seanbarkley wrote:Dee4Three wrote:So does this mean that we would have to hex edit the sync.bin after every update? Because won't the update just overwrite the current sync.bin?
Maybe, we'll have to see how the "read-only" option works in the file, we'll see. But this is a really huge hope.
If we find a workaround to figure this out, and a way to extract files from sync (like rosters, CFs, uniforms, shoes and the like), so they can be modded... man... the sky will be the limit!
Now that you mention it.. read-only MAY work.
In NBA 2K14, in order to change Julius Ervings face (because he was added in the game later), you had to make Ervings PNG.iff a "Read-Only" in the downloads (auto-update) folder. That way, when you placed the new Erving PNG.iff you wanted in the main directory, it would actually show up in game. This was the same with Nbaball.iff.
I bet you the Read-Only way will def work. The only thing with that is: If a Patch comes through and it holds a fix we want, we would want the Sync.bin to update. At that point, we would have to hex edit it.