2K18 Dev Diary: The Art Behind NBA 2K18

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Re: 2K18 Dev Diary: The Art Behind NBA 2K18

Postby ThePointForward on Wed Aug 09, 2017 5:57 pm

ThaLiveKing wrote:Still skeptical, I'm not even buying this game until the 2nd week...and until I see free range game play videos on YouTube.


That is very healthy attitude and not limited to NBA 2K of course.

As I've been thinking about starting to make some videos or maybe even livestream, what would be the point of emphasis on desired content besides general gameplay?
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Re: 2K18 Dev Diary: The Art Behind NBA 2K18

Postby ThaLiveKing on Thu Aug 10, 2017 1:12 am

Dommy73 wrote:
ThaLiveKing wrote:Still skeptical, I'm not even buying this game until the 2nd week...and until I see free range game play videos on YouTube.


That is very healthy attitude and not limited to NBA 2K of course.

As I've been thinking about starting to make some videos or maybe even livestream, what would be the point of emphasis on desired content besides general gameplay?


You can always pick a mode and see how your content for that mode does. You need a niche to get started then expand your content. With 2K, I'm mainly a play now guy, but I haven't consistently liked their game for the last two years.
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Re: 2K18 Dev Diary: The Art Behind NBA 2K18

Postby initiald on Thu Aug 10, 2017 11:03 pm

Well looks good but I'm not going to jump the gun just yet until I see image of Tmac. That is the one player who I will judge if the 2k18 is any different from previous past. I hope the Tmac in 2k18 is not the same as before where it looks like 2K grab some guy on the street and tell him to be Tmac. :lol:
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Re: 2K18 Dev Diary: The Art Behind NBA 2K18

Postby TGsoGood on Thu Aug 10, 2017 11:27 pm

When they show the create a player options, it honestly looks like a mobile app or low settings for the player model.

I'm predicting Myplayer customization from the app. Even looks like a tablet around the video when they edit the body proportions.
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Re: 2K18 Dev Diary: The Art Behind NBA 2K18

Postby sticky-fingers on Fri Aug 11, 2017 2:13 am

initiald wrote:Well looks good but I'm not going to jump the gun just yet until I see image of Tmac. That is the one player who I will judge if the 2k18 is any different from previous past. I hope the Tmac in 2k18 is not the same as before where it looks like 2K grab some guy on the street and tell him to be Tmac. :lol:

Don't you think 2K will use the same CF as 2k15/16/17 for the classic teams ? if they're inside ?
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Re: 2K18 Dev Diary: The Art Behind NBA 2K18

Postby m29a on Wed Aug 16, 2017 6:05 am

JBulls wrote:
TBM wrote:
buzzy wrote:This shot looks super flat for example
[ Image ]


Couldn't disagree more. IMO, the lighting in that shot is awesome.


Way too dark imo


I agree. I was always disappointed that they've moved away from the PS4/XB1 2K14 lighting which had nice bright reflections and lights, it just made the colors pop. The darkness feels flat.
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Re: 2K18 Dev Diary: The Art Behind NBA 2K18

Postby StyxTx on Wed Aug 16, 2017 11:39 am

buzzy wrote:2k17 was unplayable for me regardless of looks, so I'm not jumping the gun.


Exactly! They are talking about the art of the game. I don't care about the artistic part at all. As in the animal kingdom, the prettiest looking ones are usually the deadliest.

My issues are with the game play. For example, will mycareer be separated from the on-line stuff so each patch/update doesn't screw it up because they are trying to counteract the cheesers on-line? No, it won't be. For this reason alone, I won't be buying.

It can be the greatest looking game in history but if game play sucks I won't see the graphics anyway since I won't be playing.
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