Mon May 14, 2018 2:12 am
trevorjpt33 wrote:I haven't seen much about converting CF's from NBA 2K17 when I've been on here, although I do remember earlier on that someone was able to at least get the player to show up in the Edit Player Screen in 2K18, albeit with a lot of glitching.
I am wondering because I know how to convert them and get them to show up with all their features. I just wasn't sure if this would be old news to you guys and you figured it out a while ago or if anyone would be interested to hear. I have successfully converted Reggie Miller's CF from 2K17 and I found that the old face texture files / UV Maps for players from 2K17 can be used so that we don't have to work on new textures that are used in 2K18.
Here's the process:
- The basic idea is start from a 2k18 png becouse for sure it will load with correct jersey movement...you should start from here
- Remove any low level LOD as you would edit it in blender; In my example i started from 2k18 Deshaun Stevenson model and removing low LOD
- Now I just want to import .model from 2k17 into 2k18 file; I just extract .model from 2k17 png and rename it according to expected 2k18 .model (in this case 2k17 model will become hihead.f0d97b20dfc813e9.model)
- Now open 2k18 png SCNE file and copy "Material" and "Prim" sections from 2k17 png SCNE file...only those two sections I copy from 2k17 SCNE..keep everything else as default from 2k18
- Face texture must come from 2k17...we know that
That's all .....2k17 model will load ingame ...maybe you just need to adjust jersey and accessories size from .RDAT file (I still didn't edit this file)...becouse there is some jersey clipping....also I think using blender this can be solved.
https://i.imgur.com/KYNi1sy.jpg
Mon May 14, 2018 2:12 am
trevorjpt33 wrote:I went ahead and recorded a short walkthrough (it is silent because I don't have a mic, but I explain each step with text). These videos cover the 2 files that need to be edited to properly get the desired CF to show up in the Edit Player Screen in NBA 2K18 - the appearance_info.RDAT and hihead.SCNE file inside the png.iff archive. Hopefully this video helps. If it goes too quick, just pause it as needed.
As for what you place in your modded folder, you do not have to make any changes to the face.iff archive from NBA2K17. And for the png.iff, you will end up with 4 files in there:
1) The appearance_info.RDAT file that you made changes to
2) The hihead.SCNE file that you made changes to
3) ^The original .model file, only with the part of the file name that says "player" is changed to "hihead"
4) The original .mathnodes file
*Beyond these 4 files, the rest you can add in like you would in any 2K18 file (3D facial hair, hair, etc.). In my case that is shown, I did not need to add any of those since Reggie Miller does not have any 3D hair or facial hair.
Mon May 14, 2018 2:14 am
Mon May 14, 2018 2:14 am
trevorjpt33 wrote:Rasheed Wallace & Vladimir Radmonovic - I have not tinkered with accessories or anything but here are a couple more of faces that are not in NBA2K18.
Mon May 14, 2018 2:18 am
trevorjpt33 wrote:TGsoGood wrote:I noticed the eyes are all lazy eyes for the converted faces. Are the facial animations working for you?
I think the jersey and accessory clipping can be solved by shrinkwrapping the model to a 2K18 model in blender.
Hmm yeah the eye animations do seem off. It wasn’t as noticable with Reggie but with Radmanovic and Rasheed Wallace the eyes clearly are not moving side to side like they should be in the edit player screen. One thing is that they renamed some of the vertex groups for the eye models this year. For example it was L_eyeShape last year and this year it is R_eyeShape. And I believe it went from L_eye_shadowShape to L_eye_capShape or something along those lines. I’m not sure if that would make a difference or not.
Mon May 14, 2018 2:26 am
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Mon May 14, 2018 3:47 am
Mon May 14, 2018 4:15 am
trevorjpt33 wrote:So you have gotten the 2K17 hair to show up, but it doesn't look right? And does it apply the hair dds? Right out of the gate I saw the 3d hair but with no textures applied.
I'm working on adding the 3d hair for the Rasheed Wallace I posted yesterday - I got some tweaking to do but once that's done it can be an example to illustrate what I did.
Mon May 14, 2018 5:05 am
TGsoGood wrote:The following info has been moved here from the main Modding and tools progress thread viewtopic.php?f=236&t=103754trevorjpt33 wrote:Rasheed Wallace & Vladimir Radmonovic - I have not tinkered with accessories or anything but here are a couple more of faces that are not in NBA2K18.
[ Image ]
[ Image ]
Mon May 14, 2018 5:37 am
tmn3000 wrote:Maybe someone could help ?
Tried to convert TGsoGood Wilt's from last year..this was my result
https://imgur.com/a/Wlqk2nO
Mon May 14, 2018 6:46 am
Mon May 14, 2018 10:06 am
Mon May 14, 2018 10:21 am
TGsoGood wrote:Hair is now showing up perfectly for me, again no issues with eyes in live gameplay.
I think I figured out the jersey glitch in live game play about to test now.
Mon May 14, 2018 3:17 pm
Mon May 14, 2018 9:49 pm
Mon May 14, 2018 10:07 pm
trevorjpt33 wrote:This is weird. I’ve noticed that during warmups the player looks completely normal but once the game starts they glitch.
I wonder if it has anything to do with the files people edit when they do jersey physics mods.
Mon May 14, 2018 11:55 pm
TGsoGood wrote:trevorjpt33 wrote:This is weird. I’ve noticed that during warmups the player looks completely normal but once the game starts they glitch.
I wonder if it has anything to do with the files people edit when they do jersey physics mods.
Its only the jersey with movement that glitches. That is why putting player detail to medium works.
Tue May 15, 2018 5:14 am
Tue May 15, 2018 10:08 am
Tue May 15, 2018 10:21 am