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Re: Roster editing using CE

Tue Oct 03, 2017 9:56 am

this is amazing thank you so much! hope to see if you can get audio in there as well as what jerseys match up to what teams

Re: Roster editing using CE

Tue Oct 03, 2017 10:26 am

marsmith wrote:can you upload cheat table for patch 1.0 please? :bowdown: :bowdown:


I think you mean for exe v1.0 before the patch. There was never a cheat table created for that version

Re: Roster editing using CE

Tue Oct 03, 2017 10:28 am

ksmiz wrote:this is amazing thank you so much! hope to see if you can get audio in there as well as what jerseys match up to what teams


Jerseys are assigned to a GID (graphics ID) not a certain team.

Re: Roster editing using CE

Tue Oct 03, 2017 12:34 pm

TGsoGood wrote:
Jerseys are assigned to a GID (graphics ID) not a certain team.


Is that different from last year?

Re: Roster editing using CE

Tue Oct 03, 2017 1:31 pm

ksmiz wrote:
TGsoGood wrote:
Jerseys are assigned to a GID (graphics ID) not a certain team.


Is that different from last year?


It has been this way for many years. It just appears that jerseys are assigned to a specific team because the team is linked to a specific GID.

Example: If I change the cavs GID, I can make them wear all of Golden states jerseys in game.

Re: Roster editing using CE

Tue Oct 03, 2017 5:37 pm

TGsoGood wrote:It has been this way for many years. It just appears that jerseys are assigned to a specific team because the team is linked to a specific GID.

Example: If I change the cavs GID, I can make them wear all of Golden states jerseys in game.


I can change the Cincinnati Lions to wear an old cavs jersey home and nike cavs away by doing this (also then hex color edit to match colors)
Image
Image

I bet I am not looking at this right and there may be an easier way to go about this but why would these values not be worth putting into a similar table such as the arenas and team names ?

Re: Roster editing using CE

Tue Oct 03, 2017 5:39 pm

TGsoGood wrote:
ksmiz wrote:
TGsoGood wrote:
Jerseys are assigned to a GID (graphics ID) not a certain team.


Is that different from last year?


It has been this way for many years. It just appears that jerseys are assigned to a specific team because the team is linked to a specific GID.

Example: If I change the cavs GID, I can make them wear all of Golden states jerseys in game.


So TGsoGood any change we can add GID and ArenaID anytime soon?

I think that's the only things missing from creating great retro rosters.....BTW great work :applaud:

Re: Roster editing using CE

Tue Oct 03, 2017 7:00 pm

ksmiz wrote:I bet I am not looking at this right and there may be an easier way to go about this but why would these values not be worth putting into a similar table such as the arenas and team names ?

CarolusXCI wrote:The problem with a jerseys table is that there are so many jerseys entries that it would take a lot of time to build such a table (at least at our current skill level). That alone is OK, but we don't know if 2k will reset all the jersey related changes after some patch in the future (just like they did last year after patch 1.05). I this case all our work would be pretty much lost.

Re: Roster editing using CE

Tue Oct 03, 2017 9:01 pm

I updated the first post with new versions of the tables.

- The edit player screen table is exactly the same that TG attached here somewhere (the one with the headband option). I uploaded it as a version 2.11 and included him as one of the authors. Thanks TGsoGood.

- I've added to the arenas/teams table v2.1:
a Audio ID's for teams (two separate parameters for each team)
b Crowd ID for teams (determines which jerseys home crowd will be wearing)
c Audio ID's for arenas (also two parameters)
d Ball type, arena specific
e Ability to make any arena custom (there's a box named "Custom arena?", which is a boolean; after inputting 1 there, check this box and a list will appear with parameters related to custom arena structure, jumbotron, basket type and so on)

In the next version I'll try to do the same for custom floors.

And as always, please report any bugs. Thanks.

Re: Roster editing using CE

Tue Oct 03, 2017 9:17 pm

About GID...

I know where the byte responsible for that is located. However, if I change the Bulls GID from 3 to 1 (which is the Bucks GID), the Bulls will still have all their jerseys, but after the last one, every Milwaukee jersey start to show up.

This is clearly noticeable in some retro teams. The '02 Mavs, for example, has a GID of 17 (11 in hex), which is the same as the current Mavs. This means that after their '02 home and away jerseys, all the current jerseys (including nike ones) are available to be worn as well.

Re: Roster editing using CE

Tue Oct 03, 2017 9:23 pm

About Arena ID...

I already suspected that the byte(s) responsible for that weren't directly related to a team ID, but instead to the arenas list. I think the FedEx Forum is the 7th arena on the list, even though Memphis ID is 8. That's why I posted yesterday that I thought I knew how to find it.

Haven't had any success yet though.

I think it's not only one byte, but an array of bytes that controls this thing. Let's see...

Re: Roster editing using CE

Tue Oct 03, 2017 10:15 pm

CarolusXCI wrote:About Arena ID...

I already suspected that the byte(s) responsible for that weren't directly related to a team ID, but instead to the arenas list. I think the FedEx Forum is the 7th arena on the list, even though Memphis ID is 8. That's why I posted yesterday that I thought I knew how to find it.

Haven't had any success yet though.

I think it's not only one byte, but an array of bytes that controls this thing. Let's see...


Thanks for this...really (Y)

Re: Roster editing using CE

Tue Oct 03, 2017 10:19 pm

CarolusXCI wrote:About GID...

I know where the byte responsible for that is located. However, if I change the Bulls GID from 3 to 1 (which is the Bucks GID), the Bulls will still have all their jerseys, but after the last one, every Milwaukee jersey start to show up.

This is clearly noticeable in some retro teams. The '02 Mavs, for example, has a GID of 17 (11 in hex), which is the same as the current Mavs. This means that after their '02 home and away jerseys, all the current jerseys (including nike ones) are available to be worn as well.


So evene here maybe there are multiple bytes? One for current jersey and one for retro jersey?

Re: Roster editing using CE

Tue Oct 03, 2017 10:46 pm

CarolusXCI wrote:I updated the first post with new versions of the tables.

- The edit player screen table is exactly the same that TG attached here somewhere (the one with the headband option). I uploaded it as a version 2.11 and included him as one of the authors. Thanks TGsoGood.

- I've added to the arenas/teams table v2.1:
a Audio ID's for teams (two separate parameters for each team)
b Crowd ID for teams (determines which jerseys home crowd will be wearing)
c Audio ID's for arenas (also two parameters)
d Ball type, arena specific
e Ability to make any arena custom (there's a box named "Custom arena?", which is a boolean; after inputting 1 there, check this box and a list will appear with parameters related to custom arena structure, jumbotron, basket type and so on)

In the next version I'll try to do the same for custom floors.

And as always, please report any bugs. Thanks.


The CUSTOM Arena option is HUGE!!!!

I just tested and it works great (Y) (Y) (Y)

This can allow you to add retro team and let's say you don't have time to mod an arena....well just create a generic one and then add a specific arena when you've time (Y)
Great from modders perspective.....really :bowdown:

Re: Roster editing using CE

Wed Oct 04, 2017 1:03 pm

CarolusXCI wrote:The problem with a jerseys table is that there are so many jerseys entries that it would take a lot of time to build such a table (at least at our current skill level). That alone is OK, but we don't know if 2k will reset all the jersey related changes after some patch in the future (just like they did last year after patch 1.05). I this case all our work would be pretty much lost.


The game has been out like a couple weeks and you already did a ton to put all those into a table that you did but long term it would be incredible to have the jerseys too since most of us at least are aware of the possibility of the exe overwrite and so we backed up. I preferred last years with the older exe too.

You've already made roster edits a million times easier this year so I can't thank you enough for everything you've already done really this is amazing thanks

Re: Roster editing using CE

Thu Oct 05, 2017 8:47 am

TGsoGood, how could I add more than 15 players in a NBA team? Thanks in advance.

Re: Roster editing using CE

Thu Oct 05, 2017 1:41 pm

Shuajota wrote:TGsoGood, how could I add more than 15 players in a NBA team? Thanks in advance.

I know it's possible but I don't know how to do it.

Re: Roster editing using CE

Fri Oct 06, 2017 6:27 am

Shuajota wrote:how could I add more than 15 players in a NBA team?


Not going to be too helpful depending on what you want to do with them but you can assign up to 2 people to 2-way g-league contracts and you can assign people as euro stash and they don't end up counting in the limit. I don't think you can easily end up using them though they show up in the edit roster but further than that idk where they go. Maybe see if you can get more than 15 on a team and then mod their contracts back to normal or something

I just was messing around with the hidden/extra options and stuff on the limnono trainer when I tried this

Re: Roster editing using CE

Fri Oct 06, 2017 6:49 am

ksmiz wrote:
Shuajota wrote:how could I add more than 15 players in a NBA team?


Not going to be too helpful depending on what you want to do with them but you can assign up to 2 people to 2-way g-league contracts and you can assign people as euro stash and they don't end up counting in the limit. I don't think you can easily end up using them though they show up in the edit roster but further than that idk where they go. Maybe see if you can get more than 15 on a team and then mod their contracts back to normal or something

I just was messing around with the hidden/extra options and stuff on the limnono trainer when I tried this

Nice! I´m going to try it bcs 2K added 16 players to different teams in the last roster update.

Re: Roster editing using CE

Fri Oct 06, 2017 7:01 am

Image

Image

Image

...really want to make table for this to share with the community....

Re: Roster editing using CE

Fri Oct 06, 2017 7:06 am

Image

Image

Shoes colors....

Re: Roster editing using CE

Fri Oct 06, 2017 7:08 am

ksmiz wrote:
Shuajota wrote:how could I add more than 15 players in a NBA team?


Not going to be too helpful depending on what you want to do with them but you can assign up to 2 people to 2-way g-league contracts and you can assign people as euro stash and they don't end up counting in the limit. I don't think you can easily end up using them though they show up in the edit roster but further than that idk where they go. Maybe see if you can get more than 15 on a team and then mod their contracts back to normal or something

I just was messing around with the hidden/extra options and stuff on the limnono trainer when I tried this


I was be able to add 17 players in the same team!

Image

Re: Roster editing using CE

Fri Oct 06, 2017 10:14 am

Great job with the research and collaboration in this thread, folks.

Re: Roster editing using CE

Fri Oct 06, 2017 12:50 pm

Shuajota wrote:I was be able to add 17 players in the same team!


Nice! I believe the limit is 20. 15 + 2 (2way G-League) + 3 (Euro Stash)

Re: Roster editing using CE

Fri Oct 06, 2017 2:09 pm

great work with the roster limit work around

I'm working on Adding animations to the EDIT player cheat engine table right now.
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