Modding and Tools Progress, Updates, and Info | 2K18

A hub for everything related to NBA 2K18 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby endnotedeath on Thu Nov 02, 2017 9:26 am

Hi , when i open Greg tool i get that , i can still view the game files but when i make portrait it doesnt appear in the game even if i can view them with the iff editor
Warning: option --plugin-path no longer exists.
Warning: option --plugin-path no longer exists.
[0000000000eae090] core generic error: option vmem-chroma does not exist
[0000000000eae090] core generic error: option vmem-width does not exist
[0000000000eae090] core generic error: option vmem-height does not exist
[0000000000eae090] core generic error: option vmem-pitch does not exist
[0000000000eae090] core generic error: option marq-color does not exist
[0000000000eae090] core generic error: option marq-opacity does not exist
[0000000000eae090] core generic error: option marq-position does not exist
[0000000000eae090] core generic error: option marq-refresh does not exist
[0000000000eae090] core generic error: option marq-size does not exist
[0000000000eae090] core generic error: option marq-timeout does not exist
[0000000000eae090] core generic error: option marq-x does not exist
[0000000000eae090] core generic error: option marq-y does not exist
[0000000000eae090] core generic error: option logo-x does not exist
[0000000000eae090] core generic error: option logo-y does not exist
[0000000000eae090] core generic error: option logo-delay does not exist
[0000000000eae090] core generic error: option logo-repeat does not exist
[0000000000eae090] core generic error: option logo-opacity does not exist
[0000000000eae090] core generic error: option logo-position does not exist
[0000000000eae090] core generic error: option contrast does not exist
[0000000000eae090] core generic error: option brightness does not exist
[0000000000eae090] core generic error: option hue does not exist
[0000000000eae090] core generic error: option saturation does not exist
[0000000000eae090] core generic error: option gamma does not exist
endnotedeath
 
Posts: 41
Joined: Sat Aug 26, 2017 11:49 pm

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby mrk326 on Thu Nov 02, 2017 11:26 am

i've noticed that some players don't have their own chest texture, maybe they are those who don't tattoos or any other body features. is it possible to add one chest texture for a player?
mrk326
 
Posts: 134
Joined: Sat Dec 12, 2015 1:49 pm
Location: Philippines

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby sticky-fingers on Fri Nov 03, 2017 5:29 am

bongo88 wrote:
sticky-fingers wrote:Thanx for your answer.
i dig the subject. New textures are in DX10 format.
I've also found a plugin for paint .net, so i can open the files but my textures dont appear ingame :crazyeyes:
So i'm not sure about the correct values of the save format.


i use this plugin for paint.net link
extract logo.dds.... rename to logo.dds2... open in paint.net.... save as logo.dds... import into game.
just open it in the new dds format, then save it as the old dds, then edit the old dds format and put the old dds format back into iff/game
then i do my editing with gimp and pint.net
using the old dds works for every new bc7 dds. it loads just fine.


thanx, i'll try :wink:
User avatar
sticky-fingers
 
Posts: 627
Joined: Fri Aug 26, 2011 7:33 am

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby theMARKwithamouth on Sat Nov 04, 2017 3:26 am

Is there any way to enable headband for a certain model through the png****.iff file, not through roster editing?
User avatar
theMARKwithamouth
 
Posts: 31
Joined: Sat Oct 21, 2017 5:22 pm

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby TGsoGood on Sun Nov 05, 2017 3:36 am

theMARKwithamouth wrote:Is there any way to enable headband for a certain model through the png****.iff file, not through roster editing?

no
Consider donating: http://cash.me/$TheJohnsonFamily or http://paypal.me/4TheGoods
Follow me on twitter @TGsoGood
Check me out on youtube https://www.youtube.com/channel/UCPydhZ ... PeRSmEVynQ
User avatar
TGsoGood
Contributor
Contributor
 
Posts: 3070
Joined: Thu Jul 28, 2011 4:03 am
Location: Nashville, TN

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby sticky-fingers on Sun Nov 05, 2017 8:21 am

-----------
Last edited by sticky-fingers on Thu Nov 09, 2017 4:09 am, edited 1 time in total.
User avatar
sticky-fingers
 
Posts: 627
Joined: Fri Aug 26, 2011 7:33 am

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby JohnK29 on Tue Nov 07, 2017 6:38 am

Is anyone currently working on a cheat table like last year's? It would be really awesome, especially if we could find a vc method as well like last year which was the "change your in game stats to get vc" thing. I'm talking about a cheat table like Veryan's, you should be able to find it if you don't know what I'm talking about. If someone can work on something like this or is currently working on it but just needs time, please let me know (if there is a cheat table like this coming up soon or later) thank you very much!
JohnK29
 
Posts: 1
Joined: Tue Nov 07, 2017 6:35 am

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby TYPROZGAMES on Fri Nov 10, 2017 8:14 am

all of a sudden my cheat engine isnt working whats goin on?????? can someone help
TYPROZGAMES
 
Posts: 14
Joined: Thu Jan 21, 2016 7:56 pm

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby TYPROZGAMES on Fri Nov 10, 2017 8:20 am

Error:[string "--TRAINERGENERATORSTART--
..."]:26: attempt to index a nil value (global 'memrec2_hotkey0')
Error:[string "--TRAINERGENERATORSTART--
..."]:16: attempt to index a nil value (global 'CETrainer') does this have anythingto do with it ? but like i said all was fine the it just stop working :turrible: :turrible: :turrible:
TYPROZGAMES
 
Posts: 14
Joined: Thu Jan 21, 2016 7:56 pm

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby TGsoGood on Fri Nov 10, 2017 1:12 pm

use the exe file from patch 1.04
Consider donating: http://cash.me/$TheJohnsonFamily or http://paypal.me/4TheGoods
Follow me on twitter @TGsoGood
Check me out on youtube https://www.youtube.com/channel/UCPydhZ ... PeRSmEVynQ
User avatar
TGsoGood
Contributor
Contributor
 
Posts: 3070
Joined: Thu Jul 28, 2011 4:03 am
Location: Nashville, TN

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby EnterTheV01d on Thu Nov 16, 2017 1:27 am

Does anyone know how to fix this kind of eye glitches?
Image
Image

User avatar
EnterTheV01d
 
Posts: 467
Joined: Thu Aug 14, 2014 12:14 am
Location: Windy City

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby Abgobryu on Thu Nov 16, 2017 3:55 am

EnterTheV01d wrote:Does anyone know how to fix this kind of eye glitches?
https://i.imgur.com/q2brgIA.jpg


If that's just the product of resizing his head, follow these instructions to avoid those glitches:

There are steps more adequate than some of the ones described above when reducing the size of heads.

The most important one is to keep the pivot point of the whole selection in the middle of the eyeShape vertex group so you' re scaling the neck/head towards the eyes. The reason for that is that moving the eyeballs even the slightest will cause animation glitches. With the pivot point set to the middle of the whole head/neck, the eyes may not completely clip through the player's face when doing just a small scaling process (like the .95 mentioned), but it will still mess up a lot of the facial expressions. Also, at least most big man who have big heads in the game require a larger scaling ratio(some of the tallest ones probably closer to .8), and, in those cases, the eyes would often pop out of the sockets.

To set the pivot point to the middle of the eyes, just select them before anything else, press SHIFT + S and select "cursor to selected". Afterwards, just change the pivot point, in the second box after the mode selection box, to "3D Cursor". To ensure that the eyes will move even less out of their original position when scaling, I'd also recommend enabling proportional editing before scaling the selection. To do that, when you press S to use the scale function, immediately press enter to get to the scaling options before resizing anything. Scroll down through the "Resize" bar in the bottom left corner of the screen and change Proportional Editing to "Enabled". Now, hold left click to the left of the value in the X axis until the Z axis or vice versa and then release it so you can select and scale all of them at the same time. This method of scaling also doesn't require any smoothing or fixing at all. The neck might look a bit weird when performing certain animations, but it's not very noticeable and that's basically the tradeoff of keeping the eye animations and face expressions as intact as possible.


However, if you can't undo whatever generated those glitches, you'll probably have to start your work on the model all over.
Abgobryu
 
Posts: 38
Joined: Fri Oct 02, 2015 1:09 pm

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby EnterTheV01d on Thu Nov 16, 2017 4:15 am

I mean its 5 hours of work i cant let it go waste... There has to be some way like disabling eye animations or something
Image

User avatar
EnterTheV01d
 
Posts: 467
Joined: Thu Aug 14, 2014 12:14 am
Location: Windy City

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby Abgobryu on Thu Nov 16, 2017 4:40 am

EnterTheV01d wrote:I mean its 5 hours of work i cant let it go waste... There has to be some way like disabling eye animations or something


I guess your best bet to avoid losing your work is to load the original model alongside the modified one in blender, lock the pivot point to the middle of the eyes of the original model, as mentioned in the quote in my post above, and then try to revert the scaling you did on the modified model. You'd still have to make manual adjustments and I doubt that it would be possible to completely prevent the eyes from popping out. But maybe the issue would be minimal if you can manage to get the eyes as close as possible to their original size and position.

Also, I don't think it's possible to disable eye animations exclusively(or at all), as they're tied to the remaining facial animations through the .mathnodes file. With that in mind, maybe you could import the .mathnodes file from a model that has similar eye size/position. It won't crash or turn the player invisible if you change the file name appropriately in the hihead.SCENE file, but I have no idea how glitch-free that move can be.
Abgobryu
 
Posts: 38
Joined: Fri Oct 02, 2015 1:09 pm

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby TGsoGood on Thu Nov 16, 2017 4:18 pm

send me the file I can try to fix the eyes for you. I think I know what the issue is but only way to know for sure is to see the file.

It looks like you may have saved the model while in edit mode, which does not save your changes outside of blender.
Consider donating: http://cash.me/$TheJohnsonFamily or http://paypal.me/4TheGoods
Follow me on twitter @TGsoGood
Check me out on youtube https://www.youtube.com/channel/UCPydhZ ... PeRSmEVynQ
User avatar
TGsoGood
Contributor
Contributor
 
Posts: 3070
Joined: Thu Jul 28, 2011 4:03 am
Location: Nashville, TN

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby EnterTheV01d on Thu Nov 16, 2017 11:52 pm

TGsoGood wrote:send me the file I can try to fix the eyes for you. I think I know what the issue is but only way to know for sure is to see the file.

It looks like you may have saved the model while in edit mode, which does not save your changes outside of blender.

I remade one and it still has it i exported it in object mode tho
https://www.mediafire.com/file/x27q1xtphx9b6zl/png7534.iff
Its weird that i messed with masked kyries eyes so much and it aint got any problem
Image

User avatar
EnterTheV01d
 
Posts: 467
Joined: Thu Aug 14, 2014 12:14 am
Location: Windy City

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby TGsoGood on Sun Nov 19, 2017 2:28 am

EnterTheV01d wrote:I remade one and it still has it i exported it in object mode tho
https://www.mediafire.com/file/x27q1xtphx9b6zl/png7534.iff
Its weird that i messed with masked kyries eyes so much and it aint got any problem


Check your PM
Consider donating: http://cash.me/$TheJohnsonFamily or http://paypal.me/4TheGoods
Follow me on twitter @TGsoGood
Check me out on youtube https://www.youtube.com/channel/UCPydhZ ... PeRSmEVynQ
User avatar
TGsoGood
Contributor
Contributor
 
Posts: 3070
Joined: Thu Jul 28, 2011 4:03 am
Location: Nashville, TN

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby Dracula on Sun Nov 19, 2017 12:46 pm

Good job 。

Bro,Quick game mode streetball, How Change short sleeves into vests。
They call me Dracula...
User avatar
Dracula
 
Posts: 24
Joined: Sun Sep 24, 2017 7:26 pm

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby Dracula on Sun Nov 19, 2017 12:47 pm

I've been exploring it for a long time, and I don't know how to do it 。
They call me Dracula...
User avatar
Dracula
 
Posts: 24
Joined: Sun Sep 24, 2017 7:26 pm

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby Dracula on Sun Nov 19, 2017 12:47 pm

Great God, can you help me?
They call me Dracula...
User avatar
Dracula
 
Posts: 24
Joined: Sun Sep 24, 2017 7:26 pm

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby TGsoGood on Sun Nov 19, 2017 3:35 pm

Hey guys this isn't really a help thread. This is mainly for citing new discoveries and modding breakthroughs as well as listing mod tools that get released.
Consider donating: http://cash.me/$TheJohnsonFamily or http://paypal.me/4TheGoods
Follow me on twitter @TGsoGood
Check me out on youtube https://www.youtube.com/channel/UCPydhZ ... PeRSmEVynQ
User avatar
TGsoGood
Contributor
Contributor
 
Posts: 3070
Joined: Thu Jul 28, 2011 4:03 am
Location: Nashville, TN

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby RKJ5 on Mon Nov 20, 2017 4:54 pm

sorry guys...TG just wrote not a help thread but this is the last... i often play those retro teams do we have a stadium and court ID for old teams like 05 06 Memphis or i just have to dig it in the explorer 1 by 1...i just want to change it to latest Stadium for better effects or is there a way to modify the brightness of the stadium. just a beginner thanks...
User avatar
RKJ5
 
Posts: 320
Joined: Tue May 23, 2017 9:24 am

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby DrazenPetrovic on Tue Nov 21, 2017 11:06 am

hay..is there a chance to esot accesicories colours,celtic accs is white and black..not green..thanks
DrazenPetrovic
 
Posts: 1
Joined: Tue Nov 21, 2017 11:01 am

Previous

Return to NBA 2K18 Modding

Who is online

Users browsing this forum: darko880, TRIIIAD and 17 guests