NBA Live 18

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Re: NBA Live 17

Postby mp3 on Thu Feb 02, 2017 5:23 pm

It is a shame that Live 17 didn't come out as if there was ever a year that 2k looked a little shakey with so many unhappy customers it was this year so I really hope that EA gets it together and addresses all there problems so that nba live 18 two years in the making is the total package game that can finally once again be classed as "competition" with 2k.
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Re: NBA Live 17

Postby Andrew on Thu Feb 02, 2017 6:18 pm

I think it still would've had to be really impressive to move the needle against NBA 2K17, and have a lot more depth than it seemed like it was going to have in terms of game modes. A fully-featured NBA Live 18 is probably going to stand a better chance, but it's going to have to really bring it. Roster editing, deeper game modes, and improved gameplay...like you said, it will need to be the total package. Not perfect, of course, because that's not a realistic expectation. But it does need to be vastly improved, a viable alternative, and do something better than NBA 2K18 in terms of modes or features, while being fun to play.
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Re: NBA Live 17

Postby mp3 on Thu Feb 02, 2017 8:03 pm

I'd probably consider myself a live fanboy for nostalgia sake but if live 18 is missing some of key features such roster editing or a deeper dynasty mode and the devs throw in the phase "next year" i think il think twice about purchasing.
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Re: NBA Live 17

Postby Andrew on Thu Feb 02, 2017 9:33 pm

Completely understandable. There are definitely some things that need to start happening this year, not next year.
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Re: NBA Live 17

Postby mp3 on Thu Feb 02, 2017 11:26 pm

Joel Anthony for the cover player on Live 18???

They could use him as the Rising star storyline calling it "Be the Greatness"
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Re: NBA Live 17

Postby Andrew on Fri Feb 03, 2017 12:01 am

Sure, but how do you follow that in NBA Live 19?
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Re: NBA Live 17

Postby mp3 on Fri Feb 03, 2017 12:52 am

They just continue it, they could go with other legends like Adam Morrison, Yinka Dare or Kwame Brown.
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Re: NBA Live 17

Postby Andrew on Fri Feb 03, 2017 1:04 am

Good point.
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Re: NBA Live 17

Postby Dee4Three on Fri Feb 03, 2017 4:24 am

Here is how I feel:

Yes, I am actually happy they are doing a regular release, and focusing on that. I do feel like we have had this song and dance before though, where they said they needed more time to develop the game, and when they released the game, it was not very good at all. It could have to do more with the minds behind the operation (Maybe not a full understanding on how basketball works and flows, maybe not understanding the full experience needed). I can't give them excuses anymore, they continue to release games that have incomplete modes, herky jerky animations, missing modes, etc.

Get true basketball minds in on this to yell at them, maybe that will help. Haha.
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Re: NBA Live 17

Postby Andrew on Fri Feb 03, 2017 10:32 am

The thing is - and we went into more detail about this in the latest episode of the NLSC Podcast - the language they're using this time around is different. When they've announced delays and cancellations in the past, they've referred to the product not meeting the standards they want to set, needing more time and polish, and so on. This time, they're talking about how they're so pleased with the product, they want to flesh it out into a full release, instead of whatever The Drive to NBA Live was going to be.

Now, it was an investor call, so it would be fair to suggest that there's obviously going to be a positive spin put on it, and game previews in general are always going to focus on positivity and hype. However, EA have been surprisingly open about the struggles of NBA Live, and this was certainly different language in terms of talking about cancellations and future plans. Like I said, less "We need more time because it isn't good enough yet", and more "This is too good to be a stripped down/demo release".

With that said, NBA Live 18 certainly does have to bring it as a fully featured title.
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Re: NBA Live 17

Postby TBM on Sun Feb 05, 2017 6:57 am

Game has been delayed till Fall.
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Re: NBA Live 17

Postby Dommy73 on Mon Feb 06, 2017 12:47 am

Andrew, any chance you'll perhaps be making late summer trip to Florida?
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Re: NBA Live 17

Postby Andrew on Mon Feb 06, 2017 10:52 am

I hope I get the opportunity! Too early to say, but I'd certainly be up for it.
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Re: NBA Live 17

Postby Dee4Three on Wed Feb 15, 2017 6:09 am

So can we get a NBA Live 18 Wishlist started NOW?

I'm getting sick of 2k's gameplay (After tens of thousands of hours over the years). I want something new.

And, it sounds like they are already in production of the game. I'd like us to get them something sooner rather than later.
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Re: NBA Live 17

Postby Andrew on Wed Feb 15, 2017 7:08 am

We already submitted an NBA Live 17 Wishlist, which covered things fairly comprehensively. I suppose if there's anything significant we missed, we could send in a supplementary list.
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Re: NBA Live 17

Postby Dee4Three on Thu Feb 16, 2017 12:58 am

Andrew wrote:We already submitted an NBA Live 17 Wishlist, which covered things fairly comprehensively. I suppose if there's anything significant we missed, we could send in a supplementary list.


If LIVE wants to make a big splash, and with this extra development time, I think they should put out a PC version of the game for Steam. This is two years of development time for them, and they are looking to come in strong and really compete. If they can add/enhance game modes, put out a PC version of the game, and fix the herky jerky animations, they can make a huge splash.

I wish more people were pushing for the PC version of LIVE.
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Re: NBA Live 17

Postby Andrew on Thu Feb 16, 2017 1:18 am

I want a PC version too, but it's ultimately a small corner of the market. A majority of the userbase is on console.
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Re: NBA Live 17

Postby mp3 on Thu Feb 16, 2017 6:42 am

Maybe start a different list, a list of things we DONT want to see in Live 18.
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Re: NBA Live 17

Postby Andrew on Thu Feb 16, 2017 9:13 am

Well sure, but saying that we don't want to see a lack of roster editing is basically the same as saying that we do want to see roster editing. ;)

Seriously though, we could probably just rename and continue to use the NBA Live 17 Wishlist Thread, since it still applies and there's no need to copy and paste it all into a brand new thread.
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Re: NBA Live 17

Postby StyxTx on Thu Feb 16, 2017 10:40 am

Andrew wrote:I want a PC version too, but it's ultimately a small corner of the market. A majority of the userbase is on console.


That's unfortunate because a PC with a good graphic card looks a lot better than the PS, or even PS Pro. Plus you can mod on PC.
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Re: NBA Live 17

Postby Andrew on Thu Feb 16, 2017 10:47 am

For sure, we've done wonderful things with the PC releases in this community over the years. It's just the unfortunate reality of the platform when it comes to basketball gaming.
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Re: NBA Live 18

Postby Andrew on Mon Feb 20, 2017 9:25 am

Changed the title, since we're now discussing NBA Live 18.
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Re: NBA Live 18

Postby mp3 on Tue Feb 21, 2017 12:12 am

Man I sure hope nba live 18 is better than nba live 17...
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Re: NBA Live 18

Postby zzcoolj21 on Tue Feb 21, 2017 4:59 am

You can't make a bad NBA Live if you don't release one
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Re: NBA Live 18

Postby Andrew on Tue Feb 21, 2017 7:30 am

mp3 wrote:Man I sure hope nba live 18 is better than nba live 17...


How do you top Popcorn Vendor Mode, though? That was lit!
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Re: NBA Live 18

Postby mp3 on Tue Feb 21, 2017 8:09 pm

zzcoolj21 wrote:You can't make a bad NBA Live if you don't release one
[ Image ]


Surprisingly EA has managed to do that before.
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Re: NBA Live 18

Postby zzcoolj21 on Wed Feb 22, 2017 9:36 am

Image

I'm pretty sure they are bringing back Westbrook for the cover. They've changed the app picture a couple times, all being Westbrook. Usually when they do this for their other mobile games it's different players from the cover of each years game.

Not a bad player to stick with given the year he's having.
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Re: NBA Live 18

Postby Andrew on Wed Feb 22, 2017 9:38 am

For sure. That'd also be a first for the series, as they're yet to double up on a cover player.
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Re: NBA Live 18

Postby Dee4Three on Sat Feb 25, 2017 12:48 am

This really is the year Live could step in and make some noise. And, it may be the last chance from the loyal fans.

I wish other companies would get back in the fray and make basketball games. We used to have games from 989 Sports, Konami, etc. Did 2K really get so big that the other companies were like "Screw it, I'm outta here"?
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Re: NBA Live 18

Postby Pdub on Sat Feb 25, 2017 6:16 am

EA missed a huge opportunity. If it was just a preview game with a couple of modes, they could have gained some interest and got some feedback before 18's release later this year. It could have been sold at a lower price, and they could give a discount to the Live release later this year to people who bought the game/preview.

So yeah, what they had was "really good" so they say, but they decide to continue failing with delays and cancellations. No trust in their community. No innovation. No identity. No confidence in their product.
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Re: NBA Live 18

Postby Andrew on Sat Feb 25, 2017 9:54 am

I think the interest will still be there. 2K has had the opportunity to slam the door shut, but they haven't done so.
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Re: NBA Live 18

Postby Dee4Three on Wed Mar 01, 2017 1:19 am

Andrew, I also think the interest will be there.

One thing I would like to see, is more pump up for the new game. Remember when NBA Live had commercials? When it seemed it was all over the place? I havn't seen it in years. Yes, they put out a demo, but EA needs to spend the money to get people really hyped for NBA Lives return. Maybe even just make a HUGE deal about "this being the year", and use that hype in commercial spots/online etc.
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Re: NBA Live 18

Postby Dommy73 on Wed Mar 01, 2017 1:42 am

They should take notes from Ubisoft in this. Ubisoft literally paid ton of streamers on Twitch to play the shit out of For Honor. And it worked well for them.

I really hope Live 18 will be good because at this point I'm really getting frustrated every single time I play NBA 2K17.
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Re: NBA Live 18

Postby Dee4Three on Wed Mar 01, 2017 1:48 am

Dommy73 wrote:They should take notes from Ubisoft in this. Ubisoft literally paid ton of streamers on Twitch to play the shit out of For Honor. And it worked well for them.

I really hope Live 18 will be good because at this point I'm really getting frustrated every single time I play NBA 2K17.


Exactly. Pay people to really hype the game, get it in front of everybody.
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Re: NBA Live 18

Postby ThaLiveKing on Wed Mar 01, 2017 2:26 am

Part of me believes they're using Live 16 as a guinea pig, cause I keep seeing new animations. Could be cause I moved sliders around also, but the game seems to be playing a lot better. I don't think they're allowed to tell us that they're doing it, but it sure feels like it.
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Re: NBA Live 18

Postby Dee4Three on Wed Mar 01, 2017 2:40 am

ThaLiveKing wrote:Part of me believes they're using Live 16 as a guinea pig, cause I keep seeing new animations. Could be cause I moved sliders around also, but the game seems to be playing a lot better. I don't think they're allowed to tell us that they're doing it, but it sure feels like it.


This is interesting. I might have to play it for XB1 and see how it feels.

Can you explain what seems better?
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Re: NBA Live 18

Postby Dommy73 on Wed Mar 01, 2017 2:43 am

Speaking of Live 16... Does anyone have a good guide on how to play defence? hat was one thing I really had issues with.
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Re: NBA Live 18

Postby Andrew on Wed Mar 01, 2017 8:44 am

As far as I'm aware, they aren't pushing through new animations (or any other updates) for NBA Live 16 at this time, so it might be a by-product of slider adjustments.
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Re: NBA Live 18

Postby ThaLiveKing on Wed Mar 01, 2017 4:15 pm

Maybe

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Re: NBA Live 18

Postby Dee4Three on Thu Mar 02, 2017 5:59 am

I went back and played NBA Live 16 last night for AWHILE. And here are my biggest gripes:

1. Button reactiveness: There is quite a bit of delay when I push and button and it happens in the game, this is not my TV (monitor), as it only seems to do it with this game. I also read some complaints from others who were having this same issue. Its not online LAG either, I was playing offline.

2. Dribbling moves: I like the combinations that can be completed, however, the moves are just not pronounced enough. Crossovers and behind the backs in real life are faster and the players dribble the ball out wider (Hold out wider for release, and catch out wider). The dribbling moves feel small (with lack of a better term) in scope, it doesn't really feel like you are beating anybody off the dribble, it looks like they are just there for show.

3. Animations: Wow, they are so herky jerky. Going into a jump shot on the move feels like NBA Live 2000, and actually Live 2000 may have felt better. It looks so unnatural. The post moves (hooks etc) look completely unnatural. Nothing I made felt good, it looked pretty damn bad. Also, the signature shots are WAY off for so many players. I like the dribbling up court animations for the most part, but otherwise I cringe.

4. Mode Depth: Horrible... can't even play a 2 player dynasty (franchise).

What I DO like:

1. Atmosphere: Great NBA arena atmosphere, more alive than 2k.

2. Lighting: Love the lighting on the players/court/crowd. It feels alive.

3. Presentation: No, Breen and Van Gundy are not perfect, but it feels like a legit ESPN broadcast. And I love the pre-game/post game and halftime. 2k could learn something here. I feel the presentation in live is much stronger.

For Live 18 to flourish, they HAVE to make the players move around better on the court, more realistic, and HAVE to give us an immersive multiplayer franchise mode. With gameplay like 16, it will just do horribly once again.
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Re: NBA Live 18

Postby Andrew on Thu Mar 02, 2017 8:31 am

From the people who playtested The Drive to NBA Live/NBA Live 17/whatever, there are whispers that the dribbling and animations were really, really good, so that's promising. Roster editing and deeper modes are a must on top of that, though, especially now that they've foregone the Q1 release in favour of the fully-featured release in the Fall.
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Re: NBA Live 18

Postby ThaLiveKing on Thu Mar 02, 2017 11:53 am

Dee4Three wrote:I went back and played NBA Live 16 last night for AWHILE. And here are my biggest gripes:

1. Button reactiveness: There is quite a bit of delay when I push and button and it happens in the game, this is not my TV (monitor), as it only seems to do it with this game. I also read some complaints from others who were having this same issue. Its not online LAG either, I was playing offline.

2. Dribbling moves: I like the combinations that can be completed, however, the moves are just not pronounced enough. Crossovers and behind the backs in real life are faster and the players dribble the ball out wider (Hold out wider for release, and catch out wider). The dribbling moves feel small (with lack of a better term) in scope, it doesn't really feel like you are beating anybody off the dribble, it looks like they are just there for show.

3. Animations: Wow, they are so herky jerky. Going into a jump shot on the move feels like NBA Live 2000, and actually Live 2000 may have felt better. It looks so unnatural. The post moves (hooks etc) look completely unnatural. Nothing I made felt good, it looked pretty damn bad. Also, the signature shots are WAY off for so many players. I like the dribbling up court animations for the most part, but otherwise I cringe.

4. Mode Depth: Horrible... can't even play a 2 player dynasty (franchise).

What I DO like:

1. Atmosphere: Great NBA arena atmosphere, more alive than 2k.

2. Lighting: Love the lighting on the players/court/crowd. It feels alive.

3. Presentation: No, Breen and Van Gundy are not perfect, but it feels like a legit ESPN broadcast. And I love the pre-game/post game and halftime. 2k could learn something here. I feel the presentation in live is much stronger.

For Live 18 to flourish, they HAVE to make the players move around better on the court, more realistic, and HAVE to give us an immersive multiplayer franchise mode. With gameplay like 16, it will just do horribly once again.


the button reaction in the paint is way too slow, I hope the paint game is much more responsive in Live 18
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Re: NBA Live 18

Postby Andrew on Thu Mar 02, 2017 2:20 pm

Interior defense also needs to be a lot better. Layups should be high percentage, but they're basically guaranteed buckets in NBA Live 16.
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Re: NBA Live 18

Postby Pdub on Thu Mar 02, 2017 3:17 pm

Andrew wrote:Interior defense also needs to be a lot better. Layups should be high percentage, but they're basically guaranteed buckets in NBA Live 16.


Agreed. I think one of the issues that causes that is defense. The reaction time for adjusting defensively both on ball and through help defenders plays a part in contesting drives and layups. Nerfing percentage will just cause outrage over layups that should be gimmes. Deterring the ball handler on the drive to force a pass or attempt a tough shot should be the goal. It can lead to more of a flowing offense with kick outs as the ball handler starts to recognize where the help comes from.
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Re: NBA Live 18

Postby Andrew on Thu Mar 02, 2017 3:37 pm

Physicality has to count. There are some decent physics in NBA Live 16, and hopefully they're even better with the Frostbite engine, but collisions simply don't impede offensive players as much as they should. Even though NBA 2K17 sometimes feels like it has too many missed layups, it's closer to reality than NBA Live 16, since the defense can adequately crowd the lane, forcing tough layup attempts and making it harder for players to waltz into the paint and dunk at will. Layups and dunks should be high percentage, but there should also be altered and deterred attempts, and more shots should be altered than blocked.
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Re: NBA Live 18

Postby Dommy73 on Thu Mar 02, 2017 7:46 pm

Wait, they switched from Ignite to Frostbite?
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Re: NBA Live 18

Postby Andrew on Thu Mar 02, 2017 8:21 pm

That's the rumour. All other titles are switching, and it would make sense with the initial delay.
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Re: NBA Live 18

Postby StyxTx on Fri Mar 03, 2017 10:42 am

Andrew wrote:Interior defense also needs to be a lot better. Layups should be high percentage, but they're basically guaranteed buckets in NBA Live 16.


So true. As a SG I had a 73% shooting pct, and it was that low only cuz I would attempt a lot of 3-pointers when I wasn't going for layups. I rarely missed a layup. Inside shot % is ridiculous.
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Re: NBA Live 18

Postby StyxTx on Fri Mar 03, 2017 10:44 am

Andrew wrote:Physicality has to count. There are some decent physics in NBA Live 16, and hopefully they're even better with the Frostbite engine, but collisions simply don't impede offensive players as much as they should. Even though NBA 2K17 sometimes feels like it has too many missed layups, it's closer to reality than NBA Live 16, since the defense can adequately crowd the lane, forcing tough layup attempts and making it harder for players to waltz into the paint and dunk at will. Layups and dunks should be high percentage, but there should also be altered and deterred attempts, and more shots should be altered than blocked.


In 2k17 career, only the opposing defense does that. My teammates will stand there and watch someone go right to the basket without moving as much as an eyelash. But what can I expect from players who stand there and let rebounds from missed free throws hit them in the face.:roll:
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Re: NBA Live 18

Postby Andrew on Fri Mar 03, 2017 11:02 am

Oh yeah, that leaves something to be desired in NBA 2K17. But as it stands, it is possible to alter shots in the lane, even if it's rare to get adequate help from AI teammates.
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