN : http://forums.nba-live.com/downloads.php?view=detail&df_id=9683

Second Option:

"Clean" ESPN board for inserting manuel teamlogos:

Image

Download for "clean" ESPN Board without Teamlogo, Teamcolors and Team names: http://forums.nba-live.com/download/file.php?id=14360

I will finish the new ESPN logos asap and put them hier in line for downlad:

TBM mentioned, if it is possible to install these logos like it was done in 2k14: As we know now, we havent find out how to replace the standard logos with the modded logos. If someome is able to find the logo files, please let us know and we will change it to make it more automated.

I also will write a short discription how to implement the manual logos asap

### NBA on NBC v1.0 RELEASED ###

Image

Download NBA on NBC: https://drive.google.com/open?id=0BwyBK2eIYtYDOE5RLTByRXIwenc

ESPN LOGOS

Image

http://forums.nba-live.com/download/file.php?id=14381

____________________________________________________________________________________

Image
DOWNLOAD: https://ufile.io/lnb2y

____________________________________________________________________________________

### UPDATE NBA TV Scoreboard ###

Image

    :arrow: NEW NBA TV Logo, MARQUEE GAME lettering

(Credits to exrxixxx & ldc1024 - Texture, Modding, etc)

Download: http://forums.nba-live.com/download/file.php?mode=view&id=14454

___________________________________________________________________________________

### ESPN UPDATE 2.1 ###

first: Thank you, looyh. Your hint works ;)

Image

:arrow: finer side element on the right end
:arrow: yellow shot clock color

DOWNLOAD HERE: https://ufile.io/fw8zc
Last edited by dirtydraw on Sat Nov 04, 2017 6:41 am, edited 10 times in total.
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Re: [HEX EDITING] - Scoreboards

Postby TwisT on Tue Oct 10, 2017 4:48 pm

I second this, I would really like to learn as well.
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Re: [HEX EDITING] - Scoreboards

Postby RobDavis on Tue Oct 10, 2017 7:29 pm

add me to the list I want to start making scoreboards as well
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Re: [HEX EDITING] - Scoreboards

Postby exrxixxx on Thu Oct 12, 2017 4:28 am

I did not bought the game this year (yet maybe), so just can presume scoreboard's file should be similar as in k17.

If yes, then do the following: extract my modded newscorebug.iff files as you did to get a lot of small files.
Check the dates - this will tell which file names I have edited.

If I remember well, this is mostly animation and SCNE files.

Start with scorebug_opt.SCNE
It could be opened with notepad.

As example, check what font names are listed here.
Last year at "score_home_txt" was "stratum2_bold", "franklin_demi_medium" or others.
Simply rename these lines with different font name.
This example is self explanatory - it substitute font for the home score digits.

This is not hex editing, but a huge portion of changes could be made there.

One example of hex editing. Last years file "new_score_home_txt_new_score_home_txt.9d8f90793fe5909b"
Just few letters and digits inside, something like
0d 97 b4 c5 56 9e e2 45 00 00 40 3f 00 00 40 3f

These 00 00 00 40 3f are the size of home score digits on the screen (one for width, other for height).
If to change to 10 3f or 40 3e... - smaller size,
if to change to 70 3f or f0 3f... - larger size


Decimal Hex Conversion Chart
Decimal / Hexadecimal
0 0
1 1
2 2
3 3
4 4
5 5
6 6
7 7
8 8
9 9
10 A
11 B
12 C
13 D
14 E
15 F

... just a lot of exploring, testing, and you'll have a result
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Re: [HEX EDITING] - Scoreboards

Postby dirtydraw on Thu Oct 12, 2017 4:54 am

exrxixxx wrote:I did not bought the game this year (yet maybe), so just can presume scoreboard's file should be similar as in k17.

If yes, then do the following: extract my modded newscorebug.iff files as you did to get a lot of small files.
Check the dates - this will tell which file names I have edited.

If I remember well, this is mostly animation and SCNE files.

Start with scorebug_opt.SCNE
It could be opened with notepad.

As example, check what font names are listed here.
Last year at "score_home_txt" was "stratum2_bold", "franklin_demi_medium" or others.
Simply rename these lines with different font name.
This example is self explanatory - it substitute font for the home score digits.

This is not hex editing, but a huge portion of changes could be made there.

One example of hex editing. Last years file "new_score_home_txt_new_score_home_txt.9d8f90793fe5909b"
Just few letters and digits inside, something like
0d 97 b4 c5 56 9e e2 45 00 00 40 3f 00 00 40 3f

These 00 00 00 40 3f are the size of home score digits on the screen (one for width, other for height).
If to change to 10 3f or 40 3e... - smaller size,
if to change to 70 3f or f0 3f... - larger size


Decimal Hex Conversion Chart
Decimal / Hexadecimal
0 0
1 1
2 2
3 3
4 4
5 5
6 6
7 7
8 8
9 9
10 A
11 B
12 C
13 D
14 E
15 F

... just a lot of exploring, testing, and you'll have a result


BIIINGO :) Thanks a lot. I will work this out. Another important question:
Wich zip program did you use to explore the newscorbug.iff. And could you expain every step by step when you BACK-ZIP the unpacked newscorebug path. Which settings did you use in the zip application?

Which graphic software did you use to open and save the dds files?

Thank you so much for your support

PS: BUY THIS GAME ! :cheeky:
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Re: [HEX EDITING] - Scoreboards

Postby exrxixxx on Fri Oct 13, 2017 6:25 am

@dirtydraw,,,,
7-ZIP works works well.
BACK-ZIP - select all the (modded or not) files (that were earlier extracted) in the directory and right mouse click to compress to *.zip
Then just rename file from *.zip to *.iff
No need for any Zip extra settings - simply rename iff to zip, extract zip to a folder /// compress folder content to zip, rename to iff.

DDS editing - any soft should work fine, but I have used GIMP for compressing/decompressing DDS last year (do not remember why), but made graphic editing with more easier software (in my case Adobe fireworks, but any will work here well). GIMP just for converting png to dds or visa versus
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Re: [HEX EDITING] - Scoreboards

Postby dirtydraw on Fri Oct 13, 2017 6:48 am

exrxixxx wrote:@dirtydraw,,,,
7-ZIP works works well.
BACK-ZIP - select all the (modded or not) files (that were earlier extracted) in the directory and right mouse click to compress to *.zip
Then just rename file from *.zip to *.iff
No need for any Zip extra settings - simply rename iff to zip, extract zip to a folder /// compress folder content to zip, rename to iff.

DDS editing - any soft should work fine, but I have used GIMP for compressing/decompressing DDS last year (do not remember why), but made graphic editing with more easier software (in my case Adobe fireworks, but any will work here well). GIMP just for converting png to dds or visa versus



ok, your instructions are working - thanks a lot. please have a look:

Image

1)How can I make the team colors bigger? I will have the team colors as complete background behind the team name (Here the blue ones). In which file I have to modify the team colors.

2) Quarter time and shot clock: Moving up and down and size changes have to be done with hex editing, right?

3) how is it possible to get back the teamlogos? And in which file I have to look? I want to place the team logos left beside the team names.


Sorry for those many questions, but I hope for your great expierience :)
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Re: [HEX EDITING] - Scoreboards

Postby Arnau13 on Fri Oct 13, 2017 8:03 am

@exrxixxx Thanks for the tips on scoreboard editing
One more question, how to change font colors?
For example, to change the score numbers from black to white
Image
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Re: [HEX EDITING] - Scoreboards

Postby jankarlo26 on Fri Oct 13, 2017 3:32 pm

dirtydraw wrote:
ok, your instructions are working - thanks a lot. please have a look:

[ Image ]

1)How can I make the team colors bigger? I will have the team colors as complete background behind the team name (Here the blue ones). In which file I have to modify the team colors.

2) Quarter time and shot clock: Moving up and down and size changes have to be done with hex editing, right?

3) how is it possible to get back the teamlogos? And in which file I have to look? I want to place the team logos left beside the team names.


Sorry for those many questions, but I hope for your great expierience :)


looks great. :bowdown2:
Could they do one from corner to corner?
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Re: [HEX EDITING] - Scoreboards

Postby exrxixxx on Sat Oct 14, 2017 2:48 am

Arnau13 wrote:@exrxixxx Thanks for the tips on scoreboard editing
One more question, how to change font colors?
For example, to change the score numbers from black to white


I am not sure if I will be able to answer to all questions, because of the difficulty and volume to explain. But for easier one, my pleasure...

This could be done without hex editing. Open scorebug_opt.scne with notepad. Scroll down and find:

score_away_txt": {
"Type": "VCSITETEXT",
"Target": "score_away_txt",
"VC_Label": "score_away_txt",
"VC_Font": "franklin_demi_medium",
"VC_WindowWidth": 78.3000031,
"VC_WindowHeight": 41.5999985,
"VC_ColorID": "CUSTOM",
"VC_ColorR": 0.1,
"VC_ColorG": 0.1,
"VC_ColorB": 0.1,

Colors R G B.
Just change the RGB values. I will not go very deep explaining this, it could be easily found at NLSC forums, but shortly:
R(RED), G(GREEN), B(BLUE) - range from 0 to 255. 0 is darkest possible, 255 - brightest possible. You have to enter the pecentage of true RGB colors here, but in range from 0-1 (zero to one).
In my example, all three colors have 10%, this would form RED channel of 25, GREEN of 25, BLUE of 25.
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Re: [HEX EDITING] - Scoreboards

Postby Manni Live on Sat Oct 14, 2017 3:54 am

This is getting interesting...I would like to try my hand at this also thanks for the info exrxixxx,
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Re: [HEX EDITING] - Scoreboards

Postby bongo88 on Sun Oct 15, 2017 4:01 pm

Album of my hex analysis:
https://imgur.com/a/brOxA
hex value to move around shotclock, Quarter time, Home/away team name tricode, home/away score

I took enrixxx 2k17 tnt v3 and nba v6 scoreboards and ran them through hex comare with FlexHex. i changed the TNT scoreboard values to see what items moved/changed.

all the hex resources are found in the attaced zip file. if you want to further explore these ,just download the file and look at the png comparisons and excel file. I have rather limited free time to properly explore all the png comparisons. I might get to it, but it will be a while.

there's about 20 comparison png for the 2 scoreboards. I havent checked them all. i attaced them below if anyone has time to look at them. lots of hex identical files.
if you dive through a png just notate the changes and maybe upload them here to this thread.
all credit goes to exrxixxx for original hexwork on scoreboards.

thanks
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Re: [HEX EDITING] - Scoreboards

Postby Manni Live on Mon Oct 16, 2017 1:46 am

bongo88 wrote:Album of my hex analysis:
https://imgur.com/a/brOxA
hex value to move around shotclock, Quarter time, Home/away team name tricode, home/away score

I took enrixxx 2k17 tnt v3 and nba v6 scoreboards and ran them through hex comare with FlexHex. i changed the TNT scoreboard values to see what items moved/changed.

all the hex resources are found in the attaced zip file. if you want to further explore these ,just download the file and look at the png comparisons and excel file. I have rather limited free time to properly explore all the png comparisons. I might get to it, but it will be a while.

there's about 20 comparison png for the 2 scoreboards. I havent checked them all. i attaced them below if anyone has time to look at them. lots of hex identical files.
if you dive through a png just notate the changes and maybe upload them here to this thread.
all credit goes to exrxixxx for original hexwork on scoreboards.

thanks



Thanks for the resources, appreciate the time and effort you put into these.
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Re: [HEX EDITING] - Scoreboards

Postby dirtydraw on Mon Oct 16, 2017 4:14 am

Great great great. I will have a check look and try. Thank you.
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Re: [HEX EDITING] - Scoreboards

Postby dirtydraw on Mon Oct 16, 2017 5:16 am

How can i make the team colors wider and change their positions?

And where to change size an position of team logos?

We will have this ESPN scoreboard before Christmas!
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Re: [HEX EDITING] - Scoreboards

Postby Shuajota on Mon Oct 16, 2017 6:58 am

dirtydraw wrote:How can i make the team colors wider and change their positions?

And where to change size an position of team logos?

We will have this ESPN scoreboard before Christmas!

That sounds great dirtydraw! (Y)
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Re: [HEX EDITING] - Scoreboards

Postby bongo88 on Mon Oct 16, 2017 8:27 am

Here's png comparisons of Root vs NBC hex changes (incase anybody wants to look at the hex changes)
only 12 files were hexedited between the two. Many changes must've been done in the .scn files.

anyways, the root scoreboard has team logo on it and team color stretched. the nbc one don't have either, so the difference is either in the hex or the scn files. (i havent looked through the scn files, just noted the hex changes before my FlexHex trial ends)

oh, i have a suspicion that the 1.x.png hex changes (file=t_scorebug_mesh.baee12fcc80b9e14.model) has more to do with .scn editing than actual hex editing of that file. but havent looked into it much
Hopefully exrxixxx will be stop by and give us more pointers.

*edit: for those looking into these things, a tip. I like to use diffchecker when viewing notepad changes.
Here are the differences between Root scoreboard SCOREBUG_OPT.SCNE and Nbav6 scorebug_opt.scne
https://www.diffchecker.com/GF9dDcLd
a few font color changes, window hight changes, an interesting teamcolor_Home/Away diffuse color changes.

anyawys, its a useful tool to quickly view notepad text changes.

anyways, files attached below.
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Re: [Scoreboards] - Laboratory

Postby dirtydraw on Tue Oct 17, 2017 5:05 am

Thank you for your great support and research. And I want to say thank you to @exrxixxx - I´m glad to see you back here :)

I want to show you guys some progress:

Image

I could change the home score color and the away score color from black to white. Also I got back the Teamlogos. Yes, they are actually at the right side, but I think we could get them beside the team names. My problem actually is the size of the team color... will try to solve that problem if anyone wants also to go form exactly this scoreboard download the attached newscorebug.iff file :) maybe together we will solve this.
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Re: [Scoreboards] - Laboratory

Postby kt93 on Tue Oct 17, 2017 5:18 am

great job :) waiting for release :)
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Re: [Scoreboards] - Laboratory

Postby maumau78 on Tue Oct 17, 2017 5:27 am

Just a question: can you bring us some retro ESPN scoreboard? it would be great for my retro roster....just a question....no pressure or similar :cool:

Thanks
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Re: [Scoreboards] - Laboratory

Postby dirtydraw on Tue Oct 17, 2017 5:29 am

I still have problems to understand how to change positions of teamlogos, quarter, time , team names etc...
exrxixxx oder bongo, could you help to explain? or is there a tool which makes hex editing more easier?
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Re: [Scoreboards] - Laboratory

Postby Manni Live on Tue Oct 17, 2017 5:50 am

dirtydraw wrote:I still have problems to understand how to change positions of teamlogos, quarter, time , team names etc...
exrxixxx oder bongo, could you help to explain? or is there a tool which makes hex editing more easier?


I believe in bongo's tutorial for the team names was hex edited using the tricode HOME and AWAY its more trial and error from there on out.
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Re: [Scoreboards] - Laboratory

Postby dirtydraw on Tue Oct 17, 2017 7:04 am

Manni Live wrote:
dirtydraw wrote:I still have problems to understand how to change positions of teamlogos, quarter, time , team names etc...
exrxixxx oder bongo, could you help to explain? or is there a tool which makes hex editing more easier?


I believe in bongo's tutorial for the team names was hex edited using the tricode HOME and AWAY its more trail and error from there on out.


you´re right. I now moved the home team name up. I think I need time to try and error...

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Re: [Scoreboards] - Laboratory

Postby bongo88 on Tue Oct 17, 2017 10:04 am

Ok, had some time to fiddle. No idea how exrinxxx found these values (wish he'd stop by), but i'm just working with nbav6 and tntv3.

anyways, was trying to move quarter time clock up and down.
this was in nbav6, file clock_txt_clock_txt...yadayada
the last line of hex code ends with 8C C1 to move it up and down.

now 8C (hex) = 140 ; C1 (hex) = 193

hex values goes from 0 - 255. 255 is FF (hex). 256 is 100 (hex) and not relevant to hex editing. so, like color editing, white color decimal code is 255,255,255... which is FF,FF,FF in hex. think of it from 0-255.

now, concerning 8C C1.... at first i thought they were coordinates, but they appear to be inverted and act as a whole number with a decimal point.

Might be wrong, but it seems to work.
so, if you treat C1 as the whole number and 8C as the decimal point, then you can Keep C1 the same and change 8C and move it slightly up and slightly down.

these are very small up/down changes using this way of thinking.

so keep c1 the same (whole number) and 8C can be any decimal between hex 00-FF. (0-255 in decimal numbers). it will move slightly up and slightly down.

xx C1 is how i was treating it... with xx being 00-ff

Now, with C1 as the whole number, there seems to be no good system except for trial and error to move the Quarter time up and down.

for instance,

c1 (193 in decimal) has the quarter on screen, but C2(194 in decimal) might throw it way off screen. I was working with random values, and here's ones that keep the number on the screen.

xx c1 (193 in decimal) is below all the other values

xx 32 (50 in decimal)
xx 3e (62 in decimal)
xx 3f (63 in decimal)
xx 40 (64 in decimal)
xx 41 (65 in decimal)
xx 42 (66 in decimal)
those are all near bottom of screen

xx 43 (67 in decimal) is a little more above the scoreboard. jumps.
xx 44 (68 in decimal) is up in the middle of the screen way high--- i dont know why.

anyways, i use this portable too for easy hex conversion
http://www.xyntec.com/numerimal.htm

havent tried moving it left/right. just was fiddling with the up/down stuffs.

it might be coordinates or something, but 8C C1 acts more like decimial.

below is screenshot of positioning.... png labeled as hex value.
https://drive.google.com/open?id=0BwyBK ... HpXT1Z5Y1E
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Re: [Scoreboards] - Laboratory

Postby bongo88 on Tue Oct 17, 2017 11:41 am

Update on 4.1.png file t_scorebug_mesh.baee12fcc80b9e14.model

Image

can move scoreboard background image all over the bottom half of screen.

dont know if its coordinates or whole number/decimal theroy. did this earlier.

background scoreboard image gets stretched easily. could possibly be a ratio of whole number needed to maintain, possibly follows the whole number/decimal theory.
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Re: [Scoreboards] - Laboratory

Postby bongo88 on Tue Oct 17, 2017 2:23 pm

Image

Move left/right on x-axis
should work with Quarter time left, home/away score, home/away team name tricode, Quarter period, shotclock, maybe other things. Anywhere on original png resource where i wrot.... "moved left" i noticed has similar hex numbers.

these are the hex readings can take an element accross whole screen... pretty nice.
20 8C C4 is around the left edge of screen.......00 E2 C3 is the middle.... 00 E2 BE is the right of screen.
number is inverted (backwards?), and treat the "C4" spot as a whole number

C4 XX 20 .... "C4" is whole number, the "xx" can be any hex value between 0-FF (hex) like a decimal (4.1,4.2,4.3, etc).... not sure what the "20" slot is, it was needed on left side of screen for number to showup, dunno.

Had the day off, i'll make one for the y-axis in a few days, unless someone else does it first.
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Re: [Scoreboards] - Laboratory

Postby Manni Live on Tue Oct 17, 2017 2:54 pm

bongo88, youre a saint! when i get some time im gonna give this a try! thanks for the research
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Re: [Scoreboards] - Laboratory

Postby dirtydraw on Tue Oct 17, 2017 7:45 pm

bongo88 wrote:[ Image ]

Move left/right on x-axis
should work with Quarter time left, home/away score, home/away team name tricode, Quarter period, shotclock, maybe other things. Anywhere on original png resource where i wrot.... "moved left" i noticed has similar hex numbers.

these are the hex readings can take an element accross whole screen... pretty nice.
20 8C C4 is around the left edge of screen.......00 E2 C3 is the middle.... 00 E2 BE is the right of screen.
number is inverted (backwards?), and treat the "C4" spot as a whole number

C4 XX 20 .... "C4" is whole number, the "xx" can be any hex value between 0-FF (hex) like a decimal (4.1,4.2,4.3, etc).... not sure what the "20" slot is, it was needed on left side of screen for number to showup, dunno.

Had the day off, i'll make one for the y-axis in a few days, unless someone else does it first.


Bang bang bang. What a guy. Great work.
Would you give the ESPN scoreboard a try? I have different textures. If you want I could share them.
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Re: [Scoreboards] - Laboratory

Postby bongo88 on Wed Oct 18, 2017 11:04 am

I just figured this out. speeds the process up a bunch.
Start a basketball game (celtics vs warriors), wait for tipoff, then wait for the scoreboard to load on the screen.
Then alt tab out of 2k (or run 2k in windowed mode) and make some hex changes, then go back to 2k and enter them menu, but dont "Quit" instead Select "rematch". takes about 5 seconds to hit tipoff and the scoreboard iffs will refresh.
Speeds the hex editing process up a bunch. I was quiting game and waiting for a new game through all the preload stuff. Now you can just do rematch from the menu, abt 5 seconds to see the hex changes.

*edit- Oh, i keep a shortcut to the modded folder newscoreboard.iff on the desktop. then i have the file i'm hexing on the desktop too. i make some hex changes, save hex changes, then double click the newscoreboard.iff shortcut to open the 7zip window, then drag and drop the hex file into the window. Then do the "rematch" thing in the 2k game menu. that process speeds it up a bunch.
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Re: [Scoreboards] - Laboratory

Postby dirtydraw on Wed Oct 18, 2017 9:18 pm

I will give it a try when I have more time. Actually my work is eating most of my free time. I think on weekend or the following week. Your tips are very good. I prepared myself now with a hex to decimal sheet and will go deeper into that stuff.
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Re: [Scoreboards] - Laboratory

Postby exrxixxx on Thu Oct 19, 2017 4:57 am

Great guys. I will try to appear here more often to help you. The problem of inactivity is very boring: job, family, dog and cats, alcohol...
So, I understand you eager to notice clues and find answer - I promise to help you, just do not blame me hard my passiveness here.

Earliest what I can promise - tomorrow will try to explore this thread deeper and write some answers/commens. GL GL

Probably the most important at this level is how to move (enlarge or decrease) letters and digits of the scoreboard. So, we will start from here.
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Re: [Scoreboards] - Laboratory

Postby exrxixxx on Thu Oct 19, 2017 5:14 am

bongo88 wrote:[ Image ]

Move left/right on x-axis
should work with Quarter time left, home/away score, home/away team name tricode, Quarter period, shotclock, maybe other things. Anywhere on original png resource where i wrot.... "moved left" i noticed has similar hex numbers.

these are the hex readings can take an element accross whole screen... pretty nice.
20 8C C4 is around the left edge of screen.......00 E2 C3 is the middle.... 00 E2 BE is the right of screen.
number is inverted (backwards?), and treat the "C4" spot as a whole number

C4 XX 20 .... "C4" is whole number, the "xx" can be any hex value between 0-FF (hex) like a decimal (4.1,4.2,4.3, etc).... not sure what the "20" slot is, it was needed on left side of screen for number to showup, dunno.

Had the day off, i'll make one for the y-axis in a few days, unless someone else does it first.



C4 XX 20 .... "C4" is whole number, the "xx" can be any hex value between 0-FF (hex) like a decimal (4.1,4.2,4.3, etc).... not sure what the "20" slot is, it was needed on left side of screen for number to showup, dunno.

Good.
You have mentioned X coordinates 20 8C C4.
It is not healthy use just three hexes. They are four actually. FOUR almost everywhere.
You have to use expression of XX XX XX XX, in your case 00 20 8C C4 (I do not know if in your case it was 00).

So, X coordinates are
00 20 8C C4
ALWAYS ALWAYS ALWAY. The next four bytes are Y coordinates.
Example: 00 20 8C C4 00 00 00 3F (the first four bytes X coord., the next four Y coord.)

Answer to what is number "20".
I have to open my hex editor to tell you exactly, but the princip is that
-- -- -- XX (these are like thousands)
-- -- XX -- (these are like hundreds)
-- XX -- -- (these are like tens)
XX -- -- -- (the are like single digits)

Therefore you barely can notice difference between
00 20 8C C4
and
00 00 8C C4

HINTS:
a) always test -- -- XX -- or/and -- -- -- XX. This will give you quick estimation if something have moved on the screen (because these are "hundreds" and "thousands"

b) Example, this is a <<<--------- MIDDLE OF X AXXIS--------->>>
If we talk about "thousands"... it should like this:

C4 C3 C2 C1 C0 - MIDDLE OF X AXXIS - 40 41 42 43 44

This tells you that "thousands" C3 and C4 will move something significantly to left of of the screen, and 43, 44 to the right.
Number C2, C1, C0 and 42, 41, 40 will move less.

After you have moved to about correct zone, try to adjust "hundreds" (-- -- XX --), then tens if needed (-- XX -- --).
You may forget the "singles", they can not be noticed on the screen.

c) If you want to move something outside of the monitors visible area, use C5 or C6 (LEFT) and 44 or 45 or 46, etc. (RIGHT)

------------
All this stuff of course works with Y coordinates, which are always the next four bytes right from the X.
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Re: [Scoreboards] - Laboratory

Postby bongo88 on Thu Oct 19, 2017 1:32 pm

exrxixxx wrote:So, X coordinates are
00 20 8C C4
ALWAYS ALWAYS ALWAY. The next four bytes are Y coordinates.
Example: 00 20 8C C4 00 00 00 3F (the first four bytes X coord., the next four Y coord.)


Thanks for Commenting. Now that you mentioned this detail, i looked over my png notes, and it was very apparent, lol. oh well, that's what i get doing hex editing sick.. fuzzy brain, lol :)

Anyways,
i am sick with the flu last night and today, so worked on my png notations. I have moved around most elements of the scoreboard, i believe. (except that blasted away/home logo)
the png are messy, but somewhat legible. Exrxixxx, if you could glance through them, we'd appreciate it here in this thread.

anybody can write whatever notes they want on these png and post it back here. I use png to visually keep things organized.

One question that i've wondred about. lets take background scoreboard as an example.
starts shaped good texture ratio... no stretching...
but when moving it around screen the texture gets stretched along x-axis or along y-axis. Is there any way to keep a good texture ratio mathematically... or did you just eyball the texture when it looked like no stretching.

Anyways, everybody, take a look at these png files for moving scoreboard elements. maybe exrxixxx can look through them, too, when you have time.

(and for the love of all things holy, moving foul markers one by one is pure tortue [you'll see] we gotta find a way to streamline that procedure)
thanks

*edit: some notes. these png should be adequate to make new scoreboards. havent made a proper x-axis; y-axis guide. I included a few notes about x-axis;y-axis. and exrxixxx posts are super helpful about that.
also, The Foul Box that pops up when foul, then disappears when no foul. I could make the foul box texture wider and taller, can move it left/right on x-axis (i just stretch texture way far left then bring other side of texture also left), but moving the foul box up/down on the Y-axis i cannot do.
so, because of inability to move Foul Box on y-axis, if you want your scoreboard at bottom of screen, start with nbav6 or root as base. If you want it higher up in screen, start with tntv3 as base because the Foul box is in different positions. maybe exrxixxx can share about moving foul box properly, if he has time.

Welp, if you gonna try to make a scoreboard, then place scoreboard texture where u want it first, then fill in the elements like team name, score, clock, etc they easy to move and fun. Then do team color boxes, they a little troublesome but not to bad. (i still cant move away/home logos very well, see below post) Then, do Foul markers last, until we streamline the foul mark procedure with some simple math about spacing, its horrible moving those small things one by one. 7 fouls for both teams; 14 total: very tedious, but may a simple procedure with math spacing.

can change font names and font color with the .scn files. simplest way is to take xx.scn from tnt scorboard and the same xx.scn from nba or root scoreboard, and put them in diffchecker.com....... here's an example i did earlier...https://www.diffchecker.com/GF9dDcLd makes it easy to see what has changed. also use xx.scn for moving file box words (like personal foul) around screen.
good luck.
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Re: [Scoreboards] - Laboratory

Postby bongo88 on Thu Oct 19, 2017 1:38 pm

I was having trouble moving the Away/Home Logo. image below is a very big image.

https://i.imgur.com/hJL89DI.png

if anybody can take a look and make a guide, that'd be swell. had a sick day today. I'll be busy for a little bit.
I was working on moving around the Away Logo... hadn't got around to moving the Home logo yet.
thanks
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Re: [Scoreboards] - Laboratory

Postby exrxixxx on Fri Oct 20, 2017 1:41 am

bongo88 wrote:I was having trouble moving the Away/Home Logo. image below is a very big image.

https://i.imgur.com/hJL89DI.png

if anybody can take a look and make a guide, that'd be swell. had a sick day today. I'll be busy for a little bit.
I was working on moving around the Away Logo... hadn't got around to moving the Home logo yet.
thanks


Moving logos is very tricky. Will not explain why and how at this stage
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Re: [Scoreboards] - Laboratory

Postby exrxixxx on Fri Oct 20, 2017 1:49 am

There was note about inability to switch to another font.
As I did not buy k18 yet, I just may presume it's the same as last year.

English.iff
Rename to zip and exctract (winrar, 7zip or any other)
Find a file: VCUITEXT_FONTTABLE.VCUITEXT_FONTTABLE
Open with a notepad.
This will open a list of all the fonts that comes with the game.

Last year's info:

y·WÖī
y· €? stratum2_light zßģ4WÖī
zßģ4 €? franklin_book_regular i‡®[WÖī
i‡®[ €? stratum2_thin Ė#—yWÖī
Ė#—y €? franklin_demi_medium mT³WÖī
mT³ €? franklin_medium ,™­™WÖī
,™­™ €? stratum2_regular ō„1¶WÖī
ō„1¶ €? stratum2_bold ¸Z±¾WÖī
¸Z±¾ €? lobstertwo_italic ŠFĢWÖī
ŠFĢ €? stratum2_medium ¦ś(ēWÖī
¦ś(ē €? stratum2_black

This also gives us the correct syntax.
That means that if you find at any game's file one of these filenames. you can rename this part with other valid from the list.

Example:
"stratum2_light"
could be renamed to
"franklin_demi_medium" or any other
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Re: [Scoreboards] - Laboratory

Postby exrxixxx on Fri Oct 20, 2017 2:44 am

Image

For those who are interested in.

The magic happens at file:
t_scorebug_mesh.baee12fcc80b9e14.model

Starts at offset: 3e0
Ends at: d27

Starting from the 3e0, the next four bytes are always X axis, the next four Y axxis, the other four should be Z axxis, but this is irrelevant as all model are placed on the same plane (same height, zero )

Four more convenience, change the display state at your hex editor from standard 16 columns to 12. Otherwise too hard to understand what you are doing. At my example, X coordinates are always on the left.
This setting could be found at VIEW ->COLUMNS -> CUSTOM -> 12. It may differ depending on your hex editor.

I will explain deeper what could be done with this file later, but one more advise just below.

Look to the very left of my screenshot. You have to rape your hex editor to display such or similar window that displays FLOATING NUMBER ("flot" at my example).

Look where my cursor has stopped. It's an offset 3e0. We can read the data:
74 8d a9 c2.
When you put the cursor to the very left of four bytes combination, the FLOAT shows you the number that our brains can understand.
Here we see -84,77... (minus 84,77)

If you enter another bytes like:
00 00 80 c2, the flot is -64,00, or
00 00 70 c2, the flot is -60,00.

You see, the difference of 4.
This number means the range how far the point is moved from the local center 0

You do not need to work with difficult 45 35 F2 C2, just change the floating number.
(ahh, -64 is way too left, I rather sustitute to -30. This is easy to understand, you have shortened the distance almost twice using the language you understand).

All the bytes that ends with FOURTIES are positive.
40, 41, 42, 43.

That means:
00 00 70 c2, the flot is -60,00 (negative, to left from local center)
00 00 70 42, the flot is 60,00 (positive, to right from local center)

---------
I know it's not easy to read... GL GL GL
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Re: [Scoreboards] - Laboratory

Postby bongo88 on Fri Oct 20, 2017 12:59 pm

thanks for posting exrxixxx.
the tips you shared are very useful.
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Re: [Scoreboards] - Laboratory

Postby dirtydraw on Sat Oct 21, 2017 5:01 pm

You both very are doing a great job. Thank you. Are you interested in an ESPN co-creation Projekt?
I would deliver the new ESPN texture. And hopefully you could do the coding and hexing.
I would do it too, but need to know how to move teamlogos, make team colors larger and move them etc.
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Re: [Scoreboards] - Laboratory

Postby dirtydraw on Sun Oct 22, 2017 4:53 am

ok here is a first draft for the espn texture:

Image

for comparison the original:

Image
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Re: [Scoreboards] - Laboratory

Postby TGsoGood on Sun Oct 22, 2017 5:21 am

Great work guys. Lots of good information here.
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Re: [Scoreboards] - Laboratory

Postby Aston2K on Sun Oct 22, 2017 7:39 am

dirtydraw wrote:ok here is a first draft for the espn texture:

[ Image ]

for comparison the original:

[ Image ]


OMG i want this ! *^*
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Re: [Scoreboards] - Laboratory

Postby bongo88 on Sun Oct 22, 2017 3:47 pm

nba on nbc scoreboard for 2k17/2k18
texture made by exrxixxx from his 2k14 scoreboard found here

team name and numbers could be made wider/taller throught hex, but y'all can do that if ya want.

foul box is functional, but hangs at the bottom when it swipes away; it doesn't bother me too much, probably just needs to be moved lower. regardless, I don't know how to fix it anyways. :)
anyways, y'all can tinker with this. I fix some of its bugs maybe later
enjoy

Image

UPDATED:
moved the foul box to the side and got rid of the texture hang. file below.
enjoy.

Image

updated v2 brought the foul box up higher in line with main scorebaord
updated v2 revised texture by dee4three - same as v2, but dee4three modified texture a bit. original textures made by exrxixxx.

2k18/2k17 NBA on NBC Scoreboard dee4three v2 revised texture download link: Scoreboard NBA on NBC for 2k18/2k17
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Re: [Scoreboards] - Laboratory

Postby dirtydraw on Sun Oct 22, 2017 6:14 pm

bongo88 wrote:nba on nbc scoreboard for 2k17/2k18
texture made by exrxixxx from his 2k14 scoreboard found here

team name and numbers could be made wider/taller throught hex, but y'all can do that if ya want.

foul box is functional, but hangs at the bottom when it swipes away; it doesn't bother me too much, probably just needs to be moved lower. regardless, I don't know how to fix it anyways. :)
anyways, y'all can tinker with this. I fix some of its bugs maybe later
enjoy

[ Image ]


Coool. I will try it out. Thanks for your effort.
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Re: [Scoreboards] - Laboratory

Postby mschiefs84 on Mon Oct 23, 2017 1:22 pm

bongo88 wrote:nba on nbc scoreboard for 2k17/2k18
texture made by exrxixxx from his 2k14 scoreboard found here

team name and numbers could be made wider/taller throught hex, but y'all can do that if ya want.

foul box is functional, but hangs at the bottom when it swipes away; it doesn't bother me too much, probably just needs to be moved lower. regardless, I don't know how to fix it anyways. :)
anyways, y'all can tinker with this. I fix some of its bugs maybe later
enjoy

[ Image ]

UPDATED:
moved the foul box to the side and got rid of the texture hang. file below.
enjoy.

[ Image ]

updated v2 brought the foul box up higher in line with main scorebaord


Thank you so much for posting this (Y) (Y) (Y)
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Re: [Scoreboards] - Laboratory

Postby mschiefs84 on Mon Oct 23, 2017 1:22 pm

bongo88 wrote:nba on nbc scoreboard for 2k17/2k18
texture made by exrxixxx from his 2k14 scoreboard found here

team name and numbers could be made wider/taller throught hex, but y'all can do that if ya want.

foul box is functional, but hangs at the bottom when it swipes away; it doesn't bother me too much, probably just needs to be moved lower. regardless, I don't know how to fix it anyways. :)
anyways, y'all can tinker with this. I fix some of its bugs maybe later
enjoy

[ Image ]

UPDATED:
moved the foul box to the side and got rid of the texture hang. file below.
enjoy.

[ Image ]

updated v2 brought the foul box up higher in line with main scorebaord


Thank you so much for posting this (Y) (Y) (Y)
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Re: [Scoreboards] - Laboratory

Postby maumau78 on Mon Oct 23, 2017 8:23 pm

bongo88 wrote:nba on nbc scoreboard for 2k17/2k18
texture made by exrxixxx from his 2k14 scoreboard found here

team name and numbers could be made wider/taller throught hex, but y'all can do that if ya want.

foul box is functional, but hangs at the bottom when it swipes away; it doesn't bother me too much, probably just needs to be moved lower. regardless, I don't know how to fix it anyways. :)
anyways, y'all can tinker with this. I fix some of its bugs maybe later
enjoy

[ Image ]

UPDATED:
moved the foul box to the side and got rid of the texture hang. file below.
enjoy.

[ Image ]

updated v2 brought the foul box up higher in line with main scorebaord
updated v2 revised texture by dee4three - same as v2, but dee4three modified texture a bit. original textures made by exrxixxx.


Image

Great Work!

Can you please also work on this 2000-2004 ESPN Classic scoreboard!
"I open at the close"

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Re: [Scoreboards] - Laboratory

Postby RKJ5 on Mon Oct 23, 2017 8:45 pm

just wow...i learn something new today...
thanks exrxixxx... :bowdown: :bowdown2: :bowdown:
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Re: [Scoreboards] - Laboratory

Postby Dee4Three on Tue Oct 24, 2017 12:39 am

I made it more like the actual one, I gave it a darker transparency behind the score, as well as moved the dark spot behind the shot clock.

Clearly these screenshots are from 2K17, but you get the point.

It's up to Bongo if he wants to release the scoreboard for 2K17 and 2K18 with my edits. Amazing job to him with the hex editing part, seriously awesome. It's great that we have more people tackling scoreboards, you guys are really talented!

I also made a watermark (Screenshots after the first one). Bongo moved it to the top left of the screen, see screenshots here https://imgur.com/a/qNXD



Image

Image

Image

Image

Image

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Re: [Scoreboards] - Laboratory

Postby bongo88 on Tue Oct 24, 2017 1:40 am

updated nba on nbc with revised texture by dee4three. original texture by exrixxx.

https://drive.google.com/open?id=0BwyBK ... TByRXIwenc

watermarks

https://drive.google.com/open?id=0BwyBK ... 2RWX2oxOFk
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