Modding and Tools Progress, Updates, and Info | 2K18

A hub for everything related to NBA 2K18 modding. Releases, previews, requests, and other modding discussion belongs here.

Modding and Tools Progress, Updates, and Info | 2K18

Postby TGsoGood on Wed Jul 26, 2017 12:59 am

Modding and Tools PROGRESS, UPDATES, and Info | 2K18

Greetings all!
Welcome to your hub for updates regarding modding progress and tools for NBA 2K18.
Anyone with new modding information and discoveries is encouraged to post in this thread but this thread will also be used to note other significant info tips that will assist with content creation such as rosters, mods, etc.



Tutorials
NBA 2K18 Tutorials and FAQ section **Important
NBA 2K17 Tutorials and FAQ section - (Some of the 2K17 Tutorials are still relevant to 2K18)
Back up your .exe file (video) **Important
Limnono's 2K18 modifier
Convert NBA 2K17 courts to NBA 2K18
[Maumau78's] Tutorial: edit body length / torso / leg
Various Video Tutorials related to Modding NBA 2K18 **NEW


Modding Progress / Updates/ and Info

projected progress
Page 2 | Testing and Info
Roster Editing using Cheat Engine (works)
Enable your mods (Now w/ Modded Folder) | Video Tutorial **Important
Assign cyberface in MyCareer
CONVERTING 2K17 CYBERFACES!!! is possible
Page 4 | 2k17 CF conversion, BC7 compression, Swapping Player Hair, Arena Lighting updates
Info about jersey types / shorts type (good info for using retro shorts, etc)
How to save texture with BC7 compression **Important
CAP base CFs
Non-NBA stadiums **NEW



Tools
JJRuelz's NBA 2K Rating Generator | Demo Video
Limnono's 2K18 modifier **Important
NBA 2K Rosters Custom Project Spreadsheet **Important


Notable Links
http://www.2kratings.com/


In addition to all of the above links, here are more notable tips.
-For aspiring roster creators be sure to follow @2K_Rosters on twitter. They are providing a great avenue to connect to resources that will help you with building and creating rosters.
Here is a link to the Spreadsheet to various rosters for different console platforms (Spreadsheet is a work in progress) Add this to your favorites within your browser
Link: NBA 2K Rosters Custom Project Spreadsheet **Important
(PC Projects will be listed on the 3rd tab of the above spreadsheet, but all platforms included)

-If you want a reference list for the in game options for staff faces, here is a link to a thread on operation sports that help you when trying to find a look alike or face option for your staff
Link: 2K18 Staff Head Preset Reference Numbers

-There are several Cheat engine tables floating around the internet (Check Limnono trainer thread for chinese cheat table)/ (Check Mr. GoldGiver's youtube for MyCareer related cheat table)
As always these cheat table may only work with old instances of the .exe so be sure to back up your .exe files so that you will be able to use these tables after patches come through.
**Do not use this thread to request hacks for mycareer online, try things out for yourself but note you will likely get reported or banned when trying to use cheat engine to gain unfair advantages online.

Note to NLSC community
-Thank you all for your great contributions!!!
-Community members please remember to try your best to create full tutorials when making in-game discoveries or new modding discoveries. Both written and video tutorial are welcomed and needed.
The NLSC is very welcoming to this type of interaction and it promotes positive community growth here as well as gives new content creators avenues and resources to take rosters, mods, and their personal gaming experience to the next level.







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Last edited by TGsoGood on Fri Sep 29, 2017 1:55 pm, edited 18 times in total.
This topic was moved from NBA 2K18 by Andrew on Thu Sep 14, 2017 10:38 am.
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Re: Modding Progress 2K18

Postby PeacemanNOT on Wed Jul 26, 2017 1:11 am

Might be a bit early to create this thread... we're nearly two months away from release and all we have from the game are a couple of screenshots :lol:
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Re: Modding Progress 2K18

Postby TGsoGood on Wed Jul 26, 2017 3:47 am

As long as the save files are the same format it is basicly a guarantee I will be releasing mods in the 1st week.

Here is a list of modding progress I am making on my own right now:

-Exporting MyLeague rosters (complete with rebranded team info, jerseys, logos, and stadiums). This will carry over to 2K18 unless they change the save file structure and formats.

-uploading mods to 2k share. This is already possible and will carry over unless 2K share is significantly altered or taken away.

-getting 3d models from past 2Ks to become visible in other installments of the game. I have already had small success getting an invisible model from 2K16 to show up in 2k17.

So even 2 months before the game drops I am already preparing. In addition to above, I am increasing my knowledge of cheat engine so that I can swap cyberfaces on day 1 as well as do other things.
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Re: Modding Progress 2K18

Postby Dee4Three on Wed Jul 26, 2017 3:53 am

My plan is to release my All Time Teams Roster and Ultimate Fantasy Draft Roster within the first 2 weeks.
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Re: Modding Progress 2K18

Postby Hadley88 on Mon Aug 07, 2017 1:21 pm

Rumour has it that they will be switching to a new (Unreal?) Engine in either 2019 or 2020.

The Engine right now seems pretty terrible for Modding compared to 2K14 and prior.
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Re: Modding Progress 2K18

Postby JBulls on Mon Aug 07, 2017 1:45 pm

Hadley88 wrote:Rumour has it that they will be switching to a new (Unreal?) Engine in either 2019 or 2020.

The Engine right now seems pretty terrible for Modding compared to 2K14 and prior.


Likely since that's probably around when the new consoles will come out
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Re: Modding Progress 2K18

Postby DanREZx0 on Mon Aug 07, 2017 2:14 pm

if the jersey is sort of animated than last year. Meaning you guys can adjust some players arms and it wouldn't look like floating jerseys.

Sorry for my Poor english
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Re: Modding Progress 2K18

Postby Hadley88 on Wed Aug 09, 2017 1:43 am

JBulls wrote:
Hadley88 wrote:Rumour has it that they will be switching to a new (Unreal?) Engine in either 2019 or 2020.

The Engine right now seems pretty terrible for Modding compared to 2K14 and prior.


Likely since that's probably around when the new consoles will come out


New Consoles? Didn't the Peasants just get a new PS4.1 and a XBONEX? I doubt they will be happy if they are getting asked another 500€ ontop of their Pay-Online Tax, they already have to pay.
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Re: Modding Progress 2K18

Postby TBM on Wed Aug 09, 2017 2:00 am

Hadley88 wrote:Rumour has it


So definitely not true, then.
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Re: Modding Progress 2K18

Postby Hadley88 on Mon Aug 14, 2017 3:53 am

TBM wrote:
Hadley88 wrote:Rumour has it


So definitely not true, then.


Unreal has Visual Concepts as a Dev who uses UE4, so its confirmed. They are developing something with UE4 and I doubt they have time to do any other Games.
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Re: Modding Progress 2K18

Postby TBM on Tue Aug 15, 2017 12:01 am

Wait, you're saying that because VC uses UE4 that it means that it's confirmed that 2K will use it? That's quite the leap.
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Re: Modding Progress 2K18

Postby TGsoGood on Tue Aug 15, 2017 1:30 pm

Ok so some news actually related to modding progress an not the the game engine conversation above.... I should have a method to swap cyber faces on day one.
I made sure I knew how to find the faces in 2K16 and 2K17, it should work for 2K18 also.

Also for roster makers/ draft class makers, if we have the created player(s) file again next year. It will will be vital that you use that to create any player or prospect.
Do not create them outside of Create-A-Player. There is a very important reason for this. Again this info is for roster makers and draft class creators on PC. Console is a different story as their are more limited.
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Re: Modding Progress 2K18

Postby maumau78 on Wed Aug 16, 2017 7:38 pm

Hi All,

back to the forum after some really busy months (Y)

I'll start working on mods for 2k18 since day one...I'll focus on:

- SFX Mod
- Net Physics

2k18
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Looking at some 2k18 screens seems like I don't need to fix arena light this is year which is a great news (Y)

2k17
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Re: Modding Progress 2K18

Postby PeacemanNOT on Wed Aug 16, 2017 10:58 pm

Great to hear you're on board again this year maumau (Y)
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Re: Modding Progress 2K18

Postby TBM on Thu Aug 17, 2017 3:17 am

I hope they go back to the pre-2K17 jersey texture layout.
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Re: Modding Progress 2K18

Postby PeacemanNOT on Thu Aug 17, 2017 3:20 am

TBM wrote:I hope they go back to the pre-2K17 jersey texture layout.

Even though it would be better, it would fuck me over because of all the jerseys I made last year. I'll have to convert everything.
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Re: Modding Progress 2K18

Postby skoadam on Thu Aug 17, 2017 5:55 am

JBulls wrote:
Hadley88 wrote:Rumour has it that they will be switching to a new (Unreal?) Engine in either 2019 or 2020.

The Engine right now seems pretty terrible for Modding compared to 2K14 and prior.


Likely since that's probably around when the new consoles will come out

Then we wont be able to edit single texture :)
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Re: Modding Progress 2K18

Postby TGsoGood on Thu Aug 17, 2017 1:04 pm

Just a bit of info for those who are unaware, you can use cheat engine to create a real trainer. Just an FYI for those willing to put in the work to learn. This will likely be my only mention of this.

For more info just search youtube and google on the subject.
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Re: Modding Progress 2K18

Postby TGsoGood on Wed Aug 23, 2017 12:55 am

Are there any particular suggestions for taking modding to another level? Any general ideas about areas that have yet to really be explored through modding?

So much progress was made in 2K17, I would like to revisit some ideas from the 2K14 days of modding. Animation mods, exploring audio files such as the name database, and more. While we may not be able to get as far as we would like to push, we must remember that it only takes 1 person to really play around with files and research to make a break through.
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Re: Modding Progress 2K18

Postby rickberge on Wed Aug 23, 2017 2:04 pm

TGsoGood wrote:Are there any particular suggestions for taking modding to another level? Any general ideas about areas that have yet to really be explored through modding?

So much progress was made in 2K17, I would like to revisit some ideas from the 2K14 days of modding. Animation mods, exploring audio files such as the name database, and more. While we may not be able to get as far as we would like to push, we must remember that it only takes 1 person to really play around with files and research to make a break through.


I would like to dive in deep in Myleague. For example, things like being able to edit stats (current/past), rewards, team records,etc... Something like Reditor in 2k14

Im new to the PC world (1 year so far) but I wouldn't mind learning how to modd or find out different aspects about the game if someone could point me in the right direction.
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Re: Modding Progress 2K18

Postby TGsoGood on Mon Sep 04, 2017 3:39 am

rickberge wrote:I would like to dive in deep in Myleague. For example, things like being able to edit stats (current/past), rewards, team records,etc... Something like Reditor in 2k14
Im new to the PC world (1 year so far) but I wouldn't mind learning how to mod or find out different aspects about the game if someone could point me in the right direction.


-We found a way to get accurate Rookie draft data into the roster but it would be nice to edit current/ past stats and awards for retro rosters.


From viewtopic.php?f=231&t=104016
Jonny2k wrote:I'm making this topic just so everyone can share what they have planned for this year's iteration (based on what was possible in 2K17).

I personally want to create a cyberface ID list, a portrait ID list, a signature ID list, and a list of players HoF players and culturally relevant players that are completely missing from the game.


-A few people will likely try to tack these lists.
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Re: Modding Progress 2K18

Postby Dee4Three on Mon Sep 04, 2017 3:43 am

We can use my CF ID list as a base and just clean it up. New CF ID's for the new players (Like dreads Bosh) will need to be added. This year, we should also add coaches to that list, and usable CF ID's that we can overwrite.

A court ID list should be added to the same thread.
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Re: Modding Progress 2K18

Postby Andrew on Mon Sep 04, 2017 10:35 am

A question about the sections I'll be adding to the Downloads database in the not too distant future: should we bring back the Rosters section?

I'm guessing the situation with encrypted saves isn't going to change, which means we can't upload saves the way we used to. However, when adding files, we could still link to the release thread which contains information about the roster to search for and download, as well as download links for any related assets that are needed. That way, we've still got listings for roster mods in the Downloads section, they just won't be directly downloadable like they were before the PC version was exclusive to Steam.
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Re: Modding Progress 2K18

Postby TGsoGood on Mon Sep 04, 2017 10:53 am

After reading many impressions of the new CAP system, I may be able to mod some of the CAP headshapes. Can't confirm until the game is released but it appears the sculpting capabilities have been removed from Create a player.
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Re: Modding Progress 2K18

Postby TGsoGood on Mon Sep 04, 2017 10:55 am

Andrew wrote:A question about the sections I'll be adding to the Downloads database in the not too distant future: should we bring back the Rosters section?

I'm guessing the situation with encrypted saves isn't going to change, which means we can't upload saves the way we used to. However, when adding files, we could still link to the release thread which contains information about the roster to search for and download, as well as download links for any related assets that are needed. That way, we've still got listings for roster mods in the Downloads section, they just won't be directly downloadable like they were before the PC version was exclusive to Steam.


I am a fan of bringing back the rosters section. I am in favor.
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Re: Modding Progress 2K18

Postby TBM on Mon Sep 04, 2017 12:20 pm

Wait, didn't roster files work in 2K17?
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Re: Modding Progress 2K18

Postby Andrew on Mon Sep 04, 2017 1:35 pm

I'm not sure, did they? If so, then all the more reason to do it the old school method. If not, there's still an advantage of having a Rosters section.
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Re: Modding Progress 2K18

Postby zetsuboushta on Mon Sep 04, 2017 3:03 pm

In all kinds of gameplay footage there are no portraits(Bradley, Russell for example) so i would like to made it, if there will be no possibility to use old files.
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Re: Modding Progress 2K18

Postby TGsoGood on Tue Sep 05, 2017 12:18 am

Andrew wrote:I'm not sure, did they? If so, then all the more reason to do it the old school method. If not, there's still an advantage of having a Rosters section.


Roster files still work just like in last gen. I never made a tutorial because most of the people asking had a pirated version of the game. But there were a few times when 2Ks servers were down that the old fashion save files would've helped.

But honestly the roster files mostly work the same as last gen. I can make a video tutorial and let Andrew decide if it is worth bringing back the rosters section
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Re: Modding Progress 2K18

Postby Andrew on Tue Sep 05, 2017 12:47 am

Sounds good. (Y)
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Re: Modding Progress 2K18

Postby Dee4Three on Tue Sep 05, 2017 12:50 am

If so, I will most likely not release my rosters outside of Steam. The majority of people who want a roster file want one because they are using the pirated version of the game. It bugs me, a lot.
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Re: Modding Progress 2K18

Postby Andrew on Tue Sep 05, 2017 12:56 am

That does remain a concern. But either way, it seems there could be value in bringing back a Rosters section to list releases and further promote the release threads with the Roster Creator information, and further links to necessary assets.
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Re: Modding Progress 2K18

Postby Dee4Three on Tue Sep 05, 2017 1:05 am

Andrew wrote:That does remain a concern. But either way, it seems there could be value in bringing back a Rosters section to list releases and further promote the release threads with the Roster Creator information, and further links to necessary assets.


Totally agree, I am all for it.
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Re: Modding Progress 2K18

Postby Dmayne on Tue Sep 05, 2017 11:54 pm

According to this video: https://www.youtube.com/watch?v=HMSk4m9 ... e=youtu.be

Not seeing the penny foamposites anymore, and they didn't add the penny air ups, I,II,III, or IV's.

Come on 2k... now what shoes am I supposed to wear?!?!

I may need you this year TGsoGood to make a couple pairs for the community...
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Re: Modding Progress 2K18

Postby dangerzone1 on Thu Sep 07, 2017 1:51 am

watching gameplay videos the crowd still needs major work. Wondering if it possible to do anything about the crowd?
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Re: Modding Progress 2K18

Postby TGsoGood on Sat Sep 09, 2017 12:03 am

After reveiwing videos on youtube and posts on operation sports it appears the CAP system will not be suffecient for creating legends and classic rosters with decent look a likes.

Honestly it may not even have enough variety for draft classes. If someone can get in contact with gregkwaste just in case we need his help for exporting 3D models again this year. I would be willing to donate.
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Re: Modding Progress 2K18

Postby Dee4Three on Sat Sep 09, 2017 12:19 am

I already messaged Greg last week.
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Re: Modding Progress 2K18

Postby pierralban on Sun Sep 10, 2017 11:48 pm

Hello there,

do you think it will be possible to create cyberfaces at the game's launch ? What about applying them to draft classes ? I was playing on PS4 because of a bad PC for the last 3 years but i got a new one and seeing the lack of CAP options, i was thinking about doing cyberfaces again like in 2k13-2k14.
By the way it's good to see some familiar faces still doing great things for the PC community.
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Re: Modding Progress 2K18

Postby TGsoGood on Mon Sep 11, 2017 4:56 am

pierralban wrote:Hello there,

do you think it will be possible to create cyberfaces at the game's launch ? What about applying them to draft classes ? I was playing on PS4 because of a bad PC for the last 3 years but i got a new one and seeing the lack of CAP options, i was thinking about doing cyberfaces again like in 2k13-2k14.
By the way it's good to see some familiar faces still doing great things for the PC community.


You won't be able to create cyberfaces on day 1 without the proper tools. We should be able to swap or activate hidden cyberfaces on the other had. I just went thru 2k16 and 2k17 this morning finding fictional cyberface IDs and taking screenshots.
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Re: Modding Progress 2K18

Postby pierralban on Mon Sep 11, 2017 5:13 am

Was it possible to do it in 2k17 ? I'd like to do realistic fictional draft classes again with the likes of Jermaine Lee.
TGsoGood it seems you know a lot about modding. If possible how different was it from 2k14 ?
Sorry for the questions, I've been away from modding for a long time.
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Re: Modding Progress 2K18

Postby TGsoGood on Mon Sep 11, 2017 5:28 am

pierralban wrote:Was it possible to do it in 2k17 ? I'd like to do realistic fictional draft classes again with the likes of Jermaine Lee.
TGsoGood it seems you know a lot about modding. If possible how different was it from 2k14 ?
Sorry for the questions, I've been away from modding for a long time.


Yes i was possible in NBA 2K17. Alot of modding breakthroughs were made this year.
Here is a playlist of modding tutorials that I made:
https://www.youtube.com/watch?v=vkBP6WF ... kfgODTBMbm
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Re: Modding Progress 2K18

Postby pierralban on Tue Sep 12, 2017 2:11 am

TGsoGood wrote:
pierralban wrote:Was it possible to do it in 2k17 ? I'd like to do realistic fictional draft classes again with the likes of Jermaine Lee.
TGsoGood it seems you know a lot about modding. If possible how different was it from 2k14 ?
Sorry for the questions, I've been away from modding for a long time.


Yes i was possible in NBA 2K17. Alot of modding breakthroughs were made this year.
Here is a playlist of modding tutorials that I made:
https://www.youtube.com/watch?v=vkBP6WF ... kfgODTBMbm


Thanks, i will watch those to be ready for release. (Y)
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Re: Modding Progress 2K18

Postby Dmayne on Tue Sep 12, 2017 10:01 pm

for those that care here are the shoes
https://www.youtube.com/watch?v=IsEZNFZ ... e=youtu.be

penny 2 are back, thank you 2k.

7 hour 2k18 stream:
https://www.youtube.com/watch?v=w36Ucfp ... e=youtu.be
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Re: Modding Progress 2K18

Postby TGsoGood on Tue Sep 12, 2017 11:58 pm

Dmayne wrote:for those that care here are the shoes
https://www.youtube.com/watch?v=IsEZNFZ ... e=youtu.be

penny 2 are back, thank you 2k.

7 hour 2k18 stream:
https://www.youtube.com/watch?v=w36Ucfp ... e=youtu.be


That first link is just 2K17.
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Re: Modding Progress 2K18

Postby Dmayne on Wed Sep 13, 2017 1:34 am

it can't be 2k17... air penny 2's are there and not seeing air foamposite ones from 2k17
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Re: Modding Progress 2K18

Postby maumau78 on Wed Sep 13, 2017 1:53 am

Dmayne wrote:it can't be 2k17... air penny 2's are there and not seeing air foamposite ones from 2k17


Lebron's also were not in 2k17 (IV,V,VI,VII,VIII) so It should be 2k18....
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Re: Modding Progress 2K18

Postby TGsoGood on Wed Sep 13, 2017 1:06 pm

JJRuelz's NBA 2K Rating Generator

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Link to demo:
OS forum thread

This tool is for roster makers on all consoles. Currently, there is only a demo version.
To learn more about this tool visit the link above.
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Re: Modding and Tools Progress | 2K18

Postby Andrew on Wed Sep 13, 2017 2:06 pm

Looks snazzy. (Y)
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Re: Modding and Tools Progress | 2K18

Postby Shuajota on Thu Sep 14, 2017 6:55 pm

Also I will work on 2k18 mods since day one. I hope we can make great things this year.... :)
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Re: Modding and Tools Progress | 2K18

Postby PeacemanNOT on Thu Sep 14, 2017 9:13 pm

Shuajota wrote:Also I will work on 2k18 mods since day one. I hope we can make great things this year.... :)

One piece of advice, don't steal other peoples work like you did this year with Pinoy's jerseys. At least have the courtesy to ask first, you'd be surprised how willing people are when it comes to sharing work. Giving credit is huge on this forum.
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