Mon Sep 18, 2017 12:24 am
1970's - 1960's Jerseys: |
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1980's Jerseys: |
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1990's Jerseys: |
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2000's Jerseys: |
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Extra Jerseys: |
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Mon Sep 18, 2017 12:35 am
Mon Sep 18, 2017 12:43 am
Mon Sep 18, 2017 1:20 am
Dee4Three wrote:Looks good per usual Peace.
Mon Sep 18, 2017 2:13 am
Mon Sep 18, 2017 2:20 am
maumau78 wrote:@PeacemanNOT are you gonna release "Tight Jersey" also for 2k18?
Tue Sep 19, 2017 4:05 am
PeacemanNOT wrote:maumau78 wrote:@PeacemanNOT are you gonna release "Tight Jersey" also for 2k18?
Well I'm not entirely sure if that's possible this year. They went back to the cloth motion this year compared to the static jerseys they had last year... so editing jerseys isn't possible until someone can add the support to load cloth meshes to blender.
Tue Sep 19, 2017 4:36 am
maumau78 wrote:PeacemanNOT wrote:maumau78 wrote:@PeacemanNOT are you gonna release "Tight Jersey" also for 2k18?
Well I'm not entirely sure if that's possible this year. They went back to the cloth motion this year compared to the static jerseys they had last year... so editing jerseys isn't possible until someone can add the support to load cloth meshes to blender.
Ok but you have Nike and "Normal" jerseys and you can switch them using .RDAT files.....My question is are "Normal" jerseys just like last year ? Static and not animated I mean...
Tue Sep 19, 2017 5:10 pm
PeacemanNOT wrote:maumau78 wrote:PeacemanNOT wrote:maumau78 wrote:@PeacemanNOT are you gonna release "Tight Jersey" also for 2k18?
Well I'm not entirely sure if that's possible this year. They went back to the cloth motion this year compared to the static jerseys they had last year... so editing jerseys isn't possible until someone can add the support to load cloth meshes to blender.
Ok but you have Nike and "Normal" jerseys and you can switch them using .RDAT files.....My question is are "Normal" jerseys just like last year ? Static and not animated I mean...
No they're no longer static either, they're the same model except they've added a cloth mesh to them and made them fit the new body types introduced this year. So in short, I don't have the knowledge to edit them. Maybe someone with hex editing experience like yourself could have a go at tighter jerseys.
Tue Sep 19, 2017 6:01 pm
Wed Sep 20, 2017 1:31 am
maumau78 wrote:Ok but what about .RDAT files...becouse I've see that you can specify jersey and shorts type. For example we can take retro jersey .iff and change shorts to "nike" type....I guess retro uniforms are not animated....am I wrong?
dalegremio wrote:I see it in the 2001 Sixers. Allen Iverson looks like he uses a non-animated jersey and it's very tight, baby look, it does not look anything like current nike jerseys. But the retro bulls and others have the animated jersey. I think it is according to body type, iverson is small and the jersey fits that way, but in real life AI has always worn large uniforms. It's frustrating
Wed Sep 20, 2017 7:53 am
PeacemanNOT wrote:maumau78 wrote:Ok but what about .RDAT files...becouse I've see that you can specify jersey and shorts type. For example we can take retro jersey .iff and change shorts to "nike" type....I guess retro uniforms are not animated....am I wrong?
I actually think the retro jerseys are animated as well, they're just animated less. There is a static jersey in the files but I think the cloth.mesh is being used in-game, which means I can't edit it unless I hex edit it which I don't know how.dalegremio wrote:I see it in the 2001 Sixers. Allen Iverson looks like he uses a non-animated jersey and it's very tight, baby look, it does not look anything like current nike jerseys. But the retro bulls and others have the animated jersey. I think it is according to body type, iverson is small and the jersey fits that way, but in real life AI has always worn large uniforms. It's frustrating
Don't worry man, I aim to fix this. I wish I could make his jersey go over his shoulders too but unfortunately I can't edit the jerseys like that this year.
Wed Sep 20, 2017 8:05 am
maumau78 wrote:I think this image can show the difference between Nike and classic jersey....Nike are animated a lot more and less fitted than classic jerseys
Wed Sep 20, 2017 8:55 am
Wed Sep 20, 2017 9:17 am
Wed Sep 20, 2017 10:14 am
Wed Sep 20, 2017 10:35 am
Wed Sep 20, 2017 11:44 am
Wed Sep 20, 2017 12:47 pm
PeacemanNOT wrote:maumau78 wrote:Ok but what about .RDAT files...becouse I've see that you can specify jersey and shorts type. For example we can take retro jersey .iff and change shorts to "nike" type....I guess retro uniforms are not animated....am I wrong?
I actually think the retro jerseys are animated as well, they're just animated less. There is a static jersey in the files but I think the cloth.mesh is being used in-game, which means I can't edit it unless I hex edit it which I don't know how.dalegremio wrote:I see it in the 2001 Sixers. Allen Iverson looks like he uses a non-animated jersey and it's very tight, baby look, it does not look anything like current nike jerseys. But the retro bulls and others have the animated jersey. I think it is according to body type, iverson is small and the jersey fits that way, but in real life AI has always worn large uniforms. It's frustrating
Don't worry man, I aim to fix this. I wish I could make his jersey go over his shoulders too but unfortunately I can't edit the jerseys like that this year.
Thu Sep 21, 2017 12:49 am
Thu Sep 21, 2017 1:14 am
Dmayne wrote:thanks for the jerseys.
your mediafire link for the warriors jerseys isn't working for me, when i get to mediafire and click on the download it just tries to load a page. i was able to get that jersey tho from your nlsc link.
Thu Sep 21, 2017 6:14 am
Thu Sep 21, 2017 8:58 am
Fri Sep 22, 2017 4:20 am
Sat Sep 23, 2017 12:07 am