Modding Progress

A hub for everything related to NBA 2K17 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: Modding Discussion

Postby Dee4Three on Sat Sep 17, 2016 12:35 am

Okay, thanks guys.

Even though I'm at work, this wait is killing me.
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Re: Modding Discussion

Postby TGsoGood on Sat Sep 17, 2016 12:44 am

I will be at work when the game is finally unlocked. If we are able to atleast use a Modded folder like last year I am going to try swapping out CFs from 2K16 so that players like KD will have his old body model.
I hope this works.

Can't wait to look at the manifest file to try and find the CFs from MyCareer. I want to swap out the head coach and agent immediately. I want the bestfriend/ agent from 2K14 to be my agent. Not sure who I want as the coach.
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Re: Modding Discussion

Postby buzzy on Sat Sep 17, 2016 12:53 am

TGsoGood wrote:I will be at work when the game is finally unlocked. If we are able to atleast use a Modded folder like last year I am going to try swapping out CFs from 2K16 so that players like KD will have his old body model.
I hope this works.


shit, me too :bowdown:
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Re: Modding Discussion

Postby Dee4Three on Sat Sep 17, 2016 1:05 am

TGsoGood wrote:I will be at work when the game is finally unlocked. If we are able to atleast use a Modded folder like last year I am going to try swapping out CFs from 2K16 so that players like KD will have his old body model.
I hope this works.

Can't wait to look at the manifest file to try and find the CFs from MyCareer. I want to swap out the head coach and agent immediately. I want the bestfriend/ agent from 2K14 to be my agent. Not sure who I want as the coach.


I'm in the same boat thinking about doing the same thing. This would allow us to also get Nash/Bell from last year in the game. And some of the other hidden players (Like Marcus Camby) if he is not included in the hidden files of this years game.
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Re: Modding Discussion

Postby TBM on Sat Sep 17, 2016 2:46 am

Holy shit guys, I have enough to buy the HDD now. :bowdown:

Thank you.
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Re: Modding Discussion

Postby TGsoGood on Sat Sep 17, 2016 2:56 am

Glad to hear it.

Dee4three props to u also my friend. You have very helpful in the community.
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Re: Modding Discussion

Postby Dee4Three on Sat Sep 17, 2016 3:29 am

TGsoGood wrote:Glad to hear it.

Dee4three props to u also my friend. You have very helpful in the community.


That's awesome TBM. Glad to have you for 2k17, we need you.

And thanks, I plan on making tutorials again this year if things really start to fall into place with modding the game. I plan on doing the courts again (converting), etc.
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Re: Modding Discussion

Postby TBM on Sat Sep 17, 2016 3:37 am

If anyone has the game downloaded and can Skype me, please do. Just PM me your Skype.
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Re: Modding Discussion

Postby Dee4Three on Sat Sep 17, 2016 3:40 am

I'm going to change the name of this thread to "Modding Progress" now that the game is out. No sense in starting a new thread with that name.
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Re: Modding Progress

Postby gregkwaste on Sat Sep 17, 2016 5:20 am

Sup guys.

Not sure If I'm getting the game this year so please let me know if the tools are working this year. If they are not I'll try to update them asap. Games seems pretty much the same with last year so hopefully everything is going to work out of the box.
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Re: Modding Progress

Postby Book_Gazette on Sat Sep 17, 2016 5:24 am

Well I think we should expand the FIBA teams since I think there are quite a few. Might as well give people the Dream team without the preorder. I got to get a PC and the game before I can start.
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Re: Modding Progress

Postby Dee4Three on Sat Sep 17, 2016 5:25 am

gregkwaste wrote:Sup guys.

Not sure If I'm getting the game this year so please let me know if the tools are working this year. If they are not I'll try to update them asap. Games seems pretty much the same with last year so hopefully everything is going to work out of the box.


Hey Greg,

Good to hear from you. Anything you need, let us know. Your tool combined with Limnonos tool would be perfect again for this year. I will be trying the current explorer tool to see if it works with the game. I'll let you know once I find out.
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Re: Modding Progress

Postby crazy_me_87 on Sat Sep 17, 2016 7:46 am

I am desperatly in need of something to add Cyberfaces to draft classes and i am sure i am not alone with this issue. Sadly Generated rookies while they do look better due to the much improved lighting are still a big immersion breaker.

I would gladly help anyway i can. I am no programing expert by any means but i am not totally unexperienced with Modding Games.
So if anyone who works on any kind of way to add Cyberfaces and needs help, i'll gladly help.
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Re: Modding Progress

Postby Dee4Three on Sat Sep 17, 2016 9:10 am

Hi all,

heres the update. The input tool doesn't work, so that will need to be redone.

However good news, I tested Gregs tool, and it opened 0A and OC, not OB and OD. Why is this good news? Because it means the current tool can be used, it just needs to be tweaked to the current files (0A was English.iff etc). There are more files in the main folder this year. See screenshots below

Image
Image
Image
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Re: Modding Progress

Postby Andrew on Sat Sep 17, 2016 10:15 am

Promising news! Good work on the efforts so far. (Y)
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Re: Modding Progress

Postby TGsoGood on Sat Sep 17, 2016 3:18 pm

game is running at 1 FPS for me so I will have to wait to try swapping out CFs. I will try explorer in the mean time.
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Re: Modding Progress

Postby maumau78 on Sat Sep 17, 2016 7:15 pm

Dee4Three wrote:Hi all,

heres the update. The input tool doesn't work, so that will need to be redone.



Just for curiosity sake...can you rename nba2k17.exe to nba2k16.exe and just try lo load one CF into MOD folder and see if it will load the CF?

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Re: Modding Progress

Postby gregkwaste on Sat Sep 17, 2016 7:44 pm

Dee4Three wrote:Hi all,

heres the update. The input tool doesn't work, so that will need to be redone.

However good news, I tested Gregs tool, and it opened 0A and OC, not OB and OD. Why is this good news? Because it means the current tool can be used, it just needs to be tweaked to the current files (0A was English.iff etc). There are more files in the main folder this year. See screenshots below

[ Image ]
[ Image ]
[ Image ]


I can't think why the tool is partially working. I'll have to see whats going on once i get my hands on the game files. It seems like those empty archives are like placeholders for the upcoming patches. So finally there is going to be some consistency on the way the game is patched and where new the content is going to be placed.
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Re: Modding Progress

Postby buzzy on Sat Sep 17, 2016 9:09 pm

maumau78 wrote:
Dee4Three wrote:Hi all,

heres the update. The input tool doesn't work, so that will need to be redone.



Just for curiosity sake...can you rename nba2k17.exe to nba2k16.exe and just try lo load one CF into MOD folder and see if it will load the CF?

Thanks


You can't really change the name of the executable of Steam games
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Re: Modding Progress

Postby iamSamke on Sat Sep 17, 2016 9:34 pm

Just a suggestion: Can this thread be starred?
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Re: Modding Progress

Postby Andrew on Sat Sep 17, 2016 9:44 pm

I'll sticky it when I create the releases section, which will be up soon.
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Re: Modding Progress

Postby PeacemanNOT on Sat Sep 17, 2016 11:11 pm

gregkwaste wrote:I can't think why the tool is partially working. I'll have to see whats going on once i get my hands on the game files. It seems like those empty archives are like placeholders for the upcoming patches. So finally there is going to be some consistency on the way the game is patched and where new the content is going to be placed.

Hey Greg, glad to have you back.

There's a couple of things I think you should take into consideration when and if you start working on another Explorer. I remember in NBA 2K16's Explorer we couldn't import multiple files at once. It was kind of annoying having to exit and re-enter each time you wanted to import something. I remember TBM said that you would fix it in the next patch (which never came to fruition). Hopefully this can be the year we can make big strides in modding. Unfortunately we are limited in what we can do due to the lack of modders, and you seem to be the only one who can make these kind of tools so no pressure okay :P
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Re: Modding Progress

Postby seanbarkley on Sun Sep 18, 2016 12:44 am

Not happy to see the game has the same structure. Last year it was impossible to edit roster files.
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Re: Modding Progress

Postby Dee4Three on Sun Sep 18, 2016 1:05 am

Pandahero stated he added Alston and other missing players (stated this in the viper roster thread). I asked him which tool he used. Hopefully he shares.

Also, I think it's great they have the same structure, finally consistency. Last year, we basically had everything we needed other than an offline roster editor. This is how we were able to evolve with thinks like the UBR, URB, FIBA rosters, college rosters, etc by being able to work with the same file structure year in and year out.

Greg, you make a good point. I'm wondering if I should have messed around with it a little more. However. Your directory in current explorer can only open up to like 2z, these files go up to like 3z (many more files). So the tool needs to be tweaked.

TBM, for the input tool.... can a simple thing be done like changing the language of the tool to recognize NBA 2k17 instead of 16 because the file structure is the same?

Gregs tool, input tool, and limnono tool are all major players in what we want to do.
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Re: Modding Progress

Postby Mr_CrazyGood on Sun Sep 18, 2016 1:30 am

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Re: Modding Progress

Postby Dee4Three on Sun Sep 18, 2016 2:44 am

Mr_CrazyGood wrote:http://bbs.3dmgame.com/forum.php?mod=viewthread&tid=5282040&extra=page%3D1&mobile=2


This link sends me to the right place on my mobile phone. But on my desktop it doesn't get me to the thread.. do you have another link?
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Re: Modding Progress

Postby Manni Live on Sun Sep 18, 2016 3:00 am

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Re: Modding Progress

Postby Dee4Three on Sun Sep 18, 2016 3:32 am



Thank you.
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Re: Modding Progress

Postby Dee4Three on Sun Sep 18, 2016 3:37 am

Ugh, I cant find the download link on here
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Re: Modding Progress

Postby crazy_me_87 on Sun Sep 18, 2016 3:39 am

Dee4Three wrote:Ugh, I cant find the download link on here


put the site through google translator and you will find it after the Screens and Instructions
I think you have to register though to download
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Re: Modding Progress

Postby crazy_me_87 on Sun Sep 18, 2016 3:53 am

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Re: Modding Progress

Postby Dee4Three on Sun Sep 18, 2016 3:56 am



Perfect, downloaded. Now to mess with it...
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Re: Modding Progress

Postby buzzy on Sun Sep 18, 2016 3:57 am

Well that program is in chinese as well. Anyone who can figure it out, please write up a short tutorial
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Re: Modding Progress

Postby crazy_me_87 on Sun Sep 18, 2016 4:14 am

At least what i have figured out so far:

1. Start the Trainer
2. Start NBA 2k
3. Go to Options
4. Press F1 you will hear a Click Sound if it worked
5. Insert a Cyberface ID in the field "MC *****". The list from last year here is helpfull but we will need a new one
6.If you want to add a Face to a Roster or Draft Class go to the Editor and hover over the Player you want to Edit.
7. Hit the bigger "MC" Button above where you entered the ID
8. Tab back to the Game and enter the Player Editing. You should see the face.
9. Save and exit the Player and NEVER forget to untick the MC Button imedeatly after you exited the Player or every player you hover over will get the same Cyberface!!!!
Last edited by crazy_me_87 on Sun Sep 18, 2016 4:16 am, edited 1 time in total.
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Re: Modding Progress

Postby crazy_me_87 on Sun Sep 18, 2016 4:17 am

Oh great i think we have a spammer. Mods? help?
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Re: Modding Progress

Postby seanbarkley on Sun Sep 18, 2016 4:23 am

Hey guys, my game code still hasn't arrived so could somebody check if, once you save a roster, there's a file named Sync.bin in the folder the game creates in My Documents?
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Re: Modding Progress

Postby michigantoga on Sun Sep 18, 2016 4:26 am

Thanks for the hard work guys...
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Re: Modding Progress

Postby Dee4Three on Sun Sep 18, 2016 4:50 am

Sheed is in the gameeeeeee
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Re: Modding Progress

Postby Dee4Three on Sun Sep 18, 2016 6:17 am

Alright, here is an update. I just had to verify my game cache because I was messing around so much. (Y)

Limnono tool

Works awesome, the players from last year (Mustaf, Fisher, Kidd, Mark West, the other Barkley, the myteam players, etc etc) are all in there again, which is GREAT!. Missing from my research was Marcus Camby and Steve Nash. But I havn't completed a thorough look through all the files. Rasheed Wallace is 389 (his old NBA 2k number), he looks great, and the new Charles Barkley is 4645 (For those who want to use him outside of the Dream Team).

Couple quick things.

Input tool - (Modded Folder)

I messed around with this to try and get it to work, no luck. This tool needs to be redone.

Gregs 2k16 tool

Had export success (OU in the tool was the Celtics, and I was able to export files just fine). Importing did not work, and viewing did not work. Any file you click on says "Index error" in the window. This tool needs to be tweaked.

TBM/Greg.... we are in a lot better shape this year than last, are you two going to be able to tweak the tools? It looks like the files are the same structure as last year (everything looks identical).

Thanks!
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Re: Modding Progress

Postby TBM on Sun Sep 18, 2016 7:04 am

Most likely, yes. I can't test anything yet obviously but it all looks promising.
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Re: Modding Progress

Postby PeacemanNOT on Sun Sep 18, 2016 7:13 am

Dee4Three wrote:Alright, here is an update. I just had to verify my game cache because I was messing around so much. (Y)

Limnono tool

Works awesome, the players from last year (Mustaf, Fisher, Kidd, Mark West, the other Barkley, the myteam players, etc etc) are all in there again, which is GREAT!. Missing from my research was Marcus Camby and Steve Nash. But I havn't completed a thorough look through all the files. Rasheed Wallace is 389 (his old NBA 2k number), he looks great, and the new Charles Barkley is 4645 (For those who want to use him outside of the Dream Team).

Couple quick things.

Input tool - (Modded Folder)

I messed around with this to try and get it to work, no luck. This tool needs to be redone.

Gregs 2k16 tool

Had export success (OU in the tool was the Celtics, and I was able to export files just fine). Importing did not work, and viewing did not work. Any file you click on says "Index error" in the window. This tool needs to be tweaked.

TBM/Greg.... we are in a lot better shape this year than last, are you two going to be able to tweak the tools? It looks like the files are the same structure as last year (everything looks identical).

Thanks!

Can you post a screen of what Sheed looks like?
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Re: Modding Progress

Postby Dee4Three on Sun Sep 18, 2016 7:29 am

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Re: Modding Progress

Postby CarolusXCI on Sun Sep 18, 2016 7:35 am

This looks promising :applaud:
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Re: Modding Progress

Postby TBM on Sun Sep 18, 2016 7:56 am

Nice. Modding a Pistons Wallace will be really simple when/if 3D editing is a thing.
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Re: Modding Progress

Postby Dee4Three on Sun Sep 18, 2016 8:05 am

Amazing news..... Webber! (Y)

CF ID 8540

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Last edited by Dee4Three on Sun Sep 18, 2016 8:16 am, edited 1 time in total.
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Re: Modding Progress

Postby PeacemanNOT on Sun Sep 18, 2016 8:11 am

Ohhhhh shit. Dee start working on that Classic roster pronto. This probably means he's going to be on a MyTeam Card too.
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Re: Modding Progress

Postby Dee4Three on Sun Sep 18, 2016 8:15 am

PeacemanNOT wrote:Ohhhhh shit. Dee start working on that Classic roster pronto. This probably means he's going to be on a MyTeam Card too.


I need the players face/png from last year to work in order to add players like Nash/Bell/Camby who are no longer in the game. I think they will work, but I need the tools. Also, I'm really hoping we can clone teams this year... I'll need someone to make a Reggie Miller... if somebody can I can put together a classic Pacers team.
"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

Check out my YouTube channel

https://www.youtube.com/channel/UCvHJXrqit8Dc6HBY5P6EmAA
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Re: Modding Progress

Postby matmat66 on Sun Sep 18, 2016 8:39 am

This is great news Dee4Three! Have you come across the png number of the Dream Team Larry Bird? Thank you. (Y) (Y)
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Re: Modding Progress

Postby hokupguy on Sun Sep 18, 2016 8:41 am

Dee4Three wrote:
PeacemanNOT wrote:Ohhhhh shit. Dee start working on that Classic roster pronto. This probably means he's going to be on a MyTeam Card too.


I need the players face/png from last year to work in order to add players like Nash/Bell/Camby who are no longer in the game. I think they will work, but I need the tools. Also, I'm really hoping we can clone teams this year... I'll need someone to make a Reggie Miller... if somebody can I can put together a classic Pacers team.



have you tried to use last yrs Nash/Bell/Camby in 2k17 since the file seem to be that same ???
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Re: Modding Progress

Postby Dee4Three on Sun Sep 18, 2016 8:42 am

hokupguy wrote:
Dee4Three wrote:
PeacemanNOT wrote:Ohhhhh shit. Dee start working on that Classic roster pronto. This probably means he's going to be on a MyTeam Card too.



I need the players face/png from last year to work in order to add players like Nash/Bell/Camby who are no longer in the game. I think they will work, but I need the tools. Also, I'm really hoping we can clone teams this year... I'll need someone to make a Reggie Miller... if somebody can I can put together a classic Pacers team.



have you tried to use last yrs Nash/Bell/Camby in 2k17 since the file seem to be that same ???


Yes, I have. It doesn't work because importing doesn't work in gregs tool from last year, and the input tool isn't working.
"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

Check out my YouTube channel

https://www.youtube.com/channel/UCvHJXrqit8Dc6HBY5P6EmAA
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