jjgildner27 wrote:Patched dropped the values have changed... bummer
Brian White wrote:TGsoGood, please explain when you say freeze the values in CE.... editing noob here
CarolusXCI wrote:And headband or no headband, team colored or custom, logo here or there and so on are all determined by the same byte, right?
TGsoGood wrote:You must be logged in to see the attachments
Here is the Edit player table with headband options.
Now you can add headbands to any player. Changes may not show up until you save the player and go back into the edit screen.
CarolusXCI / MauMau can you guys test this cheat table with the value for shoes? I'm headed to work and don't have time to break the bytes down into groups.CarolusXCI wrote:And headband or no headband, team colored or custom, logo here or there and so on are all determined by the same byte, right?
Yes you are correct
CarolusXCI wrote:TGsoGood, the shoe table works fine.
About headbands, we have to set it as a binary with proper length and starting bit. Then we can extract several info from the same byte. I think the dominant hand and dunk hand work like that as well.
TGsoGood wrote:I'm sure all-time teams can be assigned new stadium and floor ids just like the other teams
maumau78 wrote:TGsoGood wrote:I'm sure all-time teams can be assigned new stadium and floor ids just like the other teams
Are they already available in the tables or do I have to perform a memory search?
TGsoGood wrote:maumau78 wrote:TGsoGood wrote:I'm sure all-time teams can be assigned new stadium and floor ids just like the other teams
Are they already available in the tables or do I have to perform a memory search?
to assign a new arena you need to search the memory region with the team info and find the byte responsible for arena ID and change it.
I can't explain it any better unfortunately. If you ever used RED MC then you will know what I am talking about.
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