






Andrew wrote:The Accelerator option gives you the ability to unlock everything, but doesn't automatically do so as in years past.




koberulz wrote:buzzy and Jao: What don't you like about the game?


JaoSming wrote:well, color me wrong. Now that I had a manual in front of me telling me how to play the game, muy muy bueno.![]()
Very impressed overall, how the animations blend, the general gameplay, man, trying to play it like 2011 was my downfall.
Bought the $20 thing, unlocked all. Setup a Universe with TNA (with custom championships) and a old school Raw show (of course). Alternating PPVs between Raw/Smackdown and TNA/Attitude instead of 2 a month. And, of course, I downloaded ~40 TNA CAWs, a few arenas, and logos.
Yep, well worth it, and justall around. Liking Universe so far.












Andrew wrote:I experienced another weird glitch in the I Quit match between The Rock and Mankind at the 1999 Royal Rumble. After making it through the first few objectives, I began on the final stage of the match only to have the action freeze. I could still pause the game and quit, it hadn't locked up, and both wrestlers were in their idle animations, but I couldn't move The Rock and Mankind just stood there in place as well. It was very similar to the issue I experienced with Undertaker and HHH when I first got the game, but especially frustrating in this instance since as I said, the match has a few different stages to get through before you can complete it properly. As much as I'm enjoying the game and think it's a great effort on the whole, I'd say it's the buggiest game in the series. I don't recall ever experiencing this many issues before; graphical and animation glitches, yes, but not random gamebreaking stuff.




koberulz wrote:The biggest negative for me so far is the pin HUD. It'd be better if instead of the kickout area turning green, the bar turned green, so you could see how far along the kickout area it was. It's not too much of an issue usually--you just release when the kickout area turns green--but if you're trying to reverse a leverage pin you have no idea when the bar is going to exit the kickout area.




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