A hub for everything related to NBA 2K18 modding. Releases, previews, requests, and other modding discussion belongs here.
Wed Feb 28, 2018 7:55 pm
I was wondering how do I make a normal map for the nba ball and what is the rdmo file
Thu Mar 01, 2018 10:50 am
If you use Photoshop CC 2017 (may also be in other versions of CC) there is a filter to generate a normal map from your texture you have.
The rdmo file is basically a specular layer to determine how shiny areas on the ball are. the red color is basically no shine, magenta/purple is a medium shine, and blue would make it very shiny.
Thu Mar 01, 2018 12:58 pm
TwisT wrote:If you use Photoshop CC 2017 (may also be in other versions of CC) there is a filter to generate a normal map from your texture you have.
The rdmo file is basically a specular layer to determine how shiny areas on the ball are. the red color is basically no shine, magenta/purple is a medium shine, and blue would make it very shiny.
Cheers mate
Mon Apr 09, 2018 12:15 pm
I've been having trouble here too, I used ps to create a normal map but when i open the normal maps 2k use its a completely different color scheme then what i always work with and its hard to replicate it, would just a regular normal map still work?
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