Modding Progress

A hub for everything related to NBA 2K17 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: Modding Progress

Postby TheGame8544 on Fri Dec 30, 2016 6:45 am

Dee4Three wrote:
TheGame8544 wrote:
Dee4Three wrote:
TheGame8544 wrote:And I'm actually confused now. I'm not sure if Han and Viper Roster are the same modder. What I've got is from a Chinese poster that goes by the name of Han. I could have sworn I read somewhere he said something about Han and the Viper team but now when I look for it, I can't find it.

Regardless, it's by far the best roster available, and I don't see us needing much else. It can be improved by this community, but man it is awesome.



I have a few things to mention about Han Roster, and this is in NO WAY taking away from his work, its an awesome roster.

1. He overwrote portraits that I used for my All Time Teams Roster and Draft Roster. For example, he used the Clippers Shaun Livingston portrait for another player. meaning that if you are using my All Time Teams roster, and place his files in your modded folder, Shaun Livingston will no longer have the correct portrait. So his roster will conflict somewhat with my rosters, so just a heads up.

2. His roster cannot be used in myleague completely. The classic teams that he has in there do not have all teams at 13 guys. For example, if you try to start a Myleague with any team under 13 guys (99-00 Raptors, 64-65 Celtics, 85-86 Hawks etc etc), in Myleague those teams will be assigned random players at the start of the season in order to get them to 13, This is the same as the college teams in the roster. This is what I was getting around with my roster, until is stalled because of a lack of a roster editor. His roster is really good for Play Now if you don't care about those teams missing players.

Again, NOT AN INSULT TO HIS WORK. His work is awesome, just giving you a heads up on a few things.

Thanks,

Correct me if I'm wrong, as I'm just now messing around with this as of last night and this morning, but his roster will still let you play a perfectly acceptable standard MyLeague. So I can use all the current teams and do a current MyLeague.

The problem you are referencing could be fixed as all his created teams have 13 players. So all we would need to do is create players to fill in the other classic teams, get them their cyberfaces/have someone in the community create them, and boom problem solved. Unless I'm missing something.

No insult to you or other roster modders around here, but what this guy did is far and away better than anything I was able to find. These Chinese modders are crazy with what they are able to accomplish so early in the process. I see no reason this can't be a base roster for everyone to work on. After all, he accomplished what you were trying to do with overwriting Euro teams with classic teams. It's a hell of an accomplishment. Add in the accurate jerseys, courts, cyberfaces, etc. and I'm blown away.


My all time teams roster and draft roster was out there in November. The all time teams roster has 100% accurate portraits of the players with the team they are on, accurate ages, accurate faces, everything 100% accurate. It took everything I had to get that out as early as I did. It is not by far better than other works including mine. It depends on mod preference as well. I am standing up for myself here because od the "far and away better" comment. I put everything I had into my 2 rosters.

My apologies man. I meant nothing offensive by it.

What I want are accurate teams, accurate coaches, available free agent coaches when current coaches inevitably get fired, and some extra Dream Team squads. This roster by Han has all of that.
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Re: Modding Progress

Postby Dee4Three on Fri Dec 30, 2016 6:46 am

Well I am all for progression with all of this. His roster unfortunately doesn't do anything for my purpose, which is getting the classic teams for use in Myleague (All of them). The beauty of the UBR was the fact that we could take any team (any season as well) into association and we were golden. It was amazing. Same with URB, that's the beauty of it.
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Re: Modding Progress

Postby Dee4Three on Fri Dec 30, 2016 6:48 am

TheGame8544 wrote:
Dee4Three wrote:
TheGame8544 wrote:
Dee4Three wrote:
TheGame8544 wrote:And I'm actually confused now. I'm not sure if Han and Viper Roster are the same modder. What I've got is from a Chinese poster that goes by the name of Han. I could have sworn I read somewhere he said something about Han and the Viper team but now when I look for it, I can't find it.

Regardless, it's by far the best roster available, and I don't see us needing much else. It can be improved by this community, but man it is awesome.



I have a few things to mention about Han Roster, and this is in NO WAY taking away from his work, its an awesome roster.

1. He overwrote portraits that I used for my All Time Teams Roster and Draft Roster. For example, he used the Clippers Shaun Livingston portrait for another player. meaning that if you are using my All Time Teams roster, and place his files in your modded folder, Shaun Livingston will no longer have the correct portrait. So his roster will conflict somewhat with my rosters, so just a heads up.

2. His roster cannot be used in myleague completely. The classic teams that he has in there do not have all teams at 13 guys. For example, if you try to start a Myleague with any team under 13 guys (99-00 Raptors, 64-65 Celtics, 85-86 Hawks etc etc), in Myleague those teams will be assigned random players at the start of the season in order to get them to 13, This is the same as the college teams in the roster. This is what I was getting around with my roster, until is stalled because of a lack of a roster editor. His roster is really good for Play Now if you don't care about those teams missing players.

Again, NOT AN INSULT TO HIS WORK. His work is awesome, just giving you a heads up on a few things.

Thanks,

Correct me if I'm wrong, as I'm just now messing around with this as of last night and this morning, but his roster will still let you play a perfectly acceptable standard MyLeague. So I can use all the current teams and do a current MyLeague.

The problem you are referencing could be fixed as all his created teams have 13 players. So all we would need to do is create players to fill in the other classic teams, get them their cyberfaces/have someone in the community create them, and boom problem solved. Unless I'm missing something.

No insult to you or other roster modders around here, but what this guy did is far and away better than anything I was able to find. These Chinese modders are crazy with what they are able to accomplish so early in the process. I see no reason this can't be a base roster for everyone to work on. After all, he accomplished what you were trying to do with overwriting Euro teams with classic teams. It's a hell of an accomplishment. Add in the accurate jerseys, courts, cyberfaces, etc. and I'm blown away.


My all time teams roster and draft roster was out there in November. The all time teams roster has 100% accurate portraits of the players with the team they are on, accurate ages, accurate faces, everything 100% accurate. It took everything I had to get that out as early as I did. It is not by far better than other works including mine. It depends on mod preference as well. I am standing up for myself here because od the "far and away better" comment. I put everything I had into my 2 rosters.

My apologies man. I meant nothing offensive by it.

What I want are accurate teams, accurate coaches, available free agent coaches when current coaches inevitably get fired, and some extra Dream Team squads. This roster by Han has all of that.


No worries. I am glad you are getting pumped about this. In general, we need more rosters. People deserve options, and this is a great one.
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Re: Modding Progress

Postby TheGame8544 on Fri Dec 30, 2016 6:49 am

Dee4Three wrote:I have a great start for my UBR base, including all teams 100% filled out to 93-94 Rockets. In regards to the euro team overwrite, we still have to hex edit those teams to get them to 13 (Which means we still have to do it). Just keep that in mind.

I also have 7 new classic teams filled with accurate portraits and about 90% accurate faces.

His deal doesn't escape us having to hex edit, we still have to do it.

Just caught that his classic teams have 12 players. Interesting. I didn't take the time to count them as they looked filled out. So with that your correct.

Hopefully this is a good middle ground. For people that want to play a MyLeague with classic teams, your roster is the way to go. For people that want to play a MyLeague with current teams and have lots of classic teams to have a blast playing Play Now games, Han's roster is the way to go.
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Re: Modding Progress

Postby Dee4Three on Fri Dec 30, 2016 6:52 am

TheGame8544 wrote:
Dee4Three wrote:I have a great start for my UBR base, including all teams 100% filled out to 93-94 Rockets. In regards to the euro team overwrite, we still have to hex edit those teams to get them to 13 (Which means we still have to do it). Just keep that in mind.

I also have 7 new classic teams filled with accurate portraits and about 90% accurate faces.

His deal doesn't escape us having to hex edit, we still have to do it.

Just caught that his classic teams have 12 players. Interesting. I didn't take the time to count them as they looked filled out. So with that your correct.

Hopefully this is a good middle ground. For people that want to play a MyLeague with classic teams, your roster is the way to go. For people that want to play a MyLeague with current teams and have lots of classic teams to have a blast playing Play Now games, Han's roster is the way to go.


Totally agree. That's what I was getting at.

However, I am not saying this is not a good base to start with, I think its a really solid start. And if he worked with all of us, maybe we could turn it into something even more special. I have proven that Im willing to put the hours into helping out, I would love to have a roster that included a slew of new classic teams/default classic teams/college all time teams/current teams full and complete.

Anything I can do to help (this is to anyone), let me know. I can put in some time.
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Re: Modding Progress

Postby TheGame8544 on Fri Dec 30, 2016 7:03 am

Dee4Three wrote:
TheGame8544 wrote:
Dee4Three wrote:I have a great start for my UBR base, including all teams 100% filled out to 93-94 Rockets. In regards to the euro team overwrite, we still have to hex edit those teams to get them to 13 (Which means we still have to do it). Just keep that in mind.

I also have 7 new classic teams filled with accurate portraits and about 90% accurate faces.

His deal doesn't escape us having to hex edit, we still have to do it.

Just caught that his classic teams have 12 players. Interesting. I didn't take the time to count them as they looked filled out. So with that your correct.

Hopefully this is a good middle ground. For people that want to play a MyLeague with classic teams, your roster is the way to go. For people that want to play a MyLeague with current teams and have lots of classic teams to have a blast playing Play Now games, Han's roster is the way to go.


Totally agree. That's what I was getting at.

However, I am not saying this is not a good base to start with, I think its a really solid start. And if he worked with all of us, maybe we could turn it into something even more special. I have proven that Im willing to put the hours into helping out, I would love to have a roster that included a slew of new classic teams/default classic teams/college all time teams/current teams full and complete.

Anything I can do to help (this is to anyone), let me know. I can put in some time.

Yeah, it's too bad the Chinese modders don't work with us. You'll notice in Han's roster, he did take some of the CFs from NLSC. So it seems they are willing to use our stuff but not willing to share theirs.

My dream would be the modders in the community would work off Han's roster. Not because of any affiliation. I don't even know the guy. But it's the only roster with accurate coaches and a bunch of Dream Teams. It's a huge start.

Like I said, I'm COMPLETELY open to other opinions. This is especially true given I am only just now getting involved with current gen 2k. I've been stuck on 2k14. But this roster seems to be the best base to work off of, if people like you are interested. If not, it serves it's function just fine as is.

But without a roster editor, how will we ever get accurate assistant coaches? And why does this matter? Because often your assistant coaches end up becoming the next head coaches. This roster gives us that, and it's HUGE for the sake of immersion in a modern MyLeague.
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Re: Modding Progress

Postby bekalo88 on Fri Dec 30, 2016 7:44 am

That is good roster but he remove some older classic teams like 71-72 Lakers,Atlanta Hawks 71,Cleveland 89,Chicago Bulls 93 ....
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Re: Modding Progress

Postby Dee4Three on Fri Dec 30, 2016 7:46 am

bekalo88 wrote:That is good roster but he remove some older classic teams like 71-72 Lakers,Atlanta Hawks 71,Cleveland 89,Chicago Bulls 93 ....


He overwrote some of the classic teams to put his own in. The Cavs 89 team is important, same with 93 Bulls. Both of those teams are part of my classic teams myleagues (or associations from 2k13/14).

We need to find the common ground of not removing the current classic teams, adding in new classic teams, and keeping the current teams intact.
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Re: Modding Progress

Postby TheGame8544 on Fri Dec 30, 2016 9:07 am

Dee4Three wrote:
bekalo88 wrote:That is good roster but he remove some older classic teams like 71-72 Lakers,Atlanta Hawks 71,Cleveland 89,Chicago Bulls 93 ....


He overwrote some of the classic teams to put his own in. The Cavs 89 team is important, same with 93 Bulls. Both of those teams are part of my classic teams myleagues (or associations from 2k13/14).

We need to find the common ground of not removing the current classic teams, adding in new classic teams, and keeping the current teams intact.

Agreed. I hate that he deleted those.

We need a roster editor. Sadly, I don't see one coming anytime soon.
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Re: Modding Progress

Postby Dee4Three on Sun Jan 01, 2017 3:39 pm

Happy New Year modding community. I look forward to some awesomeness in 2017.
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Re: Modding Progress

Postby ironknight on Sat Jan 07, 2017 1:45 am

Hi guys, so I'm kinda new to modding. I've been lurking the forums for a year already, and I decided that I also want to help with modding since I have a lot of free time and I don't do much :)

So I was messing around with Pinoy21's Cavaliers jersey, trying to make my own. I came up with this...

How do I remove the gloss in the jersey? and how do I remove the Cavaliers text and number text that seem to be embossed on the jersey? I hope you guys can help me with this haha :)

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Re: Modding Progress

Postby ironknight on Sat Jan 07, 2017 2:03 am

Thank you Lagoa for the tutorial you made haha :)
Now, this one is how the covered courts in our school look like (it's multipurpose haha)
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How can I use this court on blacktop? I made the court using Lagoa's template... and renaming the court to f616.iff doesn't work coz I think blacktop only reads stadium files...

(I'm really sorry if I sound like a fool haha, like I said, I'm kinda new to this thing, but I'm really willing to learn so that I can help this community :D)
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Re: Modding Progress

Postby TBM on Sat Jan 07, 2017 4:44 am

You can't.
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Re: Modding Progress

Postby ironknight on Sat Jan 07, 2017 3:29 pm

TBM wrote:You can't.


What exactly can't I do? Remove the texture bulging on the jersey, use the court in blacktop, or both?
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Re: Modding Progress

Postby TBM on Sun Jan 08, 2017 3:09 am

Use the court in blacktop. The embossing is an easy fix. Just look at all the jersey textures. You'll find the issue.
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Re: Modding Progress

Postby Syncinatti on Sat Jan 14, 2017 11:13 pm

Which tools would I use if I wanted to import these eyes ( http://game.ali213.net/forum.php?mod=vi ... d115756356 ) into the global im using? Thanx
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Re: Modding Progress

Postby rufioo on Mon Jan 16, 2017 4:44 am

has anybody a idea how to "aktivate" team socks ? game removed NY socks for exaple there now white in every roster even older so it s not a roster edit ?

any ideas ?
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Re: Modding Progress

Postby koolz45ful on Tue Jan 17, 2017 2:03 pm

Hello modders I'm wondering is it possible to transfer players from a dfferent roster to another one, or to my league yet? Wanna add new rookies to my current one without doing the draft
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Re: Modding Progress

Postby Dsound on Sun Feb 05, 2017 2:16 am

hi all. Someone knows how to put in my career the intro team scenes in game preview, like than game/match in playnow...mygm or myleague. any idea? im using explorer v0.52 but i cant find that. (sorry my english). any mod or different tool?
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Re: Modding Progress

Postby slimm44 on Tue Feb 14, 2017 8:31 am

TGsoGood wrote:
bigh0rt wrote:You guys have got me thinking about buying this game if it's highly moddable and fun to play.


I really need some of my 2k14 guys on 2k17. Big Hort, Sko, WithAuthority, slimm, and a few others. We really made the most of 2k14. Dee4three, TBM, and PeacemanNot have lead the new wave but we need all the NLSC's finest.


Sorry I'm late to the party, but what can I do to help? I've been considering buying 2k17 for PC after I got a chance to play it on XBOX 1.
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Re: Modding Progress

Postby TGsoGood on Tue Feb 14, 2017 12:14 pm

Not sure what to do... Honestly enjoyed modding 2k14 more then this game. Maybe because its not as easy to do rosters
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Re: Modding Progress

Postby Dee4Three on Sat Feb 18, 2017 6:38 am

TGsoGood wrote:Not sure what to do... Honestly enjoyed modding 2k14 more then this game. Maybe because its not as easy to do rosters


You guys know how pumped I was when the game first came out, I was doing rosters like crazy. I released 2 rosters in the first 3 months that took hundreds of hours of work. But, I'm seriously frustrated with the game, the game is playing poorly to me and its ruining my motivation. Not only that, the lack of a true roster editor has hampered things.

2k has gotten cocky. I personally feel like the game needs a gameplay overhaul, because this engine doesn't work. The way players interact with eachother and the on court action doesn't make any sense. The speed of the players in certain animations is so unrealistic that no human could ever move in that way, nevermind an athlete. The defense is also broken completely.

I tweeted out to Mike Wang, main NBA 2k twitter, and Ronnie 2k but of course I get no response. The game doesn't have a realistic pace or flow at all to me anymore, and I think the tuning/patches certainly play a part.

I want to apologize to all of you with my lack of modding recently, I've just been really frustrated.. I'm not going to lie. One thing that bothers me, this product still sells at such a high level because it really is the only basketball title with in depth game modes, and its heavily advertised. I'm worried that not enough people will speak up about the glaring gameplay issues, and we will be stuck with the same engine next year. The game does not flow at all, the pace is flat out off. I am not enjoying any games I play.

Sorry again all for the lack of modding out of me.
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Re: Modding Progress

Postby TBM on Sat Feb 18, 2017 8:12 am

Dee4Three wrote:
TGsoGood wrote:Not sure what to do... Honestly enjoyed modding 2k14 more then this game. Maybe because its not as easy to do rosters


You guys know how pumped I was when the game first came out, I was doing rosters like crazy. I released 2 rosters in the first 3 months that took hundreds of hours of work. But, I'm seriously frustrated with the game, the game is playing poorly to me and its ruining my motivation. Not only that, the lack of a true roster editor has hampered things.

2k has gotten cocky. I personally feel like the game needs a gameplay overhaul, because this engine doesn't work. The way players interact with eachother and the on court action doesn't make any sense. The speed of the players in certain animations is so unrealistic that no human could ever move in that way, nevermind an athlete. The defense is also broken completely.

I tweeted out to Mike Wang, main NBA 2k twitter, and Ronnie 2k but of course I get no response. The game doesn't have a realistic pace or flow at all to me anymore, and I think the tuning/patches certainly play a part.

I want to apologize to all of you with my lack of modding recently, I've just been really frustrated.. I'm not going to lie. One thing that bothers me, this product still sells at such a high level because it really is the only basketball title with in depth game modes, and its heavily advertised. I'm worried that not enough people will speak up about the glaring gameplay issues, and we will be stuck with the same engine next year. The game does not flow at all, the pace is flat out off. I am not enjoying any games I play.

Sorry again all for the lack of modding out of me.


Have you tried Shay's sliders?
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Re: Modding Progress

Postby TGsoGood on Sat Feb 18, 2017 1:24 pm

Honestly to me, creating mods, rosters, draft classes, jerseys and courts has been the best part of "playing" this game.

We just can't mod like we could in the past, which sucks.

We need to be able create teams for play now.
We need to be able to create cf ids, right now we have to overwrite real cfs.
.... We can't even put on a headband without modding lol.

Oh and bodytypes.... Not even going to go there.


So... What kinds of mods do you guys wish we could make?
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Re: Modding Progress

Postby Dee4Three on Sun Feb 19, 2017 3:05 pm

TBM wrote:
Dee4Three wrote:
TGsoGood wrote:Not sure what to do... Honestly enjoyed modding 2k14 more then this game. Maybe because its not as easy to do rosters


You guys know how pumped I was when the game first came out, I was doing rosters like crazy. I released 2 rosters in the first 3 months that took hundreds of hours of work. But, I'm seriously frustrated with the game, the game is playing poorly to me and its ruining my motivation. Not only that, the lack of a true roster editor has hampered things.

2k has gotten cocky. I personally feel like the game needs a gameplay overhaul, because this engine doesn't work. The way players interact with eachother and the on court action doesn't make any sense. The speed of the players in certain animations is so unrealistic that no human could ever move in that way, nevermind an athlete. The defense is also broken completely.

I tweeted out to Mike Wang, main NBA 2k twitter, and Ronnie 2k but of course I get no response. The game doesn't have a realistic pace or flow at all to me anymore, and I think the tuning/patches certainly play a part.

I want to apologize to all of you with my lack of modding recently, I've just been really frustrated.. I'm not going to lie. One thing that bothers me, this product still sells at such a high level because it really is the only basketball title with in depth game modes, and its heavily advertised. I'm worried that not enough people will speak up about the glaring gameplay issues, and we will be stuck with the same engine next year. The game does not flow at all, the pace is flat out off. I am not enjoying any games I play.

Sorry again all for the lack of modding out of me.


Have you tried Shay's sliders?


Just played 2 games with them. First, against the CPU. I was the Celtics. Vs the Blazers. I shot 67% from the field, had 26 rebounds as a team, I shot 11/17 threes. The second game against my brother I was using the 06-07 Nuggets against him using the 94-95 Magic. I shot 71% for the game, he shot 80% for the game, I won. I had 23 team rebounds, he had 26. I shot 70% from three. The final score to the game was 165-153.

ALL of the game breaking bugs were still there. The ball security being at 95 does nothing to stop the body steals and body blocks, the defensive players are always losing there assignments or are just lost in general. Red carpets all the time to the hoop. Outrageous shooting percentages because of the broken defense.

I'm good at the game (you guys have seen my videos. I know what I'm doing). But this is just insane.

The sliders do nothing to solve the game breaking engine.
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Re: Modding Progress

Postby BLAQK on Sun Feb 19, 2017 3:25 pm

Does anyone know the cyberface ID for Future or Snoop Dogg?
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Re: Modding Progress

Postby BHAMBLKSHP63 on Mon Mar 06, 2017 10:58 am

TGsoGood wrote:Guys download it and test if you can.
I included instruction in a text file. Instructions are mostly translated by google but I made some corrections to the translation also.

I did not need to buy a license. It was a free download.


Are the instructions included with the file ?
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Re: Modding Progress

Postby TXMELESS on Sat Mar 11, 2017 10:41 am

idk if this is the right place to ask this but have anyone tried facemasks?
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Re: Modding Progress

Postby TGsoGood on Sun Mar 12, 2017 7:16 am

1STARJ IS RAW wrote:idk if this is the right place to ask this but have anyone tried facemasks?


The face mask is a part of the 3d model. You can't activate it if the player model does not have it.
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Re: Modding Progress

Postby TXMELESS on Mon Mar 13, 2017 11:20 am

TGsoGood wrote:
1STARJ IS RAW wrote:idk if this is the right place to ask this but have anyone tried facemasks?


The face mask is a part of the 3d model. You can't activate it if the player model does not have it.

http://i.imgur.com/9gzW4Kz.jpg

So this isn't possible in this years game? Or would I have to copy something over to the player?
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Re: Modding Progress

Postby TGsoGood on Mon Mar 13, 2017 11:58 am

Ithink I finally found the proam court in the 2Y directory

screate/arena_proam.iff
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Re: Modding Progress

Postby TGsoGood on Mon Mar 13, 2017 3:07 pm

Today I discovered that the created arenas can be replaced with other stadiums. So I replaced created arena 1 and 2 with the highschool gym and the pro am gym so now i can create a full highschool myleague.

Unfotunately this method will not work for Play Now or mycareer because you have to choose a mode that allows you to deign an arena.

Finally a reason for me to continue messing around with this game.
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Re: Modding Progress

Postby TGsoGood on Wed Mar 15, 2017 1:11 am

phpBB [video]
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Re: Modding Progress

Postby fran10 on Wed Mar 15, 2017 2:46 am

Great (Y)
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Re: Modding Progress

Postby TBM on Wed Mar 15, 2017 4:53 am

I had made the high school court also, about a month ago. Did you intentionally make the rim black or was it a shader issue? If so, mine is properly shaded. if you want, I can post it.
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Re: Modding Progress

Postby TGsoGood on Wed Mar 15, 2017 6:22 am

TBM wrote:I had made the high school court also, about a month ago. Did you intentionally make the rim black or was it a shader issue? If so, mine is properly shaded. if you want, I can post it.


That is just a custom rim from pro am.
Does your highschool court work in play now? The original highschool baskets are not useable because they are in a different location.

Also do you know how to remove or swap the school logos?
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Re: Modding Progress

Postby PeacemanNOT on Wed Mar 15, 2017 6:40 am

TGsoGood wrote:
TBM wrote:I had made the high school court also, about a month ago. Did you intentionally make the rim black or was it a shader issue? If so, mine is properly shaded. if you want, I can post it.


That is just a custom rim from pro am.
Does your highschool court work in play now? The original highschool baskets are not useable because they are in a different location.

Also do you know how to remove or swap the school logos?

Hey man, great find. When you say you edited the shader settings, what do you mean by that or was it something simple in the video settings?
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Re: Modding Progress

Postby TGsoGood on Wed Mar 15, 2017 7:07 am

PeacemanNot in video settings I changed shader settings to low. It looks good in small gyms for close gameplay cameras.

U may have to restart the game after u change the settings, I can't recall.
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Re: Modding Progress

Postby TBM on Wed Mar 15, 2017 9:01 am

TGsoGood wrote:
TBM wrote:I had made the high school court also, about a month ago. Did you intentionally make the rim black or was it a shader issue? If so, mine is properly shaded. if you want, I can post it.


That is just a custom rim from pro am.
Does your highschool court work in play now? The original highschool baskets are not useable because they are in a different location.

Also do you know how to remove or swap the school logos?


I had to fix the baskets. It works fine now in play now after the fix.

And I think the logo is "center_court_logo.e2eadb86e5338997.dds".
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Re: Modding Progress

Postby TXMELESS on Thu Mar 16, 2017 9:28 am

are globals still a thing?
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Re: Modding Progress

Postby Dee4Three on Thu Mar 16, 2017 12:10 pm

Hey guys,

I need a little help. I'm trying to overwrite the current 76ers with the 82-83 76ers, but I can't seem to overwrite the court.

Am I screwed?
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Re: Modding Progress

Postby mickachiste on Thu Mar 16, 2017 1:09 pm

Dee4Three wrote:Hey guys,

I need a little help. I'm trying to overwrite the current 76ers with the 82-83 76ers, but I can't seem to overwrite the court.

Am I screwed?

Be sure to use f594, f575 is for the 80's 76ers from the past games. If you are interested my 84-85 roster is nearly ready. I will released it in a few days ;-)
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Re: Modding Progress

Postby Dee4Three on Thu Mar 16, 2017 11:55 pm

mickachiste wrote:
Dee4Three wrote:Hey guys,

I need a little help. I'm trying to overwrite the current 76ers with the 82-83 76ers, but I can't seem to overwrite the court.

Am I screwed?

Be sure to use f594, f575 is for the 80's 76ers from the past games. If you are interested my 84-85 roster is nearly ready. I will released it in a few days ;-)


First off, congrats! That will be great.

Second, not sure what you mean by that. I need to be able to overwrite the CURRENT Sixers court... Does anybody know if I can still do this?
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Re: Modding Progress

Postby TGsoGood on Fri Mar 17, 2017 12:48 am

Dee4Three wrote:
mickachiste wrote:
Dee4Three wrote:Hey guys,

I need a little help. I'm trying to overwrite the current 76ers with the 82-83 76ers, but I can't seem to overwrite the court.

Am I screwed?

Be sure to use f594, f575 is for the 80's 76ers from the past games. If you are interested my 84-85 roster is nearly ready. I will released it in a few days ;-)


First off, congrats! That will be great.

Second, not sure what you mean by that. I need to be able to overwrite the CURRENT Sixers court... Does anybody know if I can still do this?


It probably is due to sync.bin.
Check your PMs. You should use cheat engine to change f000 to a different floor id.
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Re: Modding Progress

Postby Dee4Three on Fri Mar 17, 2017 12:51 am

TGsoGood wrote:
Dee4Three wrote:
mickachiste wrote:
Dee4Three wrote:Hey guys,

I need a little help. I'm trying to overwrite the current 76ers with the 82-83 76ers, but I can't seem to overwrite the court.

Am I screwed?

Be sure to use f594, f575 is for the 80's 76ers from the past games. If you are interested my 84-85 roster is nearly ready. I will released it in a few days ;-)


First off, congrats! That will be great.

Second, not sure what you mean by that. I need to be able to overwrite the CURRENT Sixers court... Does anybody know if I can still do this?


It probably is due to sync.bin.
Check your PMs. You should use cheat engine to change f000 to a different floor id.


Okay, thanks.

But if I released that roster, would that mean that the person who downloads it wont have the updated court? Because they have a different sync.bin?
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Re: Modding Progress

Postby TGsoGood on Fri Mar 17, 2017 1:00 am

if you change the court from f000 there will not be a problem for those downloading it. Their roster will work the same as yours.
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Re: Modding Progress

Postby Dee4Three on Fri Mar 17, 2017 1:02 am

TGsoGood wrote:if you change the court from f000 there will not be a problem for those downloading it. Their roster will work the same as yours.


Okay, thank you.
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Re: Modding Progress

Postby TGsoGood on Sun Mar 19, 2017 12:20 am

Last night I tried to work on a few mods and here is what i was able to do:

Mascots in play now...... Failed, may be possible but I need to do more research on how to activate mascot.

Females in roster without graphical issues..... 80% success. Need to work on shoe fix. Left leg glitches.

Replace in game jerseys with park/ casual clothes... Success.

Replace generic shoe models for created shoes with scanned 3d model for better looking shoe..... Didn't test yet.

Export roster from MyLeague/ MyGM/ MyCareer using limnono trainer and save roster online...... 50% working. Got it to work once now it crashes when i try to export rosters.
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Re: Modding Progress

Postby fran10 on Sun Mar 19, 2017 12:34 am

TGsoGood wrote:Last night I tried to work on a few mods and here is what i was able to do:

Mascots in play now...... Failed, may be possible but I need to do more research on how to activate mascot.

Females in roster without graphical issues..... 80% success. Need to work on shoe fix. Left leg glitches.

Replace in game jerseys with park/ casual clothes... Success.

Replace generic shoe models for created shoes with scanned 3d model for better looking shoe..... Didn't test yet.

Export roster from MyLeague/ MyGM/ MyCareer using limnono trainer and save roster online...... 50% working. Got it to work once now it crashes when i try to export rosters.


Appreciated it, man. You´re on fire (Y)
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Re: Modding Progress

Postby TBM on Sun Mar 19, 2017 5:01 am

Can you please post how to change which floor is used for a team? Could be useful for the College Hoops mod. As of now, we can't use the Sixers because we can't edit the floor without editing SYNC.bin, but if we can edit which floor is used, we can use them.
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