Andrew wrote:Unfortunately it's going to take a lot more people digging deep to reach that goal...kind of a shame as it would only need 2500 people contributing $30 to reach the target of $75,000. I'd have thought there'd be at least that many people interested in the game.
Andrew wrote:Indeed. It's strange, it seems like it still has a very enthusiastic following
shadowgrin wrote:Quick question: who is better in basketball, a black dude or a pinoy dude. If you thought or considered for a moment that it's the black dude then you're also a little bit racist.
End of any racist discussion.
formyhunny wrote:Just asking here, have any tools been released to make custom characters?
Andrew wrote:Fantastic. Sooner or later, I guess we'll need to whip up a subsite.
JaoSming wrote:It's so nice to get pats on the back for modding efforts....I really do wish I was around here when that would happen with Live back in the day...
Also they are hiring
"anything over the last few years it's that you don't rush into hiring anyone"
You didn't hire anyone Dave. You begged me to make this game for you after you couldn't get it done after 6 years. I WORKED FOR FREE FOR YOU FOR TWO YEARS. Then you ban me from speaking to anyone and now I wonder exactly what it is you are telling these people about me.
It's a shame that Dave has kept me as far away from the community as he possibly could because I am the only person who could create any update, bug fix or mod you require in as little as a few days each. Dave does not even have the source code.
I don't program for PWX any longer for one simple reason. Dave is completely unaccessible and has made this possible by telling me to talk to his lawyer "if I have ny questions."
I would have loved to make PWX the wrestling game that it can be. I have already designed the tools for the next game, corrected all of the animations and programmed the base for the next engine. For this game I have fixed known issues and added more modding capabilities that changes collision detection with the environment. However I have my legal warning from Dave, so all that is collecting dust.
This game could have gone on and on improving dramatically each time. Dave is the one who brought it to a dead halt, not me. I wish I could tell you everything about the development of PWX for the last two years, but I Dave calls that "defamation of character" so sorry. That's about all I can tell you and once again no one is more sorry about not proceeding with the development of Pro Wrestling X then I am.
Sorry again, but my hands are tied.
The first update date has still to be set. Had to replace a programmer a few weeks ago and hit a little speed bump. No worries! I'm on it!
Since I had to replace a programmer I'm a wee bit hooped in that area at the moment. Just for the moment
I desperately want to get updates rolling. Hiring a new programmer hit the pause button on that but I'm working on it. If I've learned anything over the last few years it's that you don't rush into hiring anyone...ever
It has been an incredibly tense past few years. The entire programming of the game was done by just one awesome guy who had to spend an entire year experimenting with the art and animations before he could even begin putting the game together. All while being a full-time parent. What you are playing when you play Uprising is a technical miracle. I’m so proud of Dan.
And now, God forbid anything ever happened and we lost the entire game source code and art, I know Dan could rebuild it again to the point it is now in maybe 2-4 months. That’s a testament to just how much collective experience and knowledge has been gained.
I’ve compiled a lovely list of those bug reports as well as a shiny list of most requested updates and sent it along to our intrepid programmer, Dan. I hope to have solid update info for you before the next newsletter.
One of the obviously pleasant results of Uprising’s successful launch is that it’s given us some money to play with again. And how do we want to spend it? Making Uprising better and getting a new game started, of course!
So if you are a wrestling fan (pretty important) who also happens to have experience animating, modeling, recording audio, or programming (C++ experience is nice) actual video games, please get those resumes and demo reels warmed up real nice. We’ll be accepting them soon and *GASP* paying you for your love of wrestling and making video games!
We are officially in the market for an awesome game programmer to join the Pro Wrestling X team! Do you know someone with experience coding games and a love for wrestling? Send him or her our way! We have the best fans in the world and can actually PAY people now!
We have a very exciting future in store for Pro Wrestling X. We are looking forward to the year ahead and wish our former programmer all the best in his future endeavors.
Over the last few months alone I’ve experienced epic highs and lows while also making some pretty tough decisions myself. I’m not complaining. In fact, I am extremely grateful for the lessons I’ve been fortunate to have been taught. And some of the most valuable lessons are the ones that seem the hardest at the time.
At the end of the day what doesn’t kill you makes you stronger, and Pro Wrestling X has never been stronger. I’m looking forward to 2013 like you wouldn’t believe.
Pro Wrestling X… Undefeated
Really sorry you guys got a glimpse of the private ugliness going on. It's a rather heartbreaking situation, and we're feeling the hurt. basically, our lawyers have advised us not to say much more.
Yes, as I mentioned in recent newsletters I have to replace a programmer. I'm happy to say the search is going well! As for future updates of the existing Uprising code, there are options that I'm pursuing with people that I trust and I'll keep you posted like I always do every week for the last ten years Making games is FUN!!
New Programming Team
Gotta say, I wasn't looking forward to replacing a programmer so soon after Uprising was released. Definitely put a little speed bump on the road to updates for the game. No worries, the new programming team is already looking like a dream and I'm doing my best to pull it all together.
Not only is it exciting to get resumes that contain welcome phrases like "MSc in Games Programming...No Mercy Modding...no felony convictions..." but it's also very nice when a perfectly humble game programmer can take a situation I thought was unlikely to be fixed (can't blend animations and transfer hundreds of old animations to new rig) and proceed to show me that I can transfer my hundreds of animations to a new rig and start blending between them.
What initially felt like an extremely shitty position to be in is turning out to be the absolute best position to be in. Push on through.
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