Roster editing using CE

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Re: Roster editing using CE

Postby AlvaroXXV on Fri Oct 06, 2017 4:29 pm

Is possible change put stats and draft year with CE?
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Re: Roster editing using CE

Postby TGsoGood on Fri Oct 06, 2017 11:13 pm

AlvaroXXV wrote:Is possible change put stats and draft year with CE?


Yes it is POSSIBLE. But we have not found the values in memory.

EVERYONE PLEASE NOTE
It is possible to change almost every aspect of player data, stadium data, jersey data, and more with cheat engine.
WE just need to find the values in the memory.
Any body can figure this stuff out but a lot of people have limited time, this is why we are sharing our findings.
You can help to. Just read through all the post and start learning about cheat engine and finding values in the memory.
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Re: Roster editing using CE

Postby titing2101 on Fri Oct 06, 2017 11:40 pm

Can you switchcurrent jerseys to classic ones?for example the 07 houston jersey so that when istart a game it is auto selected. Also the classic wolves jersey
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Re: Roster editing using CE

Postby maumau78 on Fri Oct 06, 2017 11:44 pm

TGsoGood wrote:
AlvaroXXV wrote:Is possible change put stats and draft year with CE?


Yes it is POSSIBLE. But we have not found the values in memory.

EVERYONE PLEASE NOTE
It is possible to change almost every aspect of player data, stadium data, jersey data, and more with cheat engine.
WE just need to find the values in the memory.
Any body can figure this stuff out but a lot of people have limited time, this is why we are sharing our findings.
You can help to. Just read through all the post and start learning about cheat engine and finding values in the memory.



I think and I hope we can focus on player cloning using CE...this would be a HUUUGE help in terms of retro roster possibility....
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Re: Roster editing using CE

Postby CarolusXCI on Sat Oct 07, 2017 12:43 am

TGsoGood wrote:EVERYONE PLEASE NOTE
It is possible to change almost every aspect of player data, stadium data, jersey data, and more with cheat engine.
WE just need to find the values in the memory.
Any body can figure this stuff out but a lot of people have limited time, this is why we are sharing our findings.
You can help to. Just read through all the post and start learning about cheat engine and finding values in the memory.


Thank you
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Re: Roster editing using CE

Postby TGsoGood on Sat Oct 07, 2017 1:11 am

I added the correct dropdown lists for Jumpshots I and Jumpshots II menus in the player edit cheat menu.
will post after work.
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Re: Roster editing using CE

Postby CarolusXCI on Sat Oct 07, 2017 7:18 am

I made a jerseys table. Link on the first post.

Let me know if there are any bugs. Thanks.
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Re: Roster editing using CE

Postby maumau78 on Sat Oct 07, 2017 7:44 am

CarolusXCI wrote:I made a jerseys table. Link on the first post.

Let me know if there are any bugs. Thanks.



...I was editing colors with CE...having this table helps a lot!!!

Just a question.....how we can assign jersey GID to a team? (if we can....) ...I mean I want to assign jersey to a hidden team....is it possible?
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Re: Roster editing using CE

Postby CarolusXCI on Sat Oct 07, 2017 7:46 am

I think it is possible. I just have to implement GID on the teams table, I guess. I'll have a look into it later.
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Re: Roster editing using CE

Postby ksmiz on Sat Oct 07, 2017 4:02 pm

CarolusXCI wrote:Let me know if there are any bugs. Thanks.


this is so awesome thanks!
so far the teams that I've changed up, the socks color is off by like one byte like it needs shifted back one byte I think
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Re: Roster editing using CE

Postby TGsoGood on Sat Oct 07, 2017 11:55 pm

so many damn jerseys.

I have organized the Jerseys into groups by the GID.

I believe Teams table will have two GIDs (testing now). I think this is because when you add a custom jersey set in myleague , they replace the current jerseys only.



EDIT:
NBA Nike Jersey GIDs appear to begin at GID 812

Also I think the main set of jerseys used by teams does not reference GID but still testing
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Re: Roster editing using CE

Postby CarolusXCI on Sun Oct 08, 2017 1:55 am

ksmiz wrote:
CarolusXCI wrote:Let me know if there are any bugs. Thanks.


this is so awesome thanks!
so far the teams that I've changed up, the socks color is off by like one byte like it needs shifted back one byte I think


Thanks for the heads up.
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Re: Roster editing using CE

Postby TGsoGood on Sun Oct 08, 2017 2:37 am

CarolusXCI great work on the jersey table
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Re: Roster editing using CE

Postby Shuajota on Sun Oct 08, 2017 2:46 am

Testing the jersey table for my DNA roster, Thanks for your work CarolusXCI!!!
What´s "GID"?
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Re: Roster editing using CE

Postby Shuajota on Sun Oct 08, 2017 2:50 am

My question is if we could add jerseys to a hidden and all time teams. It would allow us to have more slots for new teams no? Thanks
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Re: Roster editing using CE

Postby TGsoGood on Sun Oct 08, 2017 3:06 am

Shuajota wrote:My question is if we could add jerseys to a hidden and all time teams. It would allow us to have more slots for new teams no? Thanks

You can add jerseys to any team

I will have a tutorial later tonight... too many distractions holding me back right now at home


EVERYONE PLEASE NOTE
It is possible to change almost every aspect of player data, stadium data, jersey data, and more with cheat engine.
WE just need to find the values in the memory.
Any body can figure this stuff out but a lot of people have limited time, this is why we are sharing our findings.
You can help to. Just read through all the post and start learning about cheat engine and finding values in the memory.
Consider donating: http://cash.me/$TheJohnsonFamily or http://paypal.me/4TheGoods
Follow me on twitter @TGsoGood
Check me out on youtube https://www.youtube.com/channel/UCPydhZ ... PeRSmEVynQ
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Re: Roster editing using CE

Postby PeacemanNOT on Sun Oct 08, 2017 3:15 am

Shuajota wrote:My question is if we could add jerseys to a hidden and all time teams. It would allow us to have more slots for new teams no? Thanks

Yes, you can add jerseys but they're not unique. There's only a limited amount to use, and they're used by other teams. We can change things but we can't add things, kind like how adding team slots is impossible considering we can't decrypt the roster files and can only edit in memory. We can enable team slots that are hidden but we'll never be able to add more than what is already there.
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Re: Roster editing using CE

Postby Shuajota on Sun Oct 08, 2017 3:18 am

PeacemanNOT wrote:
Shuajota wrote:My question is if we could add jerseys to a hidden and all time teams. It would allow us to have more slots for new teams no? Thanks

Yes, you can add jerseys but they're not unique. There's only a limited amount to use, and they're used by other teams. We can change things but we can't add things, kind like how adding team slots is impossible considering we can't decrypt the roster files and can only edit in memory. We can enable team slots that are hidden but we'll never be able to add more than what is already there.

I see, thanks mate. I will wait to the The Goods´s tutorial. I would like to change the jerseys for the all time teams bcs they use the same files that the current teams.
Thanks for your effort guys. (Y)
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Re: Roster editing using CE

Postby CarolusXCI on Sun Oct 08, 2017 3:35 am

PeacemanNOT wrote:
Shuajota wrote:My question is if we could add jerseys to a hidden and all time teams. It would allow us to have more slots for new teams no? Thanks

Yes, you can add jerseys but they're not unique. There's only a limited amount to use, and they're used by other teams. We can change things but we can't add things, kind like how adding team slots is impossible considering we can't decrypt the roster files and can only edit in memory. We can enable team slots that are hidden but we'll never be able to add more than what is already there.


There are a bunch of unused jersey slots though. Something like 150 slots.
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Re: Roster editing using CE

Postby PeacemanNOT on Sun Oct 08, 2017 3:46 am

CarolusXCI wrote:
PeacemanNOT wrote:
Shuajota wrote:My question is if we could add jerseys to a hidden and all time teams. It would allow us to have more slots for new teams no? Thanks

Yes, you can add jerseys but they're not unique. There's only a limited amount to use, and they're used by other teams. We can change things but we can't add things, kind like how adding team slots is impossible considering we can't decrypt the roster files and can only edit in memory. We can enable team slots that are hidden but we'll never be able to add more than what is already there.


There are a bunch of unused jersey slots though. Something like 150 slots.

That's irrelevant. I'm trying to tell him we can't add more than what is already there, he hasn't seemed to get that yet... until now at least.
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Re: Roster editing using CE

Postby CarolusXCI on Sun Oct 08, 2017 4:22 am

There are unused slots for teams as well.

While what you are saying is true, there's no practical difference between adding a new slot and using an unused one (slots where the team name is ************, which were present on last gen as well). However, because there are only 14 ************ team slots, of course it isn't possible to reproduce something like the UBR project or anything similar. Nevertheless, adding up to 14 new teams is possible without replacing any aspect of the game. Probably with their own GID too, but that has to be tested yet.

The real problem though, as far as I know, is that the game isn't going to load files that aren't registered on the manifest file. Even if we could add new slots, we still wouldn't be able to name a stadium like Swhatever.iff on the memory (or on a hypothetical roster editor) because that name isn't present in the manifest, so it wouldn't be loaded.

So, for instance, if we want to make a roster overhaul with jerseys, arenas, floors and so on, we must replace files that are already used by the game, unfortunately. This is one of the fundamental differences between last and current gen when it comes to roster editing.

I hope Shuajota understands the problem now.
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Re: Roster editing using CE

Postby ThePicklesonice on Sun Oct 08, 2017 4:42 am

How would I start to try and find the ID for warmup outfits? I'm trying to convert the 76ers to the '16 Cavs and this is one of the last things I need to fix
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Re: Roster editing using CE

Postby CarolusXCI on Sun Oct 08, 2017 4:49 am

ThePicklesonice wrote:How would I start to try and find the ID for warmup outfits? I'm trying to convert the 76ers to the '16 Cavs and this is one of the last things I need to fix


Last year there were specific bytes for that as well. If I manage to find those for NBA 2k18 I'll add them to the jerseys table.
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Re: Roster editing using CE

Postby ThePicklesonice on Sun Oct 08, 2017 9:40 am

CarolusXCI wrote:
ThePicklesonice wrote:How would I start to try and find the ID for warmup outfits? I'm trying to convert the 76ers to the '16 Cavs and this is one of the last things I need to fix


Last year there were specific bytes for that as well. If I manage to find those for NBA 2k18 I'll add them to the jerseys table.


Do you have the table that had the id for warmups last year so I can get an idea of where to look for them?
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Re: Roster editing using CE

Postby TGsoGood on Sun Oct 08, 2017 10:21 am

Found the Array of bytes responsible for the speceial "Jersey Type" names
Image
Image
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Re: Roster editing using CE

Postby CarolusXCI on Sun Oct 08, 2017 4:40 pm

I updated the Jerseys table (v1.1). Now we can edit jersey type (home, away, practice), jersey name (as shown above by TGsoGood), warmup jackets and sponsor patches (image below).

Making those tables is fun and I've been learning a lot about cheat engine and memory editing in general. But it is incredibly time consuming. So I won't be updating them as frequently in the future.

Image
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Re: Roster editing using CE

Postby maumau78 on Sun Oct 08, 2017 7:16 pm

CarolusXCI wrote:I updated the Jerseys table (v1.1). Now we can edit jersey type (home, away, practice), jersey name (as shown above by TGsoGood), warmup jackets and sponsor patches (image below).

Making those tables is fun and I've been learning a lot about cheat engine and memory editing in general. But it is incredibly time consuming. So I won't be updating them as frequently in the future.

[ Image ]


Great Work!
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Re: Roster editing using CE

Postby TGsoGood on Sun Oct 08, 2017 11:01 pm

Carolus, I knew you would update the table right after I finished my 1st tutorial for the Jersey table.
Great work.
I will try to finish several tutorials for your cheat tables.

In case any one has not not noticed, these table allow us to do most of the same things RED MC allowed us to do back in 2K14.
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Re: Roster editing using CE

Postby Shuajota on Sun Oct 08, 2017 11:32 pm

Thanks a lot for the explanation CarolusXCI, do you know if we can make Short-Sleeve jerseys this year?
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Re: Roster editing using CE

Postby TGsoGood on Mon Oct 09, 2017 1:49 am

Shuajota wrote:Thanks a lot for the explanation CarolusXCI, do you know if we can make Short-Sleeve jerseys this year?
:roll:


I think the jersey type is controlled by a parameter in the .iff file outside of the game itself.
You would not be able to change jersey sleeve type in cheat engine
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Re: Roster editing using CE

Postby PeacemanNOT on Mon Oct 09, 2017 1:54 am

They removed the sleeved jersey models this year, so no.
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Re: Roster editing using CE

Postby TGsoGood on Mon Oct 09, 2017 2:12 am

Guys I cleaned up the Jersey table and organized it as shown in below video.
Let me know if you guys want this version

phpBB [video]
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Re: Roster editing using CE

Postby ThePicklesonice on Mon Oct 09, 2017 2:51 am

Carolus this is exactly what I needed thank you!! now all i need is to change the team color on the scoreboard and I can finish this roster
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Re: Roster editing using CE

Postby Shuajota on Mon Oct 09, 2017 3:12 am

TGsoGood wrote:Guys I cleaned up the Jersey table and organized it as shown in below video.
Let me know if you guys want this version

phpBB [video]

Nice tutorial! Could you upload that update version too?
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Re: Roster editing using CE

Postby TGsoGood on Mon Oct 09, 2017 3:27 am

Here is the 1st tutorial fpr v1 of the Cheat Engine - Jersey table. Updated tutorial and table will be up within an hour

phpBB [video]
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Re: Roster editing using CE

Postby KBMAMBA24 on Mon Oct 09, 2017 3:50 am

how do you to attribute accessories to the player like a headband to Anthony Davis or other thanks for your help
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Re: Roster editing using CE

Postby TGsoGood on Mon Oct 09, 2017 3:54 am

KBMAMBA24 wrote:how do you to attribute accessories to the player like a headband to Anthony Davis or other thanks for your help

Use the player edit cheat table, it has an option for headbands.
I will have a video tutorial later for that cheat table.
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Re: Roster editing using CE

Postby TGsoGood on Mon Oct 09, 2017 3:55 am

Updated Tutorial for Cheat Engine - Jersey Table
phpBB [video]


Jerseys table updated and simplified.zip
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Re: Roster editing using CE

Postby KBMAMBA24 on Mon Oct 09, 2017 3:57 am

thank you to you I will wait for your video for the headband I am beginner I tried to learn
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Re: Roster editing using CE

Postby TGsoGood on Mon Oct 09, 2017 5:58 am

So here is the Edit player table with the updated drop down lists. I will finish adding more signature animation categories later if Carolus is not working on them.

Edit Player Table w Animation lists.zip


Video Tutorial for Edit Player Table
This will help you guys add headbands / clone attributes and tendencies / quickly preview multiple cyber faces and more.

phpBB [video]
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Re: Roster editing using CE

Postby RedBlueBlur on Mon Oct 09, 2017 11:57 am

TGsoGood wrote:So here is the Edit player table with the updated drop down lists. I will finish adding more signature animation categories later if Carolus is not working on them.

Edit Player Table w Animation lists.zip


Video Tutorial for Edit Player Table
This will help you guys add headbands / clone attributes and tendencies / quickly preview multiple cyber faces and more.

phpBB [video]


My friend wants to remove the headband of cwebb, I downloaded the Cheat Table - Edit Player Screen (v2.11) but after opening the NBA.exe and CT file there was no drop down YES/NO for the Headband ...can u help me ?

* only datatypes appeared on Cheat Table for all fields
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Re: Roster editing using CE

Postby TGsoGood on Mon Oct 09, 2017 12:15 pm

You have to actually select the NBA 2k18.exe process in cheat engine and go into the edit player screen in game
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Re: Roster editing using CE

Postby RedBlueBlur on Mon Oct 09, 2017 1:15 pm

TGsoGood wrote:You have to actually select the NBA 2k18.exe process in cheat engine and go into the edit player screen in game


Yep.. same process as your tutorial ...
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Re: Roster editing using CE

Postby TGsoGood on Mon Oct 09, 2017 1:30 pm

RedBlueBlur wrote:
TGsoGood wrote:You have to actually select the NBA 2k18.exe process in cheat engine and go into the edit player screen in game


Yep.. same process as your tutorial ...


Also you must be using the .exe from 9/28 v1.03
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Re: Roster editing using CE

Postby RedBlueBlur on Mon Oct 09, 2017 3:12 pm

TGsoGood wrote:
RedBlueBlur wrote:
TGsoGood wrote:You have to actually select the NBA 2k18.exe process in cheat engine and go into the edit player screen in game


Yep.. same process as your tutorial ...


Also you must be using the .exe from 9/28 v1.03



I downloaded this one
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Re: Roster editing using CE

Postby AlvaroXXV on Mon Oct 09, 2017 7:56 pm

Edit the suns is possible with the table?
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Re: Roster editing using CE

Postby Orion Pax on Mon Oct 09, 2017 11:11 pm

Have you had any luck changing the warmups? I tried a few times with no luck.
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Re: Roster editing using CE

Postby ksmiz on Tue Oct 10, 2017 2:11 am

Orion Pax wrote:Have you had any luck changing the warmups? I tried a few times with no luck.

try swapping current teams to see if you can change their warmups. It might only work with current. The only way we had extra/classic teams last year with warmups I believe is when PeacemanNOT figured out how to package in the warmup files in with the jerseys that were in D43's rosters

edit: credit to PeacemanNOT for the jerseys (Y)

I'm not sure why I'm just throwing out ideas
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Re: Roster editing using CE

Postby PeacemanNOT on Tue Oct 10, 2017 2:23 am

ksmiz wrote:
Orion Pax wrote:Have you had any luck changing the warmups? I tried a few times with no luck.

try swapping current teams to see if you can change their warmups. It might only work with current. The only way we had extra/classic teams last year with warmups I believe is when D43 figured out how to package in the warmup files in with the jerseys

Well that was technically me since I made every single jersey/warmup for the UCTR. But yeah, I'm not sure why it wouldn't be working.
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Re: Roster editing using CE

Postby Dee4Three on Tue Oct 10, 2017 2:26 am

PeacemanNOT wrote:
ksmiz wrote:
Orion Pax wrote:Have you had any luck changing the warmups? I tried a few times with no luck.

try swapping current teams to see if you can change their warmups. It might only work with current. The only way we had extra/classic teams last year with warmups I believe is when D43 figured out how to package in the warmup files in with the jerseys

Well that was technically me since I made every single jersey/warmup for the UCTR. But yeah, I'm not sure why it wouldn't be working.


That was 100% peacemanNOT, he gets all the credit for that, not me.
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