TGsoGood wrote:maumau78 wrote:TGsoGood wrote:that is one way to do it, although you don't need to delete anything just to load files into blender.
So it works? Does this mean we can mod CF in 2k18?
I'm pretty sure you can mod in CFs in 2K18 even without that video.
Also it is possible to convert 2K17 cyberfaces to NBA 2K18. Its going to take a lot of work but I basicly threw a video together about the proof of concept. I began converting my 2K17 Wilt.
Video proof
i was fiddling with john stockton appearance_info.rdat
(tutorial here)from his 2k18 png.0163. I was able to give him long antenna arms
That made me very happy, and being the super mature adult that i am, of course i want him to have a super long neck(was going for space jam style). anyways, i noticed that if i gave him a neck value out of range, that it would make him invisible.
thought triggered that nba 2k17 iff files gave invisible players when placed into 2k18.
so, i grabbed peaceman's 2k17 reggie miller
(found here).
i had 3 nba 2k18 png files: ray allen (png013.iff) ; karl malone (png0159.iff) ; john stockton (png0163.iff)
I removed appearance_info.dat from a 2k18 png.iff file, and overwrote the 2k17 reggie png file.
no other changes were made from the 2k17 reggie png file.
john stockton
https://imgur.com/a/RUgdRkarl malone
https://imgur.com/a/mtwnKray allen
https://imgur.com/a/NaleVit wasnt letting me embed them, anyways, havent fiddled with anything else cause i gotta run. maybe we can pursue this avenue, perhaps.
*edit: with michaelvlutz49 realistic jersey physics the jerseys appear on body
http://www.moddingway.com/file/225722.html . without his mod the jersey dosen't appear at all.